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Messages - selius

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101
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-12 07:20:26 »
so cait can't morph himself?

102
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-06-07 13:19:12 »
\\Cloud//
Flexible
Is this set on battle start and does it change during battle? Do we get a notification which one he has?  I'm assuming it only picks from the 2 party members you bring with you and not the ones recruited.

\\Tifa//
High Spirits
I really don't like this one. Is HP Plus materia in the game? last i played it wasnt avaialable. unless im remembering wrong damage values are pretty high in NT. almost everything would give the bonus and immediately cancel it. I'd have to save scum to make sure her HP, Vit and Spr always fall on the highest point of the curve and using high slot low defense armor just became worthless. Gaining stacks when she avoids an attack above 3/4 health, not losing the stacks, and having a cap is better. Alternatively change the passive to work off of half health with no cap but stack slower. As it stands, Barret simply has a flat out better passive entirely. You'd spend the entire battle healing her. Fun, fun.

\\Barret//
Cool Under Pressure
sounds broken as fern. would help a lot early game when phys doesn't scale well, but mid game when we start getting the high str armors he will be a monster. 40 vit and spr don't mean much overall for most of the game anyway, but attack scales exponentially.

\\Aeris//
Focus
2x healing woulda been a bit strong, anyway. this is a much better choice

\\Red XIII/
Warm-Up is good
I like this, gives incentive to using +dex stuff

\\Yuffie//
PD is also good
Would be a neat thing, lots of enemies have magical attacks, and im pretty sure every boss has a magical all hitting attack to keep it from being too broken

\\Cait Sith//
Should Just ferning Die
Can we just remove the ferning guy? >_>

\\Vincent//
The Monster In Me
He's passively immune to fire, lightning and poison? and i still won't use him lol  fern uncontrollable characters

\\Cid//
Desperate Blows or Second Wind
Not a very good one overall statistically or thematically imo .  he's not a very lucky guy if you think about it. plus I always figured him to be a tough son of a buttercup type, something like a free auto life once per battle if he dies would be cool.

103
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-30 10:23:28 »
if you incentivize having her at low health too much it becomes the only way to play her.

i can choose to not use her to lower an enemy's health that im trying to morph, though. i'm fine with either way, but it seems more tifa-esque to do a "flurry of attacks to render an enemy off guard" hence why i suggested the defense down debuff for her. she's got the 2nd highest dex

104
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-30 09:47:16 »
I don't have any good ideas for Tifa but i am definitely saying hell no to her counters. i dont want her to do things out of my control when im tryin to morph things. i can remove counter attack materia.

i'll suggest a few anyway, though:

doubled crit chance of the "attack" command.

random chance to attack twice

stacking defense down debuff when she deals physical damage.

random halve damage from an enemy's physical attack (ffxi guarding skill esque)


cloud: strength/magic up when critical

105
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-10 22:33:31 »
Quote
Or would combining the two be a bad idea

Yes.

there's nothing wrong with the current materia system.

106
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-21 16:36:31 »
if you're changing the stats on ziedrich so its tifa only please add a hefty str bonus

107
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-31 12:21:21 »
NewGame+ won't be appearing until v1.5

 :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

108
Releases / Re: [FF8PC-Steam] Add-on DLLs (2014-07-11)
« on: 2014-12-30 16:05:27 »
possible to make it so magic.dll only affects edea?

109
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-12-28 12:57:35 »
@selius
Why does Tifa need growth on Gigas to be relevant???

because gigas has linked slots and edincoat doesnt. that 10 extra str counts for a lot. everything you're saying to do is something i've already tested.

and motor drive FUCKING SUCKS. FUCK giving haste to a boss. FUCK IT. i learned my lesson fighting the powersoul keeper when he kept double turning and i finally noticed that the damn weapon adds haste to the enemies it hits.

yes, i know she scales like a boss late game. but you can't change elemental materia mid battle, you can certainly change elemental spell casts.




110
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-12-27 14:39:54 »
Quote
I guess a Zero growth armor needs to be in there somewhere. Gigas will be 0x then, like the original.

please no. please please please no.

pick something else. tifa desperately needs that gigas bracelet to stay relevant. other than cheesing powersoul+ death sentence, which i hate doing because it's cheap as all fuck, physicals at the time you get that are still dragging ass considerably, (limits notwithstanding)

111
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-12-12 12:23:51 »
Tifa killed the helper soldiers in the whirlwind maze boss fight.

random selection limit breaks ftw

112
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-12-11 12:01:07 »
i read on your ID topic you have some menu to fight disc 1 bosses again

that in 1.2 or 1.3

113
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-12-03 14:52:21 »
so i beat my first extra battle today.

talk about a pain in the ass boss. it's the upgraded sweeper of the one that attacks you when leaving midgar. backrows and  sadness and barriers oh my

114
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-29 16:54:51 »
sorry i meant gaea's cliff.

changelog lists it in gaea's cliff but i havent found it

115
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-29 15:07:13 »
where is the protect ring in the snowfield area i cant find it :S

116
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-28 10:37:40 »
are your changes gonna require a game restart at some point?

im 20 hours in and starting to lose interest so i'd like to know

117
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-26 16:20:27 »
.. ah damn. i never tried stealing when it was in its last form. was too busy trying to not die.

i noticed the fort condor prizes changed and now im kicking myself for missing 2 of em. i bet you get some nice strawberries from it

when does the zolom stop flushing you away? im level 33 and still cant fight it

118
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-26 06:25:22 »
hahahaha at the fortune telling machine in gold saucer

also im at the prison and i seem to remember usually having 2 enemy skill materias at this point. did i miss it or did you change its location

oh wow. i shoulda spent more time looking for rare encounters. what a nice morph i wish i knew existed 3 or 4 hours ago lol (crystal bangle)

finally got a stat source. i was wondering if you had removed all of them since i hadnt found any yet. or maybe the luck source you get in nibel is one you forgot to remove?

is the safe boss supposed to just end the battle with no results screen or did i mess something up

119
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-25 13:52:17 »
i mean i went through all the hassle of doing 1 damage at a time for like 30 turns because i didnt have anybody that could do less than that lol

just to find out all you get for morphing one is a carbon bangle

120
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-25 09:00:02 »
holy ferning crap dont go on the beach near junon

these mobs have got to be bugged..? i hacked my defenses to 255 and they still do 400 damage

all that hassle for a carbon bangle -_-

121
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-24 14:49:40 »
yeah... nevermind. it was because of ochu. i restarted with ochu turned off and sephy is controllable.

and the scene didnt crash either.

122
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-24 13:23:28 »
during the nibelheim flashback in kalm... sephiroth doesn't do anything lol

dragon owned my face in, too

i wanted to see what happens if you lose and it didnt take long with no healing spells and those silly hp totals

talking to the npc in the house 2 houses below cloud's house also bugged the game out.

123
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-23 22:48:31 »
The curves used have a little variation going through but on the whole they end up where they were intended. I checked Barret's Magic curve against Cloud and Tifa; he actually keeps pace with Cloud all the way until Lv.20+ (even though his maximum possible Magic is only 45 compared to Cloud's 85). What I might do is swap Tifa and Barret's Mag curve; gives her that option to use Magic a little better early in the game when her limits and attacks aren't standing out as much (whereas Barret has long range weapons).

i'd rather see a boost to physical damage early than have yet another magic user. magic is just so overpowered early game that physical attacks outside of limits are almost pointless.

124
FF7 Tools / Re: [FF7PC] Trainer - Ochu (1.9)
« on: 2014-11-23 07:21:54 »
is there a way to make a hotkey to force game over option

125
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-23 06:54:48 »
barret is supposed to be low magic, right?

why does he have the highest magic out of the starter 3 lol he even gained 2 mag when he leveled up

nevermind, i used a trainer to set everybody's exp to 99999 and he ends up with less magic than cloud or tifa on average.

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