First off, much thanks to ice cold and all, the NPC patches and this sephiroth patch are amazing stuff!
It looks like this has taken a back seat because ice cold is busy with the NPC patch, which is cool, but I had a couple things to add.
First, for what it's worth, I am using this sephiroth patch with the high res patch and it appears to be working fine. It isn't super simple though as it stands. In case others are curious how: I installed ff7 full, updated to v1.02, installed high res patch, installed YAMP, installed high quality cloud mod, installed NPC RP. Then I reverted to 1.02 ff7.exe in order to install ice cold's sephiroth patch. Then I used a binary diff tool to see all the changes the sephiroth patch made to the ff7.exe and made the same changes to the fully modified ff7.exe -- there aren't too many changes to make. It appears to be working fine.
So in the end it is possible though not easy.
Second, I managed to fix some of sephiroth's missing animations, using a hex editor, this handy guide:
http://wiki.qhimm.com/FF7/Battle/Battle_Animation_(PC), and Kimera to verify. If/when Kimera is updated to be able to copy an entire animation into an empty or filled animation slot, it will be much easier. As it is though, I now have an sada file that fixes the following animations:
1. wounded - I copied over anim0, normal battle stance so he just stands upright as normal (sephy's too strong to show he's wounded
)
6. death - I removed the existing animation (which was the casting animation for some reason...) so now he looks like he's on the ground (same thing as wounded animation in the normal patch). It doesn't look quite right but at least he's on the ground.
8. cover - stole a frame from the miss animation to make quite a nice cover animation. The position isn't quite right though since the original was designed for him to be standing in his normal spot, not in front of someone -- but it still works well.
15. get hit - copied the animation from when an enemy misses seph (he no longer looks invincible like he does with the normal patch)
screenshots:
http://bin.mypage.sk/FILES/seph_anim.JPGI think those are all the low hanging fruit. Beyond that it will require actually editing the animations and creating new ones. The two main ones I wanted to fix but wasn't able to were slash-all and use item.