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Messages - opengrip

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26
@satsuki
@CaptRobau

Instead of making 2 separate, competing mods, you guys should join forces - take the best from both worlds, make the best version of the mod. Just sayin' :)

They kind of already did join forces since captrobau is using satsuki's 4xcut tool which is optimizing the layering of the field scenes. The only other difference in this mod is the upscale method. I'm actually making my own pack as well using gigapixel but I am using additional work on top of that to clean up the image even more. And then there is the custom redone fields which you can find in the Team Avalanche section of the forum. So there will be lots of options. It definitely could be cool if someone goes through and takes the best from each field but until satsuki releases his updated 4xcut it won't be worth it as all of the packs will need to be optimized more either way until then.

27
>Some of the source files wasn't right numbered so some animation ingame wasn't right
>Light dots was showing at the edge of the lights

So wait, the newer version will realy be more powerfull.
Some screen must be optimised by hand after using the tool because of their special light layering, so far :
-game1, game2 and blin1

This is good to know! Do those 3 fields include the fields with the animations numbered wrong?
Also is there any ETA on you releasing the next version of 4xcut? I mean it would be awesome even if you just released some of the optimizing as you go. Or even just fixed the animation numbering. Once again thank you very much for the great work with this tool though!

28
Hey I have been working on my own upscales and then I stumbled on this tool!!! This looks great. Just a few questions for you. I know you have mentioned in other posts that you use potrace and imagemagik to optimize the edges of the layers... does 4x include these optimizations? When doing the fields manually I realized pretty quickly that the major issue was the edges on the layers. If 4x doesn't solve this automatically would you mind explaining your process? Also I know you mentioned releasing a more optimized version after your next updated upscale pack is released.. Can you give us an idea of what has been improved on?

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