To whom it may concern,
I had a movie problem with Final Fantasy 7, but i seem to have fixed it with this fix for it located on this page, the opengl drive for FF7:
http://forums.qhimm.com/index.php?topic=8306.0Unfortanetly, it created a new problem. The problem now seems to be with grapchical garbage sitting around the game. For example, in the opening train fight area, the train appears as a green glob of bricks. Fights seem normal enough, not that i can play very much, as soon as you follow barret to the street area, it gets very hard to even see where cloud is. I got error's from the app.log and ill copy them on here. Also, here is some information that may help ya help me:
OS(Operating System): Windows XP Pro
Service Pack: 3
Here is the errors i receive:
INFO: Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2061:
-- error message --
line 71, column 13: error: invalid operand variable
line 115, column 13: error: invalid operand variable
line 127, column 24: error: invalid operand variable
line 128, column 25: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Aug 28 2006 18:30:31
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic vertextype
#semantic blend_mode
#semantic d3dviewport_matrix
#semantic fb_texture
#semantic d3dprojection_matrix
#var float4 gl_Color : $vin.COLOR0 : COLOR0 : -1 : 1
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2061:
-- error message --
line 71, column 13: error: invalid operand variable
line 115, column 13: error: invalid operand variable
line 127, column 24: error: invalid operand variable
line 128, column 25: error: invalid operand variable
-- internal assembly text --
!!ARBvp1.0
OPTION NV_vertex_program3;
# cgc version 1.5.0000, build date Aug 28 2006 18:30:31
# command line args:
#vendor NVIDIA Corporation
#version 1.0.02
#profile vp40
#program main
#semantic gl_ModelViewMatrix
#semantic gl_ProjectionMatrix
#semantic vertextype
#semantic blend_mode
#semantic d3dviewport_matrix
#semantic fb_texture
#semantic d3dprojection_matrix
#var float4 gl_Color : $vin.COLOR0 : COLOR0 : -1 : 1
#var float4 gl_Vertex : $vin.POSITION : POSITION : -1 : 1
#var float4 gl_MultiTexCoord0 : $vin.TEXCOORD0 : TEXCOORD0 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#_ÈERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
I also received some kind of shader error that i have no clue what it said as it pops on one second and is gone the next. Please help me. The above opengl patch helped with the movies, but now the game has weird graphics glitches. Thanks for helping me!
A possible fix and a new problem:
Ok, about the above problem, i was experiementing with stuff in compatibility mode on the right tab and found that this setting seems to work:
Verision: Windows 95
Run in 256 colors
Run in 640X480 screen resolution
Disable Visual Themes
I checked all the ones above. It fixed the strange graphical garbage i had floating around in the game, but i have not played it long enough to see if there is more, but at least now i can actually see cloud on the street. The new problem is that when i quit to desktop, all the things on the desktop are frozen at 640X480, so it looks all big. I have to manually find the ff7 program still running (it never shut off apparently) and closed it in the task manager. Not sure what caused that now, or the other problem. Just some annoying things to consider looking into..seems like those are my only 2 problems..so far..