Impressive!Thank you.
also when i save the 1st time im not able to save again without having to reload the files 1stWhen you change some value and push Save button, and again change some value and push Save button, you can not save same file?
can i make a suggestion, can u remove or disable the decimals since ff7 doesnt use them anyways?When you multiply value for example 55 * 1.5, 3 times you will receive in result bigger value. Example: 55*1.5=82.5; 82.5*1.5=123.7; 123.7*1.5=185.5. Without decimals we will receive in result: 55*1.5=82; 82*1.5=123; 123*1.5=184. That's why I decided to keep decimals.
Does it work on Windows 7? Would Compatibility Mode help?If Bahamut can work without Compatibility Mode, then you do not need Compatibility Mode. Run Bahamut as administrator.
After I tried your program, Proud Clod just crashes.You unpacked scene.bin and after editing made a new scene.bin file using SceneReader?
I didn't do anything wrong? Or did I not wait long enough? Nothing was happening. It starts loading, then the bar stays in one place.What version of the scene.bin and kernel.bin you are using, PC or PSX?
I was going to try this in order to fix my in game bugs from Proud Clod (always miss).Maybe your characters have too low stats or enemies have very high stats. Did you changed enemies evade, speed, luck? Because all this stats can increase miss from normal attacks.
If Bahamut can work without Compatibility Mode, then you do not need Compatibility Mode. Run Bahamut as administrator.
You unpacked scene.bin and after editing made a new scene.bin file using SceneReader?
What version of the scene.bin and kernel.bin you are using, PC or PSX?
Maybe your characters have too low stats or enemies have very high stats. Did you changed enemies evade, speed, luck? Because all this stats can increase miss from normal attacks.
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and continue. If you click Quit, the application will close immediately.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at ProudClod.Form1.GUnZip(Byte[]& byteCompressed)
at ProudClod.Form1.EnemyNames_Header(Int16 sceneindex)
at ProudClod.Form1.Load_Scene_Names()
at ProudClod.Form1.OpenSCENEBINToolStripMenuItem_Click(Object sender, EventArgs e)
at ProudClod.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ProudClod
Assembly Version: 1.5.0.2
Win32 Version: 1.5.0.2
CodeBase: file:///C:/Import/New%20folder%20(2)/New%20folder%20(2)/Hojo%201.1/ProudClod.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8806 (QFE.050727-8800)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8773 (QFE.050727-8700)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8771 (QFE.050727-8700)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I get this error. And the details are as follows.Perhaps something wrong with names, but I'm not sure. Do you use the English version of the game? Have you changed the names of the enemies? Do you use English letters when changing the name of enemies?
at ProudClod.Form1.EnemyNames_Header(Int16 sceneindex)
at ProudClod.Form1.Load_Scene_Names()
I'll try to continue and update Kernal.binAs I know, the Kernel.bin update is designed to check scene data in Kernel.bin.
Lucky, I made a backup file first.Always back up files, because many things can go wrong, when you are editing a lot of data in the game.
if I can get the program to work. If I continue, then nothing appears on my Proud Clod page. None of the battle formations are there. Scene.bin also had it's file size decrease to only 8kb rather than 272kb.
Included .dat file (ProudClod.dat). This file contains all the display characters and battle script addresses and their values. If you decide to change the character set, update this file. If this file is not present in the same directory as ProudClod.exe, then PrC will use the standard FFVII display characters. Also, disassembly will not display functions of known address values.
Was it "Miss if not dead"?It is for Phoenix down, if the target is alive, then the attack will miss. If you set this property for weapons, then you can get constant misses for attacks.
thank you.You are welcome.
Hi everyone !
I have one question.
If you open scene1 and use the "patch all" feature, does it patch scene2 and the others? or do you need to use it with every scene ?
When i used it the save buttom cannot be used, does it autosave ?Yes it saves scene files after you click the "patch all" button. The Save button turns off so as not to overwrite the data again of the currently opened file, because the data in the currently opened file has not been updated, you need to open file again (or click on the file in the list on the left side of program) to open updated file.
Thanks all