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Messages - Darkslayerpowerfull

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26
Releases / [FF7 PSX/PS1] MassIso Software/Mod Suggestion
« on: 2020-03-30 22:25:41 »
Hello guys a question
I am currently editing the FF7 in the PS1 / PSX version and added a lot, like some unused texts, optional bosses / game progress, texts based on the FF7 Remake Beta making the game more fun and "new" in addition to new items and Subjects
1 * I was wondering if anyone has the download of the mod to remove the w-item bug. I want this mod but when i try to patch, says i cannot do...
2 * With Lasyan3's Mass Iso program, is it possible to edit Fields that end up getting larger than the original and insert them back into the game?
I ask this because normally when doing this the message "Truncated" occurs and I did not want to make an ISO that cannot be played in the portable game.
3* If anyone know about the unused scenes, send me a menssage, i wanted to do the unused ''7Th Heaven" script of tifa and cloud speaking about the promise in the psx version

If you want to give me a suggestion for something I can implement, tell me I'm going to take a look.

27
Hello guys a question
I am currently editing the FF7 in the PS1 / PSX version and added a lot, like some unused texts, optional bosses / game progress, texts based on the FF7 Remake Beta making the game more fun and "new" in addition to new items and Subjects
1 * I was wondering if anyone has the download of the mod to remove the w-item bug. I want this mod but when i try to patch, says i cannot do...
2 * With Lasyan3's Mass Iso program, is it possible to edit Fields that end up getting larger than the original and insert them back into the game?
I ask this because normally when doing this the message "Truncated" occurs and I did not want to make an ISO that cannot be played in the portable game.

If you want to give me a suggestion for something I can implement, tell me I'm going to take a look.

28
Hello everyone, everything good?
I'm here to ask, if you could give me some tips regarding Makou Reactor and Proud Clod from FF7 psx VERSION.
1 * How to add key items to the player? I wanted to give the cloud those unused key items, of course, I will change them in order to help the player.
2 * How to add monster encounters in places they don't have, such as the aeris church. I put the formations in the Makou Reactor '' Encounter '' tab in the right way, however, as soon as the cloud '' moves '' / '' walks '' in place, the game crash / freeze
3 * Someone would have tips, how to add monsters / enemies in scenes 1-4 because in scenes 0 and 5-6 it was easy to change but the 1-4 are impossible to change, it always exceeds the size of scene.bin.

29
Anyone here please have the download link for the mod? I would love to try it because I already tried the lost wing mod and I loved it

30
Troubleshooting / Re: FF7 Psx Version Help
« on: 2020-01-09 15:02:26 »
I know proud clod for this, and I'm modifying the game on the PSX / PS1 version, so it looks like proud clod doesn't lookup table with my psx kernel but with PC kernel.
I had to do some tricks with hojo to solve my problem.

31
Troubleshooting / FF7 Psx Version Help
« on: 2020-01-07 20:16:41 »
Hello everyone, everything good? I'm here to ask for help for a strange reason.
I've been editing the game to make it more challenging, put more materias (5? I don't remember), edited them too, all to give the player a fun + focus.
Obviously I added new monsters using existing ones, SegaChief helped me with some, including bosses and sub-quests.
The problem is that, at a random moment, the monsters start switching places. like in the region near Junom to Phoenix, mysterious BLUE AND CHOCOBO ELEPHANTS appear on grass where there is no beach or '' chocobo footprints ''

This happens on the PS1 / PSX version, if with someone this bug / glitch has already occurred and you know how to fix it, I would appreciate it.

32
WIP / FF7 ReLife Psx Mod - Forge
« on: 2019-10-13 23:36:08 »
Hello everybody, how are you? I've been learning a lot from some gameplay mods, played a lot of LostWing, ventured into NewThreat and some hardcores seen here in the forum.
I'm modifying my own version, based on these mods, balancing and tweaking some of my new bosses (using the same models because the PSX can't handle anything new).

I would like you to support me in this video I made.
I created a kind of forge, following SegaChief's advice, using the items earned in GoldSaucer, giving them some value: D
https://www.youtube.com/watch?v=gbkYEui98hY
...
...
...
Yes ..... It is possible to make mods to revive Aerith. : D
I'm thinking of making a video about it.
I was wondering if there is any modder on the Psx charts to improve them at all.
Credits: Creator of WallMarket and ProudClod Tools
SegaChief: Tips (many).
Other modders by the varied mods that served as inspiration.

33
Gameplay / FF7 PSX MOD Sephirot Exp and other things
« on: 2019-07-26 16:44:42 »
unused post...

Re-using this post...
Hello everyone, i'm thinking off about the curret exp and exp to next level of sephirot, and my question is:
Putting ZERO in both options, does vincent change? Because they occupy the same slot, the same doubt goes to the cloud / zack in relation to cait sith.

Does anyone here on the forum like the PSX version of the game? I've done so many posts about the game, I've changed a lot and nobody answers any of them except Mr. Vayneruel and possibly Sega Chief who helped me a lot in my mod.
I would like to know about some rebalances that the people would want in a possible mod, suggestions of materials and such.

34
Gameplay / Re: FF7psx ENDGAME mod (wip)
« on: 2019-07-15 18:46:27 »
Would you like to merge this mod with the mod lost wing?
I really loved the mod and would love to play with new material along with these two functions of reviving aeris and bossrush

35
Releases / Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« on: 2019-07-15 17:36:10 »
Hi Kefka, thank you for answering me. I edited patch lost wing quite a bit and I do not know if it posts it here for download.
I edited materias that he took for example a gravity and a place back.
Now what I lack is to put some NPC to revive the aeris and a npc to fight against the bosses of the game, but I do not know how to do it, I found a post here in the forum of a mod called ff7 psx plus but I do not know if it has to merge with the lost wing So I would like a tutorial for this, plus a tutorial to edit the abilities of the monsters.

Fix:
1 * water3 or water2 magic (I do not remember) did not hit the monster, but only me, I fixed.
2 * The gravity magic returned.
3 * I reinstated the original summons.
4 * Thunder magic did not work like a real lightning bolt but with curing effect, I arranged it by putting a lightning effect on it (on the menu it still heals the characters, I'm trying to fix it).
5 * Materia deathblow+mime did not work,i took them because it does not make sense.
6 * Materias like #@$% yeah, i took them because it does not make sense.
7 * Red flash healed the enemies, now does what it should do, attack enemies.
8 * Materias Red Stone and more independent are with description strange and does not make sense, i changed.

There are other fixes I can not remember at all because there have been many haha.

I try to fix the issues Topken says...I think I managed to arrange...
is there any list with the ids of the monsters' attacks? I want to change the animations of holy 2, wind 1 and wind 3, laser 2.

36
Gameplay / Re: FF7 Plus (PSX)
« on: 2019-07-13 14:02:03 »
.

37
Hello everyone, I'm Darkslayer and i want help in this program. I want a tutorial of how to change enemy locations ou swap the enemies(when is so boring) to have more fun playing. I want modify the enemy ability too, to have enemy skills variety locations.
Sorry of my bad english, i'm BR

38
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-08 14:21:27 »
Hello creator of the new threat mod, I was wondering if there is this mod for the psx version, if not, is there any way to edit the psx version? And another thing, your mod is new stuff? Because I would really like to see them, like Water, Wind, Mecha (or Explosives), Holy among others.

39
Releases / Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« on: 2019-07-08 14:12:10 »
Hi, I'm a fan of the mod lost wing, I really liked the mod and wanted to know if you ever think of continuing it or if you have some other mod of this type because I really like ps1.
Note: Is there any way I can edit the game myself? Do I change the locations of the materias and monsters?
Edit: I found a program here in the same forum, the white chocobo, to edit as stores. My question is: have you changed any stores? I changed the stores to sell materials of the game, however as I do not know if you changed it becomes difficult. Does bug editing do this? Hope not.
Another question: Has the mod changed the location of the monsters? I wanted to have bosses on the world map or more random monsters instead of them. In addition to putting enemy skills like Trine in monsters that can use or Shadow Flare in the Diamond Weapon and Pandora's box in some monster

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