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Messages - PitBrat

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26
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-26 21:46:35 »
Nahald,
The Chibi Reconstruction Project is incomplete. Some of Sephiroth's chibi models are missing.
There are chibi models available for two of Sephiroth's models: BBAB - Sephiroth with Sword and BGJC - Sephiroth with Sword 2.
There are two missing chibi models for Sephiroth: BKHD - Sephiroth and EOEA - Sephiroth with Book.

27
Releases / Re: Improved and added unshaded characters
« on: 2013-07-26 14:44:08 »
Are you going to also change the weapon for Cloud's other models?
He also carries the sword on models BRIB, BHFF and on the world map.

28
Ugerstl did the Touphscript rips most likely using 1.2.8.
That's also the version used in Bootleg .040.
Would re-ripping the text with 1.2.9 correct the errors?
I only have access to the re-release international versions of FF7.
I know there are some minor differences between the flevels of the re-release and cd-rom versions.

29
FF7 Tools / Re: 7thWrapper
« on: 2013-07-22 01:36:56 »
How does the mod manager address compatibility issues between mods?
For instance, if two mods happen to contain files with the same name or replace the same model or texture, how does the manager determine priority during the install and uninstall?

30
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-21 17:54:12 »
Waldoh,
In BFE, what is the FF7 install directory? Is it detected correctly?
Try manually setting the FF7 install directory in BFE before running Bootleg.

31
I located Romeo14's original materia textures. They're now in The Big List.


MateriaAdd-on.rar                               Romeo14         Light Materia Texture                         FILE

Romeo14MateriaFinal.rar                         Romeo14         Dark Materia Texture                          FILE


32
The materia graphics are from this Team Avalanche thread.

Links to the original post:
Romeo14's Materia

Alternate Versions:
Version 1
Version 2
Version 3


33
General Discussion / Re: FF7 Workshop-ish Site
« on: 2013-07-18 17:49:46 »
SE is extremely particular about their ownership rights of even the smallest fragment of an original texture. Workshop integration is a pipe dream. I like the idea of the wrapper, but I don't see how it can ever work with an unconverted re-release without a completely new driver. Even so, I think it's a good direction for future projects.

I'd like to see more consistency in the way that mods are packaged and installed.

34
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-17 17:32:38 »
This sometimes works for the ACCESS DENIED problem.

Q:I am receiving an ACCESS DENIED error when running Bootleg.
A:Right click on Computer (or My Computer) and go to Properties
  Scroll down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
  Go to the advanced tab, and click on Environment Variables
  In the System variables field, find the variable named 'Path', select it and click edit
  Notice the long string of directories from C:\ each separated by a semicolon
  Make sure that C:\Windows\system32 is in the list
  If not add ;C:\Windows\system32 to the string
  No more access denied

35
I'm still alive.

A few old games have distracted me lately. I recently discovered the worlds of Ultima.

I'm at an impasse with Bootleg. The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress. I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.

These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip

36
General Discussion / Re: How much VRAM you need...
« on: 2013-06-02 18:28:36 »
The game will run for a time on less than 512MB of VRAM.  There is a memory leak in the OpenGL driver, so the less ram, the quicker to crash.  The new textures require a significant amount of VRAM.  For integrated graphics cards, avoid installing the field and battle textures.  Intel HD GPU's struggle to run a fully modified FF7.  These cards have varying amounts of VRAM available depending on the system.  Results will vary.

37
You must first identify the exact texture name expected by the game engine.

This site is a good starting reference:

LGP File Listing                                Various         All Files Documented                          INFO


You might also enable the show missing textures option in ff7_opengl.cfg.
# show every failed attempt at loading a .png texture
show_missing_textures = yes

Then go through the app.log and locate the texture file names.

Use software like img2tex to convert the .png's into the correct format.

img2tex04_bin.7z                                Borde           Tool to convert textures                Qhimm FILE


Use an LGP tool to place the new textures into the .lgp files.

ulgp.7z                                         Luksy           LGP Tool to Modify Game Archives        Qhimm FILE SOURCE LIBS

ulgpGUI_v0.7.7z                                 Luksy           LGP Tool and GUI Without Libraries      Qhimm FILE SOURCE

ulgpGUI_v0.5_aio.7z                             Luksy           LGP Tool and GUI                        Qhimm FILE SOURCE


38
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-05-29 20:11:50 »
After Bootleg runs, all of the information is stored in the BFI.ini file.

39
Bootleg Questions / Re: First battle scene failure
« on: 2013-03-22 17:01:32 »
What type of GPU do you have installed?
The game is using a software renderer.

You need to force the game to use the GPU.

Q:I'm experiencing black screens, tearing, stuttering and out of memory errors.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card and an Intel CPU, the Intel GPU is most likely the default video card.
  The game uses the default video card which is most likely the Intel GPU.
  Check in the app.log to identify which GPU FF7 is using.
  To force FF7 to run on the Radeon/NVidia GPU, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.

40
Troubleshooting / Re: Bootleg bugs and feedback
« on: 2013-03-21 22:34:26 »
Thank you for the detailed critique.  Those are some great ideas.
You're right, this started out as a simple first time learning exercise and grew into a monster.
There was really no plan or outline for Bootleg, so it's just cobbled together.
The mess is compounded by mods that come and go and change frequently.
Shucks, I wish mod makers created the mods with Bootleg in mind.
I have to accommodate all of the funky filenames and varied installers.

I'll definitely use your critique as a guide for improving the next version.
Your suggestion for maintaining one list of mods and checking for the files before installation is a priority.
I have a lot of work to do.

41
Don't use the Grimmy's Yuffie battle model.  It is broken.
I'm not sure it that is causing your crash, but it is responsible for some of the errors in your app.log.

42
General Discussion / Re: Resolution and Fullscreen issue.
« on: 2013-02-21 03:05:46 »
That's a very unusual resolution.
Are you sure your monitor supports it?

Maybe 1920x1080 would work.

43
Thanks, Kompass63!
I did have an old German translation and only a few of the hex edits.
I was already using DLPB's hextedit to change the EXE, but I didn't have the additional key edits.

I really screwed up the language conversion in 040.
I hope I can recruit someone to test these changes when using the CD-ROM version of FF7.

44
The memory leak is an issue with the OpenGL driver.  Hopefully we'll receive a new version that fixes the problem.

The German menu text is radically different from the English text.  It just doesn't fit into the English executable.  I've updated the German translation since 040.  I don't read German, so I'm not even able to test the results.

There is a torrent file containing the Bootleg executable.  The file is too large for most free file hosts.  Google drive is the best solution I've found so far.  Are you downloading the file from outside of the US?

45
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-01-18 15:14:08 »
If you could send me a copy of the lastused.bp file and the save game, I'll investigate this problem.

46
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-01-18 02:22:17 »
It's the ff7music.ini files that are important.
Back up ff7music.ini in a safe place.
Run the ff7music installer.
Then copy the backed up ff7music.ini file into the game folder in these 3 places:
  .\ficedula\
  .\ff7music\
  .\ff7music\ficedula\

Copy and overwrite ff7music.ini into all 3 folders so that ff7music.exe is sure to find it.

This will ensure that you keep all of the Bootleg soundtrack options.

47
The music doesn't start until after the first battle.

48
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-01-18 01:22:31 »
If you install ff7music over an already modified game, then you'll lose the additional soundtrack options.
You should preserve the 3 Bootleg ff7music.ini files located in 3 folders within the game folder.


ff7music_install_15112.exe                       Covarr          FinalFanTim tracks looped as OGG & PSF  Qhimm FILE


49
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-01-18 00:17:29 »
There is a good chance the disconnecting from the internet will cause ff7music 1.51.13 to fail.
Use ff7music 1.51.12 instead.  It has far fewer bugs and doesn't require an internet connection.

50
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-01-17 22:06:11 »
I'm not sure what changed in Windows 7 a few months back, but after some updates I've had all sorts of problems with Windows switching the audio output device.  Even though the default sound device is set correctly, Windows sometimes chooses to use a different output device.  This happens a lot when I'm using Media Player and watching YouTube videos at the same time.  I can usually fix it by closing everything and toggling the default device back and forth.  Rebooting does pretty much the same thing.

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