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General Discussion / Re: Does Qhimm have an IRC channel?
« on: 2008-05-29 08:27:53 »
Might add it to my list of IRC servers too, so you may see me around too...
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Third one, I was hoping to have a theory to suggest here but since I couldn't take a look at the files as I would have liked I don't really have much to say. How would you guys think we could identify which dialog line is being called (basically ID it). I mean, we can show the text right now, but can we uniquely identify which text is shown so we can associate that identifier with a file to play it ? My guess from what I know would be that we'd need to identify the right field file in use but apart from that how could we tell which dialog is being called up by the game ?
Thanks for the feedback Ficedula.
I've been trying to understand how the game dialog works to see if my theory was correct on how to go at it (which is proving kind of hard since I have no programming skills ... at all) and reading Gears, I see you contributed some info to the Dialog and Event Field Format. Would you have any suggestion as to how this could be handled ?
I hope Ficedula gets involved as a Voice Over
Is that like SAP but better (Well I could do better stock control in my head than sap but you get the idea)?
Yesh i was thinking the same thing and thus fully agree with your statement. The thing is.. If nintendo doesn't survive this generation of console gaming, what'll happen to the console gaming industry?
Incidentally, do you think that programmer would have coded the same way after taking this test?
Quote from: ficedulaActually, the answer to (1), (6) and (7) is: completely undefined.
Com'on! This is just for fun... I hope nobody (in their right mind) would actually use such statements.
RET