Author Topic: [FF7PC] Savegame Compilation  (Read 41354 times)

Eslava

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[FF7PC] Savegame Compilation
« on: 2009-08-23 01:07:29 »
**FINAL RELEASE**

Hello all, I've been lurking Qhimm forums for years but never made an account because I never knew how to contribute to the community since I'm no programmer/modder (awful art skills :P).

This is a compilation of all the possible save spots through the game for the community testing purposes or simply for people who want to play the game at a certain part. I started doing saves of all the savepoints through the story before and after events happen.

Particular stuff in my playthrough:
-All sidequests done as soon as they are available (except gold saucer battle square).
-All weapons bought as soon as they are available and none sold through the story, some stolen for early availability.
-Didn't grind much, the levels at each savegame are average from fighting almost everything it comes in my way.
-Mainly used red XIII and Vincent.
-Didn't save between minor things like getting equipment, getting enemy skills etc.
-Didn't bought the villa
-There's an easter egg for the community hidden somewhere...

Most saves may be redundant and/or not useful but I just wanted to have a compilation of every possible save.

Rough description of the saves (Sorry if some area names are not exactly accurate, I play with the Spanish version):


SAVE00
-First savepoint before boss
-Same after boss
-Sector 7 slums before event (7th Heaven)
-Beginners hall after event
-Sector 7 slums before event (train)
-Sector under plaque 4
-Reactor #5 before event (Bomb)
-Reactor #5 after event
-Reactor #5 before boss
-Sector 5 after event (turks)
-Aerith house before event
-Aerith house after event
-Wallmarket
-Wallmarket after getting best costume
-Train graveyard

SAVE01
-Sector 7 slums
-Aerith house before event (Marlene)
-Aerith house after event
-Wallmarket
-Shinra building
-Shinra building floor 64 entered front door
-Shinra building floor 67 before boss
-Shinra building floor 67 after boss
-Shinra building floor 69 before boss
-Shinra building floor 69 Before motorcycle event
-(World) Midgar after boss
-(World) Kalm before event (Nibelheim flashback)
-Kalm between event
-(World) Kalm after event
-(World) Chocobo ranch

SAVE02
-(World) After cave
-Fort Condor battle 1
-(World) Junon before boss
-Fort condor battle 2
-Fort condor battle 3
-Airport before event
-Airport after event
-Junon Inn
-Boat before boss
-(World)Costa Del Sol
-Mount Corel
-(World)Corel
-Corel prison before boss
-Corel prison after boss
-(World)Gold Saucer

SAVE03
-Fort Condor battle 4
-(World)Gongaga before event
-(World)Gongaga after event
-Cosmo canyon before event
-Cosmo canyon after event
-Fort Condor battle 5
-Cosmo canyon before event
-Fort condor battle 6
-(World)Nibelheim before mansion
-(World)Mount Nibel
-Mount Nibel before boss
-(World)Rocket town
-Fort Condor battle 7
-(World)Rocket town before boss
-(World)After getting tiny bronco

SAVE04
-Wutai before event
-Wutai before boss
-Wutai before pagoda (reached last floor but not finished for getting trine later)
-Weapon dealer house
-Fort condor battle 8
-Ropeway station before event (Dio)
-Fort Condor battle 9
-(World)Temple of the ancients
-Temple of the ancients (ancient 1)
-Temple of the ancients (ancient 2)
-Temple of the ancients before minigame
-Temple of the ancients before boss
-Temple of the ancients before boss
-Fort condor battle 10
-(World)Bone village

SAVE05
-Fort condor battle 11
-Forgotten capital
-Fort condor battle 12
-Forgotten city before boss
--END OF DISC 1--
-Forgotten capital
-Fort condor battle 13
-(World)Icicle Inn
-(World)the grat glacier just after the minigame
-Gaeas base
-Gaeas cliff
-Gaeas cliff before boss
-Whirldwind maze before boss
-Whirlwind maze after boss (given black materia to Red XIII)
-Junon office before event
-(World)Junon after getting highwind

SAVE06
-(World)chocobo sage house
-Fort condor battle 14 (last optional)
-Wutai before godo
-(World)Mideel before event
-(World)Corel
-Mount corel before event
-Fort condor before event
-(World)Mideel before boss/event
-(World)Mideel cloud is back
-(World)Midgar before entering the city
-(World)Chocobo breeding 'start'
-(World)Chocobo breeding green attempt
-(World)Chocobo breeding blue attempt
-(World)Chocobo breeding black attempt
-(World)Chocobo breeding gold attempt

SAVE07
-Junon way
-Underwater reactor before boss
-Inside submarine
-Gelnika plane
-(World)Lucretia's cave before event
-(World)Rocket town before event
-Cosmo canyon before event
-Forgotten capital before event
-Forgotten capital before event (weapon rises)
-(World)Midgar just before boss
-(World)Midgar before event(crater)
-(World)Midgar before raid
-Midgar sector 8
-Sector 8 underground before boss
-Tunnel

SAVE08
-Shinra building
-Midgar sector 8 before boss
--END OF DISC 2--
-Highwind
-(World)Fun with ultimate weapon part 1 Junon
-(World)Fun with ultimate weapon part 2 Mideel
-(World)Fun with ultimate weapon part 3 Nibelheim
-(World)Fun with ultimate weapon part 4 Midgar
-(World)Fun with ultimate weapon part 5 Gongaga
-(World)Fun with ultimate weapon part 6 Cosmo Canyon (end)
-(World)Ancient forest
-(World)Nibelheim mansion flashback
-Ropeway Station battle square attempt
-(World)Icicle area before entering crater
-Crater before party splits
-(WIP)Anywhere full equipment materia lvl etc PLACEHOLDER ATM

Bonus savegames! Courtesy of NFITC1
SAVE09
-Crater just before Jenova/Sephiroth
-Date with Aeris
-Date with Tifa
-Date with Yuffie
-Date with Barret
-Wall Market scene with Aeris
-Wall Market scene with Tifa
-Wall Market scene with Ms. Cloud
-BLANK
-BLANK
-BLANK
-BLANK
-BLANK
-BLANK
-BLANK

Thanks to NFITC1 for the bonus saves! here's what he had to say about them:
The Gold Saucer scenes are all from the same spot in the game with the love points edited using JENOVA SGE. Also, all characters have max stats and a lot of stuff they shouldn't have. These saves were for the scene only. They aren't really meant to be starting points for the rest of the game or anything.

Download here (Google Docs)
« Last Edit: 2014-07-17 19:27:37 by Covarr »

Harruzame

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Re: FF7PC Savegame Compilation
« Reply #1 on: 2009-08-23 01:29:58 »
Hahah..I was planning on doing this but you beat me to it..hehehe :lol:

Yup...don't ya worry this will be useful to everyone at the forum.. I think you place it at the right spot too..Its entitled "Game Tweaking" right?

NICE..

Covarr

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Re: FF7PC Savegame Compilation
« Reply #2 on: 2009-08-23 01:42:01 »
-Shinra building floor 69 before boss
-*MISSING* Before motorcycle event
I don't think you can save between the Rufus fight and the motorcycle game. After you save, you have the elevator boss, then Rufus, then when you go downstairs, it goes straight to the cutscene that precedes the motogame, IIRC.

Blood_Crow (Mendelevium)

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Re: FF7PC Savegame Compilation
« Reply #3 on: 2009-08-23 01:43:18 »
isn't there a save point by the elevator? When you are playing as Aeris/th i think it was.

Eslava

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Re: FF7PC Savegame Compilation
« Reply #4 on: 2009-08-23 01:47:16 »
Yes you can make a save between Rufus and the motorcycle but I just passed by and the minigame started so I left the spot for redoing that bosses again and fill it with the missing savegame, I just haven't done it yet XD laziness...

Matt2Tees

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Re: FF7PC Savegame Compilation
« Reply #5 on: 2009-08-23 07:17:01 »
Nice Idea  8-)

nfitc1

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Re: FF7PC Savegame Compilation
« Reply #6 on: 2009-08-23 13:29:36 »
excellent compilation! I started something like this a while back but never finished it past the first save group.

I like this a lot!!

Kudistos Megistos

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Re: FF7PC Savegame Compilation
« Reply #7 on: 2009-08-23 14:14:41 »
Wowzers, this is going to come in very handy for testing mods. Keep those saves coming!

secondadvent

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Re: FF7PC Savegame Compilation
« Reply #8 on: 2009-08-23 14:39:55 »
heh... this is a pretty nice little compilation, and is likely to be very useful :P.

when i mod stuff though, i like to work my way through testing everything as if i was someone else playing it, so i can catch potential issues easier (and just make specific saves as i go, so i still have my previous team, a team built in the current game's layout, to test the changes), but to jump to any specific spot would be nice to test many other things, outside of battles  :roll:.

Eslava

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Re: FF7PC Savegame Compilation
« Reply #9 on: 2009-08-23 19:05:53 »
Thanks for the kind comments! I'm finishing disc 1, updated first post. I hope I get enough save slots because only disc 1 has eaten half of the slots xD
I've missed again another savepoint that is the one before the date, in my game I date Tifa btw.
Only temple and forest left and disc 1 will be done, the other discs will take longer because in a few days I have exams but I finish early september so I'll work on them by then. Also note that I'm not doing battle square, Its the only sidequest not done as it becomes available (except for the pagoda one).

nfitc1

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Re: FF7PC Savegame Compilation
« Reply #10 on: 2009-08-23 19:29:11 »
One thing that I was doing with my compilation was I had all three Don Corneo scenes and all four dates saved right before. If you want these I can give them to you in one save. Add it to the compilation as a sort of "bonus" slot.

Eslava

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Re: FF7PC Savegame Compilation
« Reply #11 on: 2009-08-23 20:25:01 »
Yeah i was saving the last slot for 'extra' saves like that after i finish all the game, but it would be nice if you could pass me them in the last slot, thanks for the help :). Also if you come up with more saves than just the playthrough just say it and i will gladly add them to the compilation.

Covarr

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Re: FF7PC Savegame Compilation
« Reply #12 on: 2009-08-24 01:30:31 »
disc 1 has eaten half of the slots xD
Disc 1 is more than half of the game. Disc 2 is a few distractions before they get back to the plot, and Disc 3 is the northern crater, which I assume only got its own disc because the final few battles need all that space for special effects and summons.

secondadvent

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Re: FF7PC Savegame Compilation
« Reply #13 on: 2009-08-24 01:47:28 »
there is a third disk because the movies were too big, the regular data is identical on all three, you "could"play the third disk on disk one if it wasn't for the movies (though IIRC you can still swap disks during the movie calling and have it load whichever disk's movie, and continue like nothing happened on a different disk :P).

disk one just happens to have the least movies per story part, disk two has much more movies, and disk three is just the leftover movies, all of them share movies like the gold saucer lift, the junon elevators, etc though.
« Last Edit: 2009-08-24 01:49:52 by secondadvent »

Eslava

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Re: FF7PC Savegame Compilation
« Reply #14 on: 2009-08-24 10:06:41 »
Disc 1 is complete, I will finish the other 2 in a few weeks, battle square 'unique' prizes don't dissapear when you switch discs right?

nfitc1

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Re: FF7PC Savegame Compilation
« Reply #15 on: 2009-08-24 13:24:45 »
there is a third disk because the movies were too big, the regular data is identical on all three, you "could"play the third disk on disk one if it wasn't for the movies (though IIRC you can still swap disks during the movie calling and have it load whichever disk's movie, and continue like nothing happened on a different disk :P).

disk one just happens to have the least movies per story part, disk two has much more movies, and disk three is just the leftover movies, all of them share movies like the gold saucer lift, the junon elevators, etc though.

Disc 1: Mostly generic repeatable movies with a few unique ones like the pan shot of Junon, the opening mission, most of the midgar related ones

Disc 2: Also repeatable ones plus the ones related to getting huge materia and WEAPONs and the key of the ancient's

Disc 3: repeatable ones again; Ending FMV is probably the only unique one here, but it's pretty long. *Lots of final dungeon-specific animation data only on this disc.

* - This is not true for the PC version. All the magic pieces are compressed into the magic.lgp and can be accessed at any time (eg. Guard Scorpion could do Super Nova if the background was correct). The only difference is the FMVs. Also, the PC executable can be easily changed to ignore disc changes (I have this on mine, but I'm not telling how to do it) as long as the maximum install was used.

SwornEnemy

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Re: FF7PC Savegame Compilation
« Reply #16 on: 2009-08-25 16:04:51 »
I have to say that this is a great idea,,,  :-D

Eslava

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Re: FF7PC Savegame Compilation
« Reply #17 on: 2009-08-26 09:54:34 »
Little update to the savegames just to say I am stuck at the corel train event. I dont know what happens when I try to stop the train my keyboard doesnt work, not with my key configuration nor with the original configuration... If someone could kindly take my saves and go past that part it would be very nice, just steal the eagle the warrior bangle, get the best prize on the event and save outside corel in the next slot.

EDIT: Fixed
« Last Edit: 2009-08-26 13:47:49 by Eslava »

halkun

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Re: FF7PC Savegame Compilation
« Reply #18 on: 2009-08-26 22:19:47 »
Ummm, isn't this what the debug room is for :P

Kudistos Megistos

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Re: FF7PC Savegame Compilation
« Reply #19 on: 2009-08-26 22:25:02 »
Ummm, isn't this what the debug room is for :P

Yeah, but the debug room is a real pain, especially when you go into the wrong room by mistake. This makes things nice and easy. Also, I presume that the party members will be at normal levels and have normal equipment relative to their point in the game, which is convenient for people making hardcore mods.

Blood_Crow (Mendelevium)

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Re: FF7PC Savegame Compilation
« Reply #20 on: 2009-08-27 01:19:04 »
yeah, i quite like this.
Because all the save game collections i can find, have the entire party at level 99, all the materia is mastered, and the gil is at max...
Like when my PC crashed and i wanted to play from the beginning of disc two again, i had to start all over, due to all the save games had cheats.
>.>

and i never quite learned how to work the debug room... and Jenova couldn't reverse all the affects... of a "cheated" game...
so yeah.

This is really helpful.
Thanks!
:D

Eslava

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Re: FF7PC Savegame Compilation
« Reply #21 on: 2009-08-27 23:02:02 »
Almost finishing disc 2. Im fine with the slots i have 2 more, thats 30 savegames more that i can spend on finishing the game and adding bonus stuff as NFITC1 suggested. Also i made a useless chocobo progression with savegames just for fun, there's also a hidden easter egg for the community hidden somewhere...  :roll:
Now that I'm coming to the end do you suggest anything? let the weapons live? put the savegame item in an specific location? etc

nfitc1

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Re: FF7PC Savegame Compilation
« Reply #22 on: 2009-09-04 02:00:15 »
I added my part. This is the best compilation I've seen! I love it. :D

Harruzame

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Re: FF7PC Savegame Compilation
« Reply #23 on: 2009-09-04 02:20:01 »
Debug room huh?

So what does it really do?....

Eslava

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Re: [Release]FF7PC Savegame Compilation
« Reply #24 on: 2009-09-04 08:30:21 »
Here's the final release of the compilation, there is a savegame left but is the 'all mastered materia uber lvl' etcetc and you can find plenty of that savegames anywhere so i wont add it soon. Should this be on Miles server?