Author Topic: [FF7PC] Costa07's Highwind Models (v2)  (Read 18126 times)

Costa07

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[FF7PC] Costa07's Highwind Models (v2)
« on: 2012-04-06 02:18:19 »
Here are both the highwind and highwind v2. Special thanks to grimmy for converting them for me thank you.

http://www.mediafire.com/?4m25jr3jf0obval
Highwind V1
 


Highwind V2


« Last Edit: 2014-07-18 01:06:15 by Covarr »

UGerstl

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Re: Costa07's Models
« Reply #1 on: 2012-04-06 03:56:17 »
Good work.   ;)
« Last Edit: 2012-04-10 16:51:18 by UGerstl »

LeonhartGR

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Re: Costa07's Models
« Reply #2 on: 2012-04-06 10:52:52 »
What to do with the folder all highwinds and Tail Shaft? Thanks :)

Grimmy

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Re: Costa07's Models
« Reply #3 on: 2012-04-06 23:43:14 »
Didn't think that zip would get released without some clean up. Ignore all folders except All Highwinds. It has all three needed models in that one folder. The other folders were used during construction. Anyway you copy-paste it into your World_** should work just fine though. I'm interested to see some in game screen caps.

Costa07

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Re: Costa07's Models
« Reply #4 on: 2012-04-07 00:08:10 »
All parts work amazing perfectly placed i will try to upload some vids soon.

cocoboii

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Re: Costa07's Models
« Reply #5 on: 2012-04-10 15:41:13 »
wow they both look hella cool! terrific job u guys, cant wait to try it out xD

cocoboii

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Re: Costa07's Models
« Reply #6 on: 2012-04-18 02:24:58 »
Didn't think that zip would get released without some clean up. Ignore all folders except All Highwinds. It has all three needed models in that one folder. The other folders were used during construction. Anyway you copy-paste it into your World_** should work just fine though. I'm interested to see some in game screen caps.

Im confused tho, if I only wanted v2 why should I copy the contents of "All Highwinds" in world_us wouldn't tht cause a conflict if I try to use all 3 versions from within tht folder?? How can tht even work?? yea confused....

Squall_1904

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Re: Costa07's Models
« Reply #7 on: 2012-05-18 14:14:21 »
I have my FF7 patched with almost every mod I found on this site and yet about this one I still could not understood what files I need to add and where. O.o I need to add them on world_us.lgp using lgp tools right? Or am I missing something here?

Squall_1904

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Re: Costa07's Models
« Reply #8 on: 2012-05-18 14:20:34 »
I wanted to add my last post on topic "New VEHICLE" (http://forums.qhimm.com/index.php?topic=10606.msg150090#msg150090) but for some reason I canĀ“t reply there. In fact it's that post that I'm particularly confused and not actually this one. But I guess it's the same method.

DLPB_

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Re: Costa07's Models
« Reply #9 on: 2012-05-18 14:29:16 »

BloodShot

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Re: Costa07's Models
« Reply #10 on: 2012-07-30 02:38:05 »
Woah, how'd I miss this? Those are awesome highwind models.

I did a retexture of it to make it look more like the one we see in cinematics/wallpapers:


Nightmarish

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Re: Costa07's Models
« Reply #11 on: 2012-07-30 09:26:41 »
New texture looks better indeed!
I would make the gradient on the silvers less heavy though. It looks a bit weird in some parts, especially in the bottom part, going from bright to black.
« Last Edit: 2012-07-30 09:28:19 by Nightmarish »

PitBrat

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Re: Costa07's Models
« Reply #12 on: 2012-07-30 14:57:46 »
Wow, Bloodshot, you're producing some excellent work.
I hope you release some of your models and textures soon!

BloodShot

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Re: Costa07's Models
« Reply #13 on: 2012-07-31 00:17:50 »
Yeah, I was going to change that, but it doesn't look so bad in the actual game. I'll still go in and reduce it to see how it looks.

I'll release this if Costa07 is ok with it, and I'm still working on Tifa's weapons as well, although I haven't fixed the UV issue I'm having yet.

Also, if everything goes smoothly I might have a slightly "bigger" project to show off soon, though it's unrelated to new models or textures :)
« Last Edit: 2012-07-31 00:20:02 by BloodShot »