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Messages - Mike.S.N_310-X

Pages: [1] 2 3
1
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-10-08 14:24:17 »
Sorry Kaldarasha, I really busy with my job so I can't do it.

2
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-10-04 17:04:48 »
Odin Crisis Core blade https://mega.co.nz/#!kFh3AIoK!o9XOM4b2tPeIKtMQ6q08lhK-iKyUDCXMY78XvkdmEVM

not as good as I expected but I didn't want to continue with it anymore
odin in magic.lgp

Jade Weapon obj model
https://mega.co.nz/#!xUIRnByK!3cKo-8YCGYfioCw9hC4W57zQkx0BDugvk9byIZaUfNQ

I will probably remake them again in the future if I have inspired  :|


4
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-09-27 13:35:06 »
I forgot to set texture ID so it take ID 0 and I set it in Kimera :-D
re-upload fix
https://mega.co.nz/#!sdJTCQja!MtDt5xLbykeqWX-SNd3iLD6z-a2EAhglT8FfC8neIgE

5
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-09-27 07:44:24 »
Release! ;D
https://mega.co.nz/#!EEgxlTZS!bYHeP1ZDTSw0DtShqNWEmMIBV1kYvcr5oaTTuRKhctw


I don't have the game in my laptop, so I don't know if it crash or error :roll:

6
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-09-26 14:35:54 »
I 'll release soon  :wink:

7
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-09-21 17:13:03 »
Still have to edit UV map, and research some place of the gun that I can't see close


Preview  :-X
http://trishty.deviantart.com/art/Death-Penalty-WIP4-483749864

8
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-09-20 16:11:50 »
Thank you guys!
may be it will be complete in tomorrow  :-)

9
Releases / Re: [Project] Mike's custom models
« on: 2014-09-13 13:34:57 »
WIP texture ;D

10
Releases / Re: [Project] Mike's custom models
« on: 2014-09-10 05:52:00 »
Nice to see you refoopseman  ;)

Model since 2010, re-edit 2014. Have anyone want to make a texture for it?
I'll release all my WIP models soon, after I fix all of them.

11
Releases / Re: [Project] Mike's custom models
« on: 2014-09-05 14:30:23 »
hi, this is my field Aerith (flower, parachute, wheelchair), I have graduated and are working so I don't have time to continue mod. Please feel free to use my models ^v^!
https://mega.co.nz/#!VEARWYTR!Ov2YhQ5pkQpl_D3dKs4BJyZUebQs0ORqFy3hfjEAqiQ

12
General Discussion / Re: Aerith Play Arts
« on: 2014-02-21 13:52:32 »
got Cloud and Aerith Crisis Core today :-P



Really hard to find Zack for a good price
btw I out of money @@

13
General Discussion / Aerith Play Arts
« on: 2014-02-14 07:25:47 »
I really happy to have her today ;D




14
Releases / Re: [Project] Mike's custom models
« on: 2013-10-12 14:39:15 »
This year is my last year at college and I don't know if I will have time or not so I decide to release early
https://mega.co.nz/#!8VgGyTpB!ZDA6rwAq_PD-ycq4oBw2p0lrEr0Rgv18if3D7PMQaZw
Battle model only. Re-edit face texture


You'll either need to use 7thHeaven or Makou Reactor to swap the models.

Collection of game saves for testing. -> http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218

Thank  ;)

15
Releases / Re: [Project] Mike's custom models
« on: 2013-10-09 17:41:01 »



I still not test in game because I don't have a save game at Aerith first meet and still don't know how to add new field model for Aerith death screen, wheelchair and parachute after not death

My next model nyan


@e1sunz: Fix which part? If you talk about her nose. I fixed it alot, but I am still very disappointed with it
@ZL325: Thank

16
Releases / Re: [Project] Mike's custom models
« on: 2013-10-07 13:21:38 »
She look good :-D


In game





17
Releases / Re: [Project] Mike's custom models
« on: 2013-10-06 16:22:39 »
I'll convert Aerith next week if I have a little free time ;)

18
Releases / Re: [Project] Mike's custom models
« on: 2013-08-09 16:55:22 »
I confirm that HQ Tifa has a part of ripped model from Vanille FFXIII

20
Releases / Re: [Project] Mike's custom models
« on: 2013-08-06 02:13:01 »
Don't click if you don't want to be sad
http://trishty.deviantart.com/art/Aerith-Death-Scene-379369520
But don't worry, Cloud will take her to the hospital and everything will be fine ^v^

I'm busying with CS mod for now, so I'll be back with the job after done it.
I search and collect some model for my models collection (anime ^v^) and I found:
Hardy-Daytona
http://s21.postimg.org/wqgeo2kzb/Untitled_1.png
Fenrir
http://www.cgmodel.cn/thread-252779-1-1.html
Tifa
http://www.cgmodel.cn/thread-95202-1-1.html
Sephiroth
http://www.cgmodel.cn/thread-18259-1-1.html
http://www.cgmodel.cn/thread-366226-1-1.html
Zack
http://www.cgmodel.cn/thread-13061-1-1.html
Cloud
http://www.cgmodel.cn/thread-368500-1-1.html
http://www.cgmodel.cn/thread-348091-1-1.html
http://www.cgmodel.cn/thread-253922-1-1.html
I not confirm 100% that not a ripped model because I still not download them

22
Releases / Re: [Project] Mike's custom models
« on: 2013-06-12 16:27:58 »
Long time didn't work

Guard Stick retexture

Aerith almost done

23
Releases / Re: [Project] Mike's custom models
« on: 2012-10-16 10:44:39 »
Hey I was just wondering something about the Fairy Tale with effect...
Is it glitched or something cause I get a Red Gem instead of a Green Gem with a glow in game... but using Kimera to view it, it looks fine. '~'

I have no idea on it. I used model opacity to make effect. I think it depend on custom driver, in my picture i use old custom driver (not remember which version)

I busy with school and this  :|
I'll be back with PJ as soon as i can

24
Releases / Re: WIP: Ruby WEAPON retexture
« on: 2012-10-16 10:36:08 »
I think you should change the left-bottom texture before release. Because it from the wings of Cloud in KH as i remember  :wink:

25
Releases / Re: [Project] Mike's custom models
« on: 2012-01-08 13:39:45 »
Hair must better  ;D

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