Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3008669 times)

lizardp

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you're welcome.  please post yoir audio.log so i can check out the device listing

Spoiler: show
0.Audio device 1 - GUID: {0.0.0.00000000}.{12ee909d-4c8b-4f87-8b5c-3135eb470e80}
0.Audio device 2 - GUID: {0.0.0.00000000}.{140db4ad-0298-4f4c-a4b9-533b44800f76}
0.Audio device 3 - GUID: {0.0.0.00000000}.{46c40d22-20ff-4626-b7de-b28e467ec4d7}
0.Audio device 4 - GUID: {0.0.0.00000000}.{4835410d-5736-4570-a756-da724801fdf4}
0.Audio device 5 - GUID: {0.0.0.00000000}.{4eab7a18-5f8a-4b37-883f-ad74f364eeb4}
0.Audio device 6 - GUID: {0.0.0.00000000}.{60bea81b-ef97-452d-95a5-bd1894e72ad2}
0.Audio device 7 - GUID: {0.0.0.00000000}.{9aa7d554-0fc7-4a8c-9a17-984a6b85af4d}
0.Audio device 8 - GUID: {0.0.0.00000000}.{da9505da-e82f-4415-97e6-206018ab43c7}
0.Audio device 9 - GUID: {0.0.0.00000000}.{efc4b038-e9dc-481c-bca3-eaf96f778048}
0.Audio device 10 - GUID: {0.0.0.00000000}.{f1d16789-3760-4e71-9389-a94b1beafe0f}
0.Audio device 1:Realtek Digital Output (Realtek High Definition Audio)
0.Audio device 2:CABLE-B Input (VB-Audio Cable B)
0.Audio device 3:Hi-Fi Cable Input (VB-Audio Hi-Fi Cable)
0.Audio device 4:Speakers (Realtek High Definition Audio)
0.Audio device 5:CABLE-A Input (VB-Audio Cable A)
0.Audio device 6:CABLE Input (VB-Audio Virtual Cable)
0.Audio device 7:Speakers (Steam Streaming Speakers)
0.Audio device 8:Focusrite USB (Focusrite USB Audio)
0.Audio device 9:ZOWIE RL LCD-C (NVIDIA High Definition Audio)
0.Audio device 10:Speakers (Steam Streaming Microphone)
0.SetVolume [Channel 0, Volume 127]
73.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
137.BassStopSounds_Begin
137.StopSound [Channel 0]
137.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channel 0]
138.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channels 1 to 4]
138.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channels 20 to 24]
138.BassStopSounds_End
138.SetVolume [Channel 0, Volume 127]
138.SetVolume [Channels 1 to 4, Volume 127]
138.SetTempo [Channel 0, Tempo 0]
138.SetTempo [Channels 1 to 4, Tempo 0]
138.SetBalance [Channels 1 to 4, Balance 64]
139.SetVolume [Channel 5, Volume 127]
324.BassSetEffect_Begin
324.BassStopSounds_Begin
324.BassStopSounds_End
324.GetAndSetTag_Begin
324.GetAndSetTag_End
324.BassSetEffect_End
341.BassSetEffect_Begin
341.BassStopSounds_Begin
341.BassStopSounds_End
341.GetAndSetTag_Begin
341.GetAndSetTag_End
341.BassSetEffect_End
369.BassSetEffect_Begin
369.BassStopSounds_Begin
369.BassStopSounds_End
369.GetAndSetTag_Begin
369.GetAndSetTag_End
369.BassSetEffect_End
379.BassSetEffect_Begin
379.BassStopSounds_Begin
379.BassStopSounds_End
379.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
379.GetAndSetTag_Begin
379.GetAndSetTag_End
379.BassSetEffect_End
400.BassStopSounds_Begin
400.StopSound [Channel 0]
400.BassStopSounds_End
443.BassSetMusic_Begin
443.SetMusic [Channel 0, 002 Bombing Mission.ogg]
443.GetAndSetTag_Begin
443.SetLoop [LoopStart 937479]
443.GetAndSetTag_End
443.BassSetMusic_End
445.BassSetEffect_Begin
445.BassStopSounds_Begin
445.BassStopSounds_End
445.SetMemoryEffect [Channel 1, Balance 64, Effect: 53]
445.GetAndSetTag_Begin
445.GetAndSetTag_End
445.BassSetEffect_End
598.BassSetEffect_Begin
598.BassStopSounds_Begin
598.BassStopSounds_End
598.SetMemoryEffect [Channel 1, Balance 64, Effect: 57]
598.GetAndSetTag_Begin
598.GetAndSetTag_End
598.BassSetEffect_End
661.BassSetEffect_Begin
661.BassStopSounds_Begin
661.BassStopSounds_End
661.SetMemoryEffect [Channel 1, Balance 64, Effect: 28]
661.GetAndSetTag_Begin
661.GetAndSetTag_End
661.BassSetEffect_End
834.BassSetEffect_Begin
834.BassStopSounds_Begin
834.BassStopSounds_End
834.SetMemoryEffect [Channel 1, Balance 64, Effect: 55]
834.GetAndSetTag_Begin
834.GetAndSetTag_End
834.BassSetEffect_End
872.BassSetEffect_Begin
872.BassStopSounds_Begin
872.BassStopSounds_End
872.SetMemoryEffect [Channel 1, Balance 64, Effect: 56]
872.GetAndSetTag_Begin
872.GetAndSetTag_End
872.BassSetEffect_End
1142.BassPauseSounds_Begin
1142.PauseSound [Channels 1 to 4]
1142.BassPauseSounds_End
1142.SetVolume [Channels 11 to 24, Volume 127]
1142.BassSetEffect_Begin
1142.BassStopSounds_Begin
1142.BassStopSounds_End
1142.SetMemoryEffect [Channel 14, Balance 64, Effect: 43]
1142.GetAndSetTag_Begin
1142.GetAndSetTag_End
1142.BassSetEffect_End
1308.BassSetEffect_Begin
1308.BassStopSounds_Begin
1308.BassStopSounds_End
1308.GetAndSetTag_Begin
1308.GetAndSetTag_End
1308.BassSetEffect_End
1311.BassSetEffect_Begin
1311.BassStopSounds_Begin
1311.BassStopSounds_End
1311.SetMemoryEffect [Channel 11, Balance 64, Effect: 16]
1311.GetAndSetTag_Begin
1311.GetAndSetTag_End
1311.BassSetEffect_End
1313.BassSetEffect_Begin
1313.BassStopSounds_Begin
1313.BassStopSounds_End
1313.GetAndSetTag_Begin
1313.GetAndSetTag_End
1313.BassSetEffect_End
1319.BassSetEffect_Begin
1319.BassStopSounds_Begin
1319.BassStopSounds_End
1319.SetMemoryEffect [Channel 11, Balance 64, Effect: 15]
1319.GetAndSetTag_Begin
1319.GetAndSetTag_End
1319.BassSetEffect_End
1319.BassSetEffect_Begin
1319.BassStopSounds_Begin
1319.BassStopSounds_End
1319.GetAndSetTag_Begin
1319.GetAndSetTag_End
1319.BassSetEffect_End
1336.BassSetEffect_Begin
1336.BassStopSounds_Begin
1336.BassStopSounds_End
1336.SetMemoryEffect [Channel 11, Balance 64, Effect: 26]
1336.GetAndSetTag_Begin
1336.GetAndSetTag_End
1336.BassSetEffect_End
1345.BassSetEffect_Begin
1345.BassStopSounds_Begin
1345.BassStopSounds_End
1345.SetMemoryEffect [Channel 11, Balance 64, Effect: 18]
1345.GetAndSetTag_Begin
1345.GetAndSetTag_End
1345.BassSetEffect_End
1355.BassSetEffect_Begin
1355.BassStopSounds_Begin
1355.BassStopSounds_End
1355.SetMemoryEffect [Channel 13, Balance 64, Effect: 22]
1355.GetAndSetTag_Begin
1355.GetAndSetTag_End
1355.BassSetEffect_End
1394.BassSetEffect_Begin
1394.BassStopSounds_Begin
1394.BassStopSounds_End
1394.SetMemoryEffect [Channel 11, Balance 64, Effect: 35]
1394.GetAndSetTag_Begin
1394.GetAndSetTag_End
1394.BassSetEffect_End
1464.BassSetEffect_Begin
1464.BassStopSounds_Begin
1464.BassStopSounds_End
1464.GetAndSetTag_Begin
1464.GetAndSetTag_End
1464.BassSetEffect_End
1466.BassSetEffect_Begin
1466.BassStopSounds_Begin
1466.BassStopSounds_End
1466.GetAndSetTag_Begin
1466.GetAndSetTag_End
1466.BassSetEffect_End
1472.BassSetEffect_Begin
1472.BassStopSounds_Begin
1472.BassStopSounds_End
1472.GetAndSetTag_Begin
1472.GetAndSetTag_End
1472.BassSetEffect_End
1474.BassSetEffect_Begin
1474.BassStopSounds_Begin
1474.BassStopSounds_End
1474.SetMemoryEffect [Channel 11, Balance 64, Effect: 26]
1474.GetAndSetTag_Begin
1474.GetAndSetTag_End
1474.BassSetEffect_End
1483.BassSetEffect_Begin
1483.BassStopSounds_Begin
1483.BassStopSounds_End
1483.SetMemoryEffect [Channel 11, Balance 64, Effect: 18]
1483.GetAndSetTag_Begin
1483.GetAndSetTag_End
1483.BassSetEffect_End
1493.BassSetEffect_Begin
1493.BassStopSounds_Begin
1493.BassStopSounds_End
1493.SetMemoryEffect [Channel 13, Balance 64, Effect: 22]
1493.GetAndSetTag_Begin
1493.GetAndSetTag_End
1493.BassSetEffect_End
1579.SetVolume [Channel 11, Volume 127]
1579.BassStopSounds_Begin
1579.StopSound [Channels 11 to 18]
1579.BassStopSounds_End
1579.BassStopSounds_Begin
1579.StopSound [Channels 20 to 24]
1579.BassStopSounds_End
1581.SetVolume [Channel 5, Volume 127]


I have it set now so it uses Device 9 in the options ini.
It works great now with EarTrumpet and sends to my headphones properly!
Before the update, it would completely ignore EarTrumpet and always defaulted to device 1. Now I can send the audio to where I need it! Thanks a ton!

Salk

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Welcome back, Dan and thanks for this new release.

I think FFXN is the right choice to go with. Good luck implementing its changes.

Green_goblin

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Edit first post as well.

DLPB_

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I will when I have an edit button....

usb

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in my case the game is with no sound. When starts i can hear the eidos logo sound and the squaresoft with chocobo sound but when i go to the main menu and in game i have no sound

my audio.log shows an error
Spoiler: show

0.Could not retrieve device GUIDs: EAccessViolation
Access violation at address 7725E106 in module 'ntdll.dll'. Read of address 00000044
0.Could not retrieve device names: EAccessViolation
Access violation at address 7725E106 in module 'ntdll.dll'. Read of address 00000044
0.SetVolume [Channel 0, Volume 127]
552.SetVolume [Channel 0, Volume 127]
612.BassSetMusic_Begin
612.BassSetMusic_End
1708.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
1772.BassStopSounds_Begin
1772.StopSound [Channel 0]
1772.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channel 0]
1773.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channels 1 to 4]
1773.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channels 20 to 24]
1773.BassStopSounds_End
1773.SetVolume [Channel 0, Volume 127]
1773.SetVolume [Channels 1 to 4, Volume 127]
1773.SetTempo [Channel 0, Tempo 0]
1773.SetTempo [Channels 1 to 4, Tempo 0]
1773.SetBalance [Channels 1 to 4, Balance 64]
1774.SetVolume [Channel 5, Volume 127]
1825.BassSetEffect_Begin
1825.BassStopSounds_Begin
1825.BassStopSounds_End
1825.BassSetEffect_End
1882.BassSetEffect_Begin
1882.BassStopSounds_Begin
1882.BassStopSounds_End
1882.BassSetEffect_End
1894.BassSetEffect_Begin
1894.BassStopSounds_Begin
1894.BassStopSounds_End
1894.BassSetEffect_End
1897.BassSetEffect_Begin
1897.BassStopSounds_Begin
1897.BassStopSounds_End
1897.BassSetEffect_End
1900.BassSetEffect_Begin
1900.BassStopSounds_Begin
1900.BassStopSounds_End
1900.BassSetEffect_End
1914.BassSetEffect_Begin
1914.BassStopSounds_Begin
1914.BassStopSounds_End
1914.BassSetEffect_End
1948.BassSetEffect_Begin
1948.BassStopSounds_Begin
1948.BassStopSounds_End
1948.BassSetEffect_End
2015.BassSetEffect_Begin
2015.BassStopSounds_Begin
2015.BassStopSounds_End
2015.BassSetEffect_End
2026.BassSetEffect_Begin
2026.BassStopSounds_Begin
2026.BassStopSounds_End
2026.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
2026.BassSetEffect_End
2047.BassSetMusic_Begin
2047.BassSetMusic_End
2147.SetVolume [Channel 5, Volume 127]
2222.BassSetEffect_Begin
2222.BassStopSounds_Begin
2222.BassStopSounds_End
2222.BassSetEffect_End
2235.BassSetEffect_Begin
2235.BassStopSounds_Begin
2235.BassStopSounds_End
2235.BassSetEffect_End
2246.BassSetEffect_Begin
2246.BassStopSounds_Begin
2246.BassStopSounds_End
2246.BassSetEffect_End
2449.BassSetEffect_Begin
2449.BassStopSounds_Begin
2449.BassStopSounds_End
2449.BassSetEffect_End
2650.BassSetEffect_Begin
2650.BassStopSounds_Begin
2650.BassStopSounds_End
2650.BassSetEffect_End
2909.BassSetEffect_Begin
2909.BassStopSounds_Begin
2909.BassStopSounds_End
2909.BassSetEffect_End

DLPB_

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Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.

DLPB_

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If that's no go, try IDs starting from 1.

usb

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Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.

it's a fresh install after unistallation from steam and the ini has the -1

If that's no go, try IDs starting from 1.

tested from -1 to 15 and no luck

only with Disable_The_Reunion = y i can have the audio back

my audio driver should be nvidia high definition audio
« Last Edit: 2020-05-14 11:54:31 by usb »

DLPB_

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That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?

DLPB_

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Meet me on discord.

usb

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That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?

reinstalled r06e now and the sound works

Meph

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Hey, can I just update my R06e installation with the new one or will I break my game with that?
Playing with the game with my wife (her first time) and currently at the Gold Saucer.
If I loose the savegame now, she won't be in it to go through it all again. :D

LeonhartGR

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Can't you just backup your saves folder? I'm not sure if a save folder exists in the steam version but mine is in the game's folder.

Ark14

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Hey DLPB thanks for the Update, I was waiting for it!


Sadly I do have the same problem as usb above. After doing a fresh install of R06f (r06e work fine) it seems is not recognising my audio device, the Music/SFX have no sound (movies does have sound).

It is the exact same log error that usb posted.

Edit: Working now with the link below. Thanks!!
« Last Edit: 2020-05-14 14:00:41 by Ark14 »

DLPB_

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WatashiWaZero

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So I just tested the battle with Airbuster with and without Reunion, and there's something off with the Reunion version. In the vanilla version, attacking Airbuster from behind does 5x the damage whereas in the Reunion version, it's only does maybe twice as much? Is this an intentional change?

Edit:
Ignore post, I just saw the changelog in 06E stating the change by Sega Chief.
« Last Edit: 2020-05-14 21:43:54 by WatashiWaZero »

Zadan

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Hey, I really appreciate the efforts put into this mod! I'm glad that there are people interested in creating a more faithful translation!

However, I'm playing through the game and have run into some dialogue with some issues. I looked at the first post and the Google sheets file, but I don't see any specific way of providing dialogue error reports like there is for bugs, so I apologize if I missed something, but I'll list the errors along with some screenshots at the bottom. I'll keep a lookout for more dialogue errors as I play through the game.

1. During Cloud's flashback to Nibelheim in Kalm, when he recalls going up Mt. Nibel with Sephiroth, he says "Now you mention it...", which should be "Now that you mention it...".
2. When in lower Junon, while the party is deciding how to get to the upper city, Barret says "Mebbe we could scramble up the support...". "Mebbe" looks very wrong and should just be "Maybe".

I also ran into some minor bugs, during which I didn't realize that I needed the log files and a save, but I'll make sure to keep that in mind for any bugs I run into in the future.
However, one of the bugs is that the red line during the Fort Condor minigame isn't visible except for when it overlaps with a unit you're trying to place. I provided a screenshot of this as well.
Though I am using the SYW retexture alongside The Reunion so I'm not sure if that could be the source of the issues, but it doesn't seem likely.

Screenshots: https://imgur.com/a/UT6IJGJ

I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?

Thanks!
« Last Edit: 2020-05-15 07:08:09 by Zadan »

SilverSpades

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< message deleted >
« Last Edit: 2020-05-15 22:12:19 by SilverSpades »

dalcyon

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I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?

DLPB_

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Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen



So if you still get a crash when battle finishes or if you see the above, please let me know.

skyhawk

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I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?
I think the logic there is less "Canon to FF7" and more "Canon to Final Fantasy as a whole". "Phoenix Down" has been "Phoenix Down" for forever, as opposed to the more literal "Phoenix Tail", for example.

Personally, I'm content with "Series Canon" as it is now. Maybe there could be an extra option "Incorrect item/weapon names" to go along with "Incorrect place/character names"?

DLPB_

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too much work.  manual editing Will be needed.  my work's done

skyhawk

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I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen

So if you still get a crash when battle finishes or if you see the above, please let me know.
I'm able to reliably reproduce this issue.

Video capture, as well as save file, options.ini, and logfiles follow:
https://drive.google.com/drive/folders/1i44HTxIJuergHSnFZ6-3kZiBtknHn98T?usp=sharing

Interesting timestamps:
Troubled area reached with bug evidenced @2:43
Bug evident when fight started @3:45, but bug clear when combat finished

I've also confirmed the bug evidences the same, even with MOD_ID set to none.  Let me know if there's any other information I can provide that might help nail down the problem.
« Last Edit: 2020-05-16 00:10:02 by skyhawk »

skyhawk

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I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
The keybind has changed. It's now one of the shoulder buttons, R2 I think? See the helpfile if you don't have all your inputs setup.

Zatos

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Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen



So if you still get a crash when battle finishes or if you see the above, please let me know.

First of all, I just want to give you a huge thank you for all your work on this project.  The original translation was just so bad, and replaying it now gives the game so much more depth and character.  If I had to guess, I could see you having put well over a thousand hours into this project.  So again, thank you for all of your work (as well as the other contributors), it is very much appreciated.

After installing the new update, I was still having both of these issues.  I originally installed the new version on top of the old version.  I decided to uninstall everything and start with a clean copy.  Thus far, I have no longer had any crashing after battles.  However, the upside down giant cloud is still an issue.  It happens immediately when returning to the second screen in the opening mission.  I don't really consider this a big deal since leaving the screen and coming back will get Cloud to appear normally after a try or two (although it can still happen again on another re-entry).  Hopefully doing this in the areas that this also happens in will have this same workaround, but I have not yet gotten to those areas of the game.

One thing I changed after doing the clean install, was no longer using the fixed character names option (and just to note, I never changed any of the character names).  Previously I was checking all the boxes for the install options, and in the clean install all were checked except the fixed character names.  I'm mentioning this in case this issue could possibly be related to that option.  I kept a copy of my options.ini file so nothing changed there. I saw that people with this crash for the previous version mentioned this was happening in the Gold Saucer/Junon area.  I didn't see any mention of it happening outside this, but I only read what was on this thread.  I was getting crashes often, including right after the Scorpion boss during the first mission.  After the clean install, I didn't get any crashes during the whole Shinra HQ area, as well as grinding 45+ minutes on the world map after leaving Midgar.  It definitely would have crashed multiple times on the previous version. 

So far it's looking good. I'll post again if I encounter any more crashing.

<3