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Scripting and Reverse Engineering / PSX files and disassembly
« on: 2004-03-24 02:27:27 »
Does anyone know or have a link to info about the playstation (PSX) executable files? These are the files on playstation games that are named SLUS_xxx.yy. I'm looking for basically header information, string table offsets, etc.
Also does anyone know of a good disassembler for these files. I know that they are MIPS but standard MIPS disassemblers don't work because the executable code starts at a different offset.
I noticed that MESS (http://www.mess.org) has code for the PSX files so I'll take a look at those but does anyone know of any other sources of documentation??
I did use Google to search for this but didn't find very much info..
Thanks in advance.
Also does anyone know of a good disassembler for these files. I know that they are MIPS but standard MIPS disassemblers don't work because the executable code starts at a different offset.
I noticed that MESS (http://www.mess.org) has code for the PSX files so I'll take a look at those but does anyone know of any other sources of documentation??
I did use Google to search for this but didn't find very much info..
Thanks in advance.