Author Topic: [PC] Trainer and Debug Tool - Ochu (3.4)  (Read 319881 times)

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.1)
« Reply #150 on: 2016-02-23 17:22:24 »
why, what if i only want to ochu and i dont use reunion??

It's tough ;)  I can't use the other option anymore because it means more work and it would result in game crash if you used it with R04.  It's also not really the sort of thing a trainer should be doing.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.1)
« Reply #151 on: 2016-02-25 08:07:29 »
I'm finally getting around to making the field / world map coords correct (16 IDs - corresponding correctly to the IDs like in Makou)  - and sorting the Savestates out and jumping to new area correctly.  Also going to try adding jumping to and from world map.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.1)
« Reply #152 on: 2016-03-01 17:49:14 »
I'm redoing save state part of game.  It should mean less crashes - but it will mean all existing save states won't work with next version.  I'm also adding jumps to and from the world map.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.1)
« Reply #153 on: 2016-03-04 01:50:46 »

The fort condor wins and battles are indeed the wrong way around.  Corrected for next Ochu.
« Last Edit: 2016-03-04 01:56:04 by DLPB »

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #154 on: 2016-03-09 09:48:58 »
Updated.

Code: [Select]
Latest Change:
Mar-09-2016 v3.0

1. Memory logger updated.
2. Save-states perfected. Old States will not work with 3.0.
3. Fort Condor battles/wins fixed.
4. Battles can be ended immediately (short-cut is Ctrl-E).
5. Code optimized and simplified.
6. Full Field and World Map coordinate read/write.
7. Char2 table dispays Cid's record and totals.
8. Window will flash red when Game Progress changes.
9. More information in read-out (including battle ID / battle scene ID).
10. Information read-out is also displayed on main title bar.

Trudovah

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #155 on: 2016-03-09 23:41:35 »
Is there a way to give the characters all their Limit Breaks or to have them activate quickly during battle? I have been playing around with the trainer (love it btw, great work!) and I have not been successful at doing this at all.

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #156 on: 2016-03-09 23:45:03 »
Hmm yeah - during battle is different.  It's a bit annoying.  It copies a number of vars from the field / savemap to battle temp area, then copies them back after battle.  It's another example of how FF7 was shoddily coordinated.  Different teams all having to dance around the fire.

I'll add a button to "mod" doing as you request.  But I really can't start adding all and sundry twice because of the effort involved.  It may be a bit of time though, because I'm now working on Reunion again along with other progs that need an update.

An easier way would just be to set them in Char1 table before battle.  (set Lim to 255).

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #157 on: 2016-03-10 00:02:12 »
Also, Battle code doesn't have an ounce of logic. it has numerous values that get updated and then interfere with one another (this is true of all battle values like HP / MP and so on).  All it really ever needed was one Byte from savemap that it could continually check and update.  It doesn't even use  that because, as I said, the original team worked alone and were obviously given information on the kind of data they'd be saving.

This engine needs scrapping and totally remaking.
« Last Edit: 2016-03-10 00:03:55 by DLPB »

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #158 on: 2016-03-10 02:15:24 »
I lied.  I've added it.  Redownload.

Trudovah

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #159 on: 2016-03-10 11:37:14 »
Tested new Limit Break button....works PERFECTLY! You'll have to press it for each turn to reload limits, just as an FYI for other users!

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #160 on: 2016-03-10 12:04:18 »
I suppose in future I can add a real time version of it so you don't need to - but that will suffice anyway for now.

shigu

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #161 on: 2016-04-25 19:16:22 »
Is the Steam Version 1.0.9 working with this? I run Ochu and after 2-3 seconds the program just completely freezes, just Ochu though, FF7 seems unaffected.

Thanks

Zara9

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #162 on: 2016-09-11 20:12:06 »
hey DLPB

is the Move to field/world teleport thing safe to use on your ochu ff7 trainer

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.0)
« Reply #163 on: 2016-09-14 20:50:02 »
As long as you understand field script, there won't be an issue.  But you'll need to understand that without placing the main char in the correct place - often with correct vars and game moment, the game may become stuck or not behave properly.

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.1)
« Reply #164 on: 2016-09-17 11:37:51 »
Updated.

Code: [Select]
Latest Change:
Sep-17-2016 v3.1

1. Ctrl - E (end battle) is fixed.
2. A bug that caused a hang in Ochu is fixed.
3. All main Save Map changes will always be logged.
4. Specific address logging added to Memlog.
5. Window will correctly flash red when the Game Progress value changes.
6. All tables and the Memlog are updated at around 60 times a second.

Oh - and another bug was also fixed. When selecting to load a save-state in an area that won't allow it, Ochu then refused all future requests to load a save-state.
« Last Edit: 2016-09-17 11:49:14 by DLPB »

Zara9

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Re: [FF7PC] Trainer - Ochu (3.1)
« Reply #165 on: 2016-09-17 11:49:38 »
Hey DLPB

can you add in a always fill limit break bar on your trainer please

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.1)
« Reply #166 on: 2016-09-17 11:53:20 »
Hey DLPB

can you add in a always fill limit break bar on your trainer please

I am not taking any requests, but that option is there already for battle.

Zara9

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Re: [FF7PC] Trainer - Ochu (3.1)
« Reply #167 on: 2016-09-21 21:07:09 »
Hey DLPB

i do not see the fill all limit bar on your ouch ff7 trainer at all

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.1)
« Reply #168 on: 2016-09-21 21:10:53 »
See help file. The option is there. In fact it's even listed on first post.

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Re: [FF7PC] Trainer - Ochu (3.2)
« Reply #169 on: 2016-11-17 08:13:51 »
Updated

Code: [Select]
Latest Change:
Nov-17-2016 v3.2

1. User can add save-state files from anywhere on their computer.
2. Game Progress indicator still had a bug that has now been fixed (I hope).
3. Disc number will be updated automatically when the Progress table is changed.
4. Highlighted tables will correctly deselect when entering View Mode.
5. Search option added to the Mod teleport section.
6. Save-state section now shows current selected item ID.
7. Battle information displays both scene and formation.
8. Disc number is displayed.
9. Certain tweaks are not available with Reunion R04 and above.
10. No Command Box tweak has been removed.
11. FMV tweak has been removed.

lionheart82

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Re: [FF7PC] Trainer - Ochu (3.2)
« Reply #170 on: 2017-04-11 10:16:44 »
So. -_- am i the only morron here who doesnt know how to use this trainer? i dl it, unzip in generic folder, then copy its contents to ff7 main directory, then close 7h and all ff7 main dir windows that are open and it allways gives me message ff7 not detected. i went through thread, didnt find instal(as its 7z obviously) or any how to use info? im not using aalis driver bc whenever i tried in the past it messd ff7+7h installation and i had to redo all. i have both ff7 and ff7_en exes, my install folder is
F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\
Windows 7 32 bit btw.

Help?

Edit: nvm i just didn't have the game active and playing.
« Last Edit: 2017-04-11 10:34:28 by lionheart82 »

Crezwell

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Re: [FF7PC] Trainer - Ochu (3.2)
« Reply #171 on: 2017-07-25 21:05:26 »
Is there a way for your trainer to activate unlimited mp istead of hp?
Can there be a way to add only master (magic/summon/command) materia?
Your trainer is awesome by the way

DLPB_

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Re: [FF7PC] Trainer - Ochu (3.2)
« Reply #172 on: 2017-07-25 21:35:39 »
It's a lot of extra work to do things that you specifically want.  The best way to do that is to use Black Chocobo save editor and add one MSC materia.

MP being unlimited I may add at some point, but it won't be for a long while.

Crezwell

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Re: [FF7PC] Trainer - Ochu (3.2)
« Reply #173 on: 2017-07-26 13:35:43 »
Thanks man, appreciate it.

WildWaldWolf

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Re: [FF7PC] Trainer - Ochu (3.2)
« Reply #174 on: 2017-07-30 10:13:28 »
Hello there!

First things first: i love what you did here, and i love the fact that you're seemingly still at it! Thank you so much!

Still, there would be one little request. As far as i know, there is only one trainer that actually affects the growth-rate of materia. Sadly, it does not seem to work for the steam-version at all. So...may i ask you if there is any possibility to build it into your trainer? Let's say...an option that simply puts the growth rate of any weapon/armor to x2/x3? Or...would it even be possible to increase/max out the number of slots? I know that black chocobo is able to max out the materia, but there is no fun in that in my humble opinion - i just love to level it up a little faster than normally. Would it be possible to do something like that? I'd be extremely grateful for that!

And...is there any way to affect the enemys HP? I remember something like a cheat-module-code for the PS2 that was able to set the HP of the weapons (or maybe all enemies) on a 3x or even a 10x-scale - to make up for all the strong cheats going around the world. :D

I'm looking forward to any reply. :) And thanks again! :)