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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-24 20:15:18 »
Finished my playthrough of the latest version posted on the front page. Some post play thoughts/feedback.
Dex still feels kind of useless. Post casting Haste/all, Cloud with 60 dex gets the same amount of turns as Tifa with 120. Admittedly she can use deathblow effectively while he can't, but that's moot after getting multi cut. Haste feels much more impactful than 40 dex worth of items, does it buff "natural" dexterity?
All the extra content and bosses are appreciated, though their quality varies widely, I won't complain about that. Except the "dark cave", which seems a bit out of place. In general i think the "new threat" content should unlock at the beginning of disk 3 instead of the bottom of the crater. It's a little immersion breaking to be like... "this is it guys" only to climb out to do quests.
I liked the design changes for materia and weapons/armor, except planet and contain basically replace everything at endgame. Particularly pearl, which is all you use in the crater. The strength/weakness systems feels pretty good, I like how earth > big opponents, Lightning/water > machines, poison > humans, demi > flyers, etc. Though it still feels like physical based characters get the shaft since they can't requip mid battle for elemental materia, at least in the crater they can just use elemental/holy to be competitive, and fire is a pretty good bet for the great glacier enemies.
Also when I beat Sephiroth I got kicked back to the Nibelheim reactor, was that supposed to happen? I watched the final FMV on youtube and called it a day, lol.
Dex still feels kind of useless. Post casting Haste/all, Cloud with 60 dex gets the same amount of turns as Tifa with 120. Admittedly she can use deathblow effectively while he can't, but that's moot after getting multi cut. Haste feels much more impactful than 40 dex worth of items, does it buff "natural" dexterity?
All the extra content and bosses are appreciated, though their quality varies widely, I won't complain about that. Except the "dark cave", which seems a bit out of place. In general i think the "new threat" content should unlock at the beginning of disk 3 instead of the bottom of the crater. It's a little immersion breaking to be like... "this is it guys" only to climb out to do quests.
I liked the design changes for materia and weapons/armor, except planet and contain basically replace everything at endgame. Particularly pearl, which is all you use in the crater. The strength/weakness systems feels pretty good, I like how earth > big opponents, Lightning/water > machines, poison > humans, demi > flyers, etc. Though it still feels like physical based characters get the shaft since they can't requip mid battle for elemental materia, at least in the crater they can just use elemental/holy to be competitive, and fire is a pretty good bet for the great glacier enemies.
Also when I beat Sephiroth I got kicked back to the Nibelheim reactor, was that supposed to happen? I watched the final FMV on youtube and called it a day, lol.