System.ArgumentException: STATUS_INVALID_PARAMETER: Unable to start process; please check the given parameters. (Code: 740)
at EasyHook.NativeAPI.Force(Int32 InErrorCode) in C:\Code\EasyHook-2.7.4761.0-Source\EasyHook\DllImport.cs:line 460
at EasyHook.NativeAPI.RtlCreateSuspendedProcess(String InEXEPath, String InCommandLine, Int32 InProcessCreationFlags, Int32& OutProcessId, Int32& OutThreadId) in C:\Code\EasyHook-2.7.4761.0-Source\EasyHook\DllImport.cs:line 671
at EasyHook.RemoteHooking.CreateAndInject(String InEXEPath, String InCommandLine, Int32 InProcessCreationFlags, String InLibraryPath_x86, String InLibraryPath_x64, Int32& OutProcessId, Object[] InPassThruArgs) in C:\Code\EasyHook-2.7.4761.0-Source\EasyHook\RemoteHook.cs:line 913
at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in c:\Iros\7thWorkshop\fLibrary.cs:line 816
at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 715
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
@Erik
The crash log should be posted on the 7th Heaven tool page.
http://forums.qhimm.com/index.php?topic=14490.0
First thing can you launch the game with 7th Heaven when no mod is active? We need to make first sure that the files it should replace aren't buggy. You can then start to activate mods (step by step a few). And if the error occur deactivate one of the last activated mods after another until 7H doesn't crashes anymore. This should be help to find the mod or file in the data folder which causing trouble.
I haven't tested one of these but maybe it is better to use one of these programs to move the game to a non system folder:
http://www.stefanjones.ca/steam/
http://www.traynier.com/software/steammover
Where is the step to install DLPB's tools? Are these implemented in the special games converter for 7H?
Considering that many graphic cards have a screen tearing problem when they have to play games with a OpenGL renderer:
http://forums.qhimm.com/index.php?topic=15214.msg212938#msg212938
@Erik
The crash log should be posted on the 7th Heaven tool page.
http://forums.qhimm.com/index.php?topic=14490.0
First thing can you launch the game with 7th Heaven when no mod is active? We need to make first sure that the files it should replace aren't buggy. You can then start to activate mods (step by step a few). And if the error occur deactivate one of the last activated mods after another until 7H doesn't crashes anymore. This should be help to find the mod or file in the data folder which causing trouble.
Okay, I'll look into getting all those put into the guide. The 7H game converter installs DLPB's tools. You can use GC v0.11 and still do all the manual stuff afterwards to get 7H working, but I felt that could potentially be a problem for some new users. It also has a built-in message warning about the game being installed into Program Files, Program Files (x86), or Users folders and mod compatibility.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.3.12618 Compatibility Profile Context 13.251.9001.1001
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: G:\Games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
[00000001] ERROR: couldn't open movie file: G:\Games\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi
[00000002] set music volume: 127
[00000003] ERROR: couldn't open music file: G:\Games\Square Soft, Inc.\Final Fantasy VII\/music/vgmstream/PRE.ogg
[00000211] set music volume trans: 127->0, step=60
[00000276] END OF CREDITS!!!
[00000276] Entering MAIN
[00000276] set music volume: 127
[00000276] Exiting MAIN
[00000276] START OF MENU SYSTEM!!!
[00000621] END OF MENU SYSTEM!!!
[00000621] Entering MAIN
[00000625] Exiting MAIN
[00000625] Field Start
[00000626] ERROR: couldn't open movie file: G:\Games\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi
[00000690] WM_CLOSE
[00000690] Field Quit
[00000690] UNINITIALIZE DD
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
Product Name: Windows 8.1 Pro
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:
Steam Release Path:
Re-Release is present:
Re-Release Path:
Original Release is present: Yes
Original Release Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Destination Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Source Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Videos Path: G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies
Original Videos Path: K:\FF7\Movies
Original Language en
Converted Language en
Original Drive Letter: K:\
Converted Drive Letter: K:\
and now clear up Variables...
Ending at Date: 06/09/2014 Time: 6:11:04.47
OK I redid everything and now the movies work fine that it is linked properly however I still have no music with the same error but the vgmstream folder is where it is meant to be?
Here is my config as requested.Code: [Select]Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
Product Name: Windows 8.1 Pro
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:
Steam Release Path:
Re-Release is present:
Re-Release Path:
Original Release is present: Yes
Original Release Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Destination Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Source Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Videos Path: G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies
Original Videos Path: K:\FF7\Movies
Original Language en
Converted Language en
Original Drive Letter: K:\
Converted Drive Letter: K:\
and now clear up Variables...
Ending at Date: 06/09/2014 Time: 6:11:04.47
However after looking at the app log more closely i think i have found the issue, mainly this line...
[00000116] ERROR: couldn't open music file: G:\Games\Square Soft, Inc.\Final Fantasy VII\/music/vgmstream/PRE.ogg
it seems to have some weird \/ just before "music"
@alyza
just wanted to know: when i am using new threat, the first battle i encounter after jumping off the train is a safer sephiroth cait sith double pack oO is that normal?
The \/ aren't an issue. They can go either way. However, the APP.LOG is an issue. It's not recorded the first half of the process. Is this a copy/paste error on your part? Otherwise, I'm baffled as to how it could skip all of it and start recording at the FF7Config setup.
I haven't played through all the difficulty and story mods, but I don't think that is what Sega Chief intended. Is Gamplay - Difficulty and Story at the top of the Active Mods list?
New Threat shouldn't actually be there, but I forgot to take it out. Sega Chief has said it's only complete through Disc1, and after that the difficulty starts to skew and become unbalanced. He's working on version 1.2 to balance it all out.
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: 06/09/2014 Time: 6:38:10.67
Active code page: 437
ActualPath C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
You are running "Windows 8.1 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is already applied.
Variables are taken from GameConverterKeys.
Unpatch?
Overwrite?
End?
Selection is: Overwrite
Patching...
Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- K:\
Original release detected...
A "movies" folder has been placed into the data folder of your game directory...
TYPE the path to this "movies" folder, then press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII\data\movies" (parenthesis included)
Movies not found...
If custom Movies are located somewhere, change the "MoviePath" Registry Key entry at:
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Movies path found at...
"G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies\"
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Mark\AppData\Local\Temp\7ZipSfx.001
Product Name: Windows 8.1 Pro
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:
Steam Release Path:
Re-Release is present:
Re-Release Path:
Original Release is present: Yes
Original Release Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Destination Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Source Path: G:\Games\Square Soft, Inc.\Final Fantasy VII
Videos Path: G:\Games\Square Soft, Inc\Final Fantasy VII\data\movies
Original Videos Path: K:\FF7\Movies
Original Language en
Converted Language en
Original Drive Letter: K:\
Converted Drive Letter: K:\
and now clear up Variables...
Ending at Date: 06/09/2014 Time: 6:41:30.65
# ff7_opengl-0.8.1b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = on
fullscreen = off
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures
# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off
# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# include armor in magic defense calculation
mdef_fix = yes
# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60
# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes
Reserved for FAQs
THIS shortleaf pine DOESN't forget-me-notING WORK!!!
I have reinstalled the game and removed the folders...
But the ferning 7th Heaven says the mods are still installed when i run the catalog, wich they are not....
How can i make the 7th Heaven understand that i have removed the fuschiaing mods.......!!!!????
I'm getting mad at the program because it's strawberry.Cool your jets, guys. We don't disallow swearing here, but keep in mind that nobody's getting paid for this. Swearing at people because their stuff doesn't work as well as it might isn't productive and won't be tolerated. We're not looking for flames, here. ~Covarr
Edit: Can i download the whole catalog from somewhere else? Because the 7th Heaven says i have the mods installed but the folder is empty.
I can't download the mods throught the catalog because of this.
I'm getting mad at the program because it's strawberry.
Something went wrong with downloads. It's late, I'm tired, and I have a long week of work ahead. I'll get around to it tomorrow or the next day.
If you post stupid things about it not working, don't expect a response back from me.
I love strawberries too!
I love strawberries!
(http://i.dailymail.co.uk/i/pix/2013/07/10/article-2359282-1ABE3883000005DC-120_636x391.jpg)
We love you, EQ2Alyza. Thank you so much for all of your hard work!
If only people didn't feel so entitled.
I love strawberries too!
An issue I'm having is my "Settings" box is too small, I can't really see the last two check boxes to get the right settings I believe. Any way I can change the size of the settings box?
Error Downloading Gameplay - Difficulty and Story Patch Test: System.ComponentModel.AsyncCompletedEventsArg
Error Downloading Field Textures: System.ComponentModel.AsyncCompletedEventsArg
I'm having the same error. Was wondering if there was a site I could just download these current packages from and then just see if I can open them with 7th Heaven?
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) en c:\Iros\7thWorkshop\fImportMod.cs:línea 91
en Iros._7th.Workshop.fImportMod.bOK_Click(Object sender, EventArgs e) en c:\Iros\7thWorkshop\fImportMod.cs:línea 120
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) en c:\Iros\7thWorkshop\fImportMod.cs:línea 91
en Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) en c:\Iros\7thWorkshop\fLibrary.cs:línea 151
en System.Windows.Forms.Form.OnLoad(EventArgs e)
en System.Windows.Forms.Form.OnCreateControl()
en System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
en System.Windows.Forms.Control.CreateControl()
en System.Windows.Forms.Control.WmShowWindow(Message& m)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Message& m)
en System.Windows.Forms.ContainerControl.WndProc(Message& m)
en System.Windows.Forms.Form.WmShowWindow(Message& m)
en System.Windows.Forms.Form.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Code: [Select]Error Downloading Field Textures: System.ComponentModel.AsyncCompletedEventsArg
I'm having the same error. Was wondering if there was a site I could just download these current packages from and then just see if I can open them with 7th Heaven?
Two problems with your installation I noticed. On my 7th heaven config I didn't put any info into "also launch". Second problem is did you use the converter made for 7th heaven and not the one made for bootleg? Cause I think it should of created a music/vgmstream folder and it looks like you're missing that. It could also be that you didn't run the converter as administrator and you have User account control and/or Windows Smartscreen and/or a anti-virus that false positived and quarantined stuff, even my anti-virus tried to quarantine 7th heaven.
http://forums.qhimm.com/index.php?topic=12831.0
Thanks for your help dude, actually, i just re-installed the game, using the tools from the links, using the 7th converter, it works!.
If someone who had installed the bootleg version and dont want to lose some mods, just download the ulgp tool from here.
It's really easy to use, just dumb the files that you want, for example, you dont want lost some battle models, then you just have to dump the battle.lgp and then encode it again wue you've reinstalled your game.
Thanks again for the help guys.
I figured out what the problem was. When you upgrade windows 8 to windows 8.1 it can set your windows DPI higher. So basically my laptops resolution is 1920x1080 but since the screen is like 17 or 19 inches(i forget but kinda small compared to some monitors) it sets the DPI to 125% zoom to make the icons and text look bigger. This can be fixed under the resolution options, by setting it to small 100%.
Running FF7_GameConverter_7H.exe doesn't result in a "FF7.exe" in the game directory (Steam), "FF7_en.exe" is still there and loads the launcher when clicked.
Every time I run FF7_GameConverter_7H.exe it indicates the patch is not yet applied, and auto finds my Steam directory.
The CMD window quickly closes with no other error message after pressing enter.
Also OP links to 7thHeaven_1.37.zip, it is up to v1.39 now.
No log file is generated, the best I can tell the cmd window is simply closing after pressing enter.
Check out the FF7_GC.log and see what it's doing. If you can't figure it out, post it here. 7H has an auto-update feature if it's enabled in the Settings. OP will be updated, just not sometimes immediately after a new version is released.
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.11
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Sat 10/04/2014 Time: 12:52:35.84
Active code page: 437
ActualPath D:\Downloads\FF7_GameConverter_0.11
You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)
Real Management 64Bit NATIV
This patch is not yet applied.
Steam is installed in "D:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"
Installation path found at...
"D:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
Thanks Elyza. Sorry but another question. So I just updated to 1.39 and when i copied and pasted the files and ran 7th heaven it asked if I wanted to use Windows Subscription links again. Can you explain to me what that means? When I clicked yes it gave me this error. But all the mods worked, I am just kinda worried if it will stop mods from updating in the future,.
http://i.imgur.com/T8FMXNm.png (http://i.imgur.com/T8FMXNm.png)
(http://i.imgur.com/T8FMXNm.png)
No log file is generated, the best I can tell the cmd window is simply closing after pressing enter.
update: tried the standard version of the convertor, same issue. Log file is generated with that one, but it just stops at the installation found and nothing is printed afterwards.
The log after just pressing enter:
That's it, window just closes.
Hey EQ2Alyza,
I just wondered if you are going to be updating the game play to support New Threat 1.2?
Thanks, hopefully this doesn't happen often, but if it does then I'll add it to the Troubleshooting and FAQ section.
Check out the FF7_GC.log and see what it's doing. If you can't figure it out, post it here. 7H has an auto-update feature if it's enabled in the Settings. OP will be updated, just not sometimes immediately after a new version is released.
October 6, 2014
- Added Miscellaneous - CHaOS (Character Overhaul Seven)
- Added Miscellaneous - Red Werewolf
First update to the catalog:Code: [Select]October 6, 2014
- Added Miscellaneous - CHaOS (Character Overhaul Seven)
- Added Miscellaneous - Red Werewolf
These can also be viewed at the bottom of the OP.
Hello from France,
First of all congrats Alyza and the other modders for your works. As a huge fan of FF7 I cannot thank you enough for allowing me to play this game in the best way possible
Unfortunately I just bought a new (relatively powerful) PC and have some troubles using 7th heavan to mod my FF7 steam game
Indeed, here is what's popping up when I start (or 10sec after I start) the tool :
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Decimal.Parse(String s)
at Iros._7th.Workshop.fLibrary.UpdateCheck(Object link) in c:\Iros\7thWorkshop\fLibrary.cs:line 245
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Any idea about what's causing this ?
I am pretty sure I have followed every step carefully, but if I didn't and that's why it is not working properly I apologize in advance :)
hi, been trying to download the mods through 7th heaven, and the world texture gives an error, it crashes, and then it will not restart, and gives me this error
_7thWrapperLib.IrosArcException: Signature mismatch
at _7thWrapperLib.IrosArc.ArcHeader.Open(Stream s) in c:\Iros\7thWrapperLib\IrosArc.cs:line 84
at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 302
at Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) in c:\Iros\7thWorkshop\fImportMod.cs:line 80
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 151
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
after which, if i clean out the [gamedir]\mods\7th Heaven folder i can start to redownload sometimes, or i have to kill everything and reinstall from steam to start from scratch, so far its been 50/50
This pops up when you first open 7H or when you click Launch Game? Did you use the Game Converter from STEP 1?
The Google Drive link was somehow not correct for World Textures. I was getting a crash when downloading also, but it should be fixed now.
Are you Brokenxwing who posted in the 7H Tool thread? Pretty much the identical error message was posted around similar times, so I just want to make sure we're not answering the same question twice.
This pops up when you first open 7H or when you click Launch Game? Did you use the Game Converter from STEP 1?
Hello from France,
First of all congrats Alyza and the other modders for your works. As a huge fan of FF7 I cannot thank you enough for allowing me to play this game in the best way possible
Unfortunately I just bought a new (relatively powerful) PC and have some troubles using 7th heavan to mod my FF7 steam game
Indeed, here is what's popping up when I start (or 10sec after I start) the tool :
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseDecimal(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.Decimal.Parse(String s)
at Iros._7th.Workshop.fLibrary.UpdateCheck(Object link) in c:\Iros\7thWorkshop\fLibrary.cs:line 245
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Any idea about what's causing this ?
I am pretty sure I have followed every step carefully, but if I didn't and that's why it is not working properly I apologize in advance :)
EDIT: Fixed.
OK. In this order:
CHaOS
Battle Models - Weapons
Battle Models - Characters
Field Models - Characters, Enemies, and Objects
Animations
Battle Models - Enemies
Battle Textures
Field Textures
Media - Music and Sound
Media - Movies
Menu - Background and Avatars
Menu Overhaul
Minigames - Chocobo Race
Minigames - Wonder Square
Minigames - Fort Condor
Spell Textures
World Models - Characters, Enemies, and Vehicles
World Textures
Let me know if you need my log files too.
Oh, should I start disabling the mods and re-trying as well?
Hello,
I started a new game. I was getting the correct boss battles for a little while until I reached Shinra HQ. After I freed Aeris and RedXIII, you're supposed to fight Sample H0512. Instead I fought Hundred Gunner in the elevator, the next boss after that.
I uninstalled and cleaned the registry again. I manually went through and searched every registry key relating to bootleg or Final Fantasy 7 and deleted all of them. I re installed and loaded up the same save. It's still giving me the wrong boss in that spot. I don't know what else to try. I must be missing a bootleg registry key somewhere that's affecting my game.
Okay. When Red Werewolf released, I just took the IRO version and added it to the catalog basically. I never did a full playthrough with it, which I think people can understand I don't have that kind of time for testing. I'll need to look over the files and see what might be causing that weird mix-up of encounters.
Xpred, can you deactivate CHaOS and tell me if the bike mingame starts up.
Nah, I don't accept workarounds. I want to fix it, so I'll take a look at it :)
If the model doesn't support the necessary texture slots then the texture of the weapon won't be loaded and the weapon will be displayed white. I posted here somewhere a fix for Aerith and Yuffie. I made ChaOS for the sake of consistency, if the placing of Cloud's swords wouldn't be such a pain in the ass, I would have made an option for the vanilla weapons in the dynamic weapon module.
The bike minigame should work, at last it something I have often tested.
I have played the mod and it's great.
But i want you to know that "Kaldarasha's" Cloud Battle model is bugged in battle.
The metal thing on his left shoulder is missing.
It's not missing in the field however.
But in battle.
Strange... I've tried it a couple times and it still didn't work. I had to deactivate CHaOS. Should I send you a PM with my log file for that particular error?
What mods do you use? The metal thing is a new part, so if there is a rtaa which is loaded before then it won't be added. I guess that maybe a HD weapon pack can be the problem, because it possibly provides it's own rtaa file to make sure that the necessary texture slots are loaded.
Maybe another mod is in conflict with my one. Have you tried to only run ChaOS? :?
I have absolutely no idea what can cause the problem, but I do look at it today.
Also, i have a problem downloading the "chaos" mod as the loading doesn't start?
ChaOS has already a selection of HD weapons implemented. Maybe you should test them instead. With the dynamic weapons for the field it is quite nice I would say.
I think it's a problem with the catalog(?). Can't help with that. You have to wait until Christmas. Maybe I will outsource a few things as standalone for a better compatibility.
I don't think I got a response to my question regarding the Text of Materia in reference to
IE
Instead of
Fire 1 - Fire 2 - Fire 3
It would be
Fire - Fira - Firaga?
Looks I ran into another error right now. For some odd reason, by mistake, I opened FF7Config.exe (pressed the wrong button in the folder), and then now I can no longer load the game through 7H.
When the game tries to load, it will just go like half the resolution with a black screen, and then gives me an error. I think the FF7Config.exe messed with the custom graphics driver -- now when I try to load FF7.exe, codec configs will appear on the bottom right of the screen, then the game will freeze. Any suggestions on how to fix without losing my saves/configs? :(
EDIT: Looks like I think I solved the problem but not 100% sure. I had to re-download Aali's custom driver for that registry file and re-activate it. I think FF7Config.exe deleted the registry or changed the registry again to use it's own custom driver?
Also, another general question -- if I have to re-install the game/7H/any other mod for whatever reason, do I simply just save the save00.ff7 file and replace it after the new install, or are there more files I would have to save? I wasn't sure if the mods themselves (in this case, 7H), would replace any other files that are important if I wanted to re-install and not lose any progress/etc.
Hello lovely EQ2Alyza and everyone else!
Time for me to replay this again with the new updated mod launcher xD
I got some small questions.
Is there a way to get the compressed texture to work? Is it even necessary?
And is it normal that in battle the frames feel like its dropped? Can imagine it has to do with the textures in the battle screen and it hit the game to hard, but dont know and therefor I need to ask you guys this=)
APP.LOG (http://pastebin.com/qETAPW4r)
and
ff7_opengl.cfg (http://pastebin.com/LMv15U8s)
and specc if thats needed
Specc (http://prntscr.com/5f2vid)
What mods do you use? The metal thing is a new part, so if there is a rtaa which is loaded before then it won't be added. I guess that maybe a HD weapon pack can be the problem, because it possibly provides it's own rtaa file to make sure that the necessary texture slots are loaded.
Maybe another mod is in conflict with my one. Have you tried to only run ChaOS? :?
I have absolutely no idea what can cause the problem, but I do look at it today.
Is there a retranslation mod that 7thHeaven can use, or is that restricted to Bootleg?Reasking, as I never got an answer and the bug is persisting. It affects all text boxes, not just the New Game/Continue page.
Also, any idea why the text would be doing this?
(https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/crowded_text.png)
The text is crowded and overlaps itself.
Reasking, as I never got an answer and the bug is persisting. It affects all text boxes, not just the New Game/Continue page.
I recently discovered this and am amazed. I went ahead and purchased FFVII from the SE store (<$5!) and want to do the install. My problem is that I have already a number of games and mods installed in the Programs folder and that is where my Steam and games are located. Will it mess up the install by keeping things there or do I need to relocate everything? I found this link with instructions: https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129. Is it a must to relocate everything?
Thanks for your help!
EDIT: I actually uninstalled FFVII and then created a new C:/Games directory under steam and installed it through there. I'll have to move on to the next steps this evening.
Hey
everytime i try to run tifa final heaven program on my windows 8 computer
this error message shows up
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at Iros._7th.Workshop.Settings.<VerifySettings>d__0.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 47
at System.String.Join(String separator, IEnumerable`1 values)
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
October 6, 2014
- Added Miscellaneous - CHaOS (Character Overhaul Seven)
- Added Miscellaneous - Red Werewolf
December 13, 2014
- Added New Threat v1.2 into Gameplay - Difficulty and Story
Code: [Select]October 6, 2014
- Added Miscellaneous - CHaOS (Character Overhaul Seven)
- Added Miscellaneous - Red Werewolf
December 13, 2014
- Added New Threat v1.2 into Gameplay - Difficulty and Story
I've added New Threat 1.2 (December updates) into the catalog now. Unfortunately, Iros isn't around atm to help fix a problem with patching, so everyone will be forced to download the entire mod category again when updating. It went from ~28MB to ~43MB, so not a huge difference.
I understand that some users have internet restrictions, so downloading the entire mod every time there is an update is not good, but right now one of the two patch features isn't working properly.
1. If a mod's initial catalog release is already downloaded and installed, the update will only download the patch and apply it. This feature is working.
2. If a mod's initial catalog release is not already downloaded and installed, the first download will be both the initial release and the patch(es) that will be applied. This feature is not working by producing an error in the download process and getting stuck downloading.
So, until we see Iros again to help fix this issue, we're going to have to settle with having to download entire mods for any small patches. I am doing this to make sure any new users who come along have full access to the initial mod release and all its update patches.
October 6, 2014
- Added Miscellaneous - CHaOS (Character Overhaul Seven)
- Added Miscellaneous - Red Werewolf
December 13, 2014
- Added New Threat v1.2 into Gameplay - Difficulty and Story
December 14, 2014
- Updated Gameplay - Difficulty and Story to Version 1.2
* Fixed the flevel issue with encounters (hopefully).
* Fixed Battle Models - Characters being overridden by New Threat.
From my experience this usually happens when you either previously had Bootleg installed so the registry is messed up and it's calling on something that it can't find (usually to do with Menu Overhaul) or a set of mods are conflicting and so everything is off sync. you'll usually know by starting the game and the very first battle will be some crazy horse strawberries
Check the FAQ section on how to uninstall mods from 7H. This is the method you need to use to "delete" a mod.
There is no single download for them all. Once you've downloaded them all individually, copy them to another location for your backup. Putting them back into the mods\7th Heaven folder will allow them to be recognized next time 7H is opened.
What is your GPU and OpenGL Driver Configurations?GPU is Nvidia GeForce and I don't know what you mean by OpenGL driver configuration.
Thank you. I have a few more questions:
1. This is probably a dumb question but should I be installing everything on the mounted iso D: or can I install it to C:\Games\?
2. Sometimes when I try to download a mod through the GUI it gives me an error. I then still need to wait for it to finish downloading. Then I uninstall it using the GUI and attempt to reinstall it until it does so without an error. Is this the correct way to handle these errors?
Your help is greatly appreciated. I am committed to getting these awesome mods to work.
GPU is Nvidia GeForce and I don't know what you mean by OpenGL driver configuration.
1. You don't install anything to the mounted ISO. That is used for the disc check. Install to C:\Games.
2. Most downloads have two links, Google Drive and MEGA, that it calls. If one doesn't download, it switches to the next and continues. There are two downloads because Google Drive has a limit that won't reset for 24 hrs, so without adding the second download link, it would error in 7H and not download at all. You're seeing the error from the Google Drive limit being reached, but it is downloading from MEGA after that and will install just fine.
Nvidia GeForce ______what?GeForce 750M 335.23
Inside 7H, go to Workshop -> OpenGL drive configuration. Screenshots of the tabs would be nice.
Well, I realized I was using the Bootleg game converter instead of the 7H one, but uninstalling (and removing all registry keys), reinstalling fresh, and using the correct game converter didn't help, assuming there's any difference at all.
GeForce 750M 335.23
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_1.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_2.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_3.png
Edit: Testing has revealed that it's caused by the Red Werewolf, Gameplay - Difficulty and Story, and Menu Overhaul mods all cause this bug. What do they have in common?
No strawberries, but the HP/MP display was a couple different kinds of screwed.
(https://dl.dropboxusercontent.com/u/28505565/bluh/school/Screenshot_6.png)
Anyhow, I did have Bootleg installed prior to this, but I uninstalled it and wiped FF7 and any registry keys from my computer before this. And no, turning off Menu Overhaul doesn't help.
Good to know I didn't need to do anything with the mounted ISO. Also, it seems like I'm doing the installs right. I just need to make sure I'm keeping track of which ones error-out and then uninstall/reinstall them. I'm very grateful for your attentive replies.
Well, I realized I was using the Bootleg game converter instead of the 7H one, but uninstalling (and removing all registry keys), reinstalling fresh, and using the correct game converter didn't help, assuming there's any difference at all.
GeForce 750M 335.23
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_1.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_2.png
https://dl.dropboxusercontent.com/u/28505565/bluh/ff7/tab_3.png
Edit: Testing has revealed that it's caused by the Red Werewolf, Gameplay - Difficulty and Story, and Menu Overhaul mods all cause this bug. What do they have in common?
A likely naive question, but I've got the catalog open but I can't figure out what each mod does. They have like... broad descriptions, but not actual information. There's a link to read more on each mod, but it just goes to this topic.
I am interested to see if we can fix the text issue as well since I am suffering from it, too and I never used other bootloaders but I do have a Nvidia card installed.
EDIT: I actually removed Red Werewolf and made sure my load order was correct and that fixed it. It changed the names of my spells as well, thunder -> bolt if that makes a difference.
Now if I can just get the music to play and the Menu Overhaul to download without errors. I'm going to DL and activate Music and Sound which I'm guessing will fix the first problem.
EDIT 2: I see on some of the youtube vids that the intro movie includes some of the tech demo footage and there are some modded files here:
http://forums.qhimm.com/index.php?topic=8414.0
Do I just replace them in the movies folder with what is there?
Finally, my attempt to download Menu Overhaul results in System.ComponentModel.AsyncCompletedEventArgs Error.
The problem is that the MO battle menu needs its external textures. The textures have an different layout and do not work with the vanilla textures.
I got the MO to run fine but I have a question about the movies. When I have the movie mod installed it plays all of the correct updated movies, however if I install one manually into the game directory then it still plays the movie associated with the mod. Only when I deactivate the movies mod will it allow me to add my own. Is there a trick to getting them all to cooperate together?
EDIT:
I'm also having problems with the Field Texture Mod. I'm getting an error: Glitch Palette write to external texture field....
Okay so your graphics card is Nvidia Geforce GT 750m? I also use this card. Is your laptop SLI, do you have another GT 750m? I'm no expert with computers but I'm wondering if your card might be forcing SLI and its causing graphical glitches. Don't worry if it is, it's simple to fix this.I don't know what you mean by SLI, but the only other graphics card on this laptop is the Intel Integrated one, and yes, I'm sure the game's not using that.
Is your computer running windows 8.1? If it is I have some more ideas on what might be causing this.Windows 8.0. Can't update because an earlier update to Windows 8 corrupted my profile and when I fixed the profile, the files for all the Windows apps (https://dl.dropboxusercontent.com/u/28505565/bluh/broken_apps.png) were completely missing (including the Store, which there's apparently no way to repair).
Also have you used Geforce experience to update your graphics card drivers? The latest version for the GT 750m is 344.75 which does not match up with the number you gave us. It could be you had a bad installation of your old driver. When the new one installs don't run anything else while it goes.Last time I tried to update, my computer bluescreened and I had to reinstall the old driver in safe mode. If the driver's bad, then it's never shown itself as such before now.
Also don't use Red Werewolf I remember reading earlier that it was causing some major issues for other people as well. Try leaving just that disabled. I have had some graphical glitches due to the menu overhaul at times but nothing major or persistent.Thing is, each of those mods causes the glitch independently, not just in combination with each other.
One more thing, try checking full screen but unchecking V-Sync and new timer. Also do you know what the refresh rate of your monitor is? Usually its 60hz 120hz or 144hz.No luck, and I haven't a clue.
With Red Werewolf, did you click on Configure and select the option that corresponds with what you selected in Gameplay - Difficulty and Story? The drop-down menus are identical so that the flevel/scene work with Red Werewolf correctly. Having different options selected will not work; however, I did not put together those patches nor test them all in a full playthrough. 32 different difficulty and story mods are too much for one person to test. It could be that Wolfman and cmh175 didn't patch them correctly.Yes, they were both set to the same thing, which is to say, absolutely nothing. They were both on "no change".
7th Heaven overwrites the default file structure if it has files for it. You have to made a 7th Heaven ready mod and load it before the movie mod to use other movies.
I don't know what you mean by SLI, but the only other graphics card on this laptop is the Intel Integrated one, and yes, I'm sure the game's not using that.
Windows 8.0. Can't update because an earlier update to Windows 8 corrupted my profile and when I fixed the profile, the files for all the Windows apps (https://dl.dropboxusercontent.com/u/28505565/bluh/broken_apps.png) were completely missing (including the Store, which there's apparently no way to repair).
Last time I tried to update, my computer bluescreened and I had to reinstall the old driver in safe mode. If the driver's bad, then it's never shown itself as such before now.
Okay first of all try this and see if it fixes any of the font issues you are having.No dice.
-Right click anywhere on your desktop and select "Personalize"
-On the bottom left it should say "See Also" Under that click "Display".
-Make sure your settings are like this and then see if that fixes anything in game if you changed your settings to match these.
Okay, this may require a bit of your time but I think I may be able to point you in the right direction to fix your APP store and any corrupted files you may have on your computer :D. Which in turn may allow you to upgrade your drivers and fix your graphical glitches.Tried that already, didn't help any.
http://support.microsoft.com/kb/929833/en-us
Please read that and follow it step for step! My windows store was also corrupted when I used updated to 8.1 and then used CCCleaner and I may have deleted some important registries or hidden folders. This helped me fix it.
Once you have repaired the core system files that are damaged on your computer it might be safe to update your windows to 8.1 and/or your graphics driver. Keep in mind when you upgrade to windows 8.1 it will set your icons back to large again and you will need to set them back to small like I showed in the picture above. When I had them on large/medium this was causing graphical issues for me.Honestly I don't see why I should update to 8.1 anyhow. Does it really add anything besides compatibility issues?
Edit: Oh also Leafia, do you remember what the error message you received was when your computer blue screened? Was it Driver_State_Power_failure followed by a bunch of numbers/letters? This could be an indication of a few things.Nope. I went ahead and tried updating, and it worked this time. Still didn't help, though.
This is the 7H catalog, so of course it comes with the textures. For those textures to work, he needs make sure his Workshop -> Settings -> Aali Modpath: is pointing to [gamedir]\mods\Textures and that that folder actually exists. It should exist if FF7_GameConverter_7H.exe was used.
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures
@Leafia_BarrettYep, it's correct.
Check if the path is correct in the FF7opengl.cfgCode: [Select]# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures
You use the new battle menu, which can't work with the normal files and needs its high res fonts. This has nothing to do with your system setup.
thanks for the reply :)
ok i fixed the load order.
fixed the silly data/music
i forgot to put that i already fixed the \mods\textures pathing. it was because i used the bootleg one originally so it didnt create a textures folder.
i made an imgur link for my open gl settings: http://imgur.com/uuygmKs (http://imgur.com/uuygmKs)
only other thing im having an issue with now was in my last edit: the arrow keys suddenly not working when i get to the new game/continue? menu. it recognizes my input when i press enter to skip the eidos/square/credits but after that nothing, so i cant tell if its suddenly freezing there or if my input isnt working.
Hello I'm new to the modding scene so if I sound like a noob, sorry in advance.
I tried the "Battle Models - Characters" mod and some of the characters turn out looking like gray silhouettes like Tifa by Bloodshot.
Am I doing something wrong?
can you post your load order for the mods?I'm using the load order the OP said to do which is
I'm using the load order the OP said to do which is
"Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter..."
So does that mean all your other issues are fixed including your sound working?
I'll assume you are playing this on a PC? I use a controller so my help here will be limited but I know if I have a controller plugged in my arrow keys don't work.
Also ran you ran the GameConverter did you say Yes or N to the keyboard numpad question?
well since i cant get past the new game menu i dont know for sure yet. i did everything specified though so hopefully. and yes when i ran the converter i said yes to the numpad patch thing.
it WAS working. basically i ran the game, worked fine (minus the other issues i needed to fix) then i turned it off, came back 10 minutes later to actually play it, and suddenly the arrow keys wouldnt work.
and this started before i fixed the other stuff. there was literally no change between the last time it worked and the first time it didnt. and looking in the app.log it doesnt say anything useful. it shows the menu come up, then it shows me closing the game, says menu end and then the game closed. i mean if it will fix this i can plug a ps3 or 4 controller into my laptop but i'd rather play with keyboard if i can. maybe in the morning i can try the controller, then get into the train station and try to change my config and see what happens.
oh yeah i forgot theres music there. i usually skip it so i forgot xD
and nope. dont have a full keyboard so no numlock. i wish thats all it was lol. if it doesnt work tonight ill just have to try a controller in the morning.
EDIT: some potentially helpful information. i had a thought and tried to change the start menu mod to a different start menu, and when i pulled the game up again, not only did i have the same arrow keys not working issue, but the start menu didnt change.
going from there i closed the game, deactivated the 'Menus- Backgrounds, Avatars' mod entirely, restarted 7th heaven, confirmed it was not active, then launched the game.
still the same modded picture, still same problem.
so i think something there screwed up. unfortunately from there i dont know how to fix it.
Is there a reason that Menu - Background and Avatars has no effect at all, even with no other mods activated? Spell Textures doesn't seem to do anything either, or at the very least the Limit Break graphic never works.
hello thanks for making a great tool and video guide. i follow the video and guide exactly and am having issues when i launch the game. i get past the square soft logo with the chocobos and then get a red "triforce" screen. i have tried with different mods but all of them result at the red screen right after the logo. i launched the game through the normal pathway without the mods and it works fine. my graphics card is AMD Radeon hd 7800 if that helps.
Since Bootleg hasn't been updated in a very long time, I'm wondering:Reposting in case this has been overlooked...
Does 7th Heaven include everything that Bootleg Configurator 0.40 included, if not even more? Secondly, does it work on a pre-modded Bootleg installation?
Yes, CHAoS is crashing with the motobike chase. Just deactivate it before the the chase and activate it after you're outside Midgar. You will probably have to do the same if you ever play its minigame at Gold Saucer. I believe Kaldarasha is trying to fix it, so once that happens, I'll send out an update.
Looks like another case of uncleaned registry keys. Have you used Bootleg in the past?
Looks like another case of uncleaned registry keys. Have you used Bootleg in the past?
Yes I used Bootleg but I think I used the registry cleanup tool.
How I can competely clean the registry and do I have to reinstall 7th Heaven?
I am curious as to what functionality is lost when Chaos 7 is put further down in the Mod queue. I know that I lost HD weapons when I tried, but "sword-on-back" and dynamic weapons still appear to work, and, in return, I can use different battle models. I mean... I like Chaos 7, but I'm trying to find a better balance, and I'm willing to give up a little of it in return for greater functionality with other mods.
Is there anything significant or game-breaking that has been noted to occur when Chaos 7 is moved lower?
I found the source of the my Problem:
Menu Overhaul
I made a complete FF7 wipe with an additional manual registry cleanup.
Reinstalled FF7, the game converter and all wanted mods in 7th Heaven.
And the same problem that I have to fight with Yuffi in my first fight when I start a new game.
So I tried to activate all mods one by one and with Menu Overhaul the problem occures.
Next i activated all mods but Menu Overhaul and the first fight was normal against the two soldiers.
So why I get those problems with Menu Overhaul in 7th Heaven?
I really want to use Menu Overhaul.
Should I install it separately and activate/deactivate all other mods within 7th Heaven?
This doesn't seem possible. It's all Dan's (DLPB) work exactly and is perfect on my side. Installing it separately will only give you the same results.
What is your load order?
Did you choose a Gameplay - Difficulty and Story option? Which one?
I started a New Game on my desktop and laptop last night, and the 2 soldiers were in the battle.
Did you download and use the two tools from the FAQ section to clean your registry?
The MO is 247MB big but the download says it should be 77MB. I will decompress it and see what can conflict with the German install.
The gamesconverter unifies all game versions to the English file system.
To the MO:
Chunk 9 are the backgrounds, so they are not needed. The Kernels could have a wrong table for the scene.bin and are only important for the retranslation. I'm not sure if it was the intension to use the retranslation as well, but I would kick out the chunks (I guess chunk1 was actually the plan to use ;)) and the both kernels and compile them to a separate mod.
Btw. is it normal that I don't see no download progress until it finishes the download?
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 347.09
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: D:\FF7\Movies\eidoslogo.avi
[00000001] ERROR: couldn't open movie file: D:\FF7\Movies\sqlogo.avi
[00000002] set music volume: 127
[00001049] set music volume trans: 127->0, step=60
[00001114] END OF CREDITS!!!
[00001114] Entering MAIN
[00001114] set music volume: 127
[00001114] Exiting MAIN
[00001114] START OF MENU SYSTEM!!!
[00001482] END OF MENU SYSTEM!!!
[00001482] Entering MAIN
[00001486] Exiting MAIN
[00001486] Field Start
[00001487] ERROR: couldn't open movie file: D:\FF7\Movies\opening.avi
[00001587] WM_CLOSE
[00001587] Field Quit
[00001587] UNINITIALIZE DD
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] ERROR: couldn't open movie file: C:\spiele\Final Fantasy VII\data\movieseidoslogo.avi
[00000001] ERROR: couldn't open movie file: C:\spiele\Final Fantasy VII\data\moviessqlogo.avi
[00000002] set music volume: 127
[00000117] set music volume trans: 127->0, step=60
[00000182] END OF CREDITS!!!
[00000182] Entering MAIN
[00000182] set music volume: 127
[00000182] Exiting MAIN
[00000182] START OF MENU SYSTEM!!!
[00000468] END OF MENU SYSTEM!!!
[00000468] Entering MAIN
[00000472] Exiting MAIN
[00000472] Field Start
[00000473] ERROR: couldn't open movie file: C:\spiele\Final Fantasy VII\data\moviesopening.avi
[00001314] Entering MAIN
[00001316] Exiting MAIN
[00001316] START OF MENU SYSTEM!!!
[00001678] END OF MENU SYSTEM!!!
[00001678] Entering MAIN
[00001680] Exiting MAIN
[00001680] Field Start
[00003156] Field Quit
[00003156] Entering MAIN
[00003156] Exiting MAIN
[00003156] Entering FRAME_INITIALIZE SWIRL
[00003156] Exitting FRAME_INITIALIZE SWIRL
...
yup you forgot to put a backslash, and I did say very specifically in my post not to forget the backslash after movies or it will add the file name it is looking for to the word movies instead of looking for the movie in the folder.
I'm all for helping people but please read instructions properly when people are trying to help you
You need to specify the movie path in 7H and in the FF7 config (either in registry, or in Aali's config? You will have to check exactly where).It's in the registry. Easiest way is with this tool (http://forums.qhimm.com/index.php?topic=12305.0), no registry knowledge necessary.
To be fair though, you did tell to put forwardslashes / instead of backslashes \ :-P
I've never not had GC recognize the movie path. But even so, you're given the option to type in the path manually and it just turned up a small user error in this case :)
It only asks to type it in manually when it can't find the moviepath automatically.
Not true, it still does all that. I took out all the jibberish from the command prompt because it scrolled through it so quickly that no one could possibly read it before it scrolled off the screen. Now it just records it all in FF7_GC.log, so check there.
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: 24-Jan-15 Time: 1:59:40.52
Active code page: 850
ActualPath C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 10 Pro Technical Preview" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is already applied.
Variables are taken from GameConverterKeys.
Unpatch?
Overwrite?
End?
Selection is: Overwrite
Patching...
Copying Registry Keys...
Removed CompatFlags from "ff7config.exe"
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- K:\
Movies path found at...
"K:\FF7\Movies\"
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Mark\AppData\Local\Temp\7ZipSfx.000
Product Name: Windows 10 Pro Technical Preview
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:
Steam Release Path:
Re-Release is present:
Re-Release Path:
Original Release is present: Yes
Original Release Path: D:\Games\Final Fantasy VII
Destination Path: D:\Games\Final Fantasy VII
Source Path: D:\Games\Final Fantasy VII
Videos Path: K:\FF7\Movies
Original Videos Path: K:\FF7\Movies
Original Language en
Converted Language en
Original Drive Letter: K:\
Converted Drive Letter: K:\
and now clear up Variables...
Ending at Date: 24-Jan-15 Time: 2:00:27.52
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000085] set music volume trans: 127->0, step=60
[00000150] END OF CREDITS!!!
[00000150] Entering MAIN
[00000150] set music volume: 127
[00000150] Exiting MAIN
[00000150] START OF MENU SYSTEM!!!
[00000150] ERROR: unhandled exception
Code: [Select]PC Specs:
Processor
AMD Athlon(tm) X2 Dual Core Processor L310
Manufacturer AMD
Speed 1.2 GHz
Number of Cores 2
CPU ID 178BFBFF00060F82
Family 0F
Model 68
Stepping 2
Revision
Video Card
ATI Radeon HD 3200 Graphics
Manufacturer ATI
Chipset ATI Radeon HD 3200 Graphics
Dedicated Memory 384 MB
Total Memory 2.0 GB
Pixel Shader Version 4.0
Vertex Shader Version 4.0
Hardware T & L Yes
Vendor ID 1002
Device ID 9612
Plug and Play ID VEN_1002&DEV_9612&SUBSYS_026F1025&REV_00
Driver Version 8.970.100.1100
Memory
3.8 GB
Operating System
Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Service Pack 1
Size 64 Bit
Edition Ultimate
Version 6.1.7601
Locale 0409
BIOS
InsydeH2O Version V1.18
Version Acer V1.18
Manufacturer Acer
Date 03/12/10
Display Maximum Resolution
1366 x 768
Sound Device 1 Realtek High Definition Audio
Driver Version 6.0.1.7246
Sound Device 2 Virtual Audio Cable
Driver Version
Sound Device 3 Logitech Speaker Lapdesk N700
Driver Version 6.1.7601.18208
Sound Device 4 AMD High Definition Audio Device
Driver Version 7.12.0.7708
DVD HL-DT-ST DVDRAM GU10N SATA CdRom Device
CD HL-DT-ST DVDRAM GU10N SATA CdRom Device
Drive
Size 220.8 GB
Free 38.4 GB
Browsers
Internet Explorer 10.0.9200.17183
Chrome 40.0.2214.93
Firefox 34.0.5 (x86 en-US)
Safari
Software
Java 8.0.250
Flash 16.0.0.257
DirectX 11.0
.NET 3.5.30729.5420
QuickTime 7.76.80.95
Adobe PDF Reader 11.0.10.32
My APP.log contained this:Code: [Select][00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000085] set music volume trans: 127->0, step=60
[00000150] END OF CREDITS!!!
[00000150] Entering MAIN
[00000150] set music volume: 127
[00000150] Exiting MAIN
[00000150] START OF MENU SYSTEM!!!
[00000150] ERROR: unhandled exception
I would only run NT itself and nothing else, except maybe the Tweaks and Cheats mod just so I have use of the Skip Cutscenes. Plus no music seems to play either even though I would also use the Music and Sounds mod as well but looking in the VGMStreams folder, there isn't anything there so if I was playing the game normally using the Mod Loader, no music plays.
Also checked the FPS for when I play the game minus NT and just the Tweaks mod, it would stay at 20FPS but FMV scenes like the intro plays normal speed but when the game starts, it dips down to 12FPS. If I was playing the game on Steam normally, my FPS would remain at its normal rate.
Sometimes when I use Vsync within the loader when I start the game, it would give me the message "GLITCH: Unable to turn on Vsync." Even figured that using RadeonPro and try to adjust it so I can have it tweaked to run normally didn't work though helped me see how much FPS I was running.
Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/
The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.
Sorry dude I would hate to say this but that is a pretty basic and bare bones laptop there and hence while it'll be struggling. Lowering the internal resolution will help a bit but the loading of certain mods with many files will be adding to your slow down (NT uses a whole set of new field models). The folders will always be empty as 7H loads the mods into memory in real time when you start FF7 through it and hence why you can swap mods as you please without a fresh install like bootleg. With only 3.9GB of memory with at least 2GB going to windows, you then have whatever the machine decides to give to your graphics card (assuming you followed the instructions then 1GB) as it is shared memory and probably DDR2 which leaves roughly 900mb left for 7H to load everything into memory :/
The reason you wouldn't of seen these issues with bootleg is that nothing is loaded into memory leaving you some headroom. Might be worth choosing a lower memory options in the openGL driver configuration of 7H.
Here's what they looked like. Though I can't seem to find the mod.xml file anywhere
https://drive.google.com/file/d/0B-9m9fPvl1KjTmZwWVhKcVJGZXM/view - FFVII folder
https://docs.google.com/file/d/0B-9m9fPvl1Kjbm5Oc0pHZ01PeGM/view - Mods folder
Hi all!
I seem to have a small problem with 7th heaven mod. For some reason that is unclear to me , the monsters are a bit messed up. The first boss in the mako reactor can be battle thru random encounter but I can't battle him after putting the bomb up ( It spawns a battle vs 2 soldiers named mpA and mpB instead ).
I've followed this guide, tried reinstalling and removing registry keys at the same time , and also move the install to another folder. I'm a bit lost. Can anyone help? Thanks!
I had a similar Problem (fought versus 2 normal monsters instead of Sample: H0512).
Are us using another language than the english version of FF7 and also use Menu Overhaul?
I used the german version and had this problem in combination with Menu Overhaul from 7th Heaven.
Alright, I tried to reconvert the game and now I have ff7.exe like the instructions said I should have. I probably didn't reconvert it all the way. So, that's probably what was keeping it from working. But, now it's saying it can't open ff7input.cfg. I looked everywhere, but I don't have that file for some reason. Even in my backup of the Steam version, it's not there. I can't even move the cursor to check if the mod is even working.
You didn't convert properly for sure , ffrinput.cfg is created with the FF7_GameConverter_7H.exeAlrighty, that seemed to fix it. Though, I still can't seem to move the cursor on the menu with the keyboard or anything.
Make sure you are running FF7_GameConverter_7H.exe as administrator ( right-click, Run as Administrator ) and follow instruction carefully.
Alrighty, that seemed to fix it. Though, I still can't seem to move the cursor on the menu with the keyboard or anything.
System.NullReferenceException: Object reference not set to an instance of an object.
at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 505
at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 539
at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in c:\Iros\7thWorkshop\fLibrary.cs:line 577
at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\pMod.cs:line 163
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I had the Aerith Revival-Full selected.
Same here.
Might as well put this here. I have tried to install this mod and for some reason the converter won't allow me to do it. It won't automatically detect the installation of my 2012 Rerelease nor run correctly even in administrator mode. I have the folder installed somewhere in my main hard drive where I can access it easily, used to run bootleg with it and it worked fine till I put in Aali's new driver and did a new Reunion install. Now this. It's saying the source files are incompatible.
Hello !
If I want to have a 7H install with Reunion R02b and NT Mod 1.3, Red werewolf, with all battle, field textures, etc, can I do the following setup ? :
- Fresh FF7 install + 7H converter
- Then Reunion install
- Then 7H load with : NT Mod, chaos character overhaul, red werewolf, etc.. What is the correct order ?
And are all of those mods 'compatible' thanks to 7H ?
Edit : Sorry for the big number of questions ^^ But.. In te list of mods in catalog tab, there is menu overhaul, and music/sounds. There's no need to install menu overhall from 7H if we have Reunion no ? For Anxious Heart, that I love, can I install him with the installer manually ?
What does FF7_GameConverter_7H.exe differently than the original one? I have problems with the modified version...
Hello !
If I want to have a 7H install with Reunion R02b and NT Mod 1.3, Red werewolf, with all battle, field textures, etc, can I do the following setup ? :
- Fresh FF7 install + 7H converter
- Then Reunion install
- Then 7H load with : NT Mod, chaos character overhaul, red werewolf, etc.. What is the correct order ?
And are all of those mods 'compatible' thanks to 7H ?
Edit : Sorry for the big number of questions ^^ But.. In te list of mods in catalog tab, there is menu overhaul, and music/sounds. There's no need to install menu overhall from 7H if we have Reunion no ? For Anxious Heart, that I love, can I install him with the installer manually ?
No clue about Reuinion but as for NT and Red Werewolf: Using both will cause some false encounters (in my case every encounter turned into the battle against Yuffie in the forest) if Red Werewolf is loaded before NT. I have no longer come across any problems after putting "Red Werewolf" below "Gameplay - Difficulty and Story" in the load order. Someone using Reuinion might be able to tell you about the Reuinion-compatibilities for anything beyond that.
Oh and since this is my first post:
Thanks a lot to all the modders putting so much work into enhancing one of the best gaming-experiences many of us ever had, thanks to Iros for comining it all into one easy setup and thanks to Alyza for writing this tutorial (and being one of the modders previously mentioned).
Yes.
FYI, all the Anxious Heart options are already in the Media - Music and Sound category.
Thank you EQ2Alyza.
When R02 will be in catalog, menu overhaul will be out of date ? or you include just 'beacause project' from Reunion and keep menu overhaul into 7H catalog ?
After reading this, I wanted to share my experiences because I think there might be something going on that some of you weren't aware of, or maybe its just specific to my computer. I don't know.
The Mod "Miscellaneous - Red Werewolf" caused a lot of problems for me a took a bit of testing to sort out.
I started with the load order you recommend and set Red Werewolf and Gameplay both to Vanilla and was getting the boss fights starting in the Shinra Tower.
Then, I reinstalled everything including a thorough cleaning of my registry... set everything up... same problem.
Well, at this point.. time to troubleshoot. I started with loading only the music mod. Boss fights were correct. As I activated one mod at a time, Red Werewolf was the the problem child.
Here is what I have found. Running the game in the "standard" difficulty with Red Werewolf doesn't work. I'm not sure if the 'Hardcore" mod was working right... I got a boss fight with a giant white bird. With Red Werewolf deactivated I can play the "normal" game just fine. With Red Werewolf, I run the "Reasonable Difficulty" mod and everything seems perfect so far. I have since played around with load order to get my desired graphical affect.
Current Load order: [Gameplay - Difficulty and Story], [Misc - CHaOS], [Battle Models-Weapons], [Battle Models-Characters], [Field Models-Characters,Enemies, and Objects], [Battle Models - Enemies], [World Models - Characters,Enemies, and Vehicles], [Menu-Backgrounds and Avatars], [Misc - Red Werewolf], [Animations], [Media - Music and Sound], [Battle Textures], [Menu Overhaul], [all the Minigames mods], [World Textures], [Spell Textures], [Field Textures], [Media - Movies]
Current System: AMD Phenom II x4 B55@4GHz, 8gig Ram, GTX 760, Windows 8.1
Started with Final Fantasy VII Steam Version as my base.
I tried the "Hardcore" difficulty mod and I'm not sure If I getting the right boss fights ore not. Giant Bird for the first fight in Shinra Building. Haven't tried any of the other "difficulty mods."
Yeah, Red Werewolf is a major culprit right now. I don't think the author patched the scene.bin correctly. Just play without it for now while I work on trying to fix it.
I have one question about the load order. To get it to work on a normal level, with little an issue but still questionable, what is the recommended load order?
IMPORTANT: Use the up/down arrow keys to arrange the mods in the following load order:
Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)
Yeah, Red Werewolf is a major culprit right now. I don't think the author patched the scene.bin correctly. Just play without it for now while I work on trying to fix it.
Im having some problems using 7 Nightmare, with a random battle in the savepoint area before activate the bomb it crash leaving this message: ERROR: could not open file ENEMY483.D.
I've searched it and seems like its a problem with the sweeper model and i didnt change it, it's on the first in the load order also.
hey all, ive been using 7h along with most mods that come with the iro catalog, only one i dont have are the red werewolf and the gameplay mods, since its my first playthrough of final fantasy 7. now i followed the instructions and got it installed without any problems, load order is like what they said it should be (in my case :chaos mod first sinve i dont hgave the werwolf or gameplay mods, followed by the battle models-weapons, after that i putted them alphabetical order, animations, battle mod... etc. my question is, is this correct? because im experiencing some isseus wich i havent been able to fix by changing the load order, also have tried to use different settings in the mods configure page, the isseu is this, when i enter certain areas or use certain spells it show a message in the left corner of my screen saying : Glitch/ missing pallette to write external.... it goes away pretty fast so havent been able to remember the full line, the other one with spells says something about error; missing color pallete. the glitch part is written in yellow. the error in red. im thinking this has something to do with field textures and the error might be connected to the spell mod? im a beginnner at pc modding and such so i rlly read topics about this to fix it myself to get some experience with this stuff but after a month now i havent been able to find the problem, might be hellpfull to note ive never used any other mods for the game, i even deleted all final fantasy files and did a fresh install before installing the 7heaven tool, just to be sure i had a fresh start. i checked the settings in workshop to be sure, but they are what they need to be. am i missing something here, or is it normal to have those messages from time to time? sometimes animations would skip aswell and enemies who have been killed would still be on screen, after putting the battle speed back to normal in the animations mod i havent got this isseu anymore.also when going to fight jenova the first time i never had jenova as bossbattle, instead jenova showed up as random enemies and the random enemies became the bossbattle, wich for me was kinda fun though haha grinding jenova, butt still just wanted to point the jenova problem out aswell, might be helpfull for some ppl i dont know.
ty for taking your time reading this and thank you all modders for your hard work.
ps. im not native english speaking, so please excuse my type errors , if i made one, wich i probably did :)
Hm, well something seems off. I have my load order as instructed and alphabetical . The main menu seems to have no replacement background, neither do the character avatars. I wonder what I have done wrong..
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
at System.String.Join(String separator, IEnumerable`1 values)
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I play for the first time with a full 7H install. I mean all mods activated. Runs great, anyway, I have 2 little questions :
1 - I used to love the 'black mage' tracks( especially the boss music ) from Anxious Heart. What's the setting in the mod for having it ?
2 - I tried the full Aerith + hardcore mod, and it seems harder than just 'hardcore mod', since the beggining of the game. is it normal ?
IMPORTANT: Use the up/down arrow keys to arrange the mods in the following load order:
Miscellaneous - Red Werewolf
Miscellaneous - CHaOS (Character Overhaul Seven)
Gameplay - Difficulty and Story
Battle Models - Weapons
Any order thereafter (I go alphabetically)
If we want to have new textures like mayo master TA new fields, can we place the PNG in trhe mod/Textures folder ?
Or 7H folder ?
Is it possible to mix 7H and new textures not coming from catalog ?
Hi boys!
I'm Dark_Kloud and I love that modpack! :P
I have a little problem, when I try to play "NT" mod with 7h, it doesn't load properly, I receive some strange materia names (like "Force" for elemental, "poison null" 4 poisona..) why it happens?
Also, every time I open 7h I receive this message:
The following errors were found in your configuration:
Aali modpath: <folder where I installed FFVII>/mods/bootleg not found
Music: <FFVII folder>/music not found
The settings window will now be opened so you can fix them.
Why it happens?If we want to have new textures like mayo master TA new fields, can we place the PNG in trhe mod/Textures folder ?
Or 7H folder ?
Is it possible to mix 7H and new textures not coming from catalog ?
This worked great the first time I opened it, then I stupidly opened the FF7config to try and upscale the windowed resolution and fix the Movies directory (7th Heaven doesn't like the default install path, apparently). Now, when I try to launch the game via 7th Heaven, the game exe completely ignores 7th Heaven and launches normally. I obviously just need to delete some sort of configuration file to fix this and try to find the game's ini for the movie directory, but there are just so many files in place due to all of the mods. Please help.
mods/Textures is where the Aali driver reads. You can place anything manually in there, but 7H will overwrite it if there is a mod that alters the same files.
7thHeaven.exe /LAUNCH /QUIT
exit
in the root folder of 7H and save this as a .cmd file (simply rename txt to cmd). Send this to desktop as a short cut and you have a quick launch.oh man thanks for this awesome mod, sorry but i dont know where to ask this, where can i config the controller for the game? i have a ps4 controller and a pc gamepad, but cant make anyone to work with the game. Can somebody help me?
Edit: Actually i cant even make the keyboard work, wtf? lol
You can create a text file with the linesCode: [Select]7thHeaven.exe /LAUNCH /QUIT
in the root folder of 7H and save this as a .cmd file (simply rename txt to cmd). Send this to desktop as a short cut and you have a quick launch.
exit
Further information are here:
http://forums.qhimm.com/index.php?topic=14490.msg222610#msg222610
@Alyza: I built a new PC recently but had to wipe the HDD to re-install Windows with it, but I took the opportunity to try a fresh 1998 FF7 install w/ 7H and sure enough it worked this time (had a hiccup with the movies and they're missing as a result, but the game is running anyway). That means I can test what I make with 7H and start actively developing with it in mind; if NT is still being a pain with Reunion's translation, etc. and needs fixes could you show me what your patching/testing method is so I can start testing out potential fixes for it on my end?
@Alyza: I built a new PC recently but had to wipe the HDD to re-install Windows with it, but I took the opportunity to try a fresh 1998 FF7 install w/ 7H and sure enough it worked this time (had a hiccup with the movies and they're missing as a result, but the game is running anyway). That means I can test what I make with 7H and start actively developing with it in mind; if NT is still being a pain with Reunion's translation, etc. and needs fixes could you show me what your patching/testing method is so I can start testing out potential fixes for it on my end?
Sure thing guys. Just give me about 10 days to work on all my various projects, including these. The kids go on Spring Break next week, so I'll have the whole week off to get some much needed work done :)
The kids go on Spring Break next week, so I'll have the whole week off to get some much needed work done :)Ooh, are you a teacher? Cool beans.
Best news I've read all day. I'll be keeping this thread open in my browser, and plan to Facebook and stream as soon as this becomes a reality. Been tampering with my mod load order and will likely throw together a cluster of recommended mods. Only major hiccup I've come across is a problem with Seto's theme not looping in the Remastered OST audio mod.
Ooh, are you a teacher? Cool beans.
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Iros.Mega.MegaIros.IrosCancelDownload(IntPtr cli, Int32 td)
at Iros.Mega.MegaIros.CancelDownload(Transfer tfr) in c:\Iros\IrosMega\MegaIros.cs:line 507
at Iros._7th.Workshop.fDownloads.<>c__DisplayClassc.<Download>b__8() in c:\Iros\7thWorkshop\fDownloads.cs:line 144
at Iros._7th.Workshop.fDownloads.cancelToolStripMenuItem_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fDownloads.cs:line 276
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Has anyone else had any issues regarding Elena's model being in the PRP version instead of Kaldarasha version? I found this in the Mithril mines. Here is my load order.
CHAOS Animation
CHAOS Cloud
Barret Test
Battle Models - Characters
Battle Models - Enemies
Battle Models - Weapons
Battle Textures
Field Models - Characters, Enemies, and Objects
Field Textures
Spell Textures
World Textures
Menu - Backgrounds and Avatars
Menu Overhaul
Minigames - Chocobo Race
Minigames - Fort Condor
Gameplay - Tweaks and Cheats
World Models - Characters, Enemies, and Vehicles
CHAOS Base
-
I have contacted Kaldarasha about this, just needed to see if anyone else has had this happen.
Nice mod, works wonders after following instructions in 1st post.
2 things.
1) I had to copy music from the data directory over to the vgstream directory, kept saying file not found until I did that.
2) Wasn't able to download smaller mods off 7th heaven, it would stay stuck on "Calculating" until I canceled it and would get the following error:Code: [Select]System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at Iros.Mega.MegaIros.IrosCancelDownload(IntPtr cli, Int32 td)
at Iros.Mega.MegaIros.CancelDownload(Transfer tfr) in c:\Iros\IrosMega\MegaIros.cs:line 507
at Iros._7th.Workshop.fDownloads.<>c__DisplayClassc.<Download>b__8() in c:\Iros\7thWorkshop\fDownloads.cs:line 144
at Iros._7th.Workshop.fDownloads.cancelToolStripMenuItem_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fDownloads.cs:line 276
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
hey
there is a glitch on the 7th heaven program
when you launch ff7 on 7th heaven using the tifa bootleg mod
the music program does not load up with it
His models are based off of PRP. Trying moving CHaOS Base to 3rd or 4th. If CHaOS doesn't touch her model, then her PRP version is probably loading from Field Models - Characters, Enemies, and Objects, depending on what you selected in its Configure.
You can create a text file with the linesCode: [Select]7thHeaven.exe /LAUNCH /QUIT
in the root folder of 7H and save this as a .cmd file (simply rename txt to cmd). Send this to desktop as a short cut and you have a quick launch.
exit
Further information are here:
http://forums.qhimm.com/index.php?topic=14490.msg222610#msg222610
System.UriFormatException: Invalid URI: The format of the URI could not be determined.
at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
at System.Windows.Forms.Control.Invoke(Delegate method)
at Iros._7th.Workshop.fLibrary.BackgroundCatCheck(Object state) in c:\Iros\7thWorkshop\fLibrary.cs:line 292
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Hello~
You modders are all doing awesome work, I can't thank you enough! FFVII is so delicious with the mods, I really enjoy it. I used 7H to pretty up the game (Steam version) and I'm currently playing the NT mod. However, for some odd reason I have triple AP weapons since the beginning of the game. I assume that's not the way it should be. I searched this thread for a solution and I've read this is an issue when another gameplay has been used before NT. But I never used any of the other difficulty mods, nor did I use bootleg. Any ideas? Is this probably an issue of cooperation with other mods in 7H?
Best regards
What all did you install BEFORE 7th heaven?Like I said, nothing. I made a fresh install of the game on the C: drive to a non-system/users folder. Then I installed 7H with the game converter etc. and ran some mods.
The only mod categories that have kernel changes are:
Gameplay - Difficulty and Story
Menu Overhaul
Miscellaneous - Red Wolf
Miscellaneous - CHaOS
You shouldn't need to disable any other mods. Starting a New Game probably helped as well.
System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.MoveToContent()
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 107
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
System.NullReferenceException: Object reference not set to an instance of an object.
at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 505
at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 539
at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in c:\Iros\7thWorkshop\fLibrary.cs:line 577
at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\pMod.cs:line 163
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Well unfortunately Iros is the only coder and only one with access to the code for 7H. I simply compile the mods on Qhimm into IRO format for the Catalog and report any issues to him. Iros tends to take long breaks from communicating with anyone. Feb 11th was his last login, and I have no idea when/if he'll be back. This is a major concern to me because it's not the first time we've had to deal with the unexpected errors between 7H and our file hosts.
Where would you suggest we host them? Would Nexus mods work if we're able to get 7H to communicate with its download links?
They are in the Catalog. Please read the tutorial and watch the video on how to set it up. It's all there.
I'm not sure how I can help you then Yuffie. The video is in 4K, so the resolution can't go any higher. The written tutorial has notes and images for every step, so I'm not sure what other details are needed. "Mod not found" is not an error message I'm familiar with. If you can screenshot what you're talking about, than I could possibly help.
I'm 99% certain though that something hasn't been setup correctly on your side since I just downloaded the entire Catalog with no hiccups a couple nights ago. I don't think setting up 7H is the easiest process in the world, but it's not super difficult either. It's all a learning curve, but once you learn it, it's quite simple.
Well, apparently, the game doesn't run as smooth as I'd like it to, do the mods affect gameplay speed?
Is there anywhere in these forums where one might see aforementioned catalog updates?
Such as the ETA, or a list of what the updates might be?
so after installing this mod and doing every step you have said in the video tutorial i got this error it only appeared after i activated the mods
System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.MoveToContent()
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderProfile.Read5_Profile()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 107
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Little Anxious Heart question here :
I would like to have the AH full selection, but without the music of it for battles that I don't like.
How is it possible to manually choose the Anxious Heart songs like with the stand alone Installer solution in 7H ?
I'm sorry to be a bother, but...should I be using Tifa's Final Heaven or Tifa's Bootleg if I'm just looking to play the Steam version FFVII with improved graphics and sound? I keep seeing Tifa's Bootleg suggested as the go-to choice for modding those, but it appears Tifa's Final Heaven is newer, and I'm not sure what the difference is between the two. I tried to figure out the difference myself, and did a couple searches to see if anyone else had asked this question, but I didn't find anything useful. I'm very new to pc gaming and modding things, so I'm sorry if I'm missing something obvious. Thank you for your time.
I'm sorry to be a bother, but...should I be using Tifa's Final Heaven or Tifa's Bootleg if I'm just looking to play the Steam version FFVII with improved graphics and sound? I keep seeing Tifa's Bootleg suggested as the go-to choice for modding those, but it appears Tifa's Final Heaven is newer, and I'm not sure what the difference is between the two. I tried to figure out the difference myself, and did a couple searches to see if anyone else had asked this question, but I didn't find anything useful. I'm very new to pc gaming and modding things, so I'm sorry if I'm missing something obvious. Thank you for your time.
I have a question: Can I mod a Yuffie model with bootleg having installed the 7th Heaven?
Ok there are few bugs/glitches that I should inform you guys when using mods. For starters its seems that the gameplay /Story Difficulty Mod is causing Random Enemies to appear no matter which difficulty you choose. Also the Chibi FMV replacer does not appear to work at all, b/c I'm still seeing the blocky chibi models in the movies.
So all in all I don't think Bootleg is causing any issues with 7th Heaven except the GC Backup folder created by previous patches needs to be deleted before using the Game converter or you will see a long list of errors while patching the FF7.exe. As for the random Enemy encounter I read that another person was having the same exact issue as me in the 1st 2 pages of this post. He stated he was using the nightmare Difficulty and was seeing the random enemy issues, while I was using Aerith's Revival Full Resize option. I did my homework and noticed they are both gameplay difficulty mods and by deactivating it The random enemies stopped. But this was already pointed out in 4 previous pages I think
I'm not sure why the Chibi FMV Replacer mod isn't working at all, I'm still seeing the low res movies instead. Everything else is working great and looks beautiful. Hopefully the 7th Heaven tool will allow LGP files to be converted into IRO archives for model customization. There are some Bootleg mods I would love to import into this tool
Little Anxious Heart question here :
I would like to have the AH full selection, but without the music of it for battles that I don't like.
How is it possible to manually choose the Anxious Heart songs like with the stand alone Installer solution in 7H ?
Well, what I would do is have the wanted battle music files on a separate folder. Install the choice then copy paste the files you want as a battle song into the music folder. Make sure you back them up in case you make a booboo. I do this whenever I wanna use different music.
so i started the process from start using a new download of ff7 and deleting and uninstalling all past copies of it on my system however the same error comes up when trying to load 7th heaven up i cant even run the program to change any of the settings in the workshop?
Sora's method will not work if you have a music mod activated in 7H. Any 7H mod that is activated will take priority over mods listed below it AND any files in your game folder. This will only work if you don't activate any 7H music mods, which means you will need to create your own custom folder of music using the Import feature to bring it into 7H OR copy the music into the music\vgmstream folder.
Thanks a lot !
So, if I desactivate the music mod and work with my own music files, it would be okay ?
And how keeping the new FX sound effects too, with the mod desactivated ?
how likely is the 'beacuse' translation to be out soon for 7th heaven.
Thanks for your answers! One final question...
Why is it that when I try to do the battle against Dyne I have to fight Reno and Rude?
Sorry for the inconvenients!
I tried the method on the first page but it doesn't seem to be resolved
After that open 7H's library and click on search (you dont need to make an iro oft it yet) .I am interested in this too.
I am trying to make own iro for Field Textures as the one provided is 6GB but the one from the one from http://forums.qhimm.com/index.php?topic=12260.0 is only 3GB
They will always have large size downloads.I managed to pack the iro files using this guide http://forums.qhimm.com/index.php?topic=15985.0
Retranslation being added as well? Awesome, but when? Anything else from Reunion?
Also, an unrelated question. How did you feel about Squeenix teasing FFVII on PS4 and crushing everyone's dreams of a remake, again? Do you care anymore?
I'm a school teacher, so once the kids are out of school, I'll have the free time to work on updates. School ends June 12th for us. I plan on having Beacause, Menu Overhaul, and Weapon from The Reunion mod pack. This will probably be the last update for Menu Overhaul because DLPB has decided to discontinue it after R03. He is going to work on a menu mod that stays more true to the original style of the game. I'll try to include that when it's released.
It was so long ago and they specifically stated it as a technical demo, so I never really felt much for it.
APP.logCode: [Select]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2087518208 FREE 2080462208
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1152 H 720 P 1152 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1152 H 720 P 2304 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1152 H 720 P 4608 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: A:\Saved Games\Steam Library\steamapps\common\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Windows 7 Ult 64-Bit
Intel i5-4430 @3.00 GHz
12.0 GB
Geforce GTX 760 2 GB
Intel HD Graphics 4600
7thHeaven with pretty much all mods enabled. Game crashes on launch only getting a black screen. Everything is configured as per the guide. Sometimes getting this error:Code: [Select]System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at Iros._7th.Workshop.fLibrary.Launch(Boolean varDump, Boolean debug) in c:\Iros\7thWorkshop\fLibrary.cs:line 853
at Iros._7th.Workshop.fLibrary.bLaunch_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 782
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Is there any reason that Red Werewolf also includes the newer spell names? (Cura, Firaga, etc.) Can that be it's own addon? I'm not a fan of Red Werewolf personally. Also, why does the configure menu for Red Werewolf show all of the difficulty mods? Should I enable the difficulty mod I want under Red Werewolf, or Difficulty and Story?
I only have 1 question since its the only problem I have everything else works perfectly fine.
Does anybody know how to get the Media-Movies to work? I re downloaded it and nothing seems to work besides the original
chibi fmv. If I select other options nothing changes while activated
Not sure if this was covered, I did go searching but couldn't find nothing. It seems that some of the mods you are able to use in tifas bootleg are missing from 7th heaven because of the fact you can manually download. Is there anyway I can use 7th heaven to do all of this because if not I might aswell just go back to tifas bootleg with more mods.....
Little question.
A group of French FFVII fans made a total french retranslation in fr of the game. The patch is an installer, who alters ff7.exe
I use a 7H working fine install of the game.
I think it's uncompatible, but if I try to run this exe, will 7H continue to work ?
Little question.
A group of French FFVII fans made a total french retranslation in fr of the game. The patch is an installer, who alters ff7.exe
I use a 7H working fine install of the game.
I think it's uncompatible, but if I try to run this exe, will 7H continue to work ?
I'd have to take a look at it to see what else it may alter. Where is the download for it?
We want to make a guide for creating mods to be Imported into 7H because we know there will be cases in which users want to use mods not included in the Catalog or for personal use. Kaldarasha has expressed interest in writing up this guide. I think I would like to give it a shot this summer also.
Thank you so much for the speedy reply. I think I understand the jist of what you've told me, from the OP on the thread you linked. Essentially when the game would originally use the files from within the normal installation, the wrapper redirects where it looks to the file structure you import within the folder that is named after your mod, which is why the field texture folder has to be named precisely "field", as that is what it is named in the vanilla installation.
I saw what Kaldarasha has started up in the "Barret's Hideout" thread, but it looked rather complex and jargonistic to me at first glance so I ignored it. Is that relevent to what you're telling me?
Here is the thread I'm referring to: http://forums.qhimm.com/index.php?topic=15985.0
Nah, I don't accept workarounds. I want to fix it, so I'll take a look at it :)
GLITCH: Missed palette write to external texture field/mds7/mds7_15
I'm not too familiar with using HextLaunch, but you can give it a try yourself. Go to Workshop -> Settings and in the "Also Launch" box, put in the path for where your HextLaunch.exe is located. It should launch it in conjunction with the game after you click the Launch Game button to play.
Long time qhimm lurker, first time poster. Hi everyone
This is fantastic work, and it really streamlines the modding. Thanks to everyone who has been putting it all together!
I am running the steam release.
Battle/magic/field upscales simply are not working in the game. Everything else works fine (sans MO - that is one touchy mod for me). I have had no problems running game edits, model replacements, music. Just the textures. Even activated, they just don't seem to be there in any way.
FF7_GC notes no errors or issues in the conversion. APP.log shows the 0.8.1b driver is functioning as intended. The openGL options all function, internal upscaling, shaders, tex cache, etc.
I'm really at a loss here, and feel that there's something simple I am missing.
Any help?
Hi everyone I have a problem with the 7th heaven. I downloaded the tool and did everything showed on the tutorial and when I launch everything seems to work fine except for one thing: the background music. The music is the only thing that doesn't work at all and I don't know what to do. I tried to reinstall everything, i tried tifa's bootleg too but I had the same problem as before. the mods that I installed were only for the graphics so I don't know why the background music doesn't work.
Is your Aali modpath set correctly in Workshop -> Settings? They should point to the [gamedir]\mods\Textures folder and FF7 Game Converter should have created that folder for you.
ok, so I think I have a problem with my registry keys... or maybe my load order.
This is route I have taken.
Initially I did a fresh reinstall, redownloaded FF7 (using steam version on windows 8) cleaned the registry keys, however I did not run ccleaner... not sure why now I think about it my logic was flawed.
Error 1) Couldn't get HD battle models, switched load order so that battle - characters was above CHaOS, worked fine.
Error 2 ) Yuffie killed me, went vanilla on the gameplay mod, worked fine
Missing Palettes, not really an error but I played with my load order before asking about it.
Error 3) Latest Error, as time goes on everyone attacks Tifa. No matter where she is in the party. At first it was just melee attacks that focused on her, but now its magic as well. Not had many ranged enemy encounters.
I think I need to do a fresh reboot again, but if anyone can see an obvious error, please let me know
Current Load order
Red Werewolf
Battle Models - Characters
CHaOS
Battle Models - Weapons
Battle Models - Enemies
Field Textures
no real order after that
Hi again and thanks a lot to EQ2Alyza for helping me before...i have a new problem now xD...
So the problem is: when I have to fight against a boss the battles are all messed up,
example 1: when you have to fight the big plant after rescuing Aerith from Hojo I don't get the battle with the plant but with a random encounter.
example 2: when you have to fight against the optional boss in the lake after the chocobo ranch I don't get the monster but I have to fight with Rufus
If you know why please tell me, sorry for my bad english :P
I've never heard before of enemies always attacking only one character, so not sure what a solution could be for that. I do advise in getting rid of Red Werewolf and CHaOS for now. The next update is going to remove their categories from the Catalog, and I will put their models and features into some of the other categories after some thorough testing. If you want to help with that, I may be able to set you up with a test Catalog for it.
I've never heard before of enemies always attacking only one character, so not sure what a solution could be for that. I do advise in getting rid of Red Werewolf and CHaOS for now. The next update is going to remove their categories from the Catalog, and I will put their models and features into some of the other categories after some thorough testing. If you want to help with that, I may be able to set you up with a test Catalog for it.
Hi again ^_^ this time I don't have a problem thanks to EQ2Alyza but I'm here to inform you that the problem behind the battle encounters MAY be the menu overhaul...in fact I deactivated it and now it works perfectly fine. ;D
Hi again ^_^ this time I don't have a problem thanks to EQ2Alyza but I'm here to inform you that the problem behind the battle encounters MAY be the menu overhaul...in fact I deactivated it and now it works perfectly fine. ;D
My movies folder is empty, so no videos play. Sad, followed all steps...
By the way, how do I start from scratch without needing to re-download all the mods? I don't want to redownload them again, that was a pain... must be a solution :(
Need help, I followed everything step-by-step but the game won't boot with 7th heaven. It says unable to locate registry key. Please Re-install Final Fantasy VII. Then I get a pop up that says "insert disc 1, 2, or 3 and try again"
What am I doing wrong? I installed it outside the program folders, and properly assigned 7th heaven to the proper game folders. What am I missing?
If it matters, it's the steam version and i'm running windows 8.1.
I have crappy internet so i'd really rather not reinstall if at all possible...
Hi everyone
I had the same problem as you: wrong enemies in some battles if menu overhaul mod is active. I've just uninstalled the game (2012 Steam), cleaned the registry, and reinstalled the 1998 version, and those battles show the correct enemies now, with menu overhaul mod active, so I suppose it has something to do with the game version.
I wouldn't doubt this. For the next update, I have removed some files from MO that were unnecessary. The files removed do have the potential to mess with the battle encounters.
I don't know why your movies file is empty. If you do a full install, then the original movies (.avi files) will be there. The downloads are inside [gamedir]\mods\7th Heaven, so you can save them before doing a reinstall. I don't recommend this though because the next update is changing the file compression and will require everyone to download the Catalog again. Pain or not, there is no way of avoiding it.
Did you not use the Game Converter from STEP 1?
It's possible for now, but I've removed files that were unnecessary for MO in the next update. The files removed can cause wrong battle encounters, so hopefully the next update fixes the issue.
I wouldn't doubt this. For the next update, I have removed some files from MO that were unnecessary. The files removed do have the potential to mess with the battle encounters.
I don't know why your movies file is empty. If you do a full install, then the original movies (.avi files) will be there. The downloads are inside [gamedir]\mods\7th Heaven, so you can save them before doing a reinstall. I don't recommend this though because the next update is changing the file compression and will require everyone to download the Catalog again. Pain or not, there is no way of avoiding it.
Did you not use the Game Converter from STEP 1?
It's possible for now, but I've removed files that were unnecessary for MO in the next update. The files removed can cause wrong battle encounters, so hopefully the next update fixes the issue.
My main HDD is named FF7DISC1
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Sun 03/01/2015 Time: 3:24:33.52
Active code page: 437
ActualPath C:\Users\Angela\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is already applied.
Variables are taken from GameConverterKeys.
Unpatch?
Overwrite?
End?
Selection is: Overwrite
Patching...
Copying Registry Keys...
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- X:\
Movies path found at...
"C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
I have the original 1998 PC Game, they are 4 CDs. FF7INSTALL, FF7DISC1,FF7DISC2, FF7DiSC3.
To install the game I need to run FF7INSTALL disc, and the Full Installation says this "Installs every data about the game in your hard drive. Movies will run from CD-ROMS"
So, I don't know what can I do :C
Another problem encountered besides no-movies (just seeing black screens with audio) on the first fight there is some ninja girl that Insta Kill me, I re-installed multiple times and always keep that error, so that's why I left trying on 7th Heaven, and needed to go back to Bootleg :(
PS: You were never inactive on Qhimm :O ? I made a tutorial for bootleg back on 2012, and then u made it super pro haha I still remember that haha
Need help, I followed everything step-by-step but the game won't boot with 7th heaven. It says unable to locate registry key. Please Re-install Final Fantasy VII. Then I get a pop up that says "insert disc 1, 2, or 3 and try again"
What am I doing wrong? I installed it outside the program folders, and properly assigned 7th heaven to the proper game folders. What am I missing?
If it matters, it's the steam version and i'm running windows 8.1.
I have crappy internet so i'd really rather not reinstall if at all possible...
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Thu 06/25/2015 Time: 10:12:38.05
Active code page: 437
ActualPath C:\Users\Angela\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 8.1" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
Steam is installed in "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"
Installation path found at...
"C:\Games\Steam\steamapps\common\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)
Patching...
Copying Registry Keys...
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- F:\
Movies path found at...
"C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Daniel\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Daniel\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Daniel\AppData\Local\Temp\7ZipSfx.000
Product Name: Windows 8.1
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present: Yes
Steam Release Path: C:\Games\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:
Re-Release Path:
Original Release is present:
Original Release Path:
Destination Path: C:\Games\Steam\steamapps\common\FINAL FANTASY VII
Source Path: C:\Games\Steam\steamapps\common\FINAL FANTASY VII
Videos Path: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: F:\
and now clear up Variables...
Ending at Date: Thu 06/25/2015 Time: 10:12:50.22
Open your FF7_GC.log in Notepad and copy the contents of it here. It should look something like this:Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Sun 03/01/2015 Time: 3:24:33.52
Active code page: 437
ActualPath C:\Users\Angela\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 7 Ultimate" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is already applied.
Variables are taken from GameConverterKeys.
Unpatch?
Overwrite?
End?
Selection is: Overwrite
Patching...
Copying Registry Keys...
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- X:\
Movies path found at...
"C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
You can always open up the discs and copy the movie files (.avi) into the movies folder -- [gamedir]\data\movies
I would check FF7_GC.log in Notepad to make sure it found the movie path.
Yes, I remember you too. I noted you in the credits for my Bootleg Tutorial :)
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Mon 06/22/2015 Time: 11:50:59.66
Active code page: 437
ActualPath C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 8.1" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
Steam is installed in "C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"
Installation path found at...
"C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)
Installation Path = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
WARNING: Game is installed in a system folder...
This can potentially cause some modding errors...
Copy game files over to C:\Games\Final Fantasy VII?
YES
Copying game files to C:\Games\Final Fantasy VII
Patching...
Copying Registry Keys...
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
FF7 Discs not found, trying again...
Please rename a drive as "FF7DISC1"
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- C:\
Movies path found at...
"C:\Games\Final Fantasy VII\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000
Product Name: Windows 8.1
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present: Yes
Steam Release Path: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:
Re-Release Path:
Original Release is present:
Original Release Path:
Destination Path: C:\Games\Final Fantasy VII
Source Path: C:\Games\Final Fantasy VII
Videos Path: C:\Games\Final Fantasy VII\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: C:\
and now clear up Variables...
Ending at Date: Mon 06/22/2015 Time: 11:54:50.01
Here is mine.Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Mon 06/22/2015 Time: 11:50:59.66
Active code page: 437
ActualPath C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 8.1" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
Steam is installed in "C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"
Installation path found at...
"C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)
Installation Path = C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
WARNING: Game is installed in a system folder...
This can potentially cause some modding errors...
Copy game files over to C:\Games\Final Fantasy VII?
YES
Copying game files to C:\Games\Final Fantasy VII
Patching...
Copying Registry Keys...
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
FF7 Discs not found, trying again...
Please rename a drive as "FF7DISC1"
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- C:\
Movies path found at...
"C:\Games\Final Fantasy VII\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\Thomas\AppData\Local\Temp\7ZipSfx.000
Product Name: Windows 8.1
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present: Yes
Steam Release Path: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:
Re-Release Path:
Original Release is present:
Original Release Path:
Destination Path: C:\Games\Final Fantasy VII
Source Path: C:\Games\Final Fantasy VII
Videos Path: C:\Games\Final Fantasy VII\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: C:\
and now clear up Variables...
Ending at Date: Mon 06/22/2015 Time: 11:54:50.01
Gotcha.
Just played the first battle, I have no music and now that I look at it, the music folder is empty... how did that happen?
The game also won't recognize any inputs outside my numpad, I don't wanna play with the numpad...
Also, my battle UI strongly resembles Final Fantasy IX, I prefer the original look. What mod do I disable to restore the original UI while keeping the sleeker look of everything else like the main menu/dialogue boxes?
And which mod will give me higher quality battle models?
Changed music plugin to none, which got me music, but no sound effects lol.
I'm downloading the music mods now.
Any ideas about the keyboard?
Want to play the game on my old laptop but open gl 0.8.1b drivers required OpenGL 2.0 GPU support (have only 1.4) is there a way to use older 0.7.11b drivers witch 7th Heaven or should i use Bootleg ?
Thanks for the info. I just now manually rebinded. I will download the music and sound pack when I return from vacation in 2 weeks. I assume this includes sound effects? The core game has dreadful sound effects.
Also i've never played this game before on PC, grew up playing it on PS1, so one question...
How in the heck do you flee from battle with the keyboard? I didn't see it in the key binding list in the config menu.
Well now... Trying to play this on my TV by hooking the HDMI to the GPU, whenever I start it up, it runs the game normal but only sound from either my headphones or computer speakers. But when I switch it to run from the TV, it messed it up and the game refuses to run, crashes on startup.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 980/PCIe/SSE2 4.5.0 NVIDIA 353.06
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/AABB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEC_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABED_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_01.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_02.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_02_06.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_03_07.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_08.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_09.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_04.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_04.png, falling back to palette 0
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1004
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2a_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2b_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Uh, I think the issue might be related to the fact that you installed in "Program Files."
is there maybe a link to these iro files i can download manually? Because 7th heaven keeps crashing every time i try to download mods. I get a repeated error message saying 'underlying connection closed, could not establish trust relationship..' and i can't read the rest because the window is too small
edit: Updated to v.1.49 and now all downloads are just stuck on 'calculating'
the characters battle models was not working anymore, i desactivated and activated and nothing. so i deleted the battle models files from steam folder. and now it shows installed on 7 heaven menu, but it's not in the folder. when i try active it, the program crashs. is there anyway to download it again ?
I got to where you have to fight bosses on the train at North Corel then my game instaly crashes when I got to the final boss.
And here's what the app log say. Anybody knows what seems to be the problem here?Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 980/PCIe/SSE2 4.5.0 NVIDIA 353.06
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/AABB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEB_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABEC_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/char/ABED_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/flevel/ci_eye2r_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_01.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_02.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_03.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_05.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_02_06.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_03_07.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_08.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_04_09.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_00_04.png, falling back to palette 0
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/field/zcoal_2/zcoal_2_01_04.png, falling back to palette 0
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1004
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2a_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/ketcy2b_00.png, failed
INFO: tried to load x:\Program Files (x86)\Square Enix\FINAL FANTASY VII\/mods/bootleg/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
This is going to sound stupid especially coming from someone new but
Is there anyway to combine Tifa's Bootleg and 7th Heaven?
or can I throw a suggestion to have some of the character field/battle models be the PRP models
I'm not sure what's causing this since downloads are working on my end. Perhaps a firewall?
You didn't uninstall the proper way. Check the FAQ section on the first page for how to do that. Once they are uninstalled from 7H, the download link will reappear in the Catalog.
Are you using 7H over top of Bootleg? Your mods folder is pointing to bootleg, which is not what the game converter sets it up to be if you used it from STEP 1. Also, you're using Aali's Driver v0.7.11b, which is used for Bootleg and not for 7H.
No, there's no way without having issues. Put your requests here: http://forums.qhimm.com/index.php?topic=15902.25
Try going into C:\Users\<username>\AppData\Roaming\7thWorkshop and deleting everything. When you start up 7H, you will need to redo all your Settings again.
Why am i getting this weird dialog when i click WORKSHOP > SETTINGS...
(http://i.imgur.com/hJ40eRE.jpg)
I cant see where i can change the SUBSCRIPTION setting.. hhmmm... pls help :(
I'm back from my vacation. Installed the music and sounds pack. Problem. With either VGMSTREAM or FF7MUSIC plugin, the game is completely mute. Without the plugins enabled, I get the new sound effects, but not the new music, just the old music. What am I doing wrong?
The Game Converter used from STEP 1 will extract it into the shaders folder.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3800 Series 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000274] set music volume trans: 127->0, step=60
[00000334] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 14.533000, frames: 218
[00000339] END OF CREDITS!!!
[00000339] Entering MAIN
[00000339] set music volume: 127
[00000339] Exiting MAIN
[00000339] START OF MENU SYSTEM!!!
[00000584] END OF MENU SYSTEM!!!
[00000584] Entering MAIN
[00000588] Exiting MAIN
[00000588] Field Start
[00000834] Field Quit
[00000834] Entering MAIN
[00000834] Exiting MAIN
[00000834] Entering FRAME_INITIALIZE SWIRL
[00000834] Exitting FRAME_INITIALIZE SWIRL
[00000837] Swirl sound_effect1
[00000837] stop_sound
[00000837] End of Swirl sound_effect1
[00000916] Entering FRAME_QUIT SWIRL
[00000916] Exitting FRAME_QUIT SWIRL
[00000916] Entering MAIN
[00000918] Exiting MAIN
[00000918] [BATTLE] Entering FRAME_INITIALIZE
[00000918] [BATTLE] Scene# 322
[00000918] [BATTLE] Exitting FRAME_INITIALIZE
[00000980] [BATTLE] Begin main battle loop
[00001786] [BATTLE] End of current battle
[00001786] [BATTLE] Begin end battle stuff
[00001853] stop_sound
[00001854] [BATTLE] Entering FRAME_QUIT
[00001854] [BATTLE] endof battle.
[00001854] [BATTLE] Exitting FRAME_QUIT
[00001854] Entering MAIN
[00001854] Exiting MAIN
[00001854] START OF MENU SYSTEM!!!
[00002188] END OF MENU SYSTEM!!!
[00002188] Entering MAIN
[00002190] Exiting MAIN
[00002190] Field Start
[00002190] cross play music: 0
[00002190] set music volume trans: 127->0, step=4
[00002192] set music volume: 127
[00002231] Entering MAIN
[00002233] Exiting MAIN
[00002233] START OF MENU SYSTEM!!!
[00002874] WM_CLOSE
[00002874] END OF MENU SYSTEM!!!
[00002874] Field Quit
[00002874] UNINITIALIZE DD
ahh.. was using an old GC (ver 0.10) thats why i have an old aalis driver
Tried to start over again by doing a clean install..But now when i run ff7_gameconverter_7h or ff7_gameconverter_0.11 it both gave me an error message INCOMPATIBLE.. only ff7_gameconverter_0.10 lets me convert the game....
Can i just install over it the new aalis drivers?? Do i need to configure more..
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: pet 17.07.2015. Time: 11:21:12,66
Active code page: 852
ActualPath F:\
You are running "Windows 7 Professional" on a 64 Bit Operating System (AMD64)
Real Management 64Bit NATIV
This patch is already applied.
Variables are taken from GameConverterKeys.
Unpatch?
Overwrite?
End?
FF7_GameConverter_7H.bat >Run as Administrator
This was unpacked (7zip) in non uac drive so there is nothing in appData\local\temp\(7ZipSfx.000 folder is not unpacked here))
This is point where it freeze pc.
cmd box freezes also no input is possible
Mouse stop working
Cant't end process in task manager.
Bipp sound is looping.
One week of installing reinstalling
I have managed to force install before (pressing enter all the time) and 7th heaven works but ff7.exe doing same thing.
I managed to bypass this with CTRL+ALT+Del and pressing cancel (mouse works)
App loggCode: [Select][00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Radeon HD 3800 Series 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000000] INFO: postprocessing program link log:
Fragment shader(s) linked.
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
[00000274] set music volume trans: 127->0, step=60
[00000334] INFO: E:\Games\FF7\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 14.533000, frames: 218
[00000339] END OF CREDITS!!!
[00000339] Entering MAIN
[00000339] set music volume: 127
[00000339] Exiting MAIN
[00000339] START OF MENU SYSTEM!!!
[00000584] END OF MENU SYSTEM!!!
[00000584] Entering MAIN
[00000588] Exiting MAIN
[00000588] Field Start
[00000834] Field Quit
[00000834] Entering MAIN
[00000834] Exiting MAIN
[00000834] Entering FRAME_INITIALIZE SWIRL
[00000834] Exitting FRAME_INITIALIZE SWIRL
[00000837] Swirl sound_effect1
[00000837] stop_sound
[00000837] End of Swirl sound_effect1
[00000916] Entering FRAME_QUIT SWIRL
[00000916] Exitting FRAME_QUIT SWIRL
[00000916] Entering MAIN
[00000918] Exiting MAIN
[00000918] [BATTLE] Entering FRAME_INITIALIZE
[00000918] [BATTLE] Scene# 322
[00000918] [BATTLE] Exitting FRAME_INITIALIZE
[00000980] [BATTLE] Begin main battle loop
[00001786] [BATTLE] End of current battle
[00001786] [BATTLE] Begin end battle stuff
[00001853] stop_sound
[00001854] [BATTLE] Entering FRAME_QUIT
[00001854] [BATTLE] endof battle.
[00001854] [BATTLE] Exitting FRAME_QUIT
[00001854] Entering MAIN
[00001854] Exiting MAIN
[00001854] START OF MENU SYSTEM!!!
[00002188] END OF MENU SYSTEM!!!
[00002188] Entering MAIN
[00002190] Exiting MAIN
[00002190] Field Start
[00002190] cross play music: 0
[00002190] set music volume trans: 127->0, step=4
[00002192] set music volume: 127
[00002231] Entering MAIN
[00002233] Exiting MAIN
[00002233] START OF MENU SYSTEM!!!
[00002874] WM_CLOSE
[00002874] END OF MENU SYSTEM!!!
[00002874] Field Quit
[00002874] UNINITIALIZE DD
Spell texture not working properly ( limit texture is completly missing and casting texture etc.)
Battle background is black with upscaled wersion other wersion show some textures but not all (transparent floor for example)
Actually most of battle models textures are not loaded
I have new 1.09 english steam ff7
So I did a fresh install of everything, cleaned all of my registries and 7th heaven data, still having the same problem.
Are there really no options for installing these .iro files manually?
There are no manual downloads at this time. I am going to wait until 2.0 to provide you with manual downloads because the file format is changing in 2.0 and everyone will have to uninstall 1.x mods and redownload all 2.0 again. Hopefully you will have no issues then.
FOR EVERYONE WHO ASKED FOR HELP THIS WEEK
I am not going to do anymore troubleshooting until v2.0 of the Catalog is released. I most definitely want to help resolve your issues, but it would be redundant to do so now since so many changes are being made in the next update. Please be patient with me, the update is almost here :)
Based on the issue you are having with the audio drivers, I found what seems to be a fix for me with a similar issue.
I have my soundcard in which my speakers are plugged into, and I have my headset which is USB. I regularly switch between them depending on the time of day/night that I am gaming and whether or not my girlfriend is home. This caused a bit of an issue because the FF7Config only gives you the option to select one output for sound, and re-running the config tool breaks 7th Heaven. There was a workaround provided which involved running the game converter again to redo the config files, but that is time consuming and annoying to do every time you want to switch outputs. It should be as simple as switching the output on the PC (which I have setup through a macro on my keyboard).
So here's what I did to fix the issue:
Start > Run > regedit.exe
From there, go to (this is on a 64bit win 8.1 install) computer > hkey_local_machine > software > wow6432node > square soft, inc. > final fantasy vii > 1.00 > sound
You'll find 4 registry entries here: default, options, sfxvolume, sound_guid
All you have to do is right-click and delete the sound_guid registry entry. This will make ff7.exe check to the PC's active sound output device every time you launch the game. I've tested this on numerous occasions and it always works without issue.
If anyone finds this causes a bug, feel free to correct me.
There are no manual downloads at this time. I am going to wait until 2.0 to provide you with manual downloads because the file format is changing in 2.0 and everyone will have to uninstall 1.x mods and redownload all 2.0 again. Hopefully you will have no issues then.
FOR EVERYONE WHO ASKED FOR HELP THIS WEEK
I am not going to do anymore troubleshooting until v2.0 of the Catalog is released. I most definitely want to help resolve your issues, but it would be redundant to do so now since so many changes are being made in the next update. Please be patient with me, the update is almost here :)
Music will not play if you haven't downloaded the Media - Music and Sound mod category and selected an option. That is because the vanilla game runs its music from a different folder location and music format than what Aali's Driver v0.8.1b is set for. If you want to manually install your own music, just drop them into the [gamedir]\music\vgmstream folder. They must be in .ogg format to play.
System.IO.FileNotFoundException: Could not find file 'D:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'.
File name: 'D:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.5.0 NVIDIA 353.62
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000034] set music volume trans: 127->0, step=60
[00000099] END OF CREDITS!!!
[00000099] Entering MAIN
[00000099] set music volume: 127
[00000099] Exiting MAIN
[00000099] START OF MENU SYSTEM!!!
[00000348] END OF MENU SYSTEM!!!
[00000348] Entering MAIN
[00000352] Exiting MAIN
[00000352] Field Start
[00000393] Entering MAIN
[00000395] Exiting MAIN
[00000395] START OF MENU SYSTEM!!!
[00000593] WM_CLOSE
[00000593] END OF MENU SYSTEM!!!
[00000593] Field Quit
[00000593] UNINITIALIZE DD
And here's a screenshot of my settings: http://puu.sh/jxOEV/4067dbbef0.png
Let me know if you guys need more information.
EDIT: The music and sound effects mod is working at least because I hear Cloud shouting when attacking. Not sure why the others aren't.
As far as I can see, if I remember correctly your paths in the settings are wrong. Check the tutorial paths again.
Library location is wrong, \mods needs to be inserted - is missing.
Aali is wrong, replace bootleg with Textures.
Should fix it ::)
Is it possible to run SweetFX or any other post processing with 7th Heaven?
http://reshade.me/
The next release has most of the Field models found here as an option to select. CHaOS is a tricky mod for the fact that it works well alone, but not well with others activated. I wouldn't touch it right now. I am working on getting its more noticeable features added in the next release as their own category to turn on and off.How is the next release coming by the way? And how's work as far as school goes?
The next release has most of the Field models found here as an option to select. CHaOS is a tricky mod for the fact that it works well alone, but not well with others activated. I wouldn't touch it right now. I am working on getting its more noticeable features added in the next release as their own category to turn on and off.thank you Alyza
I've been playing through the whole game on windows 10. with only a few crashes with all mods activated except character overhaul seven, werewolf, and gameplay and story mods. only two crashes have not happened randomly and could crash my game almost every time i try. the first was right after getting your first chocobo and running past the midgar zolom and getting to the field after running through the cave. this would crash every time on me. i eventually just saved before going out the exit through the save anywhere tweaks and cheats mod 4 or 5 times until it decided not to crash. the second bug that happens on command is when i'm fighting 3 head hunters with Cid, Yuffie, and Red XIII, in the mideel area's forest, and decide to use Cid's limit break "Hyper Jump" it crashed almost every time. I'm sure that Junon area crash happens to people without windows 10 using just the steam version. i have no clue about the Mideel + Hyper jump crash. oh! also. one more bug. when you go to the northern crater for the first time, and you have the tornado barriers blocking you, you have to wait for the wind to die down... except it never does with the omzy field textures. no idea why. i turned omzy field textures off at that part and it worked fine after that.
today when i start it up i open 7th heaven and activate mods and run it, well it loads it up makes the bing, screen pops up for a split second and goes away. i am getting no error codes atm.
please help
hi all i need help
the converter and 7th heaven worked on win 7 but im now on win 10
the converter says source files arnt compatible so i used converter 0.9b that seemed to work
now 7th heaven wont start
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
at System.String.Join(String separator, IEnumerable`1 values)
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
any help please?
its downloaded from steam....dont think i can get more legit....
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.
That's really cool. I guess my question was, the mods that are listed in my catalog.. are those IT for right now or are there other ones that I can install on top of those and if so where/how?
Version 2.0 of the Catalog will be releasing soonish (don't ask when), and will feature some new mods. Once you download them, you have to Activate them and then click the Configure button to see all its options to choose from. The Catalog just displays the categories of mods, so you're not going to see them from there. I haven't counted them exact, but once Version 2.0 is out, I'd say there will be over 100 mod options to select.
Hi, is there a list of mods to use to get an the game working on modern systems with W10x64 with as many bugs and graphical glitches fixed as possible? Thx!
Might want to try Tom's Installer Remake: http://forums.qhimm.com/index.php?topic=16328.0Cool, I'll use Tom's Installer Remake, however are there other bug fix or glitch fix mods to use on W10 x64? Thx.
What kind of fixes are looking for specifically?Hi, bug fixes or graphic fixes. It seems like there are so many and as you may have guessed, I'm a newb and don't know which ones to install.
Hi, bug fixes or graphic fixes. It seems like there are so many and as you may have guessed, I'm a newb and don't know which ones to install.
Does Tom's Installer Remake install all essential fixes/mods for a good gameplay experience on a modern W10 x64 system? Thx!
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 965M/PCIe/SSE2 4.5.0 NVIDIA 353.62
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 2880x1620, output resolution 2160x1620, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2867
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
[00000000] INFO: vertex shader compile log:
No errors.
[00000000] INFO: fragment shader compile log:
No errors.
[00000000] INFO: main program link log:
No errors.
[00000000] INFO: fragment shader compile log:
No errors.
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000001] INFO: vertex shader compile log:
No errors.
[00000001] INFO: fragment shader compile log:
No errors.
[00000001] INFO: yuv program link log:
No errors.
[00000150] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000203] set music volume trans: 127->0, step=60
[00000268] END OF CREDITS!!!
[00000268] Entering MAIN
[00000268] set music volume: 127
[00000268] Exiting MAIN
[00000268] START OF MENU SYSTEM!!!
[00000516] END OF MENU SYSTEM!!!
[00000516] Entering MAIN
[00000518] Exiting MAIN
[00000518] -=-=[START OF WORLD MAP!!!]=-=-
[00000518] stop_sound
[00000518] cross play music: 0
[00000518] set music volume trans: 127->0, step=4
[00000522] set music volume: 127
[00000926] stop_sound
[00000927] -=-=[END OF WORLD MAP!!!]=-=-
[00000927] Entering MAIN
[00000927] Exiting MAIN
[00000927] Entering FRAME_INITIALIZE SWIRL
[00000927] Exitting FRAME_INITIALIZE SWIRL
[00000930] Swirl sound_effect1
[00000930] stop_sound
[00000930] End of Swirl sound_effect1
[00001009] Entering FRAME_QUIT SWIRL
[00001009] Exitting FRAME_QUIT SWIRL
[00001009] Entering MAIN
[00001011] Exiting MAIN
[00001011] [BATTLE] Entering FRAME_INITIALIZE
[00001011] [BATTLE] Scene# 69
[00001011] [BATTLE] Exitting FRAME_INITIALIZE
[00001073] [BATTLE] Begin main battle loop
[00001939] [BATTLE] End of current battle
[00001939] [BATTLE] Begin end battle stuff
[00002006] stop_sound
[00002007] [BATTLE] Entering FRAME_QUIT
[00002007] [BATTLE] endof battle.
[00002007] [BATTLE] Exitting FRAME_QUIT
[00002007] Entering MAIN
[00002007] Exiting MAIN
[00002007] START OF MENU SYSTEM!!!
[00002158] END OF MENU SYSTEM!!!
[00002158] Entering MAIN
[00002158] Exiting MAIN
[00002158] -=-=[START OF WORLD MAP!!!]=-=-
[00002158] stop_sound
[00002158] cross play music: 0
[00002158] set music volume trans: 127->0, step=4
[00002161] set music volume: 127
[00002195] -=-=[END OF WORLD MAP!!!]=-=-
[00002195] START OF MENU SYSTEM!!!
[00002295] WM_CLOSE
[00002295] END OF MENU SYSTEM!!!
[00002295] Field Quit
[00002295] UNINITIALIZE DD
Thanks for the Midgar Zolom glitch report. I think I will take out that option completely in the next update since the projects on them have come to a halt. The game can't completely be run in 60 FPS because the modders have determined that the amount of worked needed to finish the animations is too large a scope for us.
How about, NOT using trainer cheats?This is a particularly unhelpful answer. This isn't a multiplayer game that'll hurt other players if he cheats, let him play how he wants.
hey Alyza
so does that mean by only means of cheating on ff7 using 7th heaven, is by using the save editor then
hey Alyza
so does that mean by only means of cheating on ff7 using 7th heaven, is by using the save editor then
System.NullReferenceException: Object reference not set to an instance of an object.
at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 511
at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 564
at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 804
at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Got this issue when trying to "activate all mods"Code: [Select]System.NullReferenceException: Object reference not set to an instance of an object.
at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 511
at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 564
at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 804
at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hey everyone,
preparing my new Win10 machine for 7th Heaven and further updates.
I encountered a problem which i didnt have on my Win7 machine, so i wonder if anyone can give me a clue.
When i am starting the game with 7th Heaven, the resolution is on mismatch. I have uploaded an image to show you what i mean.
(http://i62.tinypic.com/v42xom.jpg)
(http://i58.tinypic.com/16itkc0.jpg)
Any ideas so far?
I had this issue when i upgraded to 8.1. Believe it or not setting the desktop icon scaling to smallest fixed it. Why? I have no idea but I know I wasn't the only one it worked for.
--> Found the solution: Turn off high dpi scaling. :)
unfortunately, it didnt work for me. besides, it was already set to smallest.
--> Found the solution: Turn off high dpi scaling. :)
Looks like one of the mods didn't finish downloading all the way. Go into your mods\7th Heaven\temp folder and see if any .iro files are in there. If there are, note the name of them, then delete them. Then go into 7H and Uninstall them if they are still listed in the Library tab. Now go to the Catalog tab and download again. You may have to restart 7H to get the download button to appear.
The next Catalog update will have a new file format using the 7H compression tool. I am hoping this may reduce some of the download errors people get, but in the end, network problems happen that I can't control. Sometimes 7H just doesn't enjoy communicating with slow internet or countries outside the US. I don't think it's a major problem, just something I've taken note of over the past year of its release.
Read the FAQ on the first page. There is a way to reset 7H settings so it can open again.
so after removing everything and adding everything one by one and testing i found that if i use the red werewolf mod or the menu overhaul it creates problems with battles.
May I ask a small question here.
I am at the point where I can start farming chocobo. But I notice how all the actions by chocobo is quite fast compare to the non-mod version. (about x2 speed) And all of the chocobo has weird lighting effect (mostly too dark). Is this normal with the mods?
It looks something like this
(http://s22.postimg.org/lutty1v41/Untitled.png)
Actions by chocobo? Do you mean their speed in the chocobo races? If so, try enabling the vsync option in Workshop -> OpenGL driver configuration or set an fps limiter during the races.
The dark chocobo could be a result from the shaders, or lack thereof. Go to Workshop -> OpenGL driver configuration and check/uncheck the Postprocessing box. That box will enable/disable the postprocess shader listed below it.
Hey EQ2ALYZA is there any download order for mods or should I choice not any order? Because it give me black screen. I ask for steam version.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.15.4256
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: unhandled exception
SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
konum: System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
konum: _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) c:\Iros\7thWrapperLib\IrosArc.cs içinde: satır 300
konum: Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) c:\Iros\7thWorkshop\fLibrary.cs içinde: satır 831
konum: Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) c:\Iros\7thWorkshop\fLibrary.cs içinde: satır 746
konum: Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) c:\Iros\7thWorkshop\fLibrary.cs içinde: satır 1087
konum: System.Windows.Forms.Control.OnClick(EventArgs e)
konum: System.Windows.Forms.Button.OnClick(EventArgs e)
konum: System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
konum: System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
konum: System.Windows.Forms.Control.WndProc(Message& m)
konum: System.Windows.Forms.ButtonBase.WndProc(Message& m)
konum: System.Windows.Forms.Button.WndProc(Message& m)
konum: System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
konum: System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
konum: System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I've successfully run the game converter and I've also installed everything from 7th Heaven but when I click on the games icon to boot it up and check out if it works, an error pops up saying to insert Disc 1, 2, or 3. Was I supposed to rename "Windows (C:)" to FF7DISC1 or was there another way to go about that?
Okay so I've run into another problem. I'm running the game converter and Im trying to make it place the patch but the problem is when I press enter, the app hangs. It says "patching.." But it doesn't do anything after that. I've already downloaded and mounted the ISO file prior to this so I'm not sure why its not going.
EDIT: I don't think the Game Converter is working correctly. It keeps hanging on "patching..." whenever I confirm the installation path. I'm very frustrated right now -.-
So there's no fix to this? It went last time when I wasn't using the ISO file to be honest. It worked when I renamed a drive "FF7DISC1." I feel like this process is only complicated for me lol.
How did you get around this, Kaldarasha?
EDIT:
I was able to figure it out, I had to run everything as admin.
QUESTION!
Are there any cheats for this?
Hmm....well I've got everything up and running but I can't even press new game. I'm supposed to be able to move the cursor with the little directional arrows on my keyboard, correct? Even so I'm not even sure if the mods are working. I can already tell somethings wrong with the mods since I got the menu- avatar and backrounds mod but my title screen wasn't even any different. Can someone please help me Out with this? I've been able to get by this far and that's an accomplishment for someone like me.
Edit: I still haven't been able to fix it. I can't even press new game. Why is this not working? I've redone this process so much and its frustrating that this is so complicated. -.- I've done the steps exactly according to what the video and the instructions say.
What kind of controller would work? And how do I set it up to my laptop?
Turn off UAC and run it as admin.
hi EQ2Alyza, please you can answer my question the internal resolution?
The tutorial has computer requirements at the very beginning, which are based on the requirements from Bootleg modding. Anything that changes textures could pose a problem for Integrated Graphics, but processors have also gotten better over the years. The game very well may launch up at the start just fine, but the problems you will run into will come after playing for a certain amount of time. You may see glitched/missing textures or the game crashes abruptly. Time your playthrough from launch until problems start to occur and be your own judge on how long it can handle heavy amounts of texture mods.Thank you
I do not have much knowledge uploading photos in forum
http://subefotos.com/ver/?2748da027df8af64ab0857785cca98e9o.png#codigos
EQ2Alyza
1 Resolution: http://subefotos.com/ver/?98d0835539d0337c220986d4f1475cdfo.png#codigos
2 Graphics: http://subefotos.com/ver/?8b81d3509c1f5745b376ac8cedbaac45o.png#codigos
3 Rendering: http://subefotos.com/ver/?f4a245a771ed75a514af3bc9e44b79d9o.png#codigos
EQ2Alyza
if I make the game with the game converter, but within the shader folder is not the SmartBloomAdvanced.post
I got this Error when I try to run it
System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'.
File name: 'C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\95c92c3e-fa0e-47c5-9625-0f508c4317a8_Animations_1.0.iro'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at _7thWrapperLib.IrosArc..ctor(String filename, Boolean patchable) in c:\Iros\7thWrapperLib\IrosArc.cs:line 300
at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in c:\Iros\7thWorkshop\fLibrary.cs:line 831
at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 746
at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1087
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.11
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: mar. 03/11/2015 Time: 22:23:21.46
P gina de c¢digos activa: 850
ActualPath C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0
You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
ReRelease is installed in "C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"
Installation path found at...
"C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
Installation Path = C:\Program Files (x86)\Square Enix\FINAL FANTASY VII
WARNING: DESTINATION is in a system folder...
This can cause some errors with mod installations...
Should I use a non-system folder?
YES
Copying game files to C:\Games\FF7
Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"
Set own Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Found 4 Languages fdse
Which language?
Selection 4
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7 Discs H:\
Movies path found at...
"C:\Games\FF7\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Creating Final Fantasy VII Icon...
Creating FF7Config Icon...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set.
2) Perform the Sound and MIDI tests.
3) Graphics-Tab can be ignore.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keypad patch?
(Only necessary if keyboard does NOT have a NUMPAD)
YES
Installation complete.
called with ""C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat""
Arguments: "C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0
Product Name: Windows 10 Pro
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:
Steam Release Path:
Re-Release is present: Yes
Re-Release Path: C:\Program Files (x86)\Square Enix\FINAL FANTASY VII
Original Release is present:
Original Release Path:
Destination Path: C:\Games\FF7
Source Path: C:\Games\FF7
Videos Path: C:\Games\FF7\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: H:\
and now clear up Variables...
Ending at Date: mar. 03/11/2015 Time: 22:26:58.77
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL -1073741824 FREE -1082036224
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
DD ERROR
ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713
EQ2Alyza here I leave what you asked.Code: [Select]--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.11
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: mar. 03/11/2015 Time: 22:23:21.46
P gina de c¢digos activa: 850
ActualPath C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0
You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
ReRelease is installed in "C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"
Installation path found at...
"C:\Program Files (x86)\Square Enix\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
Installation Path = C:\Program Files (x86)\Square Enix\FINAL FANTASY VII
WARNING: DESTINATION is in a system folder...
This can cause some errors with mod installations...
Should I use a non-system folder?
YES
Copying game files to C:\Games\FF7
Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"
Set own Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Found 4 Languages fdse
Which language?
Selection 4
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7 Discs H:\
Movies path found at...
"C:\Games\FF7\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Creating Final Fantasy VII Icon...
Creating FF7Config Icon...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set.
2) Perform the Sound and MIDI tests.
3) Graphics-Tab can be ignore.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keypad patch?
(Only necessary if keyboard does NOT have a NUMPAD)
YES
Installation complete.
called with ""C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat""
Arguments: "C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.11.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\MIGUEL~1\AppData\Local\Temp\RarSFX0
Product Name: Windows 10 Pro
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:
Steam Release Path:
Re-Release is present: Yes
Re-Release Path: C:\Program Files (x86)\Square Enix\FINAL FANTASY VII
Original Release is present:
Original Release Path:
Destination Path: C:\Games\FF7
Source Path: C:\Games\FF7
Videos Path: C:\Games\FF7\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: H:\
and now clear up Variables...
Ending at Date: mar. 03/11/2015 Time: 22:26:58.77
Hi, a couple of days ago I decided to install the 7th heaven modding tool to add some mods to ff7. In the past i modded it with bootleg on a second hard drive and know im installing mods again using 7th heaven and i succeeded in getting everything setup and all my mods installed but the only problem is that when the game tries to load up my screen goes black and as if its trying to load the game but then just goes back to where it was and doesn't even give a error message. Here is the error code that shows up int the APP file:Code: [Select]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL -1073741824 FREE -1082036224
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
NO REQUESTED DISPLAY MODES SUPPORTED
EXCLUSIVE MODE
DD ERROR
ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1713
I deleted my old one form another error and this is just hte current error im getting. All i hope is that i don't have to do everything over again.
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Sun 11/22/2015 Time: 15:32:09.41
Active code page: 437
ActualPath C:\Users\username\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 10 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
Steam is installed in "E:\Games\steamapps\common\FINAL FANTASY VII"
Installation path found at...
"E:\Games\steamapps\common\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Final Fantasy VII" (parenthesis included)
Patching...
Copying Registry Keys...
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- F:\
Movies path found at...
"E:\Games\steamapps\common\FINAL FANTASY VII\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\username\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\username\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\username\AppData\Local\Temp\7ZipSfx.000
Product Name: Windows 10 Pro
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present: Yes
Steam Release Path: E:\Games\steamapps\common\FINAL FANTASY VII
Re-Release is present:
Re-Release Path:
Original Release is present:
Original Release Path:
Destination Path: E:\Games\steamapps\common\FINAL FANTASY VII
Source Path: E:\Games\steamapps\common\FINAL FANTASY VII
Videos Path: E:\Games\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: F:\
and now clear up Variables...
Ending at Date: Sun 11/22/2015 Time: 15:34:03.41
Something different than the error reporting: how far is your progress alyza? do you think we can be enjoying your new release package soon?
Including important ones like Field textures, Music and Sounds, Movies, Spell textures :/
I'd say half the catalog gives unyielding errors when I try to download. Rebooting it doesn't help. It'll create a temp file in 7th heaven and that's it without fail over and over.
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
at System.IO.Path.Combine(String path1, String path2)
at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 49
at System.String.Join(String separator, IEnumerable`1 values)
at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Ooooh sounds good, any eta on that?
Also as a separate issue I'm getting that red message in game (music not being found or whatever). I've browsed through the comments and I haven't really found a fix that has worked for me. I have the vgmstream as the plugin but no dice. Is that simply because of not having the sounds and music mod?
Ok, i'm back with a question. My computer can run the mods but it lags like crazy, could this be because of my graphics card which is an NVIDIA GeForce 9200, or my processor which is a AMD Athlon II x2 255 Processor with 3.10 GHz? I wanna know if i could just get a new graphics card or if id have to get a new computer all together?
Thanks, I was just looking for a second opinion, and your point's make sense. So new computer it is, Can't wait to be able to use the mods.
I have 10 gb of ram with 9.75 gb usable. I should probably explain the lag more, I tried a few different things, not having texture mods on, and not having model mods on. The last thing i did was only have cheats on, yet it still lagged as much as before. It would lag more if i had it in full screen and less (though only a little less) when i had it in windowed mode. Guess i should have been more detailed when i first asked.
10GB? Does that means yoru rams are not paired to be alike? As in if you have 2 be 4+4 or if you have 4 rams 2+2+2+2? With 10 GB I do not think you are running your ram in dual channel, which will probably make your rams quite slower too. It happens when rams are not pairs together to be the same with each other.
As for your PC definitely GPU. CPU would mean you would have to take everything. Motherboard, CPU and rams. GPU can go by itself, not to mention at least for FF7 you do not need a good GPU.
Older games, meaning before 2008-10, did not ask much from CPU except the games that had real time shadows, which you could turn to low or off. So your CPU can make it if you do not play newer CPU intensive games. If you get a GPU though, do not get a really cheap one. I have a PC that has an inter that more or less has the same power as your Athlon and a good old GPU and it can play new games like SIMS 4 or whatnot.
Go here and check whats the cheapest best you can afford. Your current GPU is at the bottom of Low to Mid Range. http://www.videocardbenchmark.net/
7H mods the game through memory injection, so it could be your RAM/vRAM issues. I honestly can't recommend anything without feeling I may waste your money because I've never used it with a computer that slow. Everything I or my husband has is fairly modern (within 5 years) and runs 7H fine.
Sorry I can't be of more help :|
Hey so I got all the mods installed now, but the game simply isn't booting at all from the launcher.
It briefly flashes and then closes, no error messages or anything
i have figured almost everything out now, however when i try to run my game with the menu overhaul mod my game crashes every single time. everything else works and all the other mods work that i am aware of. is menu overhaul broken? or is there something that i am missing?
was there ever a solution to this problem?
Hello Guys, im new to this forum, i only recently found out of ff7 remake for pc and decided to replay them b4 the remake arrives. Now Ive tested the 1998 pc version and it works but i want to buy full 2012 Square Enix version. Ive found 2 sites to buy but im having trouble buying it. The first site
https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php
doesnt have serbia in the list of countries, and the second one
https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php
says "Steam key issued upon purchase. Activate via your Steam account."
Ive read somewhere that steam is bad and unreliable and that i would depend on their servers to validate the game every time via net or smtn etc... and that i should buy directly from SE. probably read it somewhere on this forum or on the net. maybe...?
Anyone has some other way/site to buy a pc copy 2012 w direct pc download? wo steam stuff. Id really like to play again especialy as Alyzas v2.0 is comming out soon. Thx Alyza for beautiful work!
Edit: oh yeah iirc SE version is DRM free so no fusses like with steam. thats why, but please enlighten me if you guys have some better info. thx in advance!
PS Im having trouble making Media - music working. 1998 version. 1.49 7H. 0.7.1b aalis. sounds are ok, movies i just extract and copy into movies folder respecting original file names, but music doesnt work. heres app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
and heres message info: https://app.box.com/s/waxvbkrrudbnd6gae1i9nwjok75clzkb
any help?
Aali's v0.7.11b is not used with this tutorial setup. You need to use the Game Converter from STEP 1 to get the correct Aali's driver.
@Lionheart82 Square Enix's version is not drm free, or at least it wasn't two years ago when I bought. In fact it had really bad DRM and you were limited to three total downloads and a download code that you needed, and if you lost it you're s.o.o.l. even if you had proof of reciept and your game registered to their library on their official site, they licensed out the downloads to a third party site along with the drm. Steams drm is a joke and thats why it's been cracked for so long. After you download it once you can put it in offline mode and play it's really not bad at all compared to the securom junk S.E. was using where you had to be online so it could constantly authenticate, no idea where you got such bad information.
The only marketplace that specializes in drm free pc games is gog.com and they are really good, but they don't get a lot of big games like ff7 because Square Enix and a lot of other companies think it will massively increase piracy or something, among other reasons.
Soma I had the same issue, Just run both game and 7th Heaven as admin. Right Click, Properties, Compatibility Tab, Run this program as Admin!
Hope it works.
Tried that, and still doesn't work. :(
you need to go to the following folder.
users\username\appdata\roaming
and open the 7th heaven folder
Delete the contents of the folder and run the program again.
Had the same issue from closing the installer before finishing the setup..and this fixed that issue. It is also covered in the FAQ.
It worked, thank you so much!
[00000000]
INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 8250 4.3.12618 Compatibility Profile Context 13.251.9001.1001
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:CoolSoft VirtualMIDISynth, mid=65535, pid=65535,
[00000001] midi data type: YAMAHA XG MIDI
[00000001] using midi data file: D:\FINAL FANTASY VII\data\midi\xg.lgp
[00000001] MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
[00000001] midiOutGetVolume returned: ffffffff
[00000001] Volume control unsupported
[00000001] MIDI INITIALIZED
Okay... I converted the Steam version instead and now the window shows up but it crashes right on startup.
Here's APP.LOG:
Here's crash.dmp. (https://www.mediafire.com/?zn67hhla6stl24b)
Any solutions? Thanks.
Hi class mod manger i get this error message when trying to launch 7th heaven
System.TypeInitializationException: The type initializer for 'Iros._7th.Workshop.Sys' threw an exception. ---> System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.MoveToContent()
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSettings.Read8_Settings()
--- End of inner exception stack trace ---
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at Iros._7th.Util.Deserialize[T](Stream s) in c:\Iros\7thWrapperLib\Util.cs:line 10
at Iros._7th.Util.Deserialize[T](String file) in c:\Iros\7thWrapperLib\Util.cs:line 14
at Iros._7th.Workshop.Sys..cctor() in c:\Iros\7thWorkshop\Sys.cs:line 100
--- End of inner exception stack trace ---
at Iros._7th.Workshop.Sys.get_Catalog()
at Iros._7th.Workshop.pTags.Init() in c:\Iros\7thWorkshop\pTags.cs:line 20
at Iros._7th.Workshop.pTags..ctor() in c:\Iros\7thWorkshop\pTags.cs:line 29
at Iros._7th.Workshop.fLibrary.InitializeComponent() in c:\Iros\7thWorkshop\fLibrary.Designer.cs:line 44
at Iros._7th.Workshop.fLibrary..ctor() in c:\Iros\7thWorkshop\fLibrary.cs:line 17
at Iros._7th.Workshop.Program.Main() in c:\Iros\7thWorkshop\Program.cs:line 18
Rerun the game converter and choose a different sound device than the Yamaha XG Midi.
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 8250 4.3.12618 Compatibility Profile Context 13.251.9001.1001
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 1:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: D:\FINAL FANTASY VII\data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] ERROR: unhandled exception
I'm having trouble downloading some of the mods, in particular:I'm not sure why you are not able to download them but I downloaded literally all of them through the app yesterday without an issue.
The Battle Textures mod, the Field Textures mod, the Media-Movies mod, the Music and Sound mod, the Spell Textures mod and the World Textures mod.
Tried it in different times over the last week and a half, and those are the only mods that just refuse to download, no matter how long I wait or when I try.
If someone on here can verify that they can download the mods, or maybe let me know why I can't, that would be great :)
hey, i don't have any troubleshooting or installation issues, but i just wanted to publicly thank all the people who made this mod. you folks seem really generous with your time and attention spent on solving so many things that have gone wrong when people try the mod. so, i just wanted to shout out and say that i got the package to work with my steam version over the course of two days using google, this forum, and some patience. it is a ton of fun replaying ff7 with all these updates, thanks so much for all your work in putting it all together and making it happen.
enjoy your holidays and have a happy new year, cheers!
So you have changed/updated your sound device. We really need the new config which tom was creating. This bug is realy nasty.
You need to change or re-add the sound device to the FF7_config.exe.
Btw. it might also appear when try to run the game on a TV with a HDMI cable.
A suggestion: create a stickied closed topic for the releases,changelogs and tutorials (one thread for all named subjects) and a q/a thread. This great topic gets too much flooded with questions.