That Ultima Weapon looks mighty close to the dissidia version.
I'd change those pictures, they break the rules with the ported dissidia models.This.
@ZL325: You have send PM to me but i can't rely it (Send report User 'ZL325' has blocked your personal message.)
excuse me mike, there is a way that I an install the swords without installing the black guys? thnxJust copy the sword files in the download. It is rtck to rtcz. Don't replace or copy the rtaa, rtao or any other since those files are the body parts of Cloud and those parts are the black guys in the mod.
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.
Ooo... Pcreator isn't user-friendly with Windows 7... You sure you're willing to convert ALL of our hrc's? XDIt works just fine with Windows 7
Only one question, where do I get the death Penalty?And that Red 13? Where do I get that?
Don't quote images. Especially not in this one where there are already 30 loading
@nikfrozty sorry to say, but you are wrong:P "**aa" is in this pack couse it keeps info how many textures model uses, "**ac-**al" are the textures and "**da" defines them(don't remember that one for sure, I write from memory). Those models are textured, if you copy only ck-cz you'll get white weapons. Character model is example on Cloud rtam-rtbi. I still didn't tested it couse I'm doing something else, but looking at Cloud(effect) weapon rtac is "black box man" texture, then rtad-rtae are fillers, rtaf is sword texture and rtag is effect one. Soo just keeping own model files and it's textures + eventual texture ID's change if your model uses more than 3 textures is a way to get it without blocky black character models;P. Simple as that.
Would anyone be a sweet and convert this mod to something more user friendly like just replacing weapon files or some install with check/uncheck on weapons instead of having to edit hex numbers? I really like some models from Mike over the ones from Millenia (buster sword, Ultima Weapon, Death Penalty are just perfect).
:|
Try to make installer
Plz check again philman it have texture. :(
Odin's blade. This model I draw when i fell sad T_T. I won't convert or mod :-X
(http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg)
The head looks weird, but it's the model that's the problem, the shape of the top of her head is a bit off making it look like her face is tiny and lower than it should be, kinda looks like she has an afro with bangs and a ponytail.
Model looks pretty good. My only complaint is her face looks like she has Down's Syndrome. Not sure if it's the model's or texture's fault
Do you mean the **AA files?
Oh, you meant the field files? I thought you meant the battle ones.
These look good, the only thing that looks a bit off is the hilt of the Princess Guard.WOH HUH it's great
but ain't near enough to aeris's face like the ac version of her here:
http://2.bp.blogspot.com/_iDDt7of-JfQ/S9b6nMTZ8HI/AAAAAAAAADQ/1YEi9T5V_og/s1600/aeris.jpg
ah man, you made me want to watch ac again. cheers ;D;D btw make sure (if you got it) watch the Complete edition much better than the previous version
Clodus it's no point in quoting post direcly above yours:P, especially that it isn't much related. You get Cloud model black and white couse texture of "black box man" is black and white, my post wasn't mean to be an instruction how to deal with it, just correction which files have what and why you need them, or which you don't. Writing an instruction is fairy useless, as it depends on models someone already have and which versions of included in this pack want to use.
And for your text about: "**ae", "**af" and "**ag" files that also depends on the model, don't write like you mean something universal, after checking one model, it can confuse people later on. Those are textures, maybe they were empty/filler textures in model you checked, but for example in the included Cloud weapons with effects pack rtaf and rtag ARE weapon/effect textures. I find it hard to call a texture something "not needed" in namely textured weapon models:P.
;D btw make sure (if you got it) watch the Complete edition much better than the previous versionThe extended soundtracks definitely worth it, and Zack has more screen time
I've been revising this thread and was wondering if those files will replace the character battle models as well or just the weapons. Thanks!
The extended soundtracks definitely worth it, and Zack has more screen time
You know i've been looking through the documentation of all the files found in the lgp archives, technically you can choose the models from the packs and use them, rather than all of them....i noticed that the weapon files are usually the last files for the character models. That's how i've been swapping weapons and body parts sometimes....
M5N's Custom Models
(http://fc03.deviantart.net/fs70/f/2010/219/3/c/Final_Fantasy__s_weapons_by_Trishty.png)
(http://fc04.deviantart.net/fs70/f/2010/219/1/8/Final_Fantasy__s_symbols_by_Trishty.png)
My history effect (use model transparent)
(http://i771.photobucket.com/albums/xx353/trishty/ff72010-08-1522-28-41-48.png)
Aerith's weapons
Fairy Tale http://i771.photobucket.com/albums/xx353/trishty/32d42cee.png
Princess Guard http://i771.photobucket.com/albums/xx353/trishty/ae0b848c.png
Wizer Staff, Wizard Staff, Umbrella http://i771.photobucket.com/albums/xx353/trishty/7369c1db.png
Cloud & Sephiroth weapons
Buster Sword http://i771.photobucket.com/albums/xx353/trishty/58a6be02.png
Ultima Weapon, Masamune http://i771.photobucket.com/albums/xx353/trishty/86383c6d.png
Yuffie's weapons
http://fc03.deviantart.net/fs70/f/2010/219/1/3/Aerith__Cloud__Seph_weapons_by_Trishty.png
Phoenix
http://i771.photobucket.com/albums/xx353/trishty/ff72011-10-2210-39-32-79.png
Animation image
http://i771.photobucket.com/albums/xx353/trishty/al.gif
http://i771.photobucket.com/albums/xx353/trishty/al1.gif
http://i771.photobucket.com/albums/xx353/trishty/al2.gif
http://i771.photobucket.com/albums/xx353/trishty/al3.gif
http://i771.photobucket.com/albums/xx353/trishty/al4.gif
http://i771.photobucket.com/albums/xx353/trishty/al5.gif
http://i771.photobucket.com/albums/xx353/trishty/al6.gif
http://i771.photobucket.com/albums/xx353/trishty/cl.gif
http://i771.photobucket.com/albums/xx353/trishty/cl1.gif
http://i771.photobucket.com/albums/xx353/trishty/cl2.gif
http://i771.photobucket.com/albums/xx353/trishty/cl3.gif
http://i771.photobucket.com/albums/xx353/trishty/cl4.gif
http://i771.photobucket.com/albums/xx353/trishty/cl5.gif
http://i771.photobucket.com/albums/xx353/trishty/cl6.gif
http://i771.photobucket.com/albums/xx353/trishty/s1.gif
http://i771.photobucket.com/albums/xx353/trishty/s2.gif
http://i771.photobucket.com/albums/xx353/trishty/phoenix-1.gif
http://i771.photobucket.com/albums/xx353/trishty/ccs.gif
http://i771.photobucket.com/albums/xx353/trishty/ms.gif
Download Here (http://www.mediafire.com/file/r9zs2u264zh1nmv/Trish%28aka%20Mike%29%27s%20custom%20model%20pack.7z)
Pass: i_love_trish
W.I.P
Jade Weapon (http://img535.imageshack.us/img535/8656/011ur.png)
Vincent's weapons
Death Penalty (http://i89.servimg.com/u/f89/14/19/97/81/3dsmax10.jpg)
Odin's weapon (http://i771.photobucket.com/albums/xx353/trishty/5459dcdf.jpg)
LBP Cloud (http://i771.photobucket.com/albums/xx353/trishty/wip-lbp-cloud-3.png)
Aerith
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-5.png)
(http://i771.photobucket.com/albums/xx353/trishty/21883ad3.png)
[Tutorials] Final Fantasy VII Mod Tutorials by Mike
http://forums.qhimm.com/index.php?topic=12330.msg171138#msg171138
Can you please share to me the texture of buster sword ? because i want to convert it to field model :)It's already in there.Just take the rtaf file and rename it to rtaf.tex
Hair must better ;D
(http://i771.photobucket.com/albums/xx353/trishty/wip_aerith_ZL325-6.png)
Hey I was just wondering something about the Fairy Tale with effect...
Is it glitched or something cause I get a Red Gem instead of a Green Gem with a glow in game... but using Kimera to view it, it looks fine. '~'
Amazing :) and nice model you made ZL325!
Navigating those sites is beyond me.
Are any of those models ready for the game?
Then they're just damn good models.
Like I said, my opinion doesn't mean anything. Also, Timu confirmed that they're not.
I confirm that HQ Tifa has a part of ripped model from Vanille FFXIIINo one would've knew or checked if you didn't spoil that xD oh well now we won't be importing this now huh? :/
OMG...! HD model collection is re-uniting model by model!2013 has seen many great mods, top it off with the final menu overhaul and Aali's new driver and bam, near remake ;)
The only thing is Sephiroth's wing is on the wrong side. Oh and by the way will this support the switch I made to Cloud and Sephiroth switching places in battle? I would love to use them if they do.
Edit: well if worse comes to worse I'll just reapply my method to do it.
I'll convert Aerith next week if I have a little free time ;)
(http://fc08.deviantart.net/fs71/i/2013/279/b/a/aerith_by_trishty-d6pg4jv.png)
The only thing is Sephiroth's wing is on the wrong side. Oh and by the way will this support the switch I made to Cloud and Sephiroth switching places in battle? I would love to use them if they do.I meant this.
Edit: well if worse comes to worse I'll just reapply my method to do it.
You'll either need to use 7thHeaven or Makou Reactor to swap the models.
Collection of game saves for testing. -> http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218 (http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.11
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library multi
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
song is already playing...
song is already playing...
song is already playing...
GLITCH: missed palette write to external texture field/las0_4/las0_4_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Ok fixed! For some particular reason the battle framerate has been dropped significantly after messing with the 60fps mod. I kept a backup which I replaced but something must have been stored in the memory or it's the recording software (obs), ain't sure... Anyway, new video:Looks to me like your models are running at 60fps while everything else is still expecting 15 which is why the models look so slow.
What can I do to fix that? Please guide me in some way. Thanks!You either need to replace all the **DA files with the originals, or run the 60fps setup again.
I forgot to set texture ID so it take ID 0 and I set it in Kimera :-D
re-upload fix
https://mega.co.nz/#!sdJTCQja!MtDt5xLbykeqWX-SNd3iLD6z-a2EAhglT8FfC8neIgE