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Messages - Sayuri

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-28 08:11:50 »
Ok, my bad, must be that Auto-crit isn't compatible with some other buff, when it "didn't work" agaisnt last extra battle I used Cloud with Force Stealer with Haste + berserk followed by lucky pill in between those two then resist/vaccine (with remedy/esuna when Cloud had been hit by all those negative status).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-27 14:29:55 »
Last post for me today, seems like lucky pill doesn't work unless it doedn't work against the last extra battle. Sorry for giving you more work :'(.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-27 10:11:35 »
Big Brawl seems a bit strange. I've noticed that sometimes it doesn't seem to pop numbers properly; thing is, the mod doesn't alter the .exe in any way (unless the 7H version was given the experimental .exe patch but not sure) so I'm not sure if that's always been there for the PC version or if it's just something that's popped up for the mod. Satellite Beam seemed a bit strange sometimes too. And whetever you do, avoid using Hyper Jump if possible as that's definitely known to cause occasional crashes on any version of the game, including vanilla.

The ship battle must be acting up; I maybe missed something in the AI for the death counter. I'll get it fixed up; is the battle rendered unwinnable or do the 'defeated' ships just kind of hang out?

The fight is winnable and they do hang out/wait for their boss getting killed ^^, it just takes some useless hits from multi attacks and kinda mess with the target cursor.

Edit: While I was looking for Tifa's sidequest (wich I still don't know where to look for), if Tifa is currently leading the party, in her house her sprite don't show up, like you're invisible, thank god mister cursor is here.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-26 22:07:52 »
Hi again !
Just passing by to say that I'm finding myself enjoying all the new stuff now that I am in Disc 3, I was so frustated amused by all those fake materias all around the normal walkthrough, nice jokes overall (poor Scorpion Boss too). Also isn't there an error with some LB like Cid Lv3 Big brawl ? It just doesn't seem to do any damage sometimes (like there is no numbers/sounds trigger at all) and one of the extra battles (the one with the ships, I really can't remember the names >.<), dunno if it's intended but some of the enemies doesn't die/disapear.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-22 15:45:01 »
I think you're the first person to mention finding the Junon Comet Materia (otherwise someone would have reported that they were getting infinite pick-ups of it by now). That was put there as a fail-safe in case people failed the Corel Train segment way back in the first release of the mod. Should be simple enough to fix that up.

The Unknowns were given an AI revision for this release so something must have gone wrong there, probably an attack not set properly. I'll get the Gelnika sorted ASAP. Appreciate these bug reports by the way, and thanks for being patient.

I don't mind it at all, love all this bug finding, kinda like my only way of giving any contribution to the mod :).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-22 07:17:59 »
That fight is busted too? Alright, I'll check it out. (Someone shoot me)

Edit: Checked Sephiroth's AI; he has somehow managed to acquire Vincent's AI. Another patch it is then :I

Edit 2: The new scene.bin hotfix patch is up.

Everything is now working :D. Thanks a lot !

Edit : In Junon, the materia Comet can be picked up infinitely, it says you're full of materia but you still pick it up without the materia disapearing.
Edit 2 : In Gelnika, Unknown and Unknown 2 are being bugged in the same manner, don't know if the others are bugged too, didn't encountered them yet (I guess I'm unLucky to find all of those case in my walkthrough). It happens right after they do a move that trigger a weird change of camera.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-22 03:33:03 »
Hi again!
I tried after patching, it did the trick for getting the right fight but there is now an issue with that fight, this time Sephi doesn't attack at the start in the same manner as the Mimic fight.
Hopefuly this time it's the good one :D.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-21 20:02:59 »
Hi there!
Just passing by to say that at the begining of Disc 2, just before the reunion when Seph attacks your team, I get a fight with Mimic and not the fight that I believe is supposed to be against Sephiroth. Is it working as intended ? Cause it's one hell of a hard fight, I can't even get a turn in >.<. Also in that fight I got a case when Mimic attack their group with the Confuse/Berserk AoE and it softlock (fight is still running but no actions are taken by either sides), quite weird.
Anyway, the mod itself is really great hoping it gets only better :).

PS: Had to mention that I had this issue with the 17th Feb version then applied the patch of the 21th Feb and I still have it.

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