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Final Fantasy 7 => Graphics => Releases => Topic started by: Mike.S.N_310-X on 2010-07-25 08:41:32

Title: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2010-07-25 08:41:32
M5N's Custom Models
http://fc03.deviantart.net/fs70/f/2010/219/3/c/Final_Fantasy__s_weapons_by_Trishty.png
http://fc04.deviantart.net/fs70/f/2010/219/1/8/Final_Fantasy__s_symbols_by_Trishty.png
My history effect (use model transparent)
http://i771.photobucket.com/albums/xx353/trishty/ff72010-08-1522-28-41-48.png

Aerith's weapons
Fairy Tale http://i771.photobucket.com/albums/xx353/trishty/32d42cee.png
Princess Guard http://i771.photobucket.com/albums/xx353/trishty/ae0b848c.png
Wizer Staff, Wizard Staff, Umbrella http://i771.photobucket.com/albums/xx353/trishty/7369c1db.png

Cloud & Sephiroth weapons
Buster Sword http://i771.photobucket.com/albums/xx353/trishty/58a6be02.png
Ultima Weapon, Masamune http://i771.photobucket.com/albums/xx353/trishty/86383c6d.png

Yuffie's weapons
http://fc03.deviantart.net/fs70/f/2010/219/1/3/Aerith__Cloud__Seph_weapons_by_Trishty.png

Phoenix
http://i771.photobucket.com/albums/xx353/trishty/ff72011-10-2210-39-32-79.png

Animation image
http://i771.photobucket.com/albums/xx353/trishty/al.gif
http://i771.photobucket.com/albums/xx353/trishty/al1.gif
http://i771.photobucket.com/albums/xx353/trishty/al2.gif
http://i771.photobucket.com/albums/xx353/trishty/al3.gif
http://i771.photobucket.com/albums/xx353/trishty/al4.gif
http://i771.photobucket.com/albums/xx353/trishty/al5.gif
http://i771.photobucket.com/albums/xx353/trishty/al6.gif
http://i771.photobucket.com/albums/xx353/trishty/cl.gif
http://i771.photobucket.com/albums/xx353/trishty/cl1.gif
http://i771.photobucket.com/albums/xx353/trishty/cl2.gif
http://i771.photobucket.com/albums/xx353/trishty/cl3.gif
http://i771.photobucket.com/albums/xx353/trishty/cl4.gif
http://i771.photobucket.com/albums/xx353/trishty/cl5.gif
http://i771.photobucket.com/albums/xx353/trishty/cl6.gif
http://i771.photobucket.com/albums/xx353/trishty/s1.gif
http://i771.photobucket.com/albums/xx353/trishty/s2.gif
http://i771.photobucket.com/albums/xx353/trishty/phoenix-1.gif
http://i771.photobucket.com/albums/xx353/trishty/ccs.gif
http://i771.photobucket.com/albums/xx353/trishty/ms.gif

Download Here (http://www.mediafire.com/file/r9zs2u264zh1nmv/Trish%28aka%20Mike%29%27s%20custom%20model%20pack.7z)
Pass: i_love_trish

Vincent
Death Penalty https://mega.co.nz/#!EEgxlTZS!bYHeP1ZDTSw0DtShqNWEmMIBV1kYvcr5oaTTuRKhctw
(http://fc09.deviantart.net/fs70/i/2014/269/5/3/death_penalty_v3_final_by_trishty-d80klag.png)

LBP Cloud https://mega.co.nz/#!QRwnzAAD!QeIKVeIq5OrlgQ3aJITnndWB_nne6SRR00jGnRQnrwc
(http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud-3.png)

Aerith https://mega.co.nz/#!8VgGyTpB!ZDA6rwAq_PD-ycq4oBw2p0lrEr0Rgv18if3D7PMQaZw
https://mega.co.nz/#!VEARWYTR!Ov2YhQ5pkQpl_D3dKs4BJyZUebQs0ORqFy3hfjEAqiQ
(http://fc08.deviantart.net/fs71/i/2013/279/b/a/aerith_by_trishty-d6pg4jv.png)

Odin's weapon https://mega.co.nz/#!kFh3AIoK!o9XOM4b2tPeIKtMQ6q08lhK-iKyUDCXMY78XvkdmEVM
(http://imagizer.imageshack.us/v2/1024x576q90/538/eVfu9c.png)

Jade Weapon https://mega.co.nz/#!xUIRnByK!3cKo-8YCGYfioCw9hC4W57zQkx0BDugvk9byIZaUfNQ
(http://imagizer.imageshack.us/v2/1024x576q90/909/fQ90I3.png)

W.I.P
(http://imageshack.us/a/img13/4567/qu41.png)

[Tutorials] Final Fantasy VII Mod Tutorials by Mike
http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138
Title: Re: [WIP] Mike's custom models
Post by: Touph Guy on 2010-07-25 08:54:01
These look good, the only thing that looks a bit off is the hilt of the Princess Guard.
Title: Re: [WIP] Mike's custom models
Post by: Nightmarish on 2010-07-25 09:33:25
Whoa! Very nice!
Title: Re: [WIP] Mike's custom models
Post by: nikfrozty on 2010-07-25 09:50:30
Looking so fine there. :) Love that buster sword.
Title: Re: [WIP] Mike's custom models
Post by: romeo14 on 2010-07-25 23:30:01
i also love that buster sword :D
Title: Re: [WIP] Mike's custom models
Post by: Mike.S.N_310-X on 2010-08-03 10:02:03
http://i771.photobucket.com/albums/xx353/trishty/86383c6d.png
http://i771.photobucket.com/albums/xx353/trishty/7369c1db.png
Title: Re: [WIP] Mike's custom models
Post by: ZL325 on 2010-08-03 12:53:44
Very Nice!  :)
Title: Re: [WIP] Mike's custom models
Post by: old boss on 2010-08-03 13:56:44
this is some epic work alright , i specially LOVE  ultma and masamune can't wait for this awesomeness THANKS A LOT !!!
Title: Re: [WIP] Mike's custom models
Post by: ultima espio on 2010-08-03 14:52:14
That Ultima Weapon looks mighty close to the dissidia version.
Title: Re: [WIP] Mike's custom models
Post by: Tekkie.X on 2010-08-03 19:04:33
The hand guard is a bit different though.
Title: Re: [WIP] Mike's custom models
Post by: nikfrozty on 2010-08-03 20:44:38
Finally some Aerith weapons. Can't wait to see more. :)
Title: Re: [WIP] Mike's custom models
Post by: Timu Sumisu on 2010-08-04 05:07:34
That Ultima Weapon looks mighty close to the dissidia version.

indeed, I'd suggest a glance at the texture before release.
Title: Re: [WIP] Mike's custom models
Post by: Nightmarish on 2010-08-04 20:36:56
Do want these models!
Title: Re: [WIP] Mike's custom models
Post by: Clodus on 2010-08-05 01:24:16
All models look REALLY nice. I wouldn't mind looking at the meshes of your ultima either, though... It does seem like the Dissidia one for some reason... @.@
Title: Re: [WIP] Mike's custom models
Post by: Mike.S.N_310-X on 2010-08-05 05:46:34
http://i771.photobucket.com/albums/xx353/trishty/0d1043b2.png

http://i771.photobucket.com/albums/xx353/trishty/162e2e6f.png

http://i771.photobucket.com/albums/xx353/trishty/b71b5d5f.png

http://i771.photobucket.com/albums/xx353/trishty/50af6d08.png
Title: Re: [WIP] Mike's custom models
Post by: Clodus on 2010-08-06 22:52:18
PERFECT. Sorry I ever doubted you! =)
Title: Re: [WIP] Mike's custom models
Post by: halkun on 2010-08-07 07:48:49
Sorry we are a bit distrusting. We have been bitten in the past. Most 3D artists should be able to show their work. with a quick wireframe.
Title: Re: [WIP] Mike's custom models
Post by: Mike.S.N_310-X on 2010-08-07 15:35:21
I very bad at english, so i don't understand all you want to tell me. I will release my work if everyone agree with that

Mapping on art
Yuffie
http://fc03.deviantart.net/fs70/f/2010/219/1/3/Aerith__Cloud__Seph_weapons_by_Trishty.png


Vincent
http://i89.servimg.com/u/f89/14/19/97/81/3dsmax10.jpg
Title: Re: [WIP] Mike's custom models
Post by: old boss on 2010-08-07 16:16:44
now that is a work of art , if you do release it could u please do so in making them in lgp format , that would be a lot better and easier .  thanks for your hard work
Title: Re: [WIP] Mike's custom models
Post by: ultima espio on 2010-08-07 18:00:45
I'd change those pictures, they break the rules with the ported dissidia models.
Title: Re: [WIP] Mike's custom models
Post by: obesebear on 2010-08-07 20:47:33
I'd change those pictures, they break the rules with the ported dissidia models.
This.
Main post edited.
Title: Re: [WIP] Mike's custom models
Post by: Grimmy on 2010-08-08 01:13:29
Great job on these Mike. I really like the Aeris Weapons.
Title: Re: [WIP] Mike's custom models
Post by: Mike.S.N_310-X on 2010-08-08 05:04:47
I didn't read the rules, so i don't know post img of rip model not allow. sr
Vincent form JK fan model not rip! whatever, who care about this any more.
Every thing was done. If you guys want me release it OK
http://fc03.deviantart.net/fs70/f/2010/219/3/c/Final_Fantasy__s_weapons_by_Trishty.png
http://fc04.deviantart.net/fs70/f/2010/219/1/8/Final_Fantasy__s_symbols_by_Trishty.png
@old boss: make lgp and upload it will waste my time. Do it yourself because it very easy. You have pm me about my save point, try to put it in char.lgp again, i think it will work
Title: Re: [WIP] Mike's custom models
Post by: Miseru on 2010-08-08 06:38:44
 Well rules about ripped models are harsh enough to not allow even posting of screens that include them couse it's like an alternative from Square, that could just sue qhimm and forum would disappear which nobody wants, nothing personal from anyone here to your mod.

 There are no rules about releasing mods/models except that you can't just release full lgp files, you can release files you made, pack them into any patcher/installer, up to you. I'm pretty sure everyone here want those models released now when you stated they're made by you.

 BTW Nice work, keep it up^_^.

Title: Re: [WIP] Mike's custom models
Post by: Jaitsu on 2010-08-08 08:04:02
niiiice
Title: Re: [WIP] Mike's custom models
Post by: kela51 on 2010-08-08 13:26:37
very nice mike!!! ;) ;) ;)
Title: Re: [WIP] Mike's custom models
Post by: Mike.S.N_310-X on 2010-08-09 13:04:52
I'll rel after i complete add effect to weapon (light, smoke around it or some thing). Have any ideas, plz
Like this:
http://i7.photobucket.com/albums/y300/bachoclight2/zero_ultimate_armor.jpg
http://www.kawapaper.com/d/15152-2/Kawapaper_Fate_Stay_Night_0000256_1280x960.jpg

http://upanime.files.wordpress.com/2010/01/shakugan-no-shana.jpg
http://animeblogz.com/wp-content/uploads/2009/10/InuYasha-The-Final-Act-02-Large-20-540x303.jpg

http://images2.wikia.nocookie.net/inuyasha/images/thumb/3/31/Red.png/180px-Red.png

@ZL325: You have send PM to me but i can't rely it (Send report User 'ZL325' has blocked your personal message.)
Title: Re: [WIP] Mike's custom models
Post by: nikfrozty on 2010-08-09 13:16:48
Maybe feather's around the sword? I don't know what sword you are talking about but for the buster sword that will look good(my opinion). Although its fine as it is and I love it. :)
Title: Re: [WIP] Mike's custom models
Post by: ZL325 on 2010-08-09 15:11:20
Quote
@ZL325: You have send PM to me but i can't rely it (Send report User 'ZL325' has blocked your personal message.)

okay sorry bout that, i must have changed my settings without knowing lol :P resend please

Title: Re: [WIP] Mike's custom models
Post by: Miseru on 2010-08-10 02:39:08
 Didn't know you want them THAT custom. Maybe some energy glow/lightning effect could look nice on some weapons, maybe green/blue on Ultima, purple on Masamune, some pink light to Aerith staff(to kill/blind emo's at sight with pinkness).

 But I'm not sure about smoke/fire/feathers and such effects, wouldn't they move along with weapon model? I'm not sure about limits of what can be done on ff7 engine, but if they would move with model, then anything that "drops", burns, flies around that should react on wind or gravitation, would look somewhat out of the place/unnatural whenever a character moves the weapon. For example fire burning down, feathers flying up etc.. I'm sure it all could look nice, but is it really possible to make it look nice/as it should on FF7?O.O Never saw that weapons in FF7 could have any animation like that, how do you plan to make it? Got any already done examples for a show-off?
Title: Re: [WIP] Mike's custom models
Post by: Mike.S.N_310-X on 2010-08-16 13:35:01
Finally I have completed my works
http://i771.photobucket.com/albums/xx353/trishty/ff72010-08-1522-28-41-48.png
http://i771.photobucket.com/albums/xx353/trishty/al.gif
http://i771.photobucket.com/albums/xx353/trishty/al1.gif
http://i771.photobucket.com/albums/xx353/trishty/al2.gif
http://i771.photobucket.com/albums/xx353/trishty/al3.gif
http://i771.photobucket.com/albums/xx353/trishty/al4.gif
http://i771.photobucket.com/albums/xx353/trishty/al5.gif
http://i771.photobucket.com/albums/xx353/trishty/al6.gif
http://i771.photobucket.com/albums/xx353/trishty/cl.gif
http://i771.photobucket.com/albums/xx353/trishty/cl1.gif
http://i771.photobucket.com/albums/xx353/trishty/cl2.gif
http://i771.photobucket.com/albums/xx353/trishty/cl3.gif
http://i771.photobucket.com/albums/xx353/trishty/cl4.gif
http://i771.photobucket.com/albums/xx353/trishty/cl5.gif
http://i771.photobucket.com/albums/xx353/trishty/cl6.gif
http://i771.photobucket.com/albums/xx353/trishty/s1.gif
http://i771.photobucket.com/albums/xx353/trishty/s2.gif
http://i771.photobucket.com/albums/xx353/trishty/ccs.gif
http://i771.photobucket.com/albums/xx353/trishty/ms.gif
Warning about Wizard Staff with high-poly, Your computer can be hanging

This is the last mod i make for FF7 and i have to stop all my project because i must sturdy a lots at school to pass to the university. Maybe i'll continue mod next year or maybe not i dunno
Title: Re: [REL] Mike's custom models the last mod
Post by: Miseru on 2010-08-16 16:15:23
WoW over 1mb weapon model file O.O you didn't joke about that high poly. Don't have time to test it now, but all of that looks great:3. Additional save models, even phoenix summon O.O? Nice pack, thanks alot for your work and wish you good luck with getting to Uni:3.
Title: Re: [REL] Mike's custom models the last mod
Post by: ZL325 on 2010-08-16 23:58:30
dude amazing nice work ima use it :)
Title: Re: [REL] Mike's custom models the last mod
Post by: old boss on 2010-08-17 06:14:21
first off mike this is an awesome mod and thank you for it a lot . but i have a small problem when i replace the old masamune with the new effect one you made and play the model is non-textured and just white , i just took the weapon model [ which is {sack} i renamed it to {rtck} because i'm using a sephiroth patch ] and not the whole battle model of sephiroth because am  using a sephiroth patch and don't want to ruin my game so is there a way to give cloud [now sephiroth in my game] the masamune with the effects without changing the character model [rtaa , rtab , etc,,,] ?

in short can i use the masamune with cloud [now sephiroth] without changing his battle model ? thanks for the great mod

EDIT: how can i use the blue limit break ? [i pasted the textures folder but nothing happend and i do have aali's drive and TAGO , do i have to tweak something in aali's drive to make it load the limit if so then how ?  ]  thanks a lot
Title: Re: [REL] Mike's custom models the last mod
Post by: Mike.S.N_310-X on 2010-08-17 11:14:18
Non-texture: copy my battle hrc (??aa) or set your battle hrc numbers of texture to 10

I didn't use sephiroth patch so i dunno.

The blue limit break: Did you del jo_b03_00.ctx in cache folder? for blue limit rename jo_b03_001.png to jo_b03_00.png (del or move red limit jo_b03_00.png first)

Yeah! I not mod any more but i want to know this
How to create new battle with new battle scene (no replace old battle scene just add new)
I want create battle with this BOSS Jade Weapon
It incomplete and need to fix a lots.
http://img535.imageshack.us/img535/8656/011ur.png
Title: Re: [REL] Mike's custom models the last mod
Post by: old boss on 2010-08-17 17:33:49
thanks mike the blue limit now works  ;D  however the weapons models still don't work  :'(  i have done what you said my model is already has 10 textures so it did not work  and i replaced my hrc file with yours but that messed up my sephiroth model it made him have to heads one is sephiroth and the other is cloud and now it looks hideous [thankfully i made a backup]   so can anyone help me here ? because those models looks just incredible and i want them . thanks

oh and if you want to know how to make new battles you should ask Gjoerulv he made an awesome mod that made the game very hard by adding new battles    . so he is the one to ask  this is his mod's topic : 

http://forums.qhimm.com/index.php?topic=6818.0

hope this helps
Title: Re: [REL] Mike's custom models the last mod
Post by: ff7master on 2010-08-17 22:34:24
excuse me mike, there is a way that I an install the swords without installing the black guys? thnx
Title: Re: [REL] Mike's custom models the last mod
Post by: Clodus on 2010-08-18 00:41:42
You didn't read the 2 posts above your's?
Title: Re: [REL] Mike's custom models the last mod
Post by: nikfrozty on 2010-08-18 10:46:32
excuse me mike, there is a way that I an install the swords without installing the black guys? thnx
Just copy the sword files in the download. It is rtck to rtcz. Don't replace or copy the rtaa, rtao or any other since those files are the body parts of Cloud and those parts are the black guys in the mod.
Title: Re: [REL] Mike's custom models the last mod
Post by: Miseru on 2010-08-18 19:15:30
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.
Title: Re: [REL] Mike's custom models the last mod
Post by: Clodus on 2010-08-18 19:34:33
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.

Tested it out just to make sure. I remember doing this yesterday and it turns Cloud black and white, though the sword does still remain, IF you have the "**aa" files in there.

EDIT: Saw that you don't really NEED to, but you can add the "**ae," "**af," and "**ag" files if you wish.

EDIT 2: Be careful with your Aerith and Sephiroth models, also (If you even care). You're going to have to manually set the amount of textures in "rvaa" and "saaa."
Title: Re: [REL] Mike's custom models the last mod
Post by: Miseru on 2010-08-18 22:51:44
 Clodus it's no point in quoting post direcly above yours:P, especially that it isn't much related. You get Cloud model black and white couse texture of "black box man" is black and white, my post wasn't mean to be an instruction how to deal with it, just correction which files have what and why you need them, or which you don't. Writing an instruction is fairy useless, as it depends on models someone already have and which versions of included in this pack want to use.

 And for your text about: "**ae", "**af" and "**ag" files that also depends on the model, don't write like you mean something universal, after checking one model, it can confuse people later on. Those are textures, maybe they were empty/filler textures in model you checked, but for example in the included Cloud weapons with effects pack rtaf and rtag ARE weapon/effect textures. I find it hard to call a texture something "not needed" in namely textured weapon models:P.

 
Title: Re: [REL] Mike's custom models the last mod
Post by: Clodus on 2010-08-19 04:04:13
Sorry, I tend to be very tedious about things... In any case, you're right that it IS the stickman's textures. Only problem, is that when I do replace the "**ac" and "**ad" files, it does turn my Cloud black and white, no textures, no nothin.

Also, if you read correctly (Not saying you didn't or trying to assume/bait you in any way), I said you "could if you wish." They aren't in the original battle.lgp, that's why I decided to I guess... Relieve something? Don't know, either way the point is that all you need to do is replace the weapon models and what not along with the "**aa" file. Only problem with replacing the Aerith and Sephiroth one is that when you do, they lose their hair extensions and skirt(?).
Title: Re: [REL] Mike's custom models the last mod
Post by: Mike.S.N_310-X on 2010-08-19 06:33:16
Sr for every thing. I forgot not all of people know how to edit all those. Of course if you are modder you already know all. My Aerith, Yuff and Seph hrc was removed some part unnecessary with stickman (i love Xiao Xiao very mcuh ^^) so it not work with original characters of FF7

How to change numbers of texture of battle hrc?
Use PCreator:
_Open any 3ds model -> Options -> Battle Model -> Open Battle HRC... -> set 10
Use Kimera:
_Texture Option -> Add texture
Use Hex Editor
_Open **aa count to 13 and set numbers of texture (max is 10 with battle)
(http://i931.photobucket.com/albums/ad160/usebio2k/hex.png)

Aerith:
_Weapon, Effect texture: 2 "rtaf"
_Weapon model: "rtck" -> "rtcz"
_Empty texture (black): 1 "rvad"
Just copy weapons model, texture

Cloud:
_Weapon texture: 3 "rtaf"
_Weapon model: "rtck", "rtcz"
_Effect texture: 4 "rtag"
_Empty texture (black): 1, 2 "rtad", "rtae"
Just copy weapons model, texture, effect texture and empty texture (not copy empty texture if you use  Millenia's custom models)
Won't work with APZ's buster and kula_wende's ragnarok
Open model with Kimera and save as siaa "Final Cloud (hi res)"

Yuffie:
_Empty texture (black): 1 "rxad"
_Weapons texture: 2 "rxae"
_Weapons model "rxck" -> "rxcz"
Just copy weapons model and texture

Sephiroth:
_Empty texture (black): 1, 2 "saad", "saae"
_Weapon texture: 3 "saaf"
_Weapon model: "sack"
_Effect texture: 4 "saam"
Just copy weapons model, texture, effect texture and empty texture "saae"

PS: I had to release my mod soon, so I didn't have enough time to fix all effect. It not nice 100% in my eye. If your model not work PM me your files I'll fix it and send back to you
Title: Re: [REL] Mike's custom models the last mod
Post by: Clodus on 2010-08-19 07:19:29
Ooo... Pcreator isn't user-friendly with Windows 7... You sure you're willing to convert ALL of our hrc's? XD
Title: Re: [REL] Mike's custom models the last mod
Post by: Miseru on 2010-08-19 10:00:20
 Didn't get your answer or rather any meaning in it Clodus>.>, nevermind anyway as I only wanted to correct the confusing thing you wrote before;P Mike SN just confirmed why he put empty textures and listed every model needed textures. Oh and if you have problem with pccreator, use kimera as Mike already said.

 @Mike SN don't be suprised if people spam you for help about anything ff7 related. xD
Title: Re: [REL] Mike's custom models the last mod
Post by: obesebear on 2010-08-19 15:56:56
Ooo... Pcreator isn't user-friendly with Windows 7... You sure you're willing to convert ALL of our hrc's? XD
It works just fine with Windows 7
Title: Re: [REL] Mike's custom models the last mod
Post by: GI-Jimbo on 2010-09-06 21:27:59
Wow, what a great project! Took me a while to install everything correctly but well worth it. Only one question, where do I get the death Penalty?
Title: Re: [WIP] Mike's custom models
Post by: Master Ridley on 2010-09-10 03:27:47
Only one question, where do I get the death Penalty?
And that Red 13? Where do I get that?
Don't quote images.  Especially not in this one where there are already 30 loading
Title: Re: [REL] Mike's custom models the last mod
Post by: Nightmarish on 2010-09-10 13:24:47
Would anyone be a sweet and convert this mod to something more user friendly like just replacing weapon files or some install with check/uncheck on weapons instead of having to edit hex numbers? I really like some models from Mike over the ones from Millenia (buster sword, Ultima Weapon, Death Penalty are just perfect).

 :|
Title: Re: [REL] Mike's custom models the last mod
Post by: ultima espio on 2010-09-14 19:20:35
I don't wanna sound rude, but if your gonna post huge ass images, and lots of them, can you thumbnail them please? It's taking me ages to load the page, and while I'm reading posts the pages keep moving because of the newly loaded images.
Title: Re: [REL] Mike's custom models the last mod
Post by: philman on 2010-09-20 15:05:33
can anyone or mike say me why mike release this mod without the TEX file of masamune???the cloud swords have the TEX file so is possible put in ff7 but masamune not have the TEX file. :cry:
Title: Re: [REL] Mike's custom models the last mod
Post by: Mike.S.N_310-X on 2010-09-22 11:25:27
Plz check again philman it have texture.  :(
Odin's blade. This model I draw when i fell sad T_T. I won't convert or mod  :-X
http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg
Title: Re: [REL] Mike's custom models the last mod
Post by: philman on 2010-09-22 15:45:40
not have  :-\ if you can upload the TEX of masamune or help me i thanks.

anyway i like this mod and your ultima weapon model XD congratulations.

Edit: i found the texture.i see namespoofer tutorial and understand for what not have the TEX file :-P
Title: Re: [REL] Mike's custom models the last mod
Post by: GotMurf on 2010-09-29 23:13:50
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.

I'm sorry, I have -NO- idea what you just said.
xD

How exactly can I use this, without the stick man models?
I know it sounds cheeky, but can someone give a newbie-friendly, clear explanation?
Many thanks.
Title: Re: [REL] Mike's custom models the last mod
Post by: obesebear on 2010-09-30 01:06:03
The **AA file needs to have its textures set to the number you are using (use pcreator).   The texture files are **AC-**AL.   Weapon files are **CK-**CZ

Each model part (including weapons) is personally assigned a texture file. 0 = **AC, 1 = **AD, etc.  So find the non stickman model you want, change its texture amount to however many you will be using.  Find the textures you want to use from this mod and rename them starting after whichever is the last texture you currently have.  So if you're using Cloud (RTAA) he only uses RTAC and RTAD I think, so the first texture you want you would rename to RTAE then RTAF and so forth.   

Now copy/replace all the weapon models you want to use.  Open the **AA file in kimera .95b and find your new weapons.  Double clicking them will open the .p editor.  From here you will see "Groups"  select Group 0 (or whichever) and click "group properties"  Then set the texture ID you want to use.  Tada.   

Moderator note: Thread moved to Mods.  Also deleted some .gifs because of the ridiculous load time.
Title: Re: [REL] Mike's custom models the last mod
Post by: aznkiller on 2010-11-08 00:04:38
Is the death penalty and Red13 model in this mod?
Title: Re: [REL] Mike's custom models the last mod
Post by: obesebear on 2010-11-08 04:02:01
You could always download it and find out.  Wouldn't that be something
Title: Re: [REL] Mike's custom models the last mod
Post by: aznkiller on 2010-11-09 02:50:15
Another questions,
when i change Texture ID it does change in the game after i recompile the battle.lgp but when i look at it with kimera .95b it shows the changed text id. what am i doing wrong?
Title: Re: [REL] Mike's custom models the last mod
Post by: SirTestichiles89 on 2011-02-07 21:15:44
I tried installing the custom save point textures, but it just made my save points disappear. Any way to fix this?
Title: Re: [REL] Mike's custom models the last mod
Post by: Nivekaia on 2011-05-03 18:45:12
Would anyone be a sweet and convert this mod to something more user friendly like just replacing weapon files or some install with check/uncheck on weapons instead of having to edit hex numbers? I really like some models from Mike over the ones from Millenia (buster sword, Ultima Weapon, Death Penalty are just perfect).

 :|

Did anyone ever answer Nightmarish's question? Sorry to revive a topic that's over 30 days old, but it's exceedingly difficult for those of us who are new to modding to dive into hex editing, etc. Can someone help us out here?
Title: Re: [Project] Mike's custom models will continue on September
Post by: Mike.S.N_310-X on 2011-05-27 03:07:16
Ok guys! You make me change my mind
I will come back to mod in September
Todo list:
Fix and Complete Jade Weapon to make a new boss for FF7 with the help of ff7rules
Retexture my Death Penalty
Complete all Aerith's weapons
Remake all Cid's weapons
Remake Odin
Try to make installer
Title: Re: [Project] Mike's custom models will continue on September
Post by: bjaxx87 on 2011-05-30 19:19:02
Try to make installer

That would be wonderful! I managed to install your mod into my LGP files... But after I read how complicated it is to get rid of the "stickmans", I'm giving up for now.
Title: Re: [Project] Mike's custom models will continue on September
Post by: Mike.S.N_310-X on 2011-08-24 09:48:59
Little Big Cloud. Model (2700 polys) and Texture (2048x2048 px)  in 2 days   ;D
http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud.png
http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud-1.png
http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud-2.png
http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud-3.png
Title: Re: [Project] Mike's custom models will continue on September
Post by: squallff8 on 2011-08-26 12:05:21
Hehe! :D
Looks great! Awesome job!
Title: Re: [Project] Mike's custom models will continue on September
Post by: Mike.S.N_310-X on 2011-10-09 12:39:42
I'll Release LBP Cloud soon. Of Course as you guys know that model i make only for newbie training with it. Model only make in 1 day and not 100% same as the real LBP Cloud by Square Enix
Make new battle with new battle scene and another thing seem very hard and take a lots time for it so i decide that i'll replace Jade Weapon with the first Monster drop by Sephiroth <.<
I told I will continue on September. Not mean all my Todo list will be complete  ;D
I have to delay it a while cuz i still have a lot of stuff i have to do

Sxxxxxxx Weapon replace with Monster where Aerith Death
Title: Re: [Project] Mike's custom models will continue on September
Post by: squallff8 on 2011-10-09 18:28:06
You already made a great job! And Jade Weapon mod will be really awesome and interesting. I wished that somebody will have this idea and make it, and here you are ;D
I hope you'll realize this mod! good luck with it
Title: Re: [REL] Mike's custom models the last mod
Post by: jinkazama2k7 on 2011-10-09 18:38:57
Plz check again philman it have texture.  :(
Odin's blade. This model I draw when i fell sad T_T. I won't convert or mod  :-X
(http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg)

Hmmn.. nice blade.. Why won't you convert it? It is very easy to convert a side view pic into 3d model. If you mind I can do it for you :-)
Title: Re: [Project] Mike's custom models will continue on September
Post by: Mike.S.N_310-X on 2011-10-12 16:41:12
WIP ZL325 Aerith texture  8)
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325.png)
@jinkazama2k7: It will convert after i done odin, maybe very long time
Title: Re: [Project] Mike's custom models will continue on September
Post by: Mike.S.N_310-X on 2011-10-15 10:00:52
Her head
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-1.png)
Make texture for it take more time than i thought  ::)
Title: Re: [Project] Mike's custom models will continue on September
Post by: ZL325 on 2011-10-15 14:50:48
She's Gorgeous, dude. :') Keep up the amazing work! :D
Title: Re: [Project] Mike's custom models will continue on September
Post by: Mike.S.N_310-X on 2011-10-16 11:07:01
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-2.png)
Maybe i'll complete in next week  :o
Title: Re: [Project] Mike's custom models will continue on September
Post by: ZL325 on 2011-10-16 11:31:42
Holy! O_O She's amazing. ♥
You're awesome.

And I see that you're a fast worker.
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2011-10-22 16:31:08
Today work:
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-4.png)
Hair Tomorrow
Title: Re: [Project] Mike's custom models
Post by: Vgr on 2011-10-22 16:33:49
Wow...
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2011-10-22 19:38:05
I never thought I would see her look so beautiful, your texture work is amazing, my model looks gorgeous now because of you, thank you. :')

You Rock!
Title: Re: [Project] Mike's custom models
Post by: Tekkie.X on 2011-10-23 01:24:22
The head looks weird, but it's the model that's the problem, the shape of the top of her head is a bit off making it look like her face is tiny and lower than it should be, kinda looks like she has an afro with bangs and a ponytail.
Title: Re: [Project] Mike's custom models
Post by: PitBrat on 2011-10-23 01:36:38
I've always wondered why Aeris wears those Granny Clampett boots.
I understand Tifa's boots; they are her weapons.

But Aeris is a sensible girl on a big adventure and those boots are made for walking . . .
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2011-10-23 04:09:12
The head looks weird, but it's the model that's the problem, the shape of the top of her head is a bit off making it look like her face is tiny and lower than it should be, kinda looks like she has an afro with bangs and a ponytail.

I made it scaled with the original though, so I guess that would be why? :/
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2011-10-23 09:40:12
Aerith done
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-5.png) (http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-5.png)
Title: Re: [Project] Mike's custom models
Post by: Dark_Ansem on 2011-10-23 11:02:06
those effects are amazing!
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2011-10-23 22:22:55
♥ !!Amazing!! ♥
 :D            :D

You're awesome, dude! :D
Title: Re: [Project] Mike's custom models
Post by: obesebear on 2011-10-23 22:30:43
Model looks pretty good.  My only complaint is her face looks like she has Down's Syndrome.   Not sure if it's the model's or texture's fault
Title: Re: [Project] Mike's custom models
Post by: Nightmarish on 2011-10-25 12:16:14
Model looks pretty good.  My only complaint is her face looks like she has Down's Syndrome.   Not sure if it's the model's or texture's fault

Ahah, my thoughts exactly, with some sense of humor  :-D
Title: Re: [Project] Mike's custom models
Post by: Tenko Kuugen on 2011-10-25 12:26:34
Is that some bits of cleavage she is showing or is that my mind playing tricks on me
Title: Re: [Project] Mike's custom models
Post by: squallff8 on 2011-10-30 13:17:59
Really, body is perfect! But face not...
Title: Re: [Project] Mike's custom models
Post by: ferruz96 on 2011-11-27 14:58:35
aerith is really awesome!!!! good job man!!
Title: Re: [Project] Mike's custom models
Post by: PitBrat on 2011-11-28 00:33:46
Of all the Aeris models ever posted the face is always an issue.  Maybe she needs a strife head!
Title: Re: [Project] Mike's custom models
Post by: Leander HolyJC on 2011-12-04 23:50:33
     Anyone could inform me which files are related to the char Yuffie, Aeris, Red XIII? And the patch of the topic, which files represent the hood and sephiroth hair? Use a patch to play with Sephiroth, and he is almost perfect in the battle, taking the cover and put the hair. Thank you!
Title: Re: [Project] Mike's custom models
Post by: Vgr on 2011-12-04 23:52:44
Do you mean the **AA files?
Title: Re: [Project] Mike's custom models
Post by: Leander HolyJC on 2011-12-05 10:38:58
 Sure. I need the correct sequence. Ex: Cloud: aaaa.hrc; aaga.a.  I already have the files so precise sequence.Thanks!! 8-)

Do you mean the **AA files?
Title: Re: [Project] Mike's custom models
Post by: Vgr on 2011-12-05 11:15:44
Oh, you meant the field files? I thought you meant the battle ones.
Title: Re: [Project] Mike's custom models
Post by: Leander HolyJC on 2011-12-05 12:27:22
  Yeah, Need for sequence of field files.

Oh, you meant the field files? I thought you meant the battle ones.
Title: Re: [Project] Mike's custom models
Post by: tysonrss on 2011-12-27 17:49:29
I'll definately be using that Buster Sword with Cloud's last battle model.
Title: Re: [WIP] Mike's custom models
Post by: Kenshi2510123 on 2012-01-04 10:04:40
These look good, the only thing that looks a bit off is the hilt of the Princess Guard.
WOH HUH it's great
I never see any mods for ff7 as beautiful as yours
Thanks you very munch ;D
Title: Re: [Project] Mike's custom models
Post by: Giullio on 2012-01-04 11:21:27
The best Aeris "in market" the face is not perfect but everything else is :]

ps: incredible texture btw.
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2012-01-06 09:24:43
Original model
(http://i771.photobucket.com/albums/xx353/trishty/original-model.png)
Edited model
(http://i771.photobucket.com/albums/xx353/trishty/fix1.png)
 :-o

I not good at hair texture  ::)
I have to fix more on texture ^^
Title: Re: [Project] Mike's custom models
Post by: Hellbringer616 on 2012-01-06 14:03:16
that face looks much much much better, not as smooshed haha
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2012-01-06 17:25:35
Hair is an improvement it's just that face is always bugging me for some reason and those weird chopped up elf ears, the face is a bit more improved looks more innocent like howw she's meant too look like but ain't near enough to aeris's face like the ac version of her here:
http://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg
even though this is your model you can do whatever and (im no texture expert :P) lol but just some suggestions but the model looks great great job!
Title: Re: [Project] Mike's custom models
Post by: Kyo13 on 2012-01-07 07:53:21
Wow, a post not dead of Mike ? Was here yesterday !?
Man sorry, I just post to thank you ! First I've seen your videos on the net and was very upset...
Then I've found your tutorials (and others, you know all of them ^^). To be honest I only use your Phoenix from this post, but really appreciate your work, and wish to make my own, what I would never be able to do without peoples like you and theirs tutorials !
Many thanks again man, and keep up the good work ^^

PS : Damn I have to learn how you do extremity of members (like the Aerith's head here), like APZ did Cloud's arms, really great for animation ! But how the hell did you that without messing with the UV coords ? (well Ok I may edit them with 3DS Max :/).... In fact forget... I know how, thans again XD
Title: Re: [Project] Mike's custom models
Post by: royalmurder on 2012-01-08 04:44:24
but ain't near enough to aeris's face like the ac version of her here:
http://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg

ah man, you made me want to watch ac again. cheers ;D

great work Mike. you made my initial equipment run-through so much more enjoyable with the buster sword :D
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2012-01-08 12:39:20
ah man, you made me want to watch ac again. cheers ;D
;D btw make sure (if you got it) watch the Complete edition much better than the previous version
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2012-01-08 13:39:45
Hair must better  ;D
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-6.png)
Title: Re: [Project] Mike's custom models
Post by: PitBrat on 2012-01-09 11:51:22
I see Aeris!
Title: Re: [REL] Mike's custom models the last mod
Post by: cocoboii on 2012-05-01 21:59:40
Clodus it's no point in quoting post direcly above yours:P, especially that it isn't much related. You get Cloud model black and white couse texture of "black box man" is black and white, my post wasn't mean to be an instruction how to deal with it, just correction which files have what and why you need them, or which you don't. Writing an instruction is fairy useless, as it depends on models someone already have and which versions of included in this pack want to use.

 And for your text about: "**ae", "**af" and "**ag" files that also depends on the model, don't write like you mean something universal, after checking one model, it can confuse people later on. Those are textures, maybe they were empty/filler textures in model you checked, but for example in the included Cloud weapons with effects pack rtaf and rtag ARE weapon/effect textures. I find it hard to call a texture something "not needed" in namely textured weapon models:P.

thx a lot! you're right about the "**ae", "**af", and "**ag" files they were important for my battle.lgp files to show the textures of the weapons. Thx to you I got it to work fine with ff7
Title: Re: [Project] Mike's custom models
Post by: Mendelevium on 2012-05-03 04:15:39
As someone above me stated certain aspects of the model look really iffy. The hair could probably be smoothed out some. If you are aiming for the high resolution feel, you could add in a few more polygons for the bangs. The lips are a little too full and need to be slightly wider. The nose is pretty spot on, good job there. I always thought Aeris' eyes were slightly more darker blue. The ears ought to be more rounded, they are rather pointy. The cheeks are too inward, her face is a bit more round, and child like.

I don't know if my critiques will help any. It is your model, and is coming together really nicely. I hope my words help more than harm. :).
Title: Re: [Project] Mike's custom models
Post by: LeonhartGR on 2012-07-04 19:38:05
I've been revising this thread and was wondering if those files will replace the character battle models as well or just the weapons. Thanks!
Title: Re: [Project] Mike's custom models
Post by: archerxtreme on 2012-07-23 15:32:37
;D btw make sure (if you got it) watch the Complete edition much better than the previous version
The extended soundtracks definitely worth it, and Zack has more screen time

I've been revising this thread and was wondering if those files will replace the character battle models as well or just the weapons. Thanks!

You know i've been looking through the documentation of all the files found in the lgp archives, technically you can choose the models from the packs and use them, rather than all of them....i noticed that the weapon files are usually the last files for the character models. That's how i've been swapping weapons and body parts sometimes....
Title: Re: [Project] Mike's custom models
Post by: LeonhartGR on 2012-07-23 15:36:09
The extended soundtracks definitely worth it, and Zack has more screen time

You know i've been looking through the documentation of all the files found in the lgp archives, technically you can choose the models from the packs and use them, rather than all of them....i noticed that the weapon files are usually the last files for the character models. That's how i've been swapping weapons and body parts sometimes....

Hmmm... could someone please send me just the weapon files?

~edit~ I'm sorry for my ignorance. I just read all five pages and admit I already got a headache with the instructions on the 2nd page... There was meant to be an installer... I suppose this project is still open... I can't understand the instructions very well... which numbers should we change? Or just copy the files instructed...?
Title: Re: [Project] Mike's custom models
Post by: Akira Sendoh on 2012-09-11 17:58:40
M5N's Custom Models
(http://fc03.deviantart.net/fs70/f/2010/219/3/c/Final_Fantasy__s_weapons_by_Trishty.png)
(http://fc04.deviantart.net/fs70/f/2010/219/1/8/Final_Fantasy__s_symbols_by_Trishty.png)
My history effect (use model transparent)
(http://i771.photobucket.com/albums/xx353/trishty/ff72010-08-1522-28-41-48.png)

Aerith's weapons
Fairy Tale http://i771.photobucket.com/albums/xx353/trishty/32d42cee.png
Princess Guard http://i771.photobucket.com/albums/xx353/trishty/ae0b848c.png
Wizer Staff, Wizard Staff, Umbrella http://i771.photobucket.com/albums/xx353/trishty/7369c1db.png

Cloud & Sephiroth weapons
Buster Sword http://i771.photobucket.com/albums/xx353/trishty/58a6be02.png
Ultima Weapon, Masamune http://i771.photobucket.com/albums/xx353/trishty/86383c6d.png

Yuffie's weapons
http://fc03.deviantart.net/fs70/f/2010/219/1/3/Aerith__Cloud__Seph_weapons_by_Trishty.png

Phoenix
http://i771.photobucket.com/albums/xx353/trishty/ff72011-10-2210-39-32-79.png

Animation image
http://i771.photobucket.com/albums/xx353/trishty/al.gif
http://i771.photobucket.com/albums/xx353/trishty/al1.gif
http://i771.photobucket.com/albums/xx353/trishty/al2.gif
http://i771.photobucket.com/albums/xx353/trishty/al3.gif
http://i771.photobucket.com/albums/xx353/trishty/al4.gif
http://i771.photobucket.com/albums/xx353/trishty/al5.gif
http://i771.photobucket.com/albums/xx353/trishty/al6.gif
http://i771.photobucket.com/albums/xx353/trishty/cl.gif
http://i771.photobucket.com/albums/xx353/trishty/cl1.gif
http://i771.photobucket.com/albums/xx353/trishty/cl2.gif
http://i771.photobucket.com/albums/xx353/trishty/cl3.gif
http://i771.photobucket.com/albums/xx353/trishty/cl4.gif
http://i771.photobucket.com/albums/xx353/trishty/cl5.gif
http://i771.photobucket.com/albums/xx353/trishty/cl6.gif
http://i771.photobucket.com/albums/xx353/trishty/s1.gif
http://i771.photobucket.com/albums/xx353/trishty/s2.gif
http://i771.photobucket.com/albums/xx353/trishty/phoenix-1.gif
http://i771.photobucket.com/albums/xx353/trishty/ccs.gif
http://i771.photobucket.com/albums/xx353/trishty/ms.gif

Download Here (http://www.mediafire.com/file/r9zs2u264zh1nmv/Trish%28aka%20Mike%29%27s%20custom%20model%20pack.7z)
Pass: i_love_trish


W.I.P

Jade Weapon (http://img535.imageshack.us/img535/8656/011ur.png)

Vincent's weapons
Death Penalty (http://i89.servimg.com/u/f89/14/19/97/81/3dsmax10.jpg)

Odin's weapon (http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg)

LBP Cloud (http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud-3.png)

Aerith
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-5.png)
(http://i771.photobucket.com/albums/xx353/trishty/21883ad3.png)

[Tutorials] Final Fantasy VII Mod Tutorials by Mike
http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138

Can you please share to me the texture of buster sword ? because i want to convert it to field model :)
Title: Re: [Project] Mike's custom models
Post by: Buster Swd on 2012-09-12 03:59:41
Can you please share to me the texture of buster sword ? because i want to convert it to field model :)
It's already in there.Just take the rtaf file and rename it to rtaf.tex
Also,grimmy also made a model with that buster sword on back.
Title: Re: [Project] Mike's custom models
Post by: archerxtreme on 2012-09-12 15:54:42
Just look at that Death Penalty!
Considering replacing the one which qhimm's Vincent Project model has.....
Title: Re: [Project] Mike's custom models
Post by: LeonhartGR on 2012-09-30 20:23:04
Hair must better  ;D
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-6.png)

Is this a part of the "HQ Aerith" model? I was wondering if we could use it with the "knights of Midgar" (http://forums.qhimm.com/index.php?topic=13578.0) mod. But i guess it's still in progress right?
Title: Re: [Project] Mike's custom models
Post by: ShadowzI on 2012-10-16 06:21:50
Hey I was just wondering something about the Fairy Tale with effect...
Is it glitched or something cause I get a Red Gem instead of a Green Gem with a glow in game... but using Kimera to view it, it looks fine. '~'
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2012-10-16 10:44:39
Hey I was just wondering something about the Fairy Tale with effect...
Is it glitched or something cause I get a Red Gem instead of a Green Gem with a glow in game... but using Kimera to view it, it looks fine. '~'

I have no idea on it. I used model opacity to make effect. I think it depend on custom driver, in my picture i use old custom driver (not remember which version)

I busy with school and this (http://www.youtube.com/watch?v=w6FVmUGuS1o)  :|
I'll be back with PJ as soon as i can
Title: Re: [Project] Mike's custom models
Post by: whitERaven on 2012-10-18 08:47:26
All this models look great.. Are you planning on making all the weapons set for all characters??
Title: Re: [Project] Mike's custom models
Post by: xenokain on 2012-10-19 01:32:02
I like these models as well Mike. Glad to see another crossfire player as well. Not sure what you're doing in that new project but it looks like a new map you made?

I'm sure you are busy but when you get back id also like to see more weapons for the rest of the characters.
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-06-12 16:27:58
Long time didn't work

Guard Stick retexture
(http://fc00.deviantart.net/fs71/f/2013/161/1/4/aerith_guard_stick_by_trishty-d68h7n7.png)
Aerith almost done
(http://th00.deviantart.net/fs71/f/2013/164/3/f/wip_aerith_by_trishty-d68v7l6.png)
Title: Re: [Project] Mike's custom models
Post by: LeonhartGR on 2013-06-12 22:32:05
Yes!!!
Title: Re: [Project] Mike's custom models
Post by: xenokain on 2013-06-14 01:24:45
Very cool looking stick,looking forward to anything new you post ;D
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2013-06-17 09:25:09
She's looking really good, I made the right choice with you doing the textures. ^_^

I think I should get back into modelling again, soon.. lol xD
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-06-18 04:24:43
Some items for Aerith pack ^v^

Flower basket
(http://th08.deviantart.net/fs70/f/2013/167/4/f/flower_basket_by_trishty-d698wsu.png)
Preview model: http://trishty.deviantart.com/art/Flower-Basket-378329358?q=gallery%3Atrishty&qo=2

Wheel chair
(http://th01.deviantart.net/fs70/f/2013/168/6/6/wheel_chair_by_trishty-d69e7kq.png)
Preview model: http://trishty.deviantart.com/art/Wheel-Chair-378576602?q=gallery%3Atrishty&qo=1

Parachute
(http://th01.deviantart.net/fs70/f/2013/168/2/8/parachute_by_trishty-d69ffpx.png)
Preview model: http://trishty.deviantart.com/art/Parachute-378633813?q=gallery%3Atrishty&qo=0

Aerith
Preview model: http://trishty.deviantart.com/art/WIP-Aerith-377690154?q=gallery%3Atrishty&qo=3
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2013-06-18 12:26:01
Beautiful work. :') They all look fantastic, keep it up! ^_^
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2013-06-18 20:52:56
Amazing :) and nice model you made ZL325!
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2013-07-01 03:02:02
Amazing :) and nice model you made ZL325!

Thanks. ^_^ I currently just got back into moddling again for ffvii and have a small project already started, so expect something new from me sometime soon. Hopefully everyone will like it. Lol
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-08-06 02:13:01
Don't click if you don't want to be sad
http://trishty.deviantart.com/art/Aerith-Death-Scene-379369520
But don't worry, Cloud will take her to the hospital and everything will be fine ^v^

I'm busying with CS mod for now, so I'll be back with the job after done it.
I search and collect some model for my models collection (anime ^v^) and I found:
Hardy-Daytona
http://s21.postimg.org/wqgeo2kzb/Untitled_1.png
Fenrir
http://www.cgmodel.cn/thread-252779-1-1.html
Tifa
http://www.cgmodel.cn/thread-95202-1-1.html
Sephiroth
http://www.cgmodel.cn/thread-18259-1-1.html
http://www.cgmodel.cn/thread-366226-1-1.html
Zack
http://www.cgmodel.cn/thread-13061-1-1.html
Cloud
http://www.cgmodel.cn/thread-368500-1-1.html
http://www.cgmodel.cn/thread-348091-1-1.html
http://www.cgmodel.cn/thread-253922-1-1.html
I not confirm 100% that not a ripped model because I still not download them
Title: Re: [Project] Mike's custom models
Post by: PitBrat on 2013-08-06 03:07:23
Navigating those sites is beyond me.
Are any of those models ready for the game?
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-08-06 05:12:11
Navigating those sites is beyond me.
Are any of those models ready for the game?

some model have texture
http://postimg.org/gallery/b1dqsch4/21862f50/

http://s23.postimg.org/4setl8egb/013424q77w77wdd0rpc0fw.jpg
http://s23.postimg.org/m6ugfrm7f/092447d3syeisnlhsldddd.jpg
http://s23.postimg.org/t14r5geuj/123739ullqyimkk0i3v5lq.jpg
http://s23.postimg.org/vc7endezv/125943t66wmwxc4qly1wyt.jpg
http://s23.postimg.org/p4w0n7j8r/133914ng5c5dzgdiysxyuz.jpg
http://s23.postimg.org/mfwmjfodn/181821txd7mk08zd3tikbz_jpg_thumb.jpg
http://s23.postimg.org/981u48g8b/20071024_c05e3531c03af1ee3923egvdz_Vp_Ujd_C4_jpg_th.jpg
http://s23.postimg.org/s2szgwqwb/20080507_2cd9019de6e4f9e971c4_Xev_QRg_VKYJAl.jpg
http://s23.postimg.org/5yitk12qz/1008261933b4973ad43bc73deb.jpg
Title: Re: [Project] Mike's custom models
Post by: Template on 2013-08-06 05:38:36
(http://i647.photobucket.com/albums/uu193/electrotoyou/zfh_zps6e4b73ad.png)
Rip or no, probably won't fly here--but boy is she smokin'. Trying to register for a website in another language is pretty tough :-P
Title: Re: [Project] Mike's custom models
Post by: kela51 on 2013-08-06 06:54:43
thanks mike ;)
I will probably import this

(http://img11.imageshack.us/img11/4633/clpc.jpg) (http://imageshack.us/photo/my-images/11/clpc.jpg/)

Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-08-06 15:36:49
Tifa is possibly ripped but Cloud DEFFINITELTY is. Mike even said he couldn't confirm that they're not.
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2013-08-06 15:41:22
They look pretty custom made to me, should be good to use
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-08-06 15:44:24
By no means am I the authority on ripped models, I was just saying what I think :)
Title: Re: [Project] Mike's custom models
Post by: Timu Sumisu on 2013-08-06 15:44:46
None of these are ripped from any Square Enix source.
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-08-06 15:47:19
Then they're just damn good models.
Title: Re: [Project] Mike's custom models
Post by: Timu Sumisu on 2013-08-06 15:50:40
Then they're just damn good models.

A little easier to do when your not producing them for ff7 :P
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-08-06 15:52:08
Now to reduce them to about 2 polygons lol
Title: Re: [Project] Mike's custom models
Post by: Covarr on 2013-08-06 15:58:42
[CleverNameHere]: Here's Cloud's KH model:

(http://i.imgur.com/NJ0M8c7.png)

It's, uhh... pretty much completely different. Different shading, different face, different muscles... In fact, Mike.S.N_310-X's model is far more accurate to the movie than KH's (and a hell of a lot more intricate), and quite frankly, the style doesn't look like Square-Enix's work at all.

There's always the slim possibility—with this or with any model—that it was ripped from some other source and then edited, but without anything to go on we'd have to check it against potentially thousands of games and millions of models, so we'll assume it's not ripped unless someone can come forward with what it was ripped from.
Title: Re: [Project] Mike's custom models
Post by: cmh175 on 2013-08-06 16:23:22
I have to agree, neither of those models looked ripped to me. The obvious sources would be KH 1&2 or Final Fantasy Dissidia, and they aren't from any of those games. It's just a really awesome custom model.
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-08-06 16:33:27
Like I said, my opinion doesn't mean anything. Also, Timu confirmed that they're not.
Title: Re: [Project] Mike's custom models
Post by: Timu Sumisu on 2013-08-06 16:43:04
Like I said, my opinion doesn't mean anything. Also, Timu confirmed that they're not.

And it seems then that mine does :P
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-08-09 16:55:22
I confirm that HQ Tifa has a part of ripped model from Vanille FFXIII
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-08-09 17:16:09
Well I guess it's useful to be ignorant sometimes. :P
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2013-08-09 18:01:57
I confirm that HQ Tifa has a part of ripped model from Vanille FFXIII
No one would've knew or checked if you didn't spoil that xD oh well now we won't be importing this now huh? :/
Title: Re: [Project] Mike's custom models
Post by: Tekkie.X on 2013-08-09 18:05:21
And now you picture Tifa with a shrill Australian accent.
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-10-06 16:22:39
I'll convert Aerith next week if I have a little free time ;)
(http://fc08.deviantart.net/fs71/i/2013/279/b/a/aerith_by_trishty-d6pg4jv.png)
Title: Re: [Project] Mike's custom models
Post by: LeonhartGR on 2013-10-06 22:37:41
OMG...! HD model collection is re-uniting model by model!
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2013-10-07 00:32:12
OMG...! HD model collection is re-uniting model by model!
2013 has seen many great mods, top it off with the final menu overhaul and Aali's new driver and bam, near remake ;)
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-10-07 13:21:38
She look good :-D
(http://fc02.deviantart.net/fs71/f/2013/280/9/f/aeris_by_trishty-d6pkipa.png)

In game
(http://imageshack.us/a/img841/656/lj32.png)
(http://imageshack.us/a/img841/8821/aw8k.png)
(http://imageshack.us/a/img837/176/fr1o.png)
(http://imageshack.us/a/img854/6318/hpi2.png)
Title: Re: [Project] Mike's custom models
Post by: XVermillion on 2013-10-07 21:44:19
Wow, that Aeris is fantastic! Can't wait for that and cmh175's Red XIII
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2013-10-07 22:39:16
If that face could be fixed then it would be perfect but nonetheless great model Mike!
Title: Re: [Project] Mike's custom models
Post by: genesis063 on 2013-10-08 07:32:18
The only thing is Sephiroth's wing is on the wrong side.  Oh and by the way will this support the switch I made to Cloud and Sephiroth switching places in battle?  I would love to use them if they do.

Edit: well if worse comes to worse I'll just reapply my method to do it.
Title: Re: [Project] Mike's custom models
Post by: Kaldarasha on 2013-10-08 08:29:44
The only thing is Sephiroth's wing is on the wrong side.  Oh and by the way will this support the switch I made to Cloud and Sephiroth switching places in battle?  I would love to use them if they do.

Edit: well if worse comes to worse I'll just reapply my method to do it.

 :? :? ???


I'll convert Aerith next week if I have a little free time ;)
(http://fc08.deviantart.net/fs71/i/2013/279/b/a/aerith_by_trishty-d6pg4jv.png)
Title: Re: [Project] Mike's custom models
Post by: genesis063 on 2013-10-08 18:38:03
I simply renamed their battle models and made a new battle lgp with the other files.  Presto Sephiroth battle model with bootleg.  The only thing is the new weapon textures won't work with Sephiroth no matter what I try to do to apply them.  They simply do not work or you get a pure white weapon.  So Sephiroth battle model for player character is now compatible.
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-10-08 18:49:49
How does that apply to this thread?
Title: Re: [Project] Mike's custom models
Post by: genesis063 on 2013-10-08 20:08:42
He seemed confused by the way I asked the question so I clarified.  It also applies because he is converting the models for use in game.
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-10-08 20:51:39
The only thing is Sephiroth's wing is on the wrong side.  Oh and by the way will this support the switch I made to Cloud and Sephiroth switching places in battle?  I would love to use them if they do.

Edit: well if worse comes to worse I'll just reapply my method to do it.
I meant this.
Title: Re: [Project] Mike's custom models
Post by: genesis063 on 2013-10-08 21:22:51
If you mean my comment on the wing he has it on the left side instead of the usual right as which is where his wing has always been.  I originally posted that to ask if he is going to use a different file format as are what the weapon textures are.  I was seeking clarification if this would use a different setup seperate from their battle LGP file.
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-10-08 21:32:42
I mean where is there a sephiroth model here?
Title: Re: [Project] Mike's custom models
Post by: genesis063 on 2013-10-08 21:39:03
top of the previous page.
Title: Re: [Project] Mike's custom models
Post by: Rundas on 2013-10-08 22:15:00
Oh, my mistake.
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2013-10-09 12:42:49
Awesome work!! ^_^ She looks amazing, thanks again. :)
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-10-09 17:41:01
(http://imageshack.us/a/img27/9599/rubh.png)
(http://imageshack.us/a/img809/1334/87j9.png)
(http://imageshack.us/a/img801/6985/nkc9.png)
I still not test in game because I don't have a save game at Aerith first meet and still don't know how to add new field model for Aerith death screen, wheelchair and parachute after not death

My next model nyan
(http://imageshack.us/a/img13/4567/qu41.png)

@e1sunz: Fix which part? If you talk about her nose. I fixed it alot, but I am still very disappointed with it
@ZL325: Thank
Title: Re: [Project] Mike's custom models
Post by: cmh175 on 2013-10-09 18:33:01
You'll either need to use 7thHeaven or Makou Reactor to swap the models.

Collection of game saves for testing. -> http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218 (http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218)
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2013-10-12 14:39:15
This year is my last year at college and I don't know if I will have time or not so I decide to release early
https://mega.co.nz/#!8VgGyTpB!ZDA6rwAq_PD-ycq4oBw2p0lrEr0Rgv18if3D7PMQaZw
Battle model only. Re-edit face texture
(http://imageshack.us/a/img10/5869/e3gl.png)

You'll either need to use 7thHeaven or Makou Reactor to swap the models.

Collection of game saves for testing. -> http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218 (http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218)

Thank  ;)
Title: Re: [Project] Mike's custom models
Post by: genesis063 on 2013-10-13 16:35:48
Excellent work man can't wait for you to do the Sephiroth one.
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-05 14:30:23
hi, this is my field Aerith (flower, parachute, wheelchair), I have graduated and are working so I don't have time to continue mod. Please feel free to use my models ^v^!
https://mega.co.nz/#!VEARWYTR!Ov2YhQ5pkQpl_D3dKs4BJyZUebQs0ORqFy3hfjEAqiQ
Title: Re: [Project] Mike's custom models
Post by: refoopseman on 2014-09-09 10:54:40
its nice to see you back mike trishty!
Title: Re: [Project] Mike's custom models
Post by: dkma841 on 2014-09-09 13:46:40
.
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-10 05:52:00
Nice to see you refoopseman  ;)

Model since 2010, re-edit 2014. Have anyone want to make a texture for it?
I'll release all my WIP models soon, after I fix all of them.
(http://fc06.deviantart.net/fs71/f/2014/252/c/e/death_penalty_wip_by_trishty-d7ymyad.png)
Title: Re: [Project] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-13 13:34:57
WIP texture ;D
(http://fc03.deviantart.net/fs70/i/2014/256/1/8/death_penalty_wip2_by_trishty-d7z0620.png)
Title: Re: [Project] Mike's custom models
Post by: LeonhartGR on 2014-09-13 13:42:17
Love it!!!
Title: Re: [Project] Mike's custom models
Post by: xenokain on 2014-09-14 06:34:53
Very impressive
Title: Re: [Project] Mike's custom models
Post by: ZL325 on 2014-09-14 09:40:25
Nice work. ^_^
Title: Re: [FF7PC] Mike's custom models
Post by: Mirrorman95 on 2014-09-18 15:26:01
Great job Trishty, always a big fan of Vincent's inner demon.
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-20 16:11:50
Thank you guys!
may be it will be complete in tomorrow  :-)
(http://th05.deviantart.net/fs71/PRE/f/2014/263/1/1/11d5359a858b7c457c1aeebd825b21ec-d7zuze6.png)
Title: Re: [FF7PC] Mike's custom models
Post by: LeonhartGR on 2014-09-20 22:28:50
Wow! This is so neat!
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-21 17:13:03
Still have to edit UV map, and research some place of the gun that I can't see close
(http://th00.deviantart.net/fs71/f/2014/264/0/5/death_penalty_wip4_by_trishty-d800fs8.png)

Preview  :-X
http://trishty.deviantart.com/art/Death-Penalty-WIP4-483749864
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-26 14:35:54
I 'll release soon  :wink:
(http://fc09.deviantart.net/fs70/i/2014/269/5/3/death_penalty_v3_final_by_trishty-d80klag.png)
Title: Re: [FF7PC] Mike's custom models
Post by: LeonhartGR on 2014-09-26 14:42:08
Awesome!!!
Title: Re: [FF7PC] Mike's custom models
Post by: WolfMan on 2014-09-26 19:39:43
That is really awesome Mike
Title: Re: [FF7PC] Mike's custom models
Post by: dkma841 on 2014-09-26 20:17:00
.
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-27 07:44:24
Release! ;D
https://mega.co.nz/#!EEgxlTZS!bYHeP1ZDTSw0DtShqNWEmMIBV1kYvcr5oaTTuRKhctw
(http://i771.photobucket.com/albums/xx353/trishty/fin.png)

I don't have the game in my laptop, so I don't know if it crash or error :roll:
Title: Re: [FF7PC] Mike's custom models
Post by: LeonhartGR on 2014-09-27 12:30:42
Not sure why it's not loading the texture for me... I'm using the direct mode. I placed the files inside the battle folder.Not sure if I did anything wrong.

(https://i.ytimg.com/vi/qtZwbvc_GH0/mqdefault.jpg) (https://www.youtube.com/watch?v=qtZwbvc_GH0&list=UUjX8o0Qjx44zQhL7-eiUdQQ)

app:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.11
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library multi
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
song is already playing...
song is already playing...
song is already playing...
GLITCH: missed palette write to external texture field/las0_4/las0_4_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [FF7PC] Mike's custom models
Post by: obesebear on 2014-09-27 12:46:54
Nice work, Mike.
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-27 13:35:06
I forgot to set texture ID so it take ID 0 and I set it in Kimera :-D
re-upload fix
https://mega.co.nz/#!sdJTCQja!MtDt5xLbykeqWX-SNd3iLD6z-a2EAhglT8FfC8neIgE
Title: Re: [FF7PC] Mike's custom models
Post by: LeonhartGR on 2014-09-27 18:10:40
Ok fixed! For some particular reason the battle framerate has been dropped significantly after messing with the 60fps mod. I kept a backup which I replaced but something must have been stored in the memory or it's the recording software (obs), ain't sure... Anyway, new video:

(https://i.ytimg.com/vi/63RIUJ5I3i8/mqdefault.jpg) (https://www.youtube.com/watch?v=63RIUJ5I3i8&list=UUjX8o0Qjx44zQhL7-eiUdQQ)
Title: Re: [FF7PC] Mike's custom models
Post by: obesebear on 2014-09-27 18:35:15
Ok fixed! For some particular reason the battle framerate has been dropped significantly after messing with the 60fps mod. I kept a backup which I replaced but something must have been stored in the memory or it's the recording software (obs), ain't sure... Anyway, new video:
Looks to me like your models are running at 60fps while everything else is still expecting 15 which is why the models look so slow.
Title: Re: [FF7PC] Mike's custom models
Post by: LeonhartGR on 2014-09-27 18:42:16
What can I do to fix that? Please guide me in some way. Thanks!
Title: Re: [FF7PC] Mike's custom models
Post by: obesebear on 2014-09-27 19:30:16
What can I do to fix that? Please guide me in some way. Thanks!
You either need to replace all the **DA files with the originals, or run the 60fps setup again.
Title: Re: [FF7PC] Mike's custom models
Post by: xenokain on 2014-09-28 22:01:15
That phone on his belt looks awesome :D
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-09-29 17:36:03
LBP Cloud https://mega.co.nz/#!QRwnzAAD!QeIKVeIq5OrlgQ3aJITnndWB_nne6SRR00jGnRQnrwc
(http://i771.photobucket.com/albums/xx353/trishty/lbpcloud.png)
updated 1st post
Title: Re: [FF7PC] Mike's custom models
Post by: LeonhartGR on 2014-09-29 20:45:32
Haha! Nice!
Title: Re: [FF7PC] Mike's custom models
Post by: dkma841 on 2014-09-30 15:09:03
.
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-10-04 17:04:48
Odin Crisis Core blade https://mega.co.nz/#!kFh3AIoK!o9XOM4b2tPeIKtMQ6q08lhK-iKyUDCXMY78XvkdmEVM
(http://i771.photobucket.com/albums/xx353/trishty/sblade.png~original)
not as good as I expected but I didn't want to continue with it anymore
odin in magic.lgp

Jade Weapon obj model
https://mega.co.nz/#!xUIRnByK!3cKo-8YCGYfioCw9hC4W57zQkx0BDugvk9byIZaUfNQ

I will probably remake them again in the future if I have inspired  :|

Title: Re: [FF7PC] Mike's custom models
Post by: genesis063 on 2014-10-04 21:48:20
Nice sword is there anyway I can implement it with my Sephiroth weapon pack?
Title: Re: [FF7PC] Mike's custom models
Post by: Kaldarasha on 2014-10-08 09:40:49
Small question from my side, I have complete new Barret model but no time to texture it by myself:
http://forums.qhimm.com/index.php?topic=15177.0
Are you interested in texturing him? Except for the weapon everything is UV mapped. I would have to make some changes (turtle vest :-[) and design all his other weapons, but only if you want to do it.
Title: Re: [FF7PC] Mike's custom models
Post by: Mike.S.N_310-X on 2014-10-08 14:24:17
Sorry Kaldarasha, I really busy with my job so I can't do it.
Title: Re: [FF7PC] Mike's custom models
Post by: Kaldarasha on 2014-10-08 14:32:23
No problem.  ;)
A new way has opened for me...  :-D
Title: Re: [FF7PC] Mike's custom models
Post by: xmax112 on 2014-10-22 19:50:45
hi im new here i was woundering if someone could tell me were the jade weapon files would go to add it to the game any help would be really great
Title: Re: [FF7PC] Mike's custom models
Post by: AverageJoeFF7Fan on 2015-07-23 13:37:37
I forgot to set texture ID so it take ID 0 and I set it in Kimera :-D
re-upload fix
https://mega.co.nz/#!sdJTCQja!MtDt5xLbykeqWX-SNd3iLD6z-a2EAhglT8FfC8neIgE

update OP?? the OP link is dead. This link works though.

scratch that. i spoke too soon. the Model works but the Texture does not seem to load...
Title: Re: [FF7PC] Mike's custom models
Post by: AverageJoeFF7Fan on 2015-07-23 15:06:02
@mike

I want your vincent.... plox can haz? T.T;

http://s771.photobucket.com/user/trishty/media/df458afd.png.html
Title: Re: [FF7PC] Mike's custom models
Post by: Cloud Hetfield on 2017-01-23 14:20:55
In first place, amazing job!!! Great part of the links are dead, you can reup the files again, please? Thanks a lot.
Title: Re: [FF7PC] Mike's custom models
Post by: Maverick4031 on 2019-05-19 05:41:25
seems that death penalty has died off. link leads to no file.
Title: Re: [FF7PC] Mike's custom models
Post by: KohryuZX on 2019-11-06 17:39:36
I know im necroing but if you look carefully you can find Mike's deviant art where they posted the Death Penality and the link's there should still be active, I have the zip myself if it really becomes lost data.
Title: Re: [FF7PC] Mike's custom models
Post by: Rcarlucci on 2020-02-20 13:27:45
Images links not working