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Topics - The Pezman

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I came back to Qhimm forums after a long hiatus. I was one of the voice actors on this project, and I witnessed firsthand many of the reasons that this project fell apart. I was surprised to see a subforum here still devoted to it, but the last post date here was 2/3 of a year ago. I feel it's safe to assume that we won't be hearing much more about this project as things stand.

However, I was always curious about fan reception. Was this project something that people felt would add something new and meaningful to the game? Something that would add a new depth to the gameplay experience? One factors that led to the project's downfall was a lack of communication and understanding with the other fans, the people we were ultimately doing this for.

I'd be hesitant to step up as project leader, but I would be interested in knowing if there is enough traction to try and give this another shot. I'd still be happy to participate as a VA, and I do think that it would be an awesome mod if we could finish and implement it correctly.

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Archive / FFVII Bugfixes
« on: 2008-06-25 16:06:01 »
I've seen here that FFVII has been hacked to all hell.  I've seen some great things come out of it.  But in our quest to make FFVII better, don't you think someone ought to actually fix all the stuff that's wrong with the game?

Just wondering.

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General Discussion / How'd you learn your stuff?
« on: 2006-08-13 07:22:26 »
I'm very impressed with all the work that's being done here.  Before I'd heard of this place, I was wondering if FFVII, VIII, and games from their generation were always doomed to look the way they were barring a full-blown remake.  I'm very glad that there are so many projects being worked on, but unfortunately, nearly all of it seems very much out of my reach because I don't know programming.

I consider myself very well-acquainted with computers.  I was working on their innards when I was three, I helped my dad install some early OCR cards when I was four, and am now hard at work passing my A+ and Net+ certs.  But the combined facts that I kept myself busy with afterschool activities, there were no programming classes at my high school, and that I have little talent at seriously teaching myself anything have resulted in me not knowing a lick of C, Java or even Basic.

I tried to resolve this with CS I (Java) my first semester freshman year.  Unfortunately, that was not a good semester for me.  Many bad things ended up going on at once and I had to drop CS early on.  Second semester provided its own unique, soul-searching challenges that prevented me from trying it again. 

Now I'm a rising sophomore, and I'm going to give CS I a second shot.  Assuming I have a strong enough interest and talent in it (my interest in computers may not extend to programming, after all), I hope to increase and hone my knowledge within the next year so that I can start to code something useful.

Now (finally) for the point of my post: How did you all learn the skills you did in order to successfully mod these games?  What did you learn, and from whom?  How much of your own time did you put into it, and how much work did it take to actively make a change to the game?  I'm basically trying to see how everyone got to the spots they did, so I have some idea of what's involved.

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So I've heard of this site in passing for a while through the battle -> Field model conversion patch, and recently checked it out in more detail.  What perplexed me is that there was no simple way to access it and other patches like it from the front page.  The ones that were on the front page were mostly game hacking tools, and while those are certainly nice to have conveniently available, I was wondering if the Hi-Res patch, the battle ---> Field patch, etc could have their own frontpage spots.

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