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Messages - FeliX Leonhart

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51
More great spell effects, you planning on doing them all?

If so cant wait for you to work your magic on the Quake/Demi lines of spells

Edit: For the Demi spells i think it would look awesome if they took some inspiration from the Gravitation skillchain from FFXI.
http://www.youtube.com/watch?v=DZfTiKVuXqE

It would be PITA to do that, cause I'm still learnin how to do FX... but who knows....

52
Turn compress textures off too felix :P  will look better.  You should definitely see a difference with the font.
The texture compression is turned off, it's because of the low resolution of my screen

53
Heal1

Heal2 (the colour will be changed later)

P.S. Every single small star was animated and is moving^^

54
Now the third element - thunder!


55
Is it sad i just discovered this project? XD

How does this stack against pyrozen's textures? Didn't he do the whole world map already? Cause.. if these are higher res. i'm down for it! :D

Pyrozen's are done in a different style so they don't match well. Towns and underwater are left to be done=)

UPD: A fluent flame is done^^


56
Now PS became completely buggy when painting in hi-res, so here is something low-res:


57
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-09 16:12:25 »
In the future, 1080 will look crap... that is the way of things :P  people can always upsample the pics if they want to..  I think support over 720p is pointless given the multitude of mods that would also need to support it.  I don;t see point or need to play the game larger than 1280*960 :P I just don't...  ;D  besides, I am not going back sorting these now anyway, I made my bed and I am comfy in it.  :evil:

Heh, I guess everybody has a favorite resolution >_<

58
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-09 13:27:50 »
I am afraid not.  FF7 and indeed most games, are not designed for that resolution and the backgrounds at that resolution (even the new ones) will look terrible.  1280*720 is more than enough for FF7, given the FMV and backgrounds we are working with :)  Not to mention the file sizes would be astronomical by the end.

Actualy the resolution is 1440x1080 if the 4x3 is preserved. So it's not that big. Plus the game doesn't look worse cause of it. But if you play - with 720p resolution on a 24" 1080p monitor it looks bad - unneeded blurriness appears. That is why it's best to make the mod for max possible resolution and then downsample it=)

59
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-08 22:45:09 »
and that is a dodgy resolution.  Try the optimal window mode  1280*960.  This mod won't look perfect on resolutions higher and to be frank, why would it?  Even big companies stick to 720p a lot of the time.

Can you make a 1080p option? Cause I also play on 1920x1080. 720 is kinda old now
Plus the source images are 1080 that I sent you

60
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-08 21:57:31 »

61
Im trying to stick my battle floors for OPAC, OPAD, OSAF, and pjaf, in the game and need to know what to name them to get them to work inside the mod folder.

1)In ff7_opengl.cfg change show_missing_textures = yes
2)Play to the needed battle scene
3)In APP.LOG an entry like "INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/battle/STAGE03_T01_00.png, failed"
4)mods/none/battle/ - path you need to create
5)Then you copy there your textures and rename it acoording to APP.LOG (STAGE03_T00_00.png,STAGE03_T01_00.png etc.)

63
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-04 09:40:50 »
Is it possible to have the characters avatar appear next to the command window like this? Just curious.
Also interested=)

(btw, the background is done)

64
Graphical / Re: FFVIII Retexturing
« on: 2011-08-04 01:02:40 »
Nice work, though that Squall does look a little feminine.

Yeah^^ if you look on the videos he looks quite feminine=) Especialy with his light blue eyes (always thought before, that they are dark blue)

65
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-08-01 18:33:49 »
are you trying to copy the design to this?
http://www.youtube.com/watch?v=bKVKLPB8llo&feature=feedrec_grec_index
looks very similar

Nope.

The visual part of that menu can be fully recreated easily, but the problem is the code for it, so it will be frustrating for Dan to code it.

(but if you poke him 1000 times maybe he will do it ^_^ )

66
Haha, normally curiosity killed the cat, or is a time waster.... with you FeliX though, it always results in amazing creations!

Sadly it's hard to make anything good on a netbook (PITA to draw fast several lines in PS, moving vertices in blender, etc...), therefore all the good stuff you'll see starting from september^^

67
Completely Unrelated / Re: Post a pic!
« on: 2011-07-27 23:31:13 »
Yep, cause we swam a lot, jumping from that boat.

68
Completely Unrelated / Re: Post a pic!
« on: 2011-07-27 23:27:07 »
Here how I looked one week ago ^_^ Second from the left

69
Graphical / Re: [WIP] Custom weapons
« on: 2011-07-27 23:21:17 »
I can tell you blender at one point had problems exporting to .3ds.  In which case you would want to import your current model into Wings3d and then export it to 3ds

It still has. Thanx for the tip, will try it out tomorrow

70
Graphical / [WIP] Custom weapons
« on: 2011-07-27 23:05:28 »
Some custom models that will be released when I finaly realise how to import them with blender UV meshes into FFVII

Mizunoha (will replace organics):

71
Completely Unrelated / Re: I'm in love with this man
« on: 2011-07-26 15:56:22 »
http://www.youtube.com/watch?v=4ZIFhJ6fyzk

Gotta hand it to those Ruskies. They might not be very good at running their country, but they can make some f*cking manly music

I'm proud to be a Ruskie >_<


72
I got curious again^^

Death penalty:

Murasame:

73
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-07-23 08:45:50 »
I don't want spend time with screenshots talking about this but here a thing i noticed using FeliX Tweaks in M003.

usfont_a_l_00,usfont_a_l_14 it's the same png file,that thing happen with usfont_b_l_00 and usfont_b_l_14 too.

This can cause problems in battle...for status menu and in config i'm sure because the png is different and i have tested for these.

So i solved by install original overhaul files and replace usfont_a_l_00 and usfont_b_l_00.

image: http://imageshack.us/photo/my-images/15/menuoverhaul.png/

Ups >< Yeah, just replace it for now

74
General Discussion / Re: Final Fantasy XIII-2
« on: 2011-07-20 21:11:57 »
I didn't even unpacked my copy of FFXIII >_< Was too busy with Tales of Vesperia then

75
General Discussion / Re: Final Fantasy XIII-2
« on: 2011-07-20 20:55:42 »
I guess i should get around to finishing the first one.

Yeah, I have to play the first one too XD

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