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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-20 13:25:31 »
Thanks, I can do the send off, but suck at the parade.
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I think Silvers are sold in the cosmo shop.They are, but no reason that it can't be removed, not like you need more then one of a weapon. And in Shinra Mansion the chest containing the platinum m-phone says silver m-phone when you open it. And I'm guessing the gimmick of that weapon is it's a really early eight slot weapon? Now to figure out what weapon I want to steal from Lambda.
Yeah, the Seraph Comb is now a triple AP weapon that's given when you go see Bugenhagen on Disc 3 (after completing the Forgotten City/Ancient Key business).In that case if you can't fix the sell issue of the silver barrette you could give it there and make it unique.
might wanna change the model for the masamune which you can forge for the new mod i was pretty dissapointed that it had the same skin as the buster bladeI think it uses the default weapon for whoever equips it. And it might be that way intentionally due to every character having their own attack animations. I know in the PS version when messing with GS it worked that way.
Oh, were the random encounters on the world map? I don't think it works there because I can't get into whatever script the world map runs on (it has to be refreshed on each screen if I remember right).Yeah, it's the world map. In that case maybe simply make Enemy Away to reduce encounter rate to zero if you can to get around it.
I think I put the NPC down at the bottom of the cave because the event makes you walk into the cave before handing back control, but I can see about moving him up to the surface instead.
I'll review Silver Barrette's position if I can't make it sellable.
There should be an NPC in Cosmo Canyon to handle the battles; he even appears during the opening of the cave itself to alert players to him being there. Did he not appear?I didn't enter the cave. Maybe move him up the stairs by the weapon shop. I didn't want to risk getting locked into the cave. And the save points I tried where the one in Fort Condor, Junon and Cosmo Canyon. I'm using the 7H version if it makes a difference. And if you can't make it sellable could I suggest making the items like that one off? And maybe replacing the other instances of them with something else.
Random Encounter disable should be working, I usually use it when running through scripts. Which save points have you tried to use it from? There's disable/enables in the field scripts that might have interfered.
Silver Barrette is part of a glitch that makes several items unsellable for some reason (it's a lesser known problem in the original). Reason I haven't sorted that out is the editor seems to have a problem setting the sellable flag for equipment, seems to revert when the affected weapon is deselected. I could try making a back-up, changing it, and then saving the kernel with the weapon still selected and seeing if that works.
Nah, this wouldn't be a specific save, though. It'd just be a flag that gets set if you beat the game even once.Yeah, but like I said the game has no way of telling if a game is beat or not. It can't scan save files, just load them.
When you hit new game, check for the flag. If it's set, you get to pick and choose 1 or 2 benefits or nothing at all if you want a fresh playthrough. Obviously, this wasn't what he was trying. It's just a compromise, if necessary. The "grade" example was just a feature form an existing series that sort of got this idea across. In essence, you can make it much simpler.
Hmm.Problem is the Tales of series are built to check for a specific save when starting a new game. FFVII is not built for it and a large chunk of code would have to be re-written for it to do so. That'd be more work then what he was trying.
Was there no way to save a variable that functions in the same way Grade does for the Tales of series? I'd imagine a "Grade" shop would be pretty appealing for NG+ just because you don't have to worry about manually resetting the game's flags; just making sure the points are kept and that there's a check for those points when you start a new game.