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Messages - Fishmeistercod

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-01 09:12:11 »
good morning Sega!

I finished everything ! what a great experience!!!
I have just 1 recommendation: remove Stardust and Gospel Spark or remove W-Item bug.
before W item every fight was a masterpiece.

a part from that, I'd hug you if I could, what a great 60h of pure magic <3

I actually found myself preferring going the regular route over W-Item. When I tried going that route against Nemesis, I just got roflstomped :P All ribbons for the last stretch of the game after that realization.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-30 20:17:25 »
And done.

Thank you, Sega Chief. I wasn't even planning on replaying FF7 this year considering how busy I was, but right from the start, this total overhaul had me hooked, enthralled, and downright obsessed in ways I haven't felt about this game in literal years.

I think when Arrange Mode is finished and New Game+ gets added, I'll just have to do it one last time. <3

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-30 12:50:31 »
It was a placeholder that I didn't remove; it was unfortunately copied across a tonne of save points, making it difficult to remove easily.


It was changed back to Beta, Alpha is no longer in the mod (replaced with chronocure I think, used by crater enemies; death dealer I think?).

Apologies if I missed an earlier question about Alpha.

Turns out I already had it :P
Now I've been waiting for the Marlboro to use magic breath on me for a while now... Do I have to trigger it somehow? The last enemy skill I need before tackling the weapons ;w;

EDIT: Oh. Triggered on a limit break.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-30 10:50:07 »
How about the Alpha enemy skill? I just fought Alpha Zolom but it didn't use Alpha, only Beta. Alpha's been moved somewhere else?

Hail, glorious Sega Chief.

I'm having the same issue as this fine gentleman who seems to have gone unanswered. The Alpha Zolom doesn't seem to want to cast Alpha on me, only Beta.
Am I missing something super obvious?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-29 11:02:24 »
Hi Sega Chief,

an All + Regen spell just missed on one of my chars. Equipment was this:

Red XIII with with Crystal Comb / Rune Armlet / Touph Ring cast it on everyone and
missed Tifa with Crystal Glove / Rune Armlet / Touph Ring.

Red had iirc darkness but nothing else. First time that happened at all.

I was in combat with a Sea worm near Mideel, he attacked me with Sandstorm and i cast Regen on all. It missed and i cast it again with her as a target. Then it worked.

/Edit: wtf, again. It worked on the 2 others and missed Tifa.
/Edit 2: And again. But only Tifa gets missed. Red had darkness.
/Edit 3: Might be the Touph Ring? Now Cid cast it on the party and missed himself: Partisan / Rune Armlet / Touph Ring

Tifa is the party leader btw and Cloud not yet found.

I can upload a save, if necessary.

I've had this as well. It happens whenever a party member has an accessory that halves restorative. I figured that the way it works is it gives Regen a 50% chance to miss.

Regen also won't hit if the party member is shielded.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-23 19:44:55 »
It seems using Barret's Enemy Launcher weapon that hits all enemies, along with 4x Cut, makes the game forget how to work. He hits once, and then both sides seem to agree to a permanent ceasefire.

Running is not an option, as Barret's still trying to attack, but he seems to have forgotten how. :P

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-13 16:57:03 »
I'm at the end of Disc 1 now, and I still don't know what the tenth Rank Up slot is.
What on earth is ?????? 0/?? all about?!

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