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Releases / Re: Aavock UI 1:1Remastered
« on: 2021-06-04 16:29:44 »
B-Class is done!
As a reminder:
As a reminder:
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Is that specifically for the chocobo minigames or are you speaking generally? I ask because a lot of menus/mods have been created with partial transparency.During the Chocobo race only, I did not encountered that particular issue anywhere else.
AAvock are you using the stock font spacing?
Yeah dude, my single least favorite thing I encountered when working onthe Remake font for ESUI. So many inconsistencies and misalignments inherent in the original. Often felt like I was being punished for being consistent with my own measurements, to have to misalign my own work in order to get it to display cleanly. *smh*Exactly, for a CRT screen back then it was not a priority to get that sort of accuracy I guess.
I noticed some spacing issues, so probably still a work in progress.You need to edit the windows.bin file. This one should do it.
I don't know if you plan to make this menu show the ps1 buttons. Thought I'd ask.This requires text editong, I believe Makou Reactor can do the trick.
Here's the spacing issue.Manipulating boxes dimensions requires hex editing the ff7.exe file, Cheat Engine is the tool.
Aavock, thanks for getting back to me! So I'll just have to wait for you to redraw those psx buttons then? I can do that, not a problem. I'll keep a look out when you or Satsuki update your graphics pack.Well, based on the screenshot you posted you can easily spot the characters that need to be replaced by the specific PSX button. That's actually a very simple task.
Here you go. This was exactly the issue I was talking about. See how the buttons are color coded, but they're wonky? That's it.
Wait so what exactly is the problem? Aavock, did you figure it out?