Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598874 times)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1500 on: 2009-10-05 19:12:33 »
Soory

Mega Flare - Completed
Giga Flare - Not Done

edit: finally found some of the textures that i was missing
« Last Edit: 2009-10-07 04:57:20 by sl1982 »

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1501 on: 2009-10-09 00:37:48 »
Sl1982 any clue on the next release?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1502 on: 2009-10-09 01:05:32 »
Sl1982 any clue on the next release?

When its ready :P

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1503 on: 2009-10-09 10:32:39 »
Sl1982 any clue on the next release?

When its ready :P

Ah how careless of me to not think of that. Should of knew it would be when its ready... pull it together man lol   :-P

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1504 on: 2009-10-13 15:39:03 »
Sorry for being quiet for so long guys. For the past while I have been working on something I think you all may enjoy.

So I present to you Team Avalanche's Summon Addon







Enjoy!

http://www.megaupload.com/?d=TXD8O4N0

secondadvent

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1505 on: 2009-10-13 16:09:39 »
edit2: you know what? i just had a retarded moment... i didn't move the textures to the textures folder t_t...

and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.
« Last Edit: 2009-10-13 16:25:00 by secondadvent »

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1506 on: 2009-10-13 16:27:57 »
and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.

That means your doing a great job sl1982. I  bet someone will get to those sooner or later.

secondadvent

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1507 on: 2009-10-13 16:31:31 »
ok, now i know you missed a texture this time, since my textures are in the right folder now :P. leviathan is missing one of the textures, during the little bit of time before he appears. so far though, all of the summons look so much better (sans titan, who hasn't really changed much. you'd have to redo all of the battle textures in the game to make him better, since he uses them in his animation, unless i am mistaken XD), so i think it is worth it to stay up a bit longer to play with all of the summons :3.

i think that KotR is missing an ice texture in there as well (just black, no external texture either), but i have to say... all of the new textures make the summons look hawt :3. i had to restart to fill back up my 999 mp so i could finish seeing the rest though XD.
« Last Edit: 2009-10-13 16:45:23 by secondadvent »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1508 on: 2009-10-13 17:48:16 »
ok, now i know you missed a texture this time, since my textures are in the right folder now :P. leviathan is missing one of the textures, during the little bit of time before he appears. so far though, all of the summons look so much better (sans titan, who hasn't really changed much. you'd have to redo all of the battle textures in the game to make him better, since he uses them in his animation, unless i am mistaken XD), so i think it is worth it to stay up a bit longer to play with all of the summons :3.

i think that KotR is missing an ice texture in there as well (just black, no external texture either), but i have to say... all of the new textures make the summons look hawt :3. i had to restart to fill back up my 999 mp so i could finish seeing the rest though XD.

what does the leviathan texture look like? and ill look into the kotor one


and now that i can actually see the textures... they look very, very good... they are making the summons themselves look bad because the 2d is outdoing the 3d XD.

That means your doing a great job sl1982. I  bet someone will get to those sooner or later.

Don't worry. They are on the list of things to do.
« Last Edit: 2009-10-13 17:56:08 by sl1982 »

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1509 on: 2009-10-14 04:42:27 »
Fix for the kotr summon. Copy this into the magixtex folder and redo the patch.

http://www.megaupload.com/?d=3NLRJLAY

Matt2Tees

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1510 on: 2009-10-14 21:33:11 »
Awesome stuff, looks much better compared to the original 2d effects  :-D

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1511 on: 2009-10-17 00:35:14 »
Good news guys!

I harrassed Satoh enough that he agreed to redo the item icons for the team. They are looking great so far  :-D


KnifeTheSky77

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1512 on: 2009-10-17 00:43:44 »
Muy bonito!

Satoh, you are a beast

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1513 on: 2009-10-17 01:04:34 »
Ok guys its time to put all of you to work. We need opinions on 2 different styles for the icons

Without shading:



With shading:



Comments are also welcome!

Costa07

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1514 on: 2009-10-17 01:19:20 »
Looks good i got to say that the one with shading give it more detail.

obesebear

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1515 on: 2009-10-17 01:35:36 »
without plz

Covarr

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1516 on: 2009-10-17 01:38:26 »
The ones with look too dark and rather unnatural. Without is fantastic and better.

drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1517 on: 2009-10-17 02:01:13 »
I would say the screenshot with the shading looks better. Ones without shading looks too 'white'.

KnifeTheSky77

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1518 on: 2009-10-17 02:30:46 »
Without shading for the love of god

Hellbringer616

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1519 on: 2009-10-17 02:39:21 »
They both look good, Way better then anything i can do, But i myself like the one without shading

obesebear

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1520 on: 2009-10-17 02:55:43 »
The problem on the one with shading is it seems to draw attention to itself.  I'd rather be focused on the words instead of the picture.  To each his own I reckon

Covarr

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1521 on: 2009-10-17 03:02:47 »
However, these screenshots are quite lossy JPGs, it might not be an entirely accurate representation of how they'll look in-game.

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1522 on: 2009-10-17 03:06:05 »
However, these screenshots are quite lossy JPGs, it might not be an entirely accurate representation of how they'll look in-game.

Its pretty accurate. The jpeg's arent that much different

secondadvent

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1523 on: 2009-10-17 03:11:42 »
hmm... is it only me, or can anyone else NOT see the pictures in this thread?

*looks through page source, as usual*

well, i think the non-shaded icons look better, but it also depends on what kind of background the person is going to be using in-game. i usually go for a darker background, and so something being shaded would be harder to see, so i would go for the unshaded versions. for someone with a brighter scheme, they may want to go for a darker icon, because light on light, as with dark on dark, is harder to see, so i vote for having both in the installation, but the default being the unshaded icons (a separate folder outside of the textures folder, which can just be c/p'ed into the textures folder if they want those instead).


p.s. could you link to the image itself, and not the image gallery, so that i can see them? i would be very happy if you did  :-D

Otokoshi

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1524 on: 2009-10-17 03:43:07 »
I prefer the icons without shading.  They look fantastic.