Author Topic: [PC] p model simple editor - Kimera (0.97b)  (Read 501842 times)

Borde

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Kimera: FF7 p model simple editor
« Reply #475 on: 2009-11-25 23:08:16 »
Mmmm... animation problems? Yes, that sounds awfully likely. What animations are screwed up?
And yes, the animations were skipping the last frame in older versions. That was a silly bug... among many others.
As for the ground thing, you can allways adjust it manually through the animation controls (Root translation, Y coordinate). Remember to tick Propagate f. in order to propagate the changes to the following frames.

Mike.S.N_310-X

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Kimera: FF7 p model simple editor
« Reply #476 on: 2009-11-30 02:27:44 »
Change texture id work with Kimera, but in game wrong texture.
Load .3ds wrong texture, need UVMap.
Thank you, Borde for new Kimera.

Kimera: FF7 p model simple editor
« Reply #477 on: 2009-12-19 15:04:53 »
my knowledge of this kind of thing isnt great.... but when I try to import an 3ds file into kimera I get \"error 9\" and it just refuses...point blank.

??

Borde

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Kimera: FF7 p model simple editor
« Reply #478 on: 2009-12-20 11:17:40 »
Sorry for not replying earlier.

Could you please provide me with some of those 3ds files you're having problems with?

Thanks.

Kimera: FF7 p model simple editor
« Reply #479 on: 2009-12-20 11:32:52 »
I will provide the whole body in blend and the 3ds file I made from it.

They are here >

http://www.megaupload.com/?d=RWEKVJGQ

I am trying to place this over Cloud in Kimera....without success. 

kittiyano

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Kimera: FF7 p model simple editor
« Reply #480 on: 2009-12-25 08:06:00 »
i try to open vb6 source code but i got "path not found C:\Archivos de programa\microsoft visual studio\vb98\BMPTexture.bas"  and "path not found C:\Archivos de programa\microsoft visual studio\vb98\3DSModel.bas" where can i download it?

Borde

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Kimera: FF7 p model simple editor
« Reply #481 on: 2009-12-31 20:34:21 »
Sorry everyone. I'm currently busy with others things. Besides, It's Christmas and... well... you know how this time is.

kittiyano, you're right, I forgot to include those files. Fixed.

I uploaded a fix for the 3Ds files (and other things no ones seems to care about) . Let me know if something went wrong.

Merry Christmas everyone and wish you a happy new year.

Grimmy

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Kimera: FF7 p model simple editor
« Reply #482 on: 2009-12-31 20:38:11 »
Thanks for the 3ds fix. I'll test it asap.

Borde

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Kimera: FF7 p model simple editor
« Reply #483 on: 2010-01-03 00:19:21 »
Thanks Grimmy. Let me know if you find anything wrong.

kittiyano

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Kimera: FF7 p model simple editor
« Reply #484 on: 2010-01-08 02:39:53 »
thanks you

Grimmy

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Kimera: FF7 p model simple editor
« Reply #485 on: 2010-01-10 19:14:41 »
Both .95 and .95b save .rsd files without the @RSD940102 header. So textured models are shown all white. Instead of rewriting all the rsd files I've gone back to using .93. also the .95s are saving files with names like bne.1.p and bnd1.rsd.rsd.

3ds import seems to work pretty good now.
« Last Edit: 2010-01-10 21:08:17 by Grimmy »

Borde

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Kimera: FF7 p model simple editor
« Reply #486 on: 2010-01-12 20:54:52 »
Thanks a lot Grimmy. This information will be very useful.

Mike.S.N_310-X

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Kimera: FF7 p model simple editor
« Reply #487 on: 2010-02-18 17:15:00 »
Could you add export .3ds file and filp uv ???
Ex: Kimera 0.95b 3ds file
Import 3ds:

Use Pcreator:

3DS import file:test in game non-texture, test with Biturn (file is not P ! ... Checking 3D data... forgot object :(
Use Pcreator: work fine
« Last Edit: 2010-02-19 14:16:13 by マイク-祐二 争い »

Borde

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Kimera: FF7 p model simple editor
« Reply #488 on: 2010-02-22 22:37:13 »
Interesting... i'll see what i can do about that.

Izban

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Kimera: FF7 p model simple editor
« Reply #489 on: 2010-02-23 06:04:37 »
borde what are the chances of a animation imported for Kimera from say 3dmax/blender

Borde

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Kimera: FF7 p model simple editor
« Reply #490 on: 2010-02-27 21:53:22 »
Well, to be fair I'm growing incresingly tired of Kimera, so I'm seriously thinking about doing some 3D Studio script to do the import/export job.

Izban

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Kimera: FF7 p model simple editor
« Reply #491 on: 2010-02-27 23:22:04 »
Fair enough Kimera has been around for a while now and what you have done is amazing, but if its time to move on then its time to move on

doing the 3d studio script could work out better in the long run, 3dmax is fairly easy to model and animate in and if it were able to export both models and the **DA file  it would make things allot easier and the quality of animations would increase.

could you please make one for Blender seeing as Max costs an arm and a leg, not to mention some people don't use windows

alloy

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Kimera: FF7 p model simple editor
« Reply #492 on: 2010-02-28 02:39:59 »
Borde! If you are considering making an export script...

May i suggest Collada as the format of choice?

https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema

Its basically an opensource 3dfileformat, being pushed by the open gl people.

And as such its extremely well supported by a lot of 3d programs!
Max and maya alone have importers by 4 different developers!

List: https://collada.org/mediawiki/index.php/Portal:Products_directory


Please consider this as an option :D


Borde

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Kimera: FF7 p model simple editor
« Reply #493 on: 2010-03-07 15:37:34 »
Thanks for the suggestion alloy. That could actually be rather easier. I'll give it a try.

alloy

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Kimera: FF7 p model simple editor
« Reply #494 on: 2010-03-09 00:41:55 »
Np dude :D

deyama

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Kimera: FF7 p model simple editor
« Reply #495 on: 2010-03-16 00:59:35 »
Thanx for the great program, but for some unknown reason I keep getting "run-time error '6': overflow" message (and Kimera shuts) after just like 30 seconds of rotating camera and doing nothing special... Can this be helped? And thank you in advance

Cloud1000

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Kimera: FF7 p model simple editor
« Reply #496 on: 2010-03-25 02:00:05 »
Hi I am on windows 7 ultimate 64 bit. I have downloaded latest kimera095b, I cant start it. I try start it and comes error.

Run-time error '713':

Class not registered.
You need the following file to be installed on your machine.
MSSTDFMT.DLL

But I searched on google and downloaded the dll. and put in same folder as kimera. And before this program had other error message like missing MSCOMCT2.OCX and COMDLG32.OCX I downloaded them too and put in same folder.

However it still wont start.

help?  :?

sl1982

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Kimera: FF7 p model simple editor
« Reply #497 on: 2010-03-25 04:06:04 »
you need to register the dll's

open a command prompt and navigate to the folder the files are located and type

regsvr32 [filename]


obesebear

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Kimera: FF7 p model simple editor
« Reply #498 on: 2010-03-25 04:15:41 »
Thanks for bumping this topic, fellas.  I'm curious if there have been any changed made to warrant a .9.6?  An export feature would absolutely be amazing...just saying.  ;)

Cloud1000

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Kimera: FF7 p model simple editor
« Reply #499 on: 2010-03-25 12:49:04 »
you need to register the dll's

open a command prompt and navigate to the folder the files are located and type

regsvr32 [filename]



thanks alot I did as you said and it worked !