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Messages - FeliX Leonhart

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26
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-11-05 15:13:04 »
I'll correct the lightning after all the details are done to match the old ingame models.


update:

27
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-11-05 12:36:00 »
He's only 32 years old)

28
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-11-05 12:09:39 »



Uh, it's a hell to paint on my UV's T_T

29
Releases / Re: [REL] Demi-Face Avatar
« on: 2011-11-05 07:38:47 »
I like the basic version)

30
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-09-05 05:59:04 »
Teaser incoming >_>

31
Graphical / Re: HD vincent project!
« on: 2011-08-29 02:49:45 »
yep, keeping the work close to original is good, but seriously - guns need to look modern.

32
Team Avalanche / Re: Midgar Remake
« on: 2011-08-28 16:47:35 »
Looks awesome=)

33
Graphical / Re: HD vincent project!
« on: 2011-08-28 15:49:44 »
Hmmmm, bad thing that the weapons look kinda old fashioned (especially with the wooden parts).


FeliX Leonhart already started doing them.


I don't have time for Vincent weapons now, but it's possible that I'll remodel them near winter (next exams :P)




34
Graphical / Re: [REL/WIP] Felix Leonhart's Enhancements
« on: 2011-08-27 03:17:34 »

Now materia has depth and small sparcles in the middle from every view ^^ (btw, it will be smaller in the release >_< )


35
Restart your PC, and run the setup just after windows is loaded.

36
General Discussion / Re: Spell effects
« on: 2011-08-23 20:23:24 »
in ff7_opengl.cfg enable show missing textures, start the game, go into battle, use magic that you need, than check app.log for the path and the name

37
General Discussion / Re: Spell effects
« on: 2011-08-23 18:41:33 »
These are for Fire2
Final Fantasy VII1\mods\none\magic\faira00_00.png
Final Fantasy VII1\mods\none\magic\faira01_00.png

38
There is no reason for having signatures.  Feel free to make the argument you could link to important things in them, but even if you did just have helpful links, people will ignore them.   Others will fill it with things they think are funny and stupid pictures/memes, and then the forums look completely cluttered and stupid.

I suggest that an option for a 350х40 (standard bigbar res) image and a limited text support (256 symbols) should be added . Most of the funny/stupid pictures don't fit into that resolution. Images with identical resolution and allingment (centered for example) would make the forum more livelier and not cluttered. And the text would give an option to highlight usefull links or other information. I know that you work hard to make the forums clean, but it's too clean.  You should make an experiment, and only if it will be a complete failture, than you disable it again. ;D

IMHO it'll bring more life to this forums

39
Can we turn on signature option like on any other forums?

40
Can't wait to try it out when I come back^^

41
All the remaining textures lay inside a folder, so no problem with that. The only thing is that sometimes it's hard to find their location ingame

42
Damn you Felix! I just stopped playing FF7. Now after you release these im gonna have to start again :)

Buhahahaha :evil:

Got to love this enhancement!
but im suprized it doesnt have the first few battle-scenes from the start of the game.

They are done by TA, so there was no point in doing them

43
General Discussion / Re: FFXIII?
« on: 2011-08-16 23:47:29 »
Main Series:
FF I: never played
FF II: never played
FF III: played a bit on NDS (1 hour)
FF IV: played a bit on GBA (1 hour)
FF IV Interlude: never played
FF IV The After Years: never played
FF V: played on SNES but never finished
FF VI: finished on SNES;
FF VII: finished and liked it a lot
FF VII Crisis Core: played and finished
FF VII Dirge of Cerberus: played only till the end of the first chapter -_-
FF VIII: My favorite ^_^ Finished with pleasure
FF IX: finished, liked it a lot in my childhood
FF X: finished, good story
FF X-2: never finished, annoying style
FF XI: never played
FF XII: finished, a good product, nothing fascinating
FF XIII: awaited it, bought it, never unpacked though
FF XIV: playing it from time to time, maybe we can play together in that lonely world? PM me

Tactics Series:
Tactics: My first game for PSP... dissapointment...
Tactics Advance: finished. My favorite game on GBA, a great story
Tactics A2: only a shadow of TA

Fighting Series:
Dissidia: played it a bit and was dissapointed...
Dissidia 012: never played

Crystal Chronicles Series:
Crystal Bearer: I liked the start, but never finished cause my Wii died -_-

44
Graphical / Re: FFVIII Retexturing
« on: 2011-08-16 21:32:50 »
that doesn't if you make a picture with include 2 textures?

Yep, but for that we have to change the models UV's, but the problem is that we can't import them back also -_-

45
Graphical / Re: FFVIII Retexturing
« on: 2011-08-16 19:26:10 »
The problem is now how to inject the textures. We can inject one texture per model, but a lot of models (including Squall and Ifrit) have two textures. So the only thing we can do is to wait for aali. And only after it will be possible to inject the textures, I'll start to make them

46
No updates for a week, cause I need to pass my CAE exam and return to Russia to my rig  :evil:
(interesting that I get very active just before some kind of exams..... coincidence?....)

47
Cant wait to use these!

Oh FeliX you have a tutorial anywhere outlining what programs and processes etc you use?

I wouldnt mind trying my hand at maybe some of the enemy skills, but wouldnt know where to start.

Nope, if I want to do something particular I try to find a tutorial on a similar object/effect/material on inet, and then according the tutorial I use corresponding programs - Photoshop, GIMP, Blender, 3dsmax, AfterEffects, etc..                             

48
All the palletes in seffect1 are finished so here are the results:
Heal2


Heal3


Life1


Regen



49
Simply amazed how this changes the field and battle looks!
I have a quick question though apologize if its been ask on this but I have no issues with installing but I do have the Menu Overhaul Project installed but, Ive been trying to make both work at the same time but if i set the modpath to avalanche/DK it bypasses the battle and field but the menu works. If I leave it on just avalanche, field and battle works but the menu and the text are glitched. I'm new to all this but i usually try to figure it out on my own or reading in the topic.

Just copy to DK the battle and worldmap textures

50
Demi3... >_>




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