Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Iros

Pages: 1 [2] 3 4 5 6 7 ... 10
26
Looks like you are missing a backslash \ on the end of your movies path in the registry.

27
You need to specify the movie path in 7H and in the FF7 config (either in registry, or in Aali's config? You will have to check exactly where).

Changing the movie path in 7H does not change where FF7 looks for the movies, it only lets 7H replace the movie files if you set it to the same path that FF7 is configured with.

28
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.43)
« on: 2015-01-24 13:17:56 »
Your settings.xml file - in the %APPDATA%\7thWorkshop folder - has been corrupted somehow. Delete it and you should be able to start 7H, but you will need to configure your paths etc again.

29
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-24 11:03:29 »
Hm, progress bars were annoying - Google has changed the way they respond to download requests which caused it to stop working. I have worked around this but it is annoying when things break and it was not even my code that was wrong  >:(

New version 1.43: https://mega.co.nz/#!XVEVjbBR!S3sNMQhc0IJh1iExqdBiXyP8pio-wEFjoJ-CcuFdwsU
-Fix progress bars on GDrive downloads
-Fix Mega downloads sometimes (often?) not working

@EQ2Alyza: I will look at renaming the files after download, it should be OK but I need to check that all the places storing the filename get updated, so perhaps in next version.

30
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-22 16:33:19 »
This is how I typed in all 126 entries, from rsaa through smda.

Then I am very confused, whatever you put in the 'files to delete' box should get stored straight in the patch without any changes, but the patch in your catalog does not contain the right paths :/ Can you try making the patch again?

31
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-21 21:04:07 »
I am not sure you have set up the paths to be deleted correctly: the first few files in the list to be deleted are

Code: [Select]
New Threat - Sega Chief\rsaa
New Threat - Sega Chief\rsab
New Threat - Sega Chief\rsan
New Threat - Sega Chief\rsao

From the file name I am guessing that instead it should be:

Code: [Select]
New Threat - Sega Chief\battle.lgp\rsaa
New Threat - Sega Chief\battle.lgp\rsab
New Threat - Sega Chief\battle.lgp\rsan
New Threat - Sega Chief\battle.lgp\rsao

Does that explain it?

32
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.42)
« on: 2015-01-21 18:59:55 »
It looks like <ApplyPatch> is working, but I don't know how to get <Patch> to go. What it appears to do is download both the IRO and IROP at the same time, but since the IROP is smaller, it finishes first while the IRO finishes and installs afterwards. The IROP doesn't get applied though and remains in the temp folder as id_filename_patch0.iro.

Hm, can you clarify? ApplyPatch is the tag for having a patch that is applied to a fresh install, is that the one you are seeing does not work?

I tried your test catalog / mod now and it applies the patch OK for me - but it doesn't delete the patch file afterwards which I guess is not ideal! But it did actually apply the patch.

Quote
Also, it looks like MEGA downloads are always giving the Error Downloading message now. Could this be bandwidth related? Thankfully Google Drive has worked okay for the backup link so far.

Ah, this is actually a bug. They are not working for me either but I can fix this. I am not sure why they have suddenly stopped working really, but the code is definitely not correct - it was timing dependent (so might work or might not depending on how fast the Mega server was to respond). Next version will fix this.

33
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.41)
« on: 2015-01-19 19:44:13 »
OK, update v1.42: https://mega.co.nz/#!GU9VAaDK!cARZj8QYJUzX5xlcWjnsDaokFJz4Ni8ZJCaXY7yzpLs

-Fix crash in patch tool, hopefully
-Fix crash on high-us.lgp file
-Fix crash when importing mod without required fields in mod.xml

34
Releases / Re: [FF7PC] Tifa Model (2013-08-27)
« on: 2015-01-18 19:27:22 »
@KohryuZX: Yes, this does look like a problem with the .IRO file.

@cmh175: The problem is that your mod.xml file does not contain all the necessary fields. You have to include at least:

-Author
-Link
-Description
-Version

or it will not import correctly. I will fix this in the next 7H version, but for now, you should make sure your mod.xml file contains all these fields (if it is present at all, it is OK if there is no mod.xml file at all).

35
Are you sure you have the latest version of 7H?

It looks like one of the IRO mods you downloaded is corrupt/incomplete, but, the latest should not crash if that happens I think.

36
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.41)
« on: 2015-01-17 19:07:24 »
I have a problem to modify a vanilla high-us.lgp (motorbike minigame). I can wrap files in a modified one but if the file is untouched the game crashes.

Any change at all makes it crash? Do you have an example mod (and a savegame close to it would be useful!)

I can't get the patch tool to work now. I am getting multiple error popups followed by Windows needing to "close the program" due to crash.

OK, I have not seen this error on my PC, but I think I know from the error message what the cause is. Next version will have a fix that I hope will solve this.

37
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.41)
« on: 2015-01-02 19:22:19 »
Unfortunately the new one doesn't work.  I think it is saying something about the library but I've deleted the cache and re-launched it and it keeps griping about it.  Also not sure if it is on my end but the catalog wont download sometimes.  I'll retry the download again and post what it says soon.  I am not sure why all this is coming up now usually my desktop does not have these issues.

Yes, I will really need to see the exact error message before I can try and find out what is making the error happen!

38
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.40)
« on: 2014-12-27 19:10:58 »
New version v1.41: https://mega.co.nz/#!SRVyQTIJ!40vn7Ol_94u_jLcy1J3LfmPmXPJHrWz4WAUhOvbRdmk

-Can list multiple programs for 'Also Launch' in config
-Fix crash when corrupt .iro file is in 7H folder - should show a proper error message
-Add some more command line parameters

@Kaldarasha: There are some command line parameters you can use with 7H:

/PROFILE:<profilename>  - loads a particular profile
/LAUNCH - launches FF7 as soon as 7H is loaded
/QUIT - quits 7H

They happen in the order you list them so:

7thHeaven.exe /LAUNCH /QUIT

will launch the game and then exit straight away.

7thHeaven.exe /PROFILE:AllMods /LAUNCH

will load the AllMods profile, launch the game, but not quit 7H.

@genesis063; I do not know what this problem is, perhaps try replacing your version of 7H with the new release and see if that helps? :/

39
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.40)
« on: 2014-12-21 12:53:54 »
@ Iros
Is it possible for you to edit the key bindings of the game? I suppose that these information are the ff7input.cfg. It would be nice to edit the keys or buttons of a controller before the games starts.

It would also be great if you can add native support for DLPB's Hext_Launch or allow 7H to use list of programs which it should start too.

Hm, do we know the file format of FF7input.cfg? If not we would need to work it out first...

List of programs to start as well: Do you mean as part of the 7H config (you have 'also launch' at the moment? Only one program, but could be extended to more than one?), or do you mean have a mod with a program inside that should be launched when the mod is active?

Not sure what, precisely, triggered this. Deleted the /apps/roaming files and then tried again, but once I set up again, it started crashing again, same error.

One of your IRO files is corrupt. I will improve the next version so it does not crash if this happens, until then, try moving some of your IRO files out of the 7H folder and see if you can work out which one is making it crash.

40
Not sure if this is the right place to ask, so mods, please move if necessary...

I am looking at Blender, and there are plenty of tutorials online showing the basics of course - but do the forum members have any tutorials they would recommend specifically about how to create scenery (i.e. to render the sort of things used for FF7 backgrounds?)

A lot of the blender advice on the forum is about how to import/export the FF7 models of course, which isn't what I need. I will look through tutorials online but if anybody has any pointers on where to start, that would be very useful :)

(Also I really do want a tutorial - not just "here is how to do a specific thing", but "here is a good way to actually learn your way around the software so you go on and do your own things afterwards" if that makes sense!)

41
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.39)
« on: 2014-10-18 14:20:01 »
New version v1.40: https://mega.co.nz/#!jAlGTZBS!eVMFZSLG1DbmhjTjDQsF1vE-OqyNOHf6P-lIPgXa2EA

-Fix update check sometimes crashing
-Allow multiple patch links in mod
-Add PartyLeader variable (needs testing)


@Sega Chief: There is a PartyLeader variable in the .var file now, please try it and see if it works? The values it can be set to should match the character numbers in the save files - http://wiki.qhimm.com/view/FF7/Savemap#The_Savemap

@EQ2Alyza: If you specify multiple <Patch> tags with the same VerFrom and VerTo, but different links, this should work on the new version to let you mirror the patches, please try that.

42
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.39)
« on: 2014-10-13 19:08:36 »
Hi again,

Quick question, can the 7H tool read the variable used for Party Leader ([3][9])? Was the number of variables/conditions it can check extended from Game Moment and Field ID?

That is not added yet, but I guess it should be possible. What would make it easier is if you can link to a savegame that is saved just before a party leader change - that way I can add it in then test that it actually works!

43
Hello from France,
First of all congrats Alyza and the other modders for your works. As a huge fan of FF7 I cannot thank you enough for allowing me to play this game in the best way possible
Unfortunately I just bought a new (relatively powerful) PC and have some troubles using 7th heavan to mod my FF7 steam game

Indeed, here is what's popping up when I start (or 10sec after I start) the tool :

System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Decimal.Parse(String s)
   at Iros._7th.Workshop.fLibrary.UpdateCheck(Object link) in c:\Iros\7thWorkshop\fLibrary.cs:line 245
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

Any idea about what's causing this ?
I am pretty sure I have followed every step carefully, but if I didn't and that's why it is not working properly I apologize in advance :)

The auto update check is broken on your machine I am afraid.

I will release a new version later this week that will fix it, although you will have to download the update manually since the auto update is broken!

For now, if you want to use the program anyway, disconnect your network connection, and then start 7H - it should load properly since the auto-update code will not run with no network connection. Then you can go into the settings screen and turn off the auto-update check, so it will not crash from now on.

44
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.38)
« on: 2014-10-02 18:49:45 »
If you link us to a download I expect someone will be able to figure out why the mod isn't working.


New version v1.39: https://mega.co.nz/#!XZVU3DaL!N9ISIs0zbMsNzegjorCCDR29nWr7TQXAqrBLXe96aZg

-Fix: Mega downloads not working on some computers
-Fix: Mod generator was broken in 1.38
-New feature: Catalogs can specify mirrors/multiple download links for a mod. 7H will try each download link so if one link fails to download it will try the next link instead.

To specify many links for a mod, you just need to add more <Link> tags inside the <LatestVersion> section of your mod details. 7H tries the links in the order they appear in the file so whichever link you put first is the one that will get used if possible.

45
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.38)
« on: 2014-09-29 17:20:49 »
Some quick questions.  Does this have support for windows 8 users? 
Yes,

Quote
Also I was told you added support for the Kernel and scene bins.  Since the search function is incurring high traffic lately could you please pm me that info so it doesn't get a repeat in here?

It's not that complex! You just need to put the bin files inside a "battle" folder within your mod (for scene.bin) or a "kernel" folder (for the kernel bins).

46
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.38)
« on: 2014-09-28 20:01:26 »
I am still not producing anything with the Generate button for the Mod File tab, and I don't see anything reported in the applog for it. I can generate information from v1.37 and earlier. Any ideas on that?

Ah yes, that broke when I added the Mega link tool. Nothing was (meant!) to change for that in v1.38 so the data 1.37 produces will be fine of course, next version will fix it.

47
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.38)
« on: 2014-09-27 20:04:21 »
Yep, I plugged in the same folder ID you have and nothing appears in the box. Here is my applog:

Hm, I have an idea why it is not working - PM sent.

Quote
Alrighty, that makes sense. I tried that format and it does attempt to download now, but it just sits on Calculating... and never proceeds to download. I noticed the file ID for your Mega Links Generator are different from what I pull up in my MEGA account. For example, here is what I get when I copy the link for Gameplay - Difficulty and Story.7z

https://mega.co.nz/#!7phknAwC!aCK6gIQgPtvB7X1EP0RzKflYPXZYq4SEsClRKoTRuMI

The one you have listed...

iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,joIByBDD,Gameplay - Difficulty and Story.7z

They don't match. Am I looking at this correctly?

Hmm, good catch. I guess I am formatting the file ID different to the Mega website. However, since the only thing you can do with these links is use them in 7H - and I think it does work fine to download the file! - that isn't a big problem, just a bit annoying that it means you can't get the link by looking at the Mega website, you would certainly need to use the link generator in 7H.

48
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.38)
« on: 2014-09-26 08:37:29 »

The new Mega link generator is not working. I plugged in the folder ID for the following: https://mega.co.nz/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg
It tries to preform a task, but after its done nothing appears in the box.

It works for me. Remember you don't need the 'https:/...' part, just the folder ID beginning with !#F. If I put in:

#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg

then I get the results:

Code: [Select]
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,WxwzyCYZ,Miscellaneous - CHaOS (Character Overhaul Seven).7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,jkhxSZwb,Battle Models - Weapons.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,G8IAFK5D,Gameplay - Tweaks and Cheats.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,mwR1mJJJ,Miscellaneous - Red Werewolf.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,ewx1kZRZ,Battle Models - Characters.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,mtAyyYhb,Battle Models - Enemies.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,fhohXYxb,Field Models - Characters, Enemies, and Objects.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,epABxZCL,Menu - Backgrounds and Avatars.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,C9hDiD6Q,Minigames - Chocobo Race.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,jgJDkDST,Minigames - Wonder Square.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,n5YlWRib,Menu Overhaul.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,q0pmgSbC,Mods
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,joIByBDD,Gameplay - Difficulty and Story.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,ykAQmRzJ,Animations.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,35piQAbK,Minigames - Fort Condor.7z
iros://MegaSharedFolder/#F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg,Dp4XyITQ,World Models - Characters, Enemies, and Vehicles.7z

Of course if that still doesn't work for you then we are again looking at Mega links not working on your computer in 7H for some reason...  ???

Quote
It still gives that message now with v.138. My catalog link looks like this: iros://MegaSharedFolder/#!OlRV1D7D!P9fV5-bPC7mD70s54sfAbHmxne9KQb2BlXCvghGLDGw
It's the ID from the file link, not the folder link that the file is in. Common sense tells me it needs the ID from the file link, despite it being a little confusing listed as MegaSharedFolder.

I am afraid common sense is wrong in this case: it really should be the shared folder ID! (then the file ID, then the file name, separated by commas) - see the links I have pasted above for some example.

File ID would make more sense, but, the problem is that the Mega SDK does not seem to allow anonymous access to shared files (even though the website does!) but it works fine for shared folders. (It has been a while, so I guess that might have changed, but that was the reason it was set up like that originally.)[/code]

49
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.37)
« on: 2014-09-25 12:25:16 »
Update v1.38: https://mega.co.nz/#!rQ8zVbJS!2BWTS89Hl1t90hgwIfLZrNdtJll6YfbEOniFIKoGnmI

-Improved logging and error messages
-Mega link generator tool

No need to update if everything is working fine, although better error handling may help if things break.

@EQ2Alyza: Your google drive links are giving "Quota exceeded" errors from Google, so, I guess the account has been suspended or limited due to too muc huse? The new version will actually report a better error message.

Also if you go into the mod generator tool on the new version, there is a tab to generate Mega links for you. Paste the Mega folder ID into the text box, click "Load", and it will generate a link for every file in that Mega shared folder. (To get the folder ID, right click the folder in Mega, ask for a link, and the folder ID is the part of the link beginning !#F )

Also let me know if anything more useful appears in your applog this time about the auto update not working. (I am wondering if your computer refuses to connect to Mega - but if you can download the updates manually, I suppose that cannot be true...)

50
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.37)
« on: 2014-09-21 10:18:53 »
You will need to update to v1.37 first (manually if the auto update is not working!) as this is the first version which creates that log file.

(Obviously it will not ask to update again when you run it because then you will be on the latest version! - but the log file should still have details of it trying to connect so it can check if there is a new version, this should be helpful.)

Pages: 1 [2] 3 4 5 6 7 ... 10