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Project forums => Team Avalanche => Topic started by: pyrozen on 2009-09-12 19:05:36

Title: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: pyrozen on 2009-09-12 19:05:36
OFFICAL TEAM AVALANCHE TROUBLESHOOTING THREAD
FOR ISSUES RELATING TO 2D OVERHAUL & WORLD MAP RECONSTRUCTION PROJECT
With the 2D Overhaul(2DO) well under way, and the World Map Reconstruction Project(WMRP) starting to get some legs, I feel this thread needs to be created.  Many people are experiencing small install related issues and I don't think the release threads should be bogged down with troubleshooting issues. Post your particular problem in here and someone will be along to help you sort it out.  After a while i see most issues being covered, so it should be as easy as finding someone who already SOLVED your problem.

If you have any problems installing either package, please post your issue here. 

Include the following:
What mod are you installing? (2DO or WMRP)
What other mods have you installed?
What version is your game?
Include your APP.log (enclose it in "code" tags)

Be patient and provid as much information as possible, and your problem will be solved ASAP. 

Please refrain from posting the following in this thread:
Issues with Aali's Driver (post it here (http://forums.qhimm.com/index.php?topic=8306.0))
Issues with running the game in general
Help me beat XXX boss or find XXX item
Issues with PRP or other custom models(post in the relevent thread)

!!!!ONLY POST PROBLEMS OR SOLUTIONS, STICK TO THE TOPIC!!!!
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: titeguy3 on 2009-09-13 01:51:42
Do you think you could post the file to be removed from the GUI overhaul beta 8 to fix the KotR animation bug? I feel like it's less likely to get buried behind pages and pages of posts here...

Also any other fixes to beta 8 that may exist that I haven't caught that others have would probably be helpful. This looks like a nice place to compile fixes...
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-09-13 02:00:02
Do you think you could post the file to be removed from the GUI overhaul beta 8 to fix the KotR animation bug? I feel like it's less likely to get buried behind pages and pages of posts here...

Also any other fixes to beta 8 that may exist that I haven't caught that others have would probably be helpful. This looks like a nice place to compile fixes...

Good idea, delete tube_1 before running the patch will fix the problem
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Matt2Tees on 2009-09-13 03:09:42
You need to copy the 'Limit' folder into the 'MagicTex' folder
or edit the batch file and remove the \MagicTex part of this line ( copy "%cd%\MagicTex\Limit\*.*" "%cd%\magic\ff7\data\battle\limit2\tifa1\" /Y )

:-D
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-09-13 03:17:16
Yeah i fixed that on my end. Will be done correctly in beta 9
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Fermy on 2009-09-24 03:47:50
well i installed the patch, it ran for only about 3 or more seconds, but not that long, i moved my lgps and i dont think anything happened
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-09-25 02:56:05
well i installed the patch, it ran for only about 3 or more seconds, but not that long, i moved my lgps and i dont think anything happened

1. Make sure aali's driver is installed correctly. Search the forums here for info.

2. Let us see what is in app log.

3. Sounds like a problem with the movies. Check that
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Fermy on 2009-09-26 21:21:39
i do have the app log, here it is.
http://www.mediafire.com/file/memmjtmymzg/APP.LOG
drivers installed
and movies are working fine

Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-09-26 22:51:53
i do have the app log, here it is.
http://www.mediafire.com/file/memmjtmymzg/APP.LOG
drivers installed
and movies are working fine



Well given how long that app.log is it lasted more then 3 seconds. And it is looking for a seffect1_06.png. Take one of the other seffect and copy and rename it to seffect1_06.png
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Fermy on 2009-10-02 06:17:00
got it. thanks.
Title: Re: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: death_gigas on 2009-10-22 14:12:20
how can i change my letter fonts on ff7?...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-22 14:38:09
I've been using the Beta 6 for a while.
I just tried to update to the Beta 8 and summon pack (because they look AWESOME).
I did everything as per the instructions, and the flevel and menu aspects come out just fine, but the magic.lgp gets spat out at seemingly random sizes from ~2,000kb to ~ 8,000kb.  Unfortunately this is not the ~50,000kb that it used to be.  It shows in tests when all limit, magic, and summon animations are gone or messy.
I'll try working from a fresh lgp next.

Should I use the summon batch or the beta batch first?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: death_gigas on 2009-10-22 14:42:31
 can u tell me what you have done on  that mod?..... step by step thnx.....
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-22 14:51:19
I combined the GUI and summon pack folders (kept the batch files separate)
copied my beta 6 lgps into the folder
ran the summon batch
ran the beta 8 batch

the flevel and menu files are unchanged but the magic was smaller
i retried running the batches in a different order or leaving one out but it seemed to yield the same issues
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Nahatma on 2009-10-22 16:04:12
please tell me the step by step process to get the summon texture right

i keep getting this :
(http://img195.imageshack.us/img195/6315/errorbu.jpg)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-22 17:07:34
I combined the GUI and summon pack folders (kept the batch files separate)
copied my beta 6 lgps into the folder
ran the summon batch
ran the beta 8 batch

the flevel and menu files are unchanged but the magic was smaller
i retried running the batches in a different order or leaving one out but it seemed to yield the same issues

Sounds like it is not unpacking the magic.lgp properly. I need to see a screenshot of the batch file to confirm.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-22 17:08:52
please tell me the step by step process to get the summon texture right

i keep getting this :
(http://img195.imageshack.us/img195/6315/errorbu.jpg)

Im going to guess that you do not have aali's driver installed. (Assuming you followed the instructions in the release)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-22 19:55:37
Working from a fresh lgp cleared up the problem but the source of it seems to be from the summon pack batch file.  Running this seems to do something to the magic.lgp so that it doesn't properly unpack and repack.
The Beta 8 patch on a fresh lgp works perfect though.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-22 20:04:58
Working from a fresh lgp cleared up the problem but the source of it seems to be from the summon pack batch file.  Running this seems to do something to the magic.lgp so that it doesn't properly unpack and repack.
The Beta 8 patch on a fresh lgp works perfect though.

Have u tried running them in seperate folders? Im not sure if it will work if you combine them all into one folder
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-22 20:26:28
I kept my Summon Pack folder untouched so I attempted with a fresh lgp in there and I still had the same problem.
I tried the same with my Beta 8 lgp and still had the same problem.
 :?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-22 20:39:44
I kept my Summon Pack folder untouched so I attempted with a fresh lgp in there and I still had the same problem.
I tried the same with my Beta 8 lgp and still had the same problem.
 :?

Well i am at work right now so i will look at it after. but a screenshot of the patch for the summon would be helpful
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-22 22:37:02
Hmm.  Well this is interesting.
Now the the summon pack batch is working but the Beta 8 is not.
On fresh or summon patched lgps.

It gets the issue that the summon batch had.

To clarify:  the summon batch is 1 kb and the Beta 8 batch is 2 kb yes?

Also, what do you want a screenshot of?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-23 03:54:45
Hmm.  Well this is interesting.
Now the the summon pack batch is working but the Beta 8 is not.
On fresh or summon patched lgps.

It gets the issue that the summon batch had.

To clarify:  the summon batch is 1 kb and the Beta 8 batch is 2 kb yes?

Also, what do you want a screenshot of?

What shows up when you run the patch
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Xelane on 2009-10-23 06:15:53
Just to make sure, aside from applying aali's patch, is there anything i have to do manualy aside from applying the downloads?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-23 06:17:28
Just to make sure, aside from applying aali's patch, is there anything i have to do manualy aside from applying the downloads?

Not really, the instructions are included with the beta 8 package. The same instructions apply for the summon pack. If you have problems let me know
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-23 18:21:27
It prompts Yes/No/All for copying 188 files.  I hold down Y or hit A and it successfully copies all the files over into the lgp.
I then exit the command prompt and the remade lgp is shown as significantly smaller.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-23 18:54:33
It prompts Yes/No/All for copying 188 files.  I hold down Y or hit A and it successfully copies all the files over into the lgp.
I then exit the command prompt and the remade lgp is shown as significantly smaller.

Is it about 4.5 MB?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-23 18:59:16
Yes, it is.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-23 19:01:09
Yes, it is.

Then the patch is not correctly unpacking your magic.lgp. If it cannot do this it just adds my modified files to a blank magic.lgp and it ends up being 4.5 MB. Where are you putting your lgp?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-23 20:49:55
In the summon pack folder with nothing other than what it came with when downloaded + the magic.lgp.
Could it perhaps be the lgptools in the folder?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-23 21:41:39
In the summon pack folder with nothing other than what it came with when downloaded + the magic.lgp.
Could it perhaps be the lgptools in the folder?

Doubtful, you need to tell me exactly what happens when you run the patch
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2009-10-24 00:00:20
command prompt opens
Code: [Select]
A subdirectory or file magic already exists.
1 file copied.
Number of files in archive: 5252.
It asks a to overwrite file X (Yes/No/All), I hold Y or hit A, runs through the files.
124 files copied.
5283 files to add.  Successfully created archive.
Exit out of command prompt.

Wait wait wait.
I see.  I was exiting out too early, before it recreated the archive.

My bad.  Sorry for the trouble. :-D

And let me just say WOW.  Huge huge huge leaps in content.  Amazing work, I'm stunned.  It's beautiful.  Thanks a lot for this!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-10-24 03:12:16
command prompt opens
Code: [Select]
A subdirectory or file magic already exists.
1 file copied.
Number of files in archive: 5252.
It asks a to overwrite file X (Yes/No/All), I hold Y or hit A, runs through the files.
124 files copied.
5283 files to add.  Successfully created archive.
Exit out of command prompt.

Wait wait wait.
I see.  I was exiting out too early, before it recreated the archive.

My bad.  Sorry for the trouble. :-D

And let me just say WOW.  Huge huge huge leaps in content.  Amazing work, I'm stunned.  It's beautiful.  Thanks a lot for this!

Nol problem. Just remember any patch will have a press any key to exit at the end. If you do not see this the patch is not finished. Glad you enjoy it  :-D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Marc on 2009-10-26 03:16:30
Well given how long that app.log is it lasted more then 3 seconds. And it is looking for a seffect1_06.png. Take one of the other seffect and copy and rename it to seffect1_06.png

Just wanted to say I was also missing that same file when looking in app.log.

Fixed it by copying another file and renaming it as suggested but just wanted to make sure you guys were aware of the issue.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: d33eniz on 2009-11-08 16:05:28
I know I asked this a while ago- but here it is again :)

I'm goin' to use this mod- it looks, it seems, IT IS AWESOME!
But I asked you sometime ago- will this work on the german version? Someone said "Yes, of course, but I'm not sure 'bout the fonts"
Well, I want to try it out, but at the moment I don't have enough time :)

Thanks for help,
- D3
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2009-11-08 16:11:07
it should work just fine, but the language might be changed to english(or spanish if you choose that instead).
Or the language won't change at all, and you'll get improved spell effects with the same stock letters as before.

lee
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2009-11-10 11:14:13
well i guess since it's technically a "problem" i'll ask here.

sl, made any headway on why the shadows for the text is transparent?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-13 16:47:45
well i guess since it's technically a "problem" i'll ask here.

sl, made any headway on why the shadows for the text is transparent?

I have been doing some research on this, and it seems there is no real good solution. We can either

A: Live with the problem as it only exists on transparent windows (which dont seem to be the majority)
B: I can remove all transparent shadows from everything. This will make the font look not as nice but the transparent windows will look the same as all the other text (This option also removes the ability to antialias the fonts)

I will leave it up to you guys to let me know which you prefer
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: obesebear on 2009-11-13 17:03:34
I've gotta admit that I am a HUGE fan of the transparent windows.  But really, with the high resolution of the text as it is now.. does it really need AA?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-13 17:26:02
I've gotta admit that I am a HUGE fan of the transparent windows.  But really, with the high resolution of the text as it is now.. does it really need AA?

I believe it is a personal preference. Some people have asked me for aa.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Nero on 2009-11-13 17:49:51
I too prefer the transparent windows since they don’t hide the background but yes I suppose it is a matter of personal preference, so whatever the majority decides.
Btw I too just tried the installer and everything looks to be working fine.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-13 17:54:17
I too prefer the transparent windows since they don’t hide the background but yes I suppose it is a matter of personal preference, so whatever the majority decides.
Btw I too just tried the installer and everything looks to be working fine.


Are the transparent windows a mod of some sorts?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2009-11-13 18:00:35
Yes it is a mod of some sort. It is part of YAMP and used by a large percentage of the members.

http://forums.qhimm.com/index.php?topic=5124.0 (http://forums.qhimm.com/index.php?topic=5124.0)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-13 18:07:05
Ah ok, well i suppose i could make 2 different sets of text. One with AA and partially transparent shadows, and one solid one for the people that use this patch. Sound good everyone?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Covarr on 2009-11-13 18:12:27
Personally I don't use the transparent windows patch, I prefer my horrible taste in color schemes to be vivid and opaque.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2009-11-13 18:13:11
Sounds good to me. You may add that into the installer to say something like "If you use YAMP's transparent.......".
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-13 18:17:00
Sounds good to me. You may add that into the installer to say something like "If you use YAMP's transparent.......".

Yeah, does it make the battle window at the bottom transparent? If it does i will have to modify alot more stuff
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2009-11-13 18:19:51
Nope.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: drfeelgud88 on 2009-11-13 20:15:23
Yeah, does it make the battle window at the bottom transparent? If it does i will have to modify alot more stuff
Nope, just the windows through the in-field text. So you're on the clear zone there!  :-)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gumil on 2009-11-17 09:01:35
help please i keep getting external textures.
i followed the steps and installed the registry keys.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-17 14:00:03
help please i keep getting external textures.
i followed the steps and installed the registry keys.

Try using the installer for the beta test
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gumil on 2009-11-18 06:15:00
help please i keep getting external textures.
i followed the steps and installed the registry keys.

Try using the installer for the beta test

i used the installer now everything is "external texture". xD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-18 15:20:25
help please i keep getting external textures.
i followed the steps and installed the registry keys.

Try using the installer for the beta test

i used the installer now everything is "external texture". xD

Thats interesting. I need to see a copy of your app log.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gumil on 2009-11-19 11:32:08
the app log is blank...  :cry:
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: FF7Doug on 2009-11-25 01:43:34
Any idea what happened here?
Quote
set music volume: 127
INFO: I:\FF7\Movies\mk8.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.466667, frames: 52
OFFSET ERROR: l_hand.RSD
ERROR: COULD NOT OPEN FILE l_hand.RSD
SET VOLUME 1: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
OFFSET ERROR: zeni_h.TEX
ERROR: COULD NOT OPEN FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.tim
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gumil on 2009-11-26 12:18:55
still can't get it working. i'm sure i'm not using the ultima edition.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2009-11-26 14:31:41
if you bought the game it's normal, if you pirated it it's the ultima edition.

Think that it also has a different installer then the original
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2009-11-26 14:59:41
Any idea what happened here?
Quote
set music volume: 127
INFO: I:\FF7\Movies\mk8.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.466667, frames: 52
OFFSET ERROR: l_hand.RSD
ERROR: COULD NOT OPEN FILE l_hand.RSD
SET VOLUME 1: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
OFFSET ERROR: zeni_h.TEX
ERROR: COULD NOT OPEN FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE zeni_h.tim
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception


Somehow you borked your flevel.lgp. Did you use the installer or the manual install?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Kudistos Megistos on 2009-11-26 17:49:24
if you bought the game it's normal, if you pirated it it's the ultima edition.

I fear that this is wrong. :-(

A pirated edition isn't the Ultima edition if the .exe hasn't been fiddled with. It's very easy to make ISOs of something and distribute them online; such distributions of FF7 wouldn't be Ultima editions.

Also, there's a small chance that someone might buy the game off a dodgy retailer (such as someone on eBay), thinking they're getting the real thing but actually getting the Ultima edition. Of course, unless the seller did a very good job of making the discs and case look real, one would hope the buyer would realise after looking at it...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Beavii on 2009-11-26 18:23:16
help please i keep getting external textures.
i followed the steps and installed the registry keys.

Run "ff7config" choose software renderer

rerun the regfile

if you use "ff7music", run "ff7music", but dont start the game,

open your "ff7 directory", and right click on the "ff7.exe"

choose to "run as" and select or type "Administrator"

If not using "ff7music" just follow the above step...

This should allow the software to use custom settings that sometimes windows blocks


Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gumil on 2009-11-27 06:33:49
help please i keep getting external textures.
i followed the steps and installed the registry keys.

Run "ff7config" choose software renderer

rerun the regfile

if you use "ff7music", run "ff7music", but dont start the game,

open your "ff7 directory", and right click on the "ff7.exe"

choose to "run as" and select or type "Administrator"

If not using "ff7music" just follow the above step...

This should allow the software to use custom settings that sometimes windows blocks




it worked thanks
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Beavii on 2009-11-29 19:41:43
No Probs. Enjoy the game..
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 00:36:34

(http://i299.photobucket.com/albums/mm316/Jaitsu/ff7_100113_2026413.jpg)

if you look at the words, you'll notice some of the letters look chopped up a bit


(http://i299.photobucket.com/albums/mm316/Jaitsu/ff7_100113_2027537.jpg)

in Beta 9, it seems the .tex wasn't changed to migrate the textures for the chocobo tracks


(http://i299.photobucket.com/albums/mm316/Jaitsu/ff7_100113_2028199.jpg)

and it seems similar issue here, the snow wasn't upgraded though the texture is there



other then thoughs, great upgrades on beta 9 guys
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 00:41:14
On a clean world_us.lgp none of the png's are loaded. So only the mods already applied to your world_us.lgp are displayed. At least that is what I encountered.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 00:43:27
On a clean world_us.lgp none of the png's are loaded. So only the mods already applied to your world_us.lgp are displayed. At least that is what I encountered.

thats what i think is going on with mine :P, though that doesn't completely explain my chopped up text font...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2010-01-14 00:49:55
for some reason something odd is going on with the installer and WMRP.
I had to install the WMRP portion of the installer separetly to make it work. Initally only the menus and avatars were installed. I notified sl1982 of thissowe will have to see what he thinks.
The PNGs were installed, but it seemed like my world.lgp had not been updated with the pointer tex files.

For now, just deselect everything else and installer the WMRP exclusively when your using the installer. That ensures that it will work, and instll the rest of the 2DO stuff separtely as well.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 00:54:17
for some reason something odd is going on with the installer and WMRP.
I had to install the WMRP portion of the installer separetly to make it work. Initally only the menus and avatars were installed. I notified sl1982 of thissowe will have to see what he thinks.
The PNGs were installed, but it seemed like my world.lgp had not been updated with the pointer tex files.

For now, just deselect everything else and installer the WMRP exclusively when your using the installer. That ensures that it will work, and instll the rest of the 2DO stuff separtely as well.

ok, giving it a try now

-EDIT-

yep, worked like a charm
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 01:12:16
I looked at the details of the installer and know the problem. The WMRP and Diamond world map model are installed separate. So after the WMRP is successfully installed it is overwritten when the Diamond is installed. So either put the Diamond into the WMRP group of files for the next installer, or at least switch their places in install order.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2010-01-14 01:14:27
I looked at the details of the installer and know the problem. The WMRP and Diamond world map model are installed separate. So after the WMRP is successfully installed it is overwritten when the Diamond is installed. So either put the Diamond into the WMRP group of files for the next installer, or at least switch their places in install order.
nice work grimmy! I scanned throug the log but i was having trouble deciphering what exactly it wasdoing, sine the messages are kinda vague.  That explains why it worked successfully when i installed the WMRP without anything else.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 01:14:50
Should be an easy fix, and jaitsu what version of the font are you using? Low or high res?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:16:01
Should be an easy fix, and jaitsu what version of the font are you using? Low or high res?

high res, should i try low


i have never understood crap bout res :P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 01:18:27
Also, in the WMRP folder the menu(buster) and Sky are not applied.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 01:20:34
Should be an easy fix, and jaitsu what version of the font are you using? Low or high res?

high res, should i try low


i have never understood crap bout res :P

Yes it will help. What res do you run in?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:24:44
Should be an easy fix, and jaitsu what version of the font are you using? Low or high res?

high res, should i try low


i have never understood crap bout res :P

Yes it will help. What res do you run in?
well, when i open ff7 config, i get for options on resolution in the graphics tab

320 x 240 16bpp

640 x 480 16bpp

aand

640 x 480 16bpp


im using the last one, i know these are way lower then what others can use, these are the only options i get though, unless you guys know another way

as i said, im reallllllyyyyy lame in the head when it comes to res
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 01:29:32
If you are using Aali's driver you should not run ff7 config. That will undo the custom driver, right? But you cannot use this without the driver. I'm confused now.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:29:33
If you are using Aali's driver you should not run ff7 config. That will undo the custom driver.


i know, i re activate it once i finished in ff7 config :P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 01:32:48
Open the driver config file in notepad and set it to your screen's max resolution. Make sure to save the file and restart the game.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:34:00
Open the driver config file in notepad and set it to your screen's max resolution. Make sure to save the file and restart the game.



ahhh, crap.... i have no idea how to check my res anymore, its been to bloody long...


DAAMNNN YOUUUU IRRROONNNYYYYY
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 01:35:33
Right click the desktop, select personalize or whatever, then you can find out.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:38:47
Right click the desktop, select personalize or whatever, then you can find out.

(using windows 7 so im not completely sure) but it says i should use 1280x800 as recommended, now i just gotta figure out which file i need to config :P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 01:43:16
In your ffvii pc folder you'll find a file named ff7_opengl.cfg open that in note pad and change the x y values. remember to save it and then run the game.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 01:44:36
If you are using Aali's driver you should not run ff7 config. That will undo the custom driver, right? But you cannot use this without the driver. I'm confused now.

You can and it will show a bunch of garble at the top of the text, that is probably what he is seeing. It uses the original tex files which have been modified by us which creates random colored pixels in the top left hand corner. Funny thing is that the installer should have stopped him from installing without aali's driver installed.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:48:44
In your ffvii pc folder you'll find a file named ff7_opengl.cfg open that in note pad and change the x y values. remember to save it and then run the game.

so change

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

to

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yest


got it, doing it now


ok, text looks right now, but im noticing thoughs weird dots near the text that other people were with the high res release of the installer, still, better looking then that super chopped up text

PEACE
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 01:50:27
You will also need to run the registry patch before you run the game. Methinks maybe i should talk to aali and see if I could add his driver to the installer.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 01:52:51
You will also need to run the registry patch before you run the game. Methinks maybe i should talk to aali and see if I could add his driver to the installer.

oh definately, i read up on how to use the driver (though not how to configure it) so i know i have to run the registry, lol cause everytime i run the game without aali's driver, the entire land is just text with cloud standing on it (its like Disney's dream and our nightmare :P)

-EDIT-
might wanna wait till he makes the next release for it though, sinse it seems to have a crashing issue, mostly when going from the highwind to the world map
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 03:41:29
Ok i have the problem with the world map sorted out. Putting in the fixed diamond wepon right now. Will look into the limit bars and the problem with the low res numbers. Is it all just numbers or are the letters affected too?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 03:45:29
yeah, i just find bars (not just limit but exp and others of the variation) to bright, specially for guys like me, whom are colorblinde
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 03:51:03
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 03:51:07
yeah, i just find bars (not just limit but exp and others of the variation) to bright, specially for guys like me, whom are colorblinde

Yeah, I had fixed them a while ago but they seem to have gotten lost at some point.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 03:52:11
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.

Must be an alignment problem. Crap that might take a while to fix.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 03:53:21
and as i mentioned, in high res, theres lil white dots (i think they're pieces of other words) around the text, i remember someone else mentioning this somewhere
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-01-14 03:56:21
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.

Must be an alignment problem. Crap that might take a while to fix.

Any idea how that happened? They were aligned perfectly?

Also people probably a temp fix for the text is to use the test from a previous version
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 03:58:09
The letters are affected also in the low res install. Numbers seem to have horizontal lines under them, and letters had vertical lines next to them.

Must be an alignment problem. Crap that might take a while to fix.

Any idea how that happened? They were aligned perfectly?

Also people probably a temp fix for the text is to use the test from a previous version

Well the low res ones are new. I will have to look into it. Hopefully i can just shift it over or something
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 03:59:59
take your time though guys, rushing leads to dissapointment
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-14 04:02:03
The High res text works perfectly here, so it was just the 512 that needs work.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-14 04:08:10
Yeah this is going to take a while, one way to make it less noticable is to turn fancy transparency on in aali's driver. It also improves the quality of the fonts
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-14 13:53:06
ok, thought about it and decided i'd quickly post a picture to indicate what i meant about little dots around the text, you should see them if you take a look :P

(http://i299.photobucket.com/albums/mm316/Jaitsu/ff7_100114_0947097.jpg)

notice that most dots are under the text, but one or two are on the top?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-01-15 01:24:23
why is sky_b.tex made in "C:\"? haha :-P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-15 02:09:11
why is sky_b.tex made in "C:\"? haha :-P

Keep looking around and you will find tex files in a bunch of fun places. Lol j/k, i'm not sure why it does that. Better look into it, thanks for the tip

edit: That makes no sense. It copies all the other tex files in the folder to the right spot.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: AngeBleu on 2010-01-15 05:54:59
After I was Install the avalanche's release beta 9, the game was slow to load game, It's normal ?
The same during in battle, when I summon, the game stop a little

PS: Sorry for my bad english.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-15 16:34:42
After I was Install the avalanche's release beta 9, the game was slow to load game, It's normal ?
The same during in battle, when I summon, the game stop a little

PS: Sorry for my bad english.

i notice this on mine to but it only happens once everytime you start the game, basically the game stalls quickly to load the textures to resume, theres no issue
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-15 20:38:45
Yeah it is a known issue. Unlikely to be fixed. The only solution is a faster computer with an SSD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-15 20:39:44
Yeah it is a known issue. Unlikely to be fixed. The only solution is a faster computer with an SSD

not that its a big problem, again, only happens once for each thing when you start the game, not like it happens every single time you open the menu or somethin P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: AngeBleu on 2010-01-15 21:00:49
I don't think that, I have a good computer:

Intel core2 Duo CPU E6750 2.66GHz
2GB RAM
NVidia GeForce 8800 GT
Windows Seven Ultimate
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-15 21:02:34
None of that really matters, it is more the speed of your hard drive that makes the difference.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: AngeBleu on 2010-01-15 21:11:23
Hard Drive: Sata 500GB
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-01-15 21:13:14
its not really THAT big a for you is it?

its not really that long a wait, a second or two at most
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-15 21:14:50
Hard Drive: Sata 500GB

Right, and i just picked up a 60gb OCZ Vertex Turbo SSD That 'almost' got rid of all the delays. And it is damn near one of the fastest drives on the market right now.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-01-16 00:36:59
Could always RAID 0 a few drives, heard that a 2 or 3 RAID system of raptors are are just as fast or faster then SSD drives :-P

Though i never get this lag everyones talking about... And i only have i think a 5400RPM drive (gets a 5.4 in Vista/7 which i don't think is 7200rpm)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-16 01:26:27
Could always RAID 0 a few drives, heard that a 2 or 3 RAID system of raptors are are just as fast or faster then SSD drives :-P

Though i never get this lag everyones talking about... And i only have i think a 5400RPM drive (gets a 5.4 in Vista/7 which i don't think is 7200rpm)

Raid i dont think would be as effective as an SSD. Its the seek time that makes them so awesome.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-01-16 15:53:31
while not a problem i am not sure where to post this haha.

Does your patch install APZ's Cloud? Or not?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-16 18:00:56
while not a problem i am not sure where to post this haha.

Does your patch install APZ's Cloud? Or not?

Nope. I dont really add other peoples work unless they request it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Mako on 2010-01-17 06:15:40
HELP!! I can't seem to get any textures to change at all!. I have used the installer on a fresh backup with aali's driver. Also I am using the Hi-rez version. Here is my app log.

INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce GTX 280/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
INFO: D:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Grimmy on 2010-01-17 08:06:17
Run the installer a second time selecting only the WMRP. Make sure that the Diamond Weapon field model is deselected.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-17 19:41:13
Updated High res version uploaded. Check the release page for link. Should fix most problems, also adds Romeo's colored item icons.

edit: New Low Res release. People should also turn on fancy transparency in aali's driver if they are able. Makes font look much better.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Mako on 2010-01-18 15:29:55
Updated High res version uploaded. Check the release page for link. Should fix most problems, also adds Romeo's colored item icons.

edit: New Low Res release. People should also turn on fancy transparency in aali's driver if they are able. Makes font look much better.

Sorry for the late response the new beta worked for me and looks great! Thanks.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-01-26 00:41:14
This isn't really a problem but I have the latest beta and I still have the light time, limit, and barrier bars.  They look really icky.  I thought these were redone a while back and I don't know where they went.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-01-26 06:07:15
They should be fixed in the latest version. It was not given a new beta number so u may have downloaded it before the fix.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-01-31 15:34:42
Ah, yes, they are.  Everything looks amazing as always.  A few things:  the field pointer (the one that hangs out over Cloud's head) looks like the original rather than your new one and the materia slots don't seem to be 100% lined up and lastly Yuffie's avatar looks like it's a pixel too high on the load screen (but not the menu).
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Aali on 2010-02-03 15:20:24
I would like to be able to get the overhaul and everything without having to use the installer, could you provide the raw data as a separate download?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-02-03 17:41:33
I would like to be able to get the overhaul and everything without having to use the installer, could you provide the raw data as a separate download?

Yeah i can do that. Do you wish the high res or low res version?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Aali on 2010-02-04 07:51:58
I only need the high res version, but I guess other people might want the low res version too.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-02-04 11:19:50
What are you working on Aali? if you dont mind me asking
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-02-04 15:40:13
Here you go Aali

http://www.megaupload.com/?d=OL6ZI2RO (http://www.megaupload.com/?d=OL6ZI2RO)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: kotor89 on 2010-02-16 12:55:15
Hi everybody! I'm new here and need your proffessional help.
This is my problem:
I'm using a german version of FF7, so after installing the mod, the german umlauts are missing like ä ö ü ß.
(http://img52.imageshack.us/img52/5369/noumlautslol2.png) (http://img52.imageshack.us/i/noumlautslol2.png/)
Any way to fix that? Plz help I feel noob like ;D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: AngeBleu on 2010-02-16 13:44:35
Yes, at the same, if it's possible to add  "
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: protoeden on 2010-04-30 10:45:30
help! i've install the latest version and still get this... :-[

(http://www.freeimagehosting.net/uploads/dc2dd70877.jpg)

izzit my open gl configuration problem?


Quote
# ff7_opengl config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the

cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd

first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it

needs
show_missing_textures = no

app log

Quote
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 134217728 FREE 130121728
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
10036743060f 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
10036743060f 127 = 127
MIDI play: 13
reading midi file: TA.mid
ERROR reading MIDI data
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
SET VOLUME 5: 101
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: albertopsp on 2010-04-30 11:58:16
You have Aalis's driver installed??
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: protoeden on 2010-04-30 16:32:46
yup...izzit my installation not the right way?
i juz download the 7.7 version then paste inside ff7 dir  ???
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sithlord48 on 2010-04-30 20:01:30
with the newest verion of aali's driver (0.7.7b) you have to make each save game or it will crash so take your save00.ff7 and copy/paste and rename to save01.ff7 - save09.ff7
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: protoeden on 2010-04-30 20:26:59
oh...problem solve~thanks guy ;D

just another question, izzit i can simply modified the avatar png file in photoshop?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: albertopsp on 2010-04-30 20:28:23
Yes . :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: iamtehpwn on 2010-05-12 07:08:11
I have a Problem.
I HAVE Aali's driver installed however, when I try to install, it says it not installed.  :?
http://img163.imageshack.us/img163/8105/errorprob.jpg


(http://img163.imageshack.us/img163/8105/errorprob.jpg)

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-05-12 17:59:43
It has to do with how aali's newest driver configures itself. You can either download an old driver and run the reg file and then reconfigure his driver, or wait for another Avalanche release that does not do the driver check this way.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LeeHiOoO on 2010-05-13 22:55:15
Hmm, Hi.. it seems my ff7 is having a problem with the fonts.

(http://img230.imageshack.us/img230/7630/ff7screen.th.png) (http://img230.imageshack.us/i/ff7screen.png/)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-05-14 01:40:21
Try the low res installer instead. And mess around with the settings in Aali's driver. Mainly fancy transparency
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LeeHiOoO on 2010-05-14 18:41:24
I think it's a compatibility issue with my laptop's graphic card (HP Compaq 510) and Aali's custom driver. On my desktop computer with Nvidia GF 9400 i didn't had any issues at all.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-05-14 18:42:29
Definite possibility. Glad you figured it out  :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Mike.S.N_310-X on 2010-05-19 16:27:03
GLITCH: missing external texture: summons/leviathan/water_1_00.png
Could you send me water_1_00.png plz? I can't find it any where (Summon Pack Addon and beta 9 aren't have)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nikfrozty on 2010-05-19 22:28:22
I also don't have water_1_00.png I just copied water_0.png and changed 0 to 1.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hazurius on 2010-05-26 09:54:54
Hello everybody! I´d really like to use this mod but it won´t install correctly. Here´s what I have done:

1.   Installed FF 7 (full installation).
2.   Kopied the official 1.02 german patch (I am using the german version).
3.   Installed the opengl 0.77b driver and ran the config.exe. Everything worked fine. Changed the ff7_opengl.cfg to a resolution of 1680 * 1050. (my monitor screen).
4.   Kopied an input file and all my save games into the main folder, so that I can run the game.
5.   The game works. (videos, graphic, chocobo racing etc.)
6.   Now I want to install the Avalanche mod. I double click the high res.exe file and the installation finds my FF7 install folder. I can choose what to install and proceed. He is copying now all the files to the folder.
7.   But if I start the game absolutely nothing changed. I tried installing only the WMRP but no changes. I installed only the alternate avatars by Nero but no avatar changing. I looked into my FF7 folder: in the textures/avatar folder there are the new avatar pictures but they are not displayed in the game.
8.   I also tried the low res version but it has the same effect:it doesn´t matter what I choose to install nothing changes.

I am using Windows 7 Ultimate 64 Bit and use no other mods. But I have to say that I also had some problems with other mods:  I can only install the Phoenix rejuvenilation project by using the method shown on finalfantasy7pc.com. And if I want to use the Advent children avatar mod the installation also fails. I have to rename the menu.lgp in menu_gm.lgp and copy it manually into the data/menu folder so that it fits to my german version.


Here´s my app.log after I installed everything from the high res mod except for the diamond weapon field model and the two new battle models:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series  3.2.9756 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

             

I really hope you can help me because i am completely clueless.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-05-27 12:48:03
lol not that its a big deal but nowadays im still getting that little problem with dots at the top and bottom in fonts, i feel like im reading brail.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nikfrozty on 2010-05-27 13:08:28
Hello everybody! I´d really like to use this mod but it won´t install correctly. Here´s what I have done:

1.   Installed FF 7 (full installation).
2.   Kopied the official 1.02 german patch (I am using the german version).
3.   Installed the opengl 0.77b driver and ran the config.exe. Everything worked fine. Changed the ff7_opengl.cfg to a resolution of 1680 * 1050. (my monitor screen).
4.   Kopied an input file and all my save games into the main folder, so that I can run the game.
5.   The game works. (videos, graphic, chocobo racing etc.)
6.   Now I want to install the Avalanche mod. I double click the high res.exe file and the installation finds my FF7 install folder. I can choose what to install and proceed. He is copying now all the files to the folder.
7.   But if I start the game absolutely nothing changed. I tried installing only the WMRP but no changes. I installed only the alternate avatars by Nero but no avatar changing. I looked into my FF7 folder: in the textures/avatar folder there are the new avatar pictures but they are not displayed in the game.
8.   I also tried the low res version but it has the same effect:it doesn´t matter what I choose to install nothing changes.

I am using Windows 7 Ultimate 64 Bit and use no other mods. But I have to say that I also had some problems with other mods:  I can only install the Phoenix rejuvenilation project by using the method shown on finalfantasy7pc.com. And if I want to use the Advent children avatar mod the installation also fails. I have to rename the menu.lgp in menu_gm.lgp and copy it manually into the data/menu folder so that it fits to my german version.


Here´s my app.log after I installed everything from the high res mod except for the diamond weapon field model and the two new battle models:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series  3.2.9756 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
100% of 15 = 15
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
100% of 127 = 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

             

I really hope you can help me because i am completely clueless.

I'm not sure about this but I don't know if there's any difference with the german version and the english version and I think when you said that you have to rename menu.lgp in menu_gm.lgp. So I think the patch was made for the official patch 1.02 of the english version. Just a hypothesis though.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-05-27 14:49:55
I am assuming all the names of the textures are different in the german one. You would have to go in and change all the names to the proper ones.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hazurius on 2010-05-27 15:42:01
Does this mean that every file has different names depending on the language version? Because I don´t even get the new GUI or the new avatars.

And is it possible to install this mod manually?  Than I could see what files are new.

And how can I uninstall this mod?

I will try this mod with the american version next week. A good friend of mine has bought this version because he doesn´t like the gerrman translation. (the german translation really sucks btw...)   
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nikfrozty on 2010-05-27 15:59:33
Installing it manually?? Hmm I think if you do that you'll have many things to copy and paste. But I myself never saw a release with the manual files only the patcher. Try asking sl1982 if he's not busy to make a patch for the german version. But if he do not know the german version himself that would be one hell of a job.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-05-28 00:26:25
If you want all the files from the installer, just install into a blank directory. As for manually putting them in game i wish you the best of luck. I do not have the german version so i do not know the file names, nor do i wish to remap all the file names if i did.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: MADDOGG on 2010-05-31 09:18:50
hi i cant seem to get the low res working or the high res and where do i find the app log,  im using NVIDEA Geforce4 MX 440
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nikfrozty on 2010-05-31 10:01:06
You need to have Aali's driver so that the installer will run. And also the app log is in the main directory of where you have installed ff7. Be sure you have installed it in the default location.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: MADDOGG on 2010-05-31 10:08:50
iv got ailis 7.7b instaled and runs fine, but the textures dont load up even on the world map nothing loads up  only a texture error, my screen reolution is 800 -600 and the app log is empty ?? im currently goin to try usin the low res installer but i dont thin it will make much of a differance. =P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-06-02 12:06:07
not really a problem but quick question, would 1280 by 1024 be considered high res or low res (i finally got my desktop)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Kranmer on 2010-06-02 13:46:08
not really a problem but quick question, would 1280 by 1024 be considered high res or low res (i finally got my desktop)

on the
http://forums.qhimm.com/index.php?topic=9151.0
thread it says 1280x800 is low res so i would have thought low res would be the way to go.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-02 15:25:37
Try the low res first. If the fonts look a bit distorted try the high res.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-06-04 04:19:49
Try the low res first. If the fonts look a bit distorted try the high res.

aright, will do (when i get back to my new desktop) :D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nikfrozty on 2010-06-04 12:04:09
Try the low res first. If the fonts look a bit distorted try the high res.

aright, will do (when i get back to my new desktop) :D
My friend that isn't registered here but still uses the TA patch used the low res version and he has the same resolution as you. Low res should work fine. :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2010-06-04 13:08:33
Try the low res first. If the fonts look a bit distorted try the high res.

aright, will do (when i get back to my new desktop) :D
My friend that isn't registered here but still uses the TA patch used the low res version and he has the same resolution as you. Low res should work fine. :)

aright, thanks dude
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2010-06-06 01:21:14
I am not sure if this has been mentioned by me or anyone else, but in shops, the Avatars are supposed to fade out and with the new avatars the fade out is just a white box....
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-08 03:40:51
Seif can you post me a screen. I dont really play the game so I am not sure what you mean.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2010-06-09 05:47:48
Nah it is ok, on further reflection it is just because I am using Aerith when I shouldn't be.  I think the game got a bit coc.ked up.  There isn't an issue here afterall.  However do you know what is causing this >

(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/bug.png)

It isn't the position of the inner box because I have arranged its position and it can't be fixed that way. The "next level" bar fills the whole box, this one doesn't....It is showing the background by around 1 pixel.

Perhaps the width is wrong...


Title: Problem with WMRP
Post by: Tidus_654 on 2010-06-09 12:28:34
I've installed the low-res version of WMRP but it seems I have to use the high-res one. Now when I'm going to unistall it, it says that the unistall is completed but when I run the game, it still is there...
Title: Re: Problem with WMRP
Post by: nikfrozty on 2010-06-09 12:32:26
Many people will help you but you posted in the wrong place. Please post this to programming feedback.
*my post is wrong*
Title: Re: Problem with WMRP
Post by: Tidus_654 on 2010-06-09 12:52:19
I moved the topic but seems some moderator deleted it :S
Title: Re: Problem with WMRP
Post by: obesebear on 2010-06-09 12:53:39
Anything concerning Team Avalanche goes in the TA forum, same with QGears and FF7Voice
Title: Re: Problem with WMRP
Post by: nikfrozty on 2010-06-09 12:59:24
There's many new rules I didn't know about it. Anyways if its not removed I'm pretty sure all can be restored by reinstalling the game. Also I think there's a sticky for the WMRP in here.
Title: Re: Problem with WMRP
Post by: sl1982 on 2010-06-09 15:24:30
Just install the hi res patch over the low res one. Should work.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Anonymouse on 2010-06-10 18:51:23
Um, hi!

I've tried installing your Beta 9 release, and all that comes up is this:

(http://img408.imageshack.us/img408/5885/sp32306.png)

There's absolutely nothing on APP.txt. I think it's because I've installed the PRP patch before, but I've already removed it and reinstalled the game before installing your release. Could you guys help me? It'd be really awesome if you did. :D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: jeffdamann on 2010-06-10 18:56:54
Love your username, and thats the coolest glitch I have ever seen. My suggestion to you would be to backup all your important ff data(I.E. Saves) and then do a fresh install of the game and any patches you want.
Then just copy your saves over and your good, but you prolly knew that.

However if you havent tried it yet, you would be surprised at your results. Give it a go and see if you have the same problem.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: obesebear on 2010-06-10 18:57:45
To use the WMRP you need to also use the Custom Graphics Driver.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: MADDOGG on 2010-06-10 20:43:52
i use the costum graphics driver and i still get the same rtesults even with the low instaler and the high installer, my app log is also empty, i have issues with everything that was included in the TA patch
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-10 22:27:08
Then you do not have the custom driver set up properly.

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Anonymouse on 2010-06-11 03:10:35
Hee, thank you!

I've already done a fresh install, then used your patch, and still have the same problem. What do I do next? ):
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: d33eniz on 2010-06-15 04:17:42
So- there I tried yesterday Beta9- and it just doesn't work :]

Maybe I'm doing something wrong- I do have Aali's Custom Driver- and I'm using version 1.02 (german btw.)- should I activate indirect mode at the Custom Driver or not? And should that "texture" folder be in "Final Fantasy VII"? God damn, I'm not such an idiot- normally xD"

My avatars are white too ;D

- Deniz

EDIT: And my game keeps closing whenever I activate the indirect mode. Using v0.7.5 of the Custom Driver. 0.7.7 doesn't work for me.
EDIT: I mean the option in the Custom Driver- wasn't it the indirect mode? Running game from "source"? Something like that, I forgot the name...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-15 13:51:50
What do you mean about indirect mode?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Kranmer on 2010-06-16 08:59:05
I have just installed the latest version (0.9) low res version of this and i am having 2 minor problems,
1 - when going into battle the "Target" on enemy's have a line underneath
2 - The THROW screen numbers look completely messed up (this only appears to happen on the throw screen, item screen displays them fine)

here is what i mean
(http://img228.imageshack.us/img228/1766/problemsu.png) (http://img228.imageshack.us/i/problemsu.png/)

Also i have tried this with a clean install as well as a modded install and i have the same problem, and this is my current CFG for Aali's Driver
Code: [Select]
# ff7_opengl config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = no
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

my app.log doesn't show anything out of the ordinary,
And my computer stats are
XP SP3
AMD 5000+ AM2 Dual Core Processor
2GB RAM
384MB Geforce 9600 GSO with 197.13 drivers

And i am using Final Fantasy VII 1.02 with Aali's Driver 0.7.7.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-16 16:34:34
Here is a fix for the target line problem

http://img714.imageshack.us/img714/3979/btlcl07.png (http://img714.imageshack.us/img714/3979/btlcl07.png)

Copy this into your textures/menuart folder

Ill take a look into the throw menu as well.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-06-16 17:34:08
Shouldn't there be an underscore between the "l" and the "07"?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Kranmer on 2010-06-16 17:38:35
Here is a fix for the target line problem

http://img714.imageshack.us/img714/3979/btlcl07.png (http://img714.imageshack.us/img714/3979/btlcl07.png)

Copy this into your textures/menuart folder

Ill take a look into the throw menu as well.

Thanks for the fix, it works great (i had to clear my cache, Apply your fix and rename the file).
Also is the throw screen only my problem or does anyone else have it ?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-16 17:46:55
Nope i get it too. Ill have to hunt down which texture is giving us the problem and fix it up.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: N3lson on 2010-06-17 03:31:01
I had an issue where the WMRP "new game/continue" background (buster_00) wouldn't show on my crappy i915GM laptop on WindowsXP.

Eventually found it was a "non-power-of-two" (NPOT) texture resolution issue, and was easily fixed by resizing the 1024x768 image to 1024x1024.
Turns out it's a common issue affecting some other Intel on-board graphics chipsets too.
Weirdly, it works fine under Wine in Ubuntu - i guess Intel's driver devs are too lazy to code a workaround.

The image displays properly after modifying, it isnt distorted or stretched.

Would it cause any problems for others if the "offending" texture was resized in future releases?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-17 03:35:14
That can be done (btw good work on searching for the answer to the problem). Did you just stretch yours? Or did you add black borders? And how did it look?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2010-06-17 03:40:11
thats odd indeed!

the image is at a 3:4 ratio because square montiors use that,and you resized it to a 1:1 ratio, making it a perfect square. It seems that if someone did not have you particular issue and used a 1:1 ratio then the image may become squished left-right. At least in what i have ever witnessed when it comes to this sort of thing.

Same difference when people with widescreen view the start menu without black borders, it stretches the image left-right and it looks odd, but i'd say many people are still using 3:4 montiors instead of 16:9 widescreen. A few more years and 3:4 should be on its way out though.

lee
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: N3lson on 2010-06-17 03:59:34
I just stretched the image - it looks stretched when loaded in an image editor, but looks fine in-game.

I don't think it should cause a problem for others since Aali's driver is already stretching it to fit the monitor anyway,
but theres no way to know without testing it.

Uploaded to Imagebam:
http://www.imagebam.com/image/f9fa5684735373 (http://www.imagebam.com/image/f9fa5684735373)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2010-06-17 04:06:48
what resolution is your montior running at?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: N3lson on 2010-06-17 04:13:27
Running 1400x1050 as it's panel native res.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: mefi100 on 2010-06-23 15:29:41
Is TA's mod compatible with Aali's newest (0.7.8b) driver ? i'm asking cause I tried it today and dunno what goes wrong but can't install T.A.G.O. When installer is run I get this:
Aali's custom driver is not installed, or not installed correctly. please reinstall...
The game runs fine with Aali's driver, got no graphical problems just this :
 ERROR: could not read from file c:\users\mefi\games\Final Fantasy 7\ff7input.cfg (0)
 but i already created ff7input file.
Can this cause problem with compatibility to TAGO?
And how can I solve the ff7input prob, already tried deleting, and creating a new one.
Title: Damage number.
Post by: coconuttree on 2010-06-23 16:23:36
Erm, im facing this small little lines above the damage numbers. And when the enemy misses the attack. its just lines on the characer and not the word "MISS". So anyone have any idea abt solving it ? btw i onli applied team avalanch overhaul , phoenix rejuvenation project mods . thats all . p.s sorry for my english :X .
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-23 21:09:19
Is TA's mod compatible with Aali's newest (0.7.8b) driver ? i'm asking cause I tried it today and dunno what goes wrong but can't install T.A.G.O. When installer is run I get this:
Aali's custom driver is not installed, or not installed correctly. please reinstall...
The game runs fine with Aali's driver, got no graphical problems just this :
 ERROR: could not read from file c:\users\mefi\games\Final Fantasy 7\ff7input.cfg (0)
 but i already created ff7input file.
Can this cause problem with compatibility to TAGO?
And how can I solve the ff7input prob, already tried deleting, and creating a new one.

This is because aali's newer drivers do not modify the registry the same way. the easiest fix is to download one of the older versions and run the ff7opengl.reg.

Erm, im facing this small little lines above the damage numbers. And when the enemy misses the attack. its just lines on the characer and not the word "MISS". So anyone have any idea abt solving it ? btw i onli applied team avalanch overhaul , phoenix rejuvenation project mods . thats all . p.s sorry for my english :X .

Yeah, it is a known problem with the low res version of the installer. You could try the high res one instead
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nandobyker on 2010-06-24 09:40:28
hi i need your profeccional knowledge guys

i have this video problem

(http://t1.stooorage.com/thumbs/465/898133_ff7-video-error.jpg) (http://www.stooorage.com/show/465/898133_ff7-video-error.jpg)

someone know something about this???
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Red46 on 2010-06-27 04:43:31
Hello, I have a small problem with the 2d overhaul.


What mod are you installing? (2DO or WMRP)

GUI Overhaul:Main components, upgraded spell effects

What other mods have you installed?

Apz Cloud, Millenia swords

What version is your game?

1.2, using 0.7.8 Aali's Driver

Include your APP.log (enclose it in "code" tags)

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.0.9901 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1680x1050
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: K:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

I am using the last release of the graphic overhaul patch, and I have a fairly minor problem. The white border in the ingame windows are slightly corrupted, displaying a slight overlapping of the border. Here is a picture:
(http://img130.imageshack.us/img130/4315/ff7j.th.jpg) (http://img130.imageshack.us/i/ff7j.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

I am playing at 1680 x 1050, bilinear filtering is on, fancy transparency is on and preserve aspect is set to off. Anyone has any ideas on how I can get a smooth border?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-27 04:59:11
Are you using the low res or high res? I am guessing low res since it looks like a scaling artifact.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Red46 on 2010-06-27 05:00:41
I am using the High Resolution patch (Avalanche High Res.exe)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-27 05:14:54
Is caching turned on? If it is try turning it off and deleting the cache.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Red46 on 2010-06-27 16:17:12
I've tried to delete the folder into the cache one and turn off the cache from the driver options, but the problem still exists. To get everything out of the way, I did reinstall the whole game without any other mods and reinstalled the high resolution graphical overhaul (settings are still the same, but this time cache was turned off before I launched the game for the first time). The problem it's still there.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-27 20:13:54
Must be a problem with the borders then. If you are adventurous you could open up the png's in photoshop or similar and see if you can get them working better. If not well you will have to wait until i get around to looking at it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Mirenheart on 2010-06-28 23:43:17
Okay, I can't get my Avalanche Overhaul Mod to install.
I have Aali's Custom up-to-date Mod installed into my game folder, just like it should be, but it keeps saying that it isn't installed. I can't seem to get it to work.

"Aali's custom driver is not installed, or not installed correctly. Please re-install and try again."

Like someone else said I should, I tried an earlier version of Aali's, and it didn't work still.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-06-28 23:49:13
You need to run the ff7_opengl.reg file from an older version.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Mirenheart on 2010-06-28 23:57:56
Stupidity abound I forgot to run the Register.

Thank you.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: mike855 on 2010-07-04 08:59:07
Hi!!

I have a clean installation on FF7 1.02 French version. Aali's driver 0.7.7.
I don't see the differences with Avalanche High Rez patch. It seems the game load only original textures and models
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: nikfrozty on 2010-07-04 09:57:02
Hi!!

I have a clean installation on FF7 1.02 French version. Aali's driver 0.7.7.
I don't see the differences with Avalanche High Rez patch. It seems the game load only original textures and models
I think the TA patch or installer only supports the english version so that's why you don't see any difference.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: otaviofc on 2010-07-07 09:34:58
Hello guys, im new here to the forums and i can say you guys are doing an IMPRESSIVE work around here, now getting on topic, i dunno if this is the right place, but for my interpretation the patch only supports resolutions bigger than 1280x1024? Asking that coz i have an old 15'' monitor that only supports 1024x768.

Thanks
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-07 15:07:21
Hello guys, im new here to the forums and i can say you guys are doing an IMPRESSIVE work around here, now getting on topic, i dunno if this is the right place, but for my interpretation the patch only supports resolutions bigger than 1280x1024? Asking that coz i have an old 15'' monitor that only supports 1024x768.

Thanks

It should work fine at lower rsolutions.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: otaviofc on 2010-07-07 21:40:20
Ok great, so the one i should download is the low res one right?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-07 21:49:20
Most likely. Although you may wish to download both and see which one looks better.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: hasterdis on 2010-07-08 18:32:03
Hello I download the nikfroztyavatar and there are only .tex files, I replace it in menu_us.lgp but when I fire up the game there are only white avatars, in blank I mean, what happen? I have turned off the cache option in Aali custom driver and deleted the cache, but there is still the problem... thanks in advance :P
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-08 18:34:39
Hello I download the nikfroztyavatar and there are only .tex files, I replace it in menu_us.lgp but when I fire up the game there are only white avatars, in blank I mean, what happen? I have turned off the cache option in Aali custom driver and deleted the cache, but there is still the problem... thanks in advance :P

How is this a problem with the Avalanche overhaul?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: hasterdis on 2010-07-08 19:15:44
Mmm sorry but when I uninstall the mod the avatars appear, but leave it, I will put the nero avatars, hehe.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Shankifer on 2010-07-10 02:29:29
I'm using the Beta 9, I don't know if I installed the custom driver wrong or something, I followed the instructions but the .exe tells me that Aali's Custom Driver cannot be found.

Any Recommendations?

I'm on windows 7 if that makes a difference.

Edit: There is also No registry file, I know that after a certain update you didnt need to use it to install the custom driver, but I thought that was odd, Is there something I have to do to get a registry file?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-10 02:39:23
Read the FAQ
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Shankifer on 2010-07-10 03:11:00
Got the AVALANCHE to install, Now I can't run the game, It tells me to insert disk, the real game disc is inserted, I also Tried running directly from disc and it tells me the same thing. Is this part of the Beta testing, or should I reinstall and try again?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-10 03:14:54
That problem has nothing to do with the avalanche mod. Try searching around for a solution to your problem.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-07-16 16:39:42
Not really a problem with the mod but for some reason whenever I try to download the high res V2 the download stops at 40 megs.  It's done this about 4 times now. This isn't the first time I've had download problem and the solution seems to always be wait a day.  So not really a pressing matter just throwing it out there.

EDIT:  False alarm no surprise.  Switched from chrome to firefox 3 and it worked first time.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-07-17 01:48:38
Ok so I figured this doesn't warrant a new thread and I know raising the dead isn't the most popular of ideas but I noticed that restore magic hasn't been redone and if it has it isn't in the latest installer.  I remember when you were cracking through multiple spell textures a day and you declared them done so I think you have it somewhere and it's just not in the latest installer and if it isn't I'm sure it's not a daunting task to redo the last few spells.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-17 02:04:00
They should be there in spells/seffect. Perhaps the installer does not put the modified textures in the right spot. Easiest way to fix this is make a modpath and put the seffect files in there.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-07-17 02:12:30
Ah yes seffect is there.  I made sure to delete my cache directories beforehand and run the driver config after the install.  I'm using aali's latest (0.7.8b) if that makes a difference.  I got some error during the battle that said "GLITCH: texture could not be loaded" in big yellow letters over the battle menu.  It seemed at a random time and didn't seem to be related to any textures.

In any case how do I create a modpath?  Through the config right?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-17 02:37:24
Yeah. Just type a folder name in there. eg modpath = test. Under mods make a folder called test. Copy seffect files to this folder
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-07-17 03:10:09
Ah, problem solved.  A million thank yous.

As we've discussed elsewhere:
"GLITCH: texture conversion error"
quake 2
fire 3
leviathan
alexander
neo bahamut
typhon
KOTR

I've already tried turning cache on and off and setting modpath/moving the textures there.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-17 16:14:27
Can i see a copy of you app log. Unfortunately this doesnt help me solve the problem.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-07-17 19:19:53
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/quake3/light_5_00.png
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: missing external texture: summons/leviathan/water_1_00.png
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wave_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/wavehit_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/leviathan/water_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
GLITCH: missing external texture: Spells/quake3/light_5_00.png
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/neobahamut/sky_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/neobahamut/vaha2_00_00.png); this is slow, please convert to 32-bit
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
END UNINITIALIZE DD
Ah, looks like a directory issue.  Should light_5.png be light_5_00.png? For quake 3?
Hold on I'll get together a test of all spells, enemy skills, and summons
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-17 19:32:28
Most likely. I wonder if the newest driver loads pngs a bit differently
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-07-17 20:09:10
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/thunde00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/sonic_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder02_03.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder00_15.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt2/thunder01_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3/thundag03_01.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: Spells/quake3/light_5_00.png
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/light_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/quake3/smoke_4_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/despell/dethpe_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 949
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/fire3all/expl_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 874
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt3all/thundg03_03.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 875
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 948
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 873
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/break/wind_b_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/break/break_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/tornado/torna_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/tornado/tornad00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_5_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/flare/flea_2_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 872
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/shield/seald_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/shield/seald_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/shield/seald_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_01.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_02.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_03.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_04.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_05.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_06.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_07.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_08.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_09.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_10.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_11.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_12.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_13.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_14.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Summons/chocomog/chocob00_15.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/shiva/water1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/shiva/siva02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/shiva/siva03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/flame_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/flame_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/ifleet00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/ifleet01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/ifleet03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ifrit/graund_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/rock_c_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/lamu03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/ramuh/rock_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/titan/titan_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin2/cloud_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin2/cloud_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin2/ripple_1_00.png); this is slow, please convert to 32-bit
GLITCH: missing external texture: summons/leviathan/water_1_00.png
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 873
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/odin1/moon_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 875
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/flash_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/flash_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/b_sky3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/b_sky5_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bress_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/ring_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/exp_x1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_3_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_4_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_5_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_6_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_7_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_8_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_9_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_10_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_11_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_12_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_13_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_14_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_15_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/bahamut/bomb_16_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex2_00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex2_01_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/alexander/alex2_02_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/fire_b1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/fire_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/fire_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/tama_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/kira_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/phoenix/tama_2_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: texture conversion error
[Neo] begin scan ground
[Neo] finish scan ground
[Neo] begin thunder
[Neo] Effect_play3 group 0
[Neo] finished effect play
[Neo] Link ground, dust_manager, rock1_manager
[Neo] link cloud1, sky_mask
[Neo] link cloud2
[Neo] link line_light3_manager
[Neo] white out
[Neo] white-in, link cloudsea, backsky
[Neo] effect play3 group 1
[Neo] finished effect play 3
[Neo] linke ball_manager, circle, line_light1_manager
[Neo] effect_play3 group 2
[Neo] finished effect play3
[Neo] link breath
[Neo] rock2_manager
[Neo] link flash2, rock3_manager, line_light2_manager
[Neo] effect_play3 group 3
[Neo] finished effect_play3
[Neo] white-out
[Neo] white-in
[Neo] finish Neo Bahamut
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/magic_a_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/stone_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/fire_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/fire_2_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/smoke_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/erupt_1_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/summons/hades/wood_1_00.png); this is slow, please convert to 32-bit
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 948
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 873
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 869
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 870
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
That's a lawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwt of code.  Though the only ones with problems I've mentioned before.  If you want to test all of the limit breaks you'll need to find someone with much superior patience than mine.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Naitguolf on 2010-07-20 21:58:50
I've installed Avalanche, menu seems improve, also avatars now are loaded from textures directory, but they are some things that are not updated. For example, the main menu image, also the spells. What could be? I've seen the files .lgp are modified. What's wrong?

Thanks
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-21 00:14:54
They arent done.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Naitguolf on 2010-07-21 12:59:01
Ah, ok, Thanks.

So, the only way to change the Main Menu screen is editing lgp file directly? Anyway, thanks for your work. Final Fantasy VII now looks beautiful :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2010-07-22 12:02:59
I mentioned before how there was a 1 pixel gap between the outside and inside limit bar, well just to let you know that this is caused by it not being sized properly and has nothing to do with TA.  I will sort that in menu reconstruction :)  A lot of the other bars are actually too big...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-07-22 14:04:41
I mentioned before how there was a 1 pixel gap between the outside and inside limit bar, well just to let you know that this is caused by it not being sized properly and has nothing to do with TA.  I will sort that in menu reconstruction :)  A lot of the other bars are actually too big...

Good to know  :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: rejectusa on 2010-08-22 16:27:38
I have a problem. I followed tutorials off of Finalfantasy7pc.com and installed alis custom graphics driver phenox rejuvenation mod and then finally the graphical overhaul. Now final fantasy 7 goes to a black screen after the Square Enix logo and stops working completely. Im using windows 7 32 bit ultimate. Any help would be appreciated.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-08-22 16:37:46
Get Aali's driver working properly.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: rejectusa on 2010-08-22 17:24:30
As far as I know it is. After about 5 atemps the installer for The overhaul finnaly said it was working so I assume it it. How do I check?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-08-22 18:01:39
Change the fullscreen to no in the ff7config. If it shows up fullscreen after this the driver isnt working. Also taking a look at the app.log will help. Posting the contents of the app.log will also help us help you.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: battlemage210 on 2010-08-29 02:29:31
g'day mate, i installed alli's driver.. and i installed low res overhaul. my most immediate problem though is that barrets battle texture is showing nothin but a black character. anybody have this issue i tried searching and came up with nothing manually searching through all the pages.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Allehelgens on 2010-09-03 10:39:06
Like it says in THIS (http://img826.imageshack.us/img826/8467/configg.jpg) picture, Aali's driver is working and yeah it works in game too, but still when I try to install Overhaul patch (High- or low res, neither works) I get THIS (http://img256.imageshack.us/img256/4770/tapatch.jpg). Also I have tried in window mode, it works. Tried to reinstall the game with 3 different Aali's custom drivers but always the same thing.

Im only using Aali's custom driver and ficedulas FF7Music, no other mods/patches installed.

Also running the patch as a adminstrator doesnt work. :3
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Garrickus on 2010-09-03 20:48:26
I've installed beta 8 and the problem I used to have(no backgrounds appearing) is now gone, but now there are no extra animations in fights. I'm fighting the Guard Scorpion and every time it does the attack that 'searches' for my characters the game hangs. Sound still plays and I can pause etc, but noting happens.

Also, there is no point in posting my app.log because it doesn't have anything in it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-03 22:05:17
That would have nothing to do with the Avalanche overhaul. We have not released any mods to the guard scorpion yet.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Garrickus on 2010-09-03 22:13:25
That would have nothing to do with the Avalanche overhaul. We have not released any mods to the guard scorpion yet.

Doesn't the Avalanche overhaul change battle animations? If so then this is surely an Avalanche problem; not a programming problem, just probably what I've done whilst installing it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-03 22:22:28
No it does not.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: ZPr13st on 2010-09-05 10:40:15
Ok, new at this whole modding thing. I got a knack to play FF7 and researched about all the mods. Ran accross Finalfantasy7pc.com and followed all the instructions in the videos. I installed a perfectly working fresh copy of the original game. I then installed the 1.02 patch, and also downloaded the True Motion video codec. (I am Windows 7 64 Bit).

After installing all of that - I opened the game to create the save files needed for Aali's Mod to work. Installed Aali's and got it working. I am able to turn full screen on and off through the config file and everything - looks much better. I then installed the Music Mod and got that working perfectly in cohesion with Aali's to replace the MIDI's with mp3 files from the soundtrack.

Then I installed the Phoenix Mod - got that working perfectly in syc with everything else. Then I downloaded your High Res Avelanche Pack and every time I try to install it - it gives me a message that Aali's driver isnt installed correctly. Now after reading the forums here first- you state that it isnt working correctly if it doesnt respond to changes in the config file - such as fullscreen on and off. Well it responds to everything I tell it to do and works perfectly. Why is it giving me the message that its not?

Why even provide a check before installing? Does it ONLY look for the install in the DEFAULT game directory? or is it smart enough to look through the regisrtry to find the actual FFVII install folder?

Any help would be appreciated.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-05 15:03:49
It looks to see if the proper settings for aali's driver are applied to the registry. And yes it is smart enough to find your install directory, even if it is not in the default location.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: ZPr13st on 2010-09-05 15:47:42
How exactly then do I even apply Aali's driver to the registry? The installation is a simple extract/ drag drop into your main game folder. There is no registry or "installation" to be heard of that I know of.

Is it necessary to check to see if Aali's driver is in the registry JUST to install Avelanche? Shouldnt that just be the users problem if the files from your patch dont work because Aali isnt working correctly? As we can see right now reguardless of wheather or not its been logged into the registry doesnt matter in the long run.


****FIX: Run the FFConfig File as Adminstrator - apparently when the Pass Message pops up when you click the graphics tab without being in administrator doesnt effect the "registry value". I was able to install Avelanche finally by doing this.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-05 16:11:52
The whole purpose of that check is to make sure Aali's driver is working before avalanche is installed. It is needed for the mod and trust me, this way prevents alot of headaches for us.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2010-09-21 11:48:16
This is a bug report of the NEW font.

Problems, we have discussed some of these too, but placing here too so I don't forget.

1.  The “ in dialogue is now a ”
2. The cursor in dialogue is not in same place as the original cursor. [option selections]
3.  Because the font is slightly different, some text is showing when it has supposed to have scrolled out of view. See picture by Kranmer :

(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/ff72.jpg)

Look at the top of the caption box and you will see the bottoms of 3 letters.

4.  The ...  looks like ... ... when there are 2 or more. Originally it would look like ......, a continuous line.

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: cloud171190 on 2010-09-22 09:30:38
i have problem in my game the letters ÄÜÖ is missing when i used the german patch and in the installation is pls insert the install cd but my install cd is broken and i download a install version from rapidshare

can we help me?


(sry for my bad english i used the google translation ^^)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-09-22 22:46:35
So, this has been plaguing me for a long while now,So i figured i'd better make this known, i can not load up the new background for the main menu, just gives me an error to fast for me to read. something about a file can not be loaded. using the latest TA beta
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-22 23:07:04
Any error that shows up on screen should show up in the app.log, if it doesnt try turning on show_missing_textures
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-09-22 23:16:04
Any error that shows up on screen should show up in the app.log, if it doesnt try turning on show_missing_textures
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800 GT/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/buster_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AABB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AABC_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AABD_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AVGB_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/char/AVGE_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_00_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_01_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_04.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_02_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_03_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_04_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_12.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_13.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_15_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_13.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/field/nmkin_4/nmkin_4_16_00.png, failed
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_05.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
WM_CLOSE
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
i got A LOT of errors, So i figured i'd post them all and let you see them. case you weren't aware. Seems a lot of them are from trying to load a mod path. which i have turned off in the cfg file.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-22 23:25:44
Actually you are using a modpath named none
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Aali on 2010-09-22 23:43:52
You can't turn off modpath, it is always active. "none" is just a dummy modpath I put there because I didn't want to leave it blank.

You should also note that you do not need to turn on show_missing_textures to be notified about missing old-style external textures.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-09-22 23:53:09
Hmm, well the only other possibility i can think of is that i never added an external texture call to the buster.tex. Easiest way to fix that is to use a modpath.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: TinySarabia on 2010-10-01 07:47:44
Question... I have installed this and everything went well... but once I got out of midgar, through the mines, i noticed there were still patches of land and mountains that were not "upgrade". It still appeared like the old ones... is this fixable? reinstalling perhaps? I did that but still same results...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-10-01 10:51:40
Not all areas have been completed yet. Perhaps pyrozen will do this in the future.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: TinySarabia on 2010-10-01 13:06:07
Thanks sl1982. ;)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2010-10-01 22:00:24
Thanks sl1982. ;)
will be fixed at some point, i am extremely busy with real life ATM. Though there really aren't that many unfinised, id say less than 50 at this point.

lee
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: TinySarabia on 2010-10-06 18:12:34
question, i installed this mod and it works great... when i first installed it... Now im having problems with the fonts ever since i reinstalled... It appears slightly pixelated... any solution to this?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Sajo on 2010-10-25 07:11:58
hello I'm new here so hi. Anyways, I've been playing ff7 on PC for a while and found out about this, so I tried this mod. BTW I love this mod, thank you. Almost everything works great, except I have a very slight issue. I decided to use the optional Barret re-skin. His world textures are fine, but his in battle textures don't show up... at all. His model's there, but just black polygons. I was wondering if this was a common issue or is it an installation problem of some sort. Thank you :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-10-25 13:17:42
It is most likely a problem with aali's driver. You do not have it installed properly.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Sajo on 2010-10-25 14:24:09
reinstalled, worked perfectly, thanks!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LightAcolyte on 2010-10-27 03:38:07
I'm using the newest 7.9b version of Aali's graphics driver and I am getting the error message:
"Aali's custom driver is not installed, or not installed correctly. Please re-install and try again. To download driver go to
http://forums.qhimm.com/index.php?topic=8306.0"

Any help is appreciated!  Thanks! :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-11-02 20:22:44
GUI 2.06 problem:  The limit fonts take some colors from different font tables and the spacing in field is off by quite a bit.  Ignore the restore image here that got fixed while reinstalling the overhaul.  I assume this problem comes from Microsoft Security Essential since it browns its pants whenever I install GUI 2.06 and this last time it actually identified the instal.exe as a threat and deleted it from my directory!
(http://i53.tinypic.com/2mmfifc.png)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-11-02 20:24:59
Try turning off the cache. And the MSE flag that comes up is a false positive due to the patch included to fix the limit and level bars.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-11-02 20:34:40
Okay.  I'll stop taking up space in your GUI 2.0 thread.  Turning off the cache, running config, and playing the game worked so now I turned it back on and deleted my old cache folder.  The restore problem is still there I assume because I actually don't have as many spells in my texture folder as I should.  I have bio1, all of the bolts, break, despell, eskill, all of the fires, flamethrowe, flare, ice2, quake 1&3, remove, seffect, shield, tornado, and ultima.

Also this seems consequential but my config.doc has a lock icon in the corner.  I believe that has something to do with permissions.  It's strange that it's there now when it wasn't before but it doesn't seem to effect anything.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-11-02 20:37:07
The seffect files are the ones that handle the restore effects. Maybe take a look at your app.log and see if they are being loaded or not.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: willis936 on 2010-11-02 21:02:17
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCI/SSE2 3.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/buster_00.png); this is slow, please convert to 32-bit
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 406
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/coloa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/colob_00.png); this is slow, please convert to 32-bit
[BATTLE] Exitting FRAME_INITIALIZE
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/limit/jo_b03_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/eskill/jo_b04_00.png); this is slow, please convert to 32-bit
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/thunde00_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Spells/bolt1/sonic_1_00.png); this is slow, please convert to 32-bit
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 412
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Limit/bigshot/hvshot_00.png); this is slow, please convert to 32-bit
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Interesting that turning cache back on (even with the old cache folder deleted) the font gets screwed up again.

Also the Limit text problem is fixed with cache off.

EDIT:  I used restore in that first battle but it still used the original texture.  It doesn't say any textures failed to load either.

Also putting seffect folder in the modpath didn't fix the problem.

Started with a fresh battle.lgp.  Update in a few mins.

Okay so the fresh lgp fixed my problems.  Have you found a way to make caching work with the new GUI?  Also I can't seem to download .7.9b from aali's link :<
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LevelOne on 2010-11-16 03:45:25
Damn I feel stupid for posting this, I assume it's something that should be obvious, but I'm "desperate!" I've heard so many good reviews of the project and it's so unfortunate that it's the only mod I can't get to work...heheh

So, I went and downloaded the most recent version of Aali's Graphics Driver, and it works just fine (Vista sucks, but it does have openGL)

I installed it just like the forum described:

Extracted all of the files to my ffvii folder

Changed my OpenGL.cfg (just changed the window size)

and every time in the past like 40 attempts of downloading Team Avalanche's low res it kept telling me that I've failed to install it, or that I've installed it correctly...

It seems like it should be almost painfully simple, is there anything I'm missing?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-11-16 11:57:24
are you running the TA installer as Admin?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LevelOne on 2010-11-16 12:46:44
Edit: total mistake, it looked like it would work but then it just did the same thing. Who knows, I think I may be able to get the spoiler texture pack working though, so that's a plus :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-11-16 14:16:29
Did you set to use the custom driver in Aali's custom config file?
What exactly does it say when it says it's "Failed to install"?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LevelOne on 2010-11-16 22:12:37
I'm not too much of a nublet when it comes to this kind of thing, I read the instructions and followed them to the letter haha. I did set the config to custom driver, and all it says can be found ^ up there, "Aali's custom driver is not installed, or not installed correctly. Please re-install and try again. To download driver go to http://forums.qhimm.com/index.php?topic=8306.0"
 It's really a head scratcher :s
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-11-17 01:45:16
Okay
What OS are you running? (windows XP, Windows Vista, Windows 7, Linux, OS X, ect.)
Are you running the installer as admin? (only if Vista/7)
Is your FF7 directory located in C:? (not that i think it matters)
What language is your FF7 in?
Did you run Aali's custom config file? and set it to the custom driver?
Did you include EVERY file from Aali's driver in your FF7 directory? (overwriting when needed in the case of upgrades)

Please help us (well mostly them) help you by providing the information :D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: LevelOne on 2010-11-17 04:36:51
heheh okay Hellbringer :)

Well, I'm running Windows Vista (32 bit home premium, dunno if that matters)

My game's located in C:program files/squaresoft/

I tried running it both normally and as an admin, and got the same result for both.

Language:English

Changed the config from software render -> custom

And I did use all of the files. I'm thinking of trying something new, however, since I was gonna reformat my pc anyway.

A: I'm gonna download the game normally, install the 1.02 patch, then take all of the files from Aali's latest driver and put it in the ffvii directory.

Before installing any mods, I'm either just going to download the Team Avalanche mod beofre anything else (OR) right after installing the Pheonix Rejuvenation Project. When I looked the process up originally it said to install the PRP before it, but I'm having some second thoughts.

Any input would be greatly appreciated :)

Edit: Originally didn't think the home premium part for my version of windows really mattered but...well, who knows.

Edit: Nevermind, don't need help any more :s turns out I never ran Aali's config as an admin. If anyone else has that problem, it could just be that simple mistake haha... /facepalm

Thanks a ton for the help HellBringer, I appreciate the thought :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hellbringer616 on 2010-11-17 13:36:22
No problem, Glad i could be of service
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-19 12:44:15
Well. I encounter this thing several times now. When I use certain magic spells. This thing pops out. I think theres a problem with the textures of the magic spells and such. Anyone knows how to solve this problem?
OS: Vista 32-bit
Version: English
Patches & Mods Used: 1.02, Aalis Driver, FF7 Music, I used Wallmarket to change the spell names. I also used the Avalanche GUI V2.0.5.
There is a texture folder in my ff7 directory. And it contains the limit folder, spell folder, summon folder, and WMRP folder. I dont know why it happens though. But some of my other spells work like bolt2 and fire2.
(http://img842.imageshack.us/img842/3963/errorlx.jpg) (http://img842.imageshack.us/i/errorlx.jpg/)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Aali on 2010-12-19 13:25:49
If you checked your applog you would probably see some other errors that are actually causing this.
I'll bet you anything it says "missing external texture" before every one of those.
You still have .tex files installed from the old 2D overhaul.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-19 14:33:53
All spells and battle effects still use the old format aali. None of it has been upgraded to modpath.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Aali on 2010-12-19 15:04:59
So he's just missing the textures then :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-19 15:06:05
Funny thing is it doesnt even look like he is using GUI v2 properly.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-19 21:18:46
How can I use it properly then? I think the use of the GUI is that I'll just install it and its done.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-19 23:19:55
Normally that is all it takes. You must have something wrong with your setup. Please post your ff7opengl.cfg and app.log
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-20 08:56:16
Here's the ff7_opengl.cgf
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Where can I find the app.log? Is it in the ff7 directory? The one with the APP file name that can be opened with notepad? If that is it, here it is.

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 6100/PCI/SSE2/3DNOW! 2.1.2
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.

By the way, I dont know how to do the one with the scroll thing if you want to post long messages. So if any moderator see this, kindly edit and put it that way if it bothers you. Or you can just tell me how to do it.  ;D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-20 10:49:46
Change the line in ff7opengl.cfg that says this: ' mod_path = none' to 'mod_path = avalanche'
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-20 12:53:18
Still, no change. One question. Should I have an avalanche folder inside my mod folder in the ff7 directory or not?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-20 20:18:45
Still, no change. One question. Should I have an avalanche folder inside my mod folder in the ff7 directory or not?

Yes you should.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-20 21:04:42
Well, now I see the problem. Coz I dont have an avalanche folder inside the mod folder. Guess I'll just have to reinstall avalanche. Thanks for the help. I'll inform you what happens after I finished reinstalling.

Edit:
I already finished reinstalling the avalanche GUI and I now have the avalanche folder inside my mod folder. But the problem is, the textures when I use some of my spells still doesn't work. And the font and hand thingy looks really dirty in a 640x480 resolution. So, is there a way which I can make my spell textures work but not put the fonts and hand locator thing? Or is there a way to make the fonts look cleaner?

Edit:
I also tried copying the files from the texture folder to the avalanche folder but it seems that it has no effect. Still not working. Also tried to reinstall the avalanche low res. Coz I play my ff7 in a low res. But still, it shows that the texture cannot be converted. What should I do next?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-21 22:06:17
~Bump

Guys, I need help. Problem is above this post. If someone knows what to do, I'll gladly listen to your advices.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-22 17:11:43
The textures folder should stay where it is as it is not converted to modpath. As for why it is not working are you sure it isnt? Since 640x480 is the original resolution of the game any differences would be hard to spot. Also there is not much point in using the mod if you are going to be using this res. The only thing that may benefit from it is the new barret model.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-24 05:47:30
Well, I'm pretty sure its not working. And I think I did what the instructions told me to. I tried reinstalling the GUI and the Low res Installer. Also, I did the mod_path=avalanche thing. And it did not help either. And I am playing at 640x480 resolution. And I did not move or touch the texture folder. It is at the ff7 directory. I don't know what I did wrong. So, What am I suppose to do?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-24 17:22:04
Honestly I have no idea what is wrong with your install. Post the whole contents of you app.log. It may be able to help determine the problem.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: d00d on 2010-12-29 03:05:17
Hi, I dont wanna sound like a dummy or nothing. but I can't even get this to install. It says "Aali's custom driver is not installed, or not installed correctly." ect. I downloaded and installed the latest of Aali's and am tryin to install the latest hi res avalanche. When I run FF7Config.exe and go to Graphics I get the "Self test passed!" msg so...whats the deal?

I've also installed PRP if that has any relations.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-29 03:38:16
Run ff7config.exe as administrator.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: d00d on 2010-12-29 05:02:19
wooow. computers will always make no sense. lol thanks a lot for the help.

During installation it was unable to open some file(unglp.exe I think). I clicked retry and it went on so hopefully it worked ok.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-29 06:53:04
Well, here's the dirty thing im talking about. I run the game at the default resolution which is 640x480 and i get this.
(http://img812.imageshack.us/img812/9578/dirtyy.jpg) (http://img812.imageshack.us/i/dirtyy.jpg/)

about my app.log, here it is when i use spells which causes some texture missing glitches.
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 6100/PCI/SSE2/3DNOW! 2.1.2
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 225
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Hope this helps.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-29 13:04:51
Use GUI v2.0
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-30 07:09:01
I am using GUI v2.0. It is the one which can be found in the official releases of avalanche right? The GUI v2.0.5?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2010-12-30 12:59:52
According to that screenshot you are not using it. Try to reinstall it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Harruzame on 2010-12-31 02:08:24
hello Sir!

Its me back from...
nevermind..

Ahehehe..I just want to ask for your help on this. Since I was browsin this thread and noticed about the seffects issue...and all. But I was wonderin if I use this MOd with The Remix patcher of Titeguy would there any be problems?

Because I tried one this things:

1. Remix patcher installed
2. replaced old Driver with New one
3. Installed Beta 9 Hi rez (  didn't install the GUI because I have problems with DLing with Megaupload ) wonderful with google though....
4. installed FFVII music (  tried a workaround to this so I can use the OGG's)

then a lot of messages appeared (glitches, error with TIFA.t09...movie not playin...)

I'm really confused?....What should I do? Did I do somethin wrong with your Installer? Coz when I didnt use your new version..everythin went great up until the Part when You fight Airbuster...before He meets Aerith..It suddenly Hangs...

Pls. help!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2010-12-31 05:55:56
Well, when I installed it, here's the steps that I have done. First I installed the GUI. Then applied the low res patch. Must I apply low res patch first before using the GUI?

Edit:
Well, I tried reinstalling the GUI like you said. And this happens. Any ideas?
(http://img64.imageshack.us/img64/4291/77832160.th.jpg) (http://img64.imageshack.us/i/77832160.jpg/)

(http://img811.imageshack.us/img811/7800/89409904.th.jpg) (http://img811.imageshack.us/i/89409904.jpg/)

(http://img401.imageshack.us/img401/1076/56513126.th.jpg) (http://img401.imageshack.us/i/56513126.jpg/)

(http://img145.imageshack.us/img145/3001/24437648.th.jpg) (http://img145.imageshack.us/i/24437648.jpg/)

Here's my ff7_opengl

# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
mod_path = avalanche

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

And here's my App.log

INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce Go 6100/PCI/SSE2/3DNOW! 2.1.2
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 225
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
GLITCH: missing external texture: Spells/fire2/faiga_2_00.png
GLITCH: texture conversion error
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Hope this info helps.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-02 21:37:18
*Bump. Help? Anyone?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-01-02 23:37:51
Turn on fancy transparency. And stop bumping a stickied topic.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-03 09:34:04
Well, turning on the fancy transparency fixed the thingy, but not the missing texture glitch. So, what next? And i'm sorry about the bumping. Will not happen again.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gyrobasel on 2011-01-06 08:02:05
guys i am having a problem with diamond weapon.......whenever a part of diamond weapon appears on the screen, my game starts to lag like hell and you definetly dont wanna know what happens during the battle against him so i wanna know is it a problem with my computer or is it with the game? if so, how do i fix it?

here is my config

# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = no
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no


## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-06 08:53:26
I also noticed that when I change the mod_path to mod_path = avalanche, the hp bars, limit bars, and the fonts will not be changed. As when I change in back to mod_path = none, the hp bars, limit bars, and fonts will change. Is this normal? Coz in my avalanche folder, I only have cache folder, flevel folder, and menu folder. Should I put the folders in the texture folder in my avalanche folder to apply the changes?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-01-06 10:51:40
No they should be in the modpath folder. If it is not working properly for you I do not know why.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-06 13:33:42
Okay then. Can you tell me how to uninstall the overhaul? So that I will not see the glitch anymore. Thanks for the help anyways.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: gyrobasel on 2011-01-06 13:49:36
i am a little confused now.......can someone tell me what needs to be in the mods folder cuz mine is empty......or is it supposed to be that way??
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-01-06 14:56:01
Okay then. Can you tell me how to uninstall the overhaul? So that I will not see the glitch anymore. Thanks for the help anyways.

Copy the original lgp's off the discs to the proper locations.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-06 21:20:24
Oh, Then I'll change the mod_path=avalanche to mod_path=none?

Edit: Is there a way to change the limit color and the limit break effects while not altering the magic spells and summons? Like you can manually edit the magic.lgp file instead of the installer editing the whole thing.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-01-06 22:54:57
Install the mod to a different folder then the ff7 one. Then find the files you wish to change and put them into the lgp files. The modify the texture files. Put the modified lgp into your ff7 folder and put the textures in the respective spots in the textures folder.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: pyrozen on 2011-01-07 00:27:19
an alternate method can also be used with the aging TA patch installer if you're having troubles.

Open the exe with WinZip or other similar program and manually take the PNGs out. You can then place them into your modpath folder and use them without modifying the original LGPs. Its up to you to figure out which folder they go into, but it's not too hard to figure it out. This works for both the text, menu, and world map. Spell effects probably work as well but i didn't sufficiently test to give you a sure answer.

of course don't do this until your playing on a fresh install again, otherwise all sorts of wackiness could ensue. Another plus to this method is it is very easy to deactivate certain parts of the graphical overhaul by simply renaming folders within modpath.
lee
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-07 08:46:58
@sl1982
Hmm. So your saying that I should install the spell patch first? Then manually take out the files that I want to put on the original magic.lgp, then put the desired png files in the texture folder?

@pyrozen
How can I open the exe with WinZip? And what exe are you talking about excatly? Sorry if I'm dumb or stupid, if your referring to the installer exe, I have 2 installers, The Avalanche GUI v2.0.5 and the Avalanche Low Res.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-01-07 11:07:05
The only problem with the modpath option is some of the names of the texture files have been modified from the original names. This should only apply to the menu textures though. Oh and the mgaic.lgp has a very odd directory structure that has to be dealt with as well.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-07 11:38:11
I'll just ask you this then, is the animations for limit breaks located inside the magic.lgp?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-01-07 13:12:03
Yes. Located in various places.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-07 21:20:23
Can you tell me what file should I change if I want to change the effects for limit breaks? Just like what the avalanche installer is doing. Coz I only wanted to change the limit break effects but not the spells and summons. Oh, and if you also know what file should I change if I want to change the limit break aura, kindly tell me. Big Thanks.  ;D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2011-01-15 23:15:18
For people to go running about for you is very frustrating.  Do some research yourself and you will find it.  Stop being bone idle.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Soul on 2011-01-16 06:54:53
Right. Okay.  ;)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hewell on 2011-01-24 10:58:56
Could somebody update Team Avalanche Releases Beta 9 (High Res) with all models, arms, scenes, enemyes, etc

In the page are too may post and anyone, (and me), won't know what donwload and what is obsolet, I think than is a good idea, don't you?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Timu Sumisu on 2011-01-24 14:53:54
all the content of the bombing mission (which is all we have from what you requested) is not currently released. All you need is the beta 9 installer, and the gui 2.0
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Hewell on 2011-01-25 15:11:09
Ok guy, thanks
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Rider of Pyrn on 2011-02-02 02:56:20
I've done a clean install,got Aali's driver,Then the Low res, followed by the Gui.
The characters almost  show up fine but they are  missing eyes and mouths
and then there is everything else..it's checkerboards and lines. no buildings walls or floors just black and white rabble
Running winxp sp3 with Radeon 9800 SE  and my Monitor is capable of 1280X1024

if it helps here is my opengl.gfg


Code: [Select]
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

and app log

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON 9800 SERIES 2.1.8544 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: Texture could not be compressed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: G:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
[/s]
Ive tried it with and without compression and post processing with the same result.
see anything wrong here?

Did several reinstalls, Aali's, Gui and overhaul. then  updated my drivers and tweaked it the way it was supposed to be.
I need a new Graphics card I guess. Apparently ff7 doesn't like radeon 9800SE. I'm seeing no textures,or colors  .. field characters show up but not backgrounds and field are all black and white lines with squares
During encounters in the bombing mission  everything is like this with the exception of barret's weapon and the enemies  :-(  I give up
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Nicker Ridders on 2011-02-02 10:17:28
Hi, just decided play FF7 again and discovered all these mods for it.

After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.

I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.

I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.

Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.

Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.

After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.

I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: ante900310 on 2011-02-02 16:23:38
Hi, just decided play FF7 again and discovered all these mods for it.

After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.

I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.

I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.

Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.

Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.

After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.

I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.

Same problem here it fixed it self when i changed back to Aali's driver 0.7.9b
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Skibur on 2011-02-04 05:13:30
Hi, just decided play FF7 again and discovered all these mods for it.

After following all the instructions and having to reinstall everything 3 times plus, I decided to come find some help.

I started with a clean install of FF7, maximum and legal copy. Then got the 1.02 patch. Then got Aali's current Custom Drivers.

I checked it loaded and worked, then went and got the FF7 Music Patch, tested it again and it worked.

Then got the Phoenix Rejuvenation Project installed, checked it and no problems found.

Then installed the Hi Res Graphical Overhaul, since I was using 1440 x 900 resolution.

After making sure every .exe was run in WinXP SP2 as Admin and rechecking it.

I get the EIDOS Interactive movie then it crashes straight after it finishes. Whether I skip it or not. I don't know what else to do.

Same problem here it fixed it self when i changed back to Aali's driver 0.7.9b

I just faced the same problem, so I repleace the drivers to the 0.7.9b version aswell and the game finally ran but was somewhat "UGLY".

Next I replaced the driver once again to version 0.7.10 version and the game ran smoothly but once again it was somewhat "UGLY". I was somewhat unser of what happened and why it was displaying the graphics not clear enough until i opened the ff7_opengl.cfg and saw it was replaced and had no resolution configured.
Once I change the 0s to the 1440x900 the game ran with really nice graphics!

REALLY NICE WORK FROM AVALANCHE!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: anotherFalseProphet on 2011-02-19 21:02:03
MSE picks up a Trojan upon installing the GUI v2.0.5.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Jaitsu on 2011-02-19 22:30:17
MSE picks up a Trojan upon installing the GUI v2.0.5.

false positive, no trojan.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2011-02-19 22:30:50
2.08 should fix that.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: anotherFalseProphet on 2011-02-23 00:08:15
I am fairly certain that I downloaded the latest version, though.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2011-02-23 03:12:36
Well I created the patch that gives you that error.  It is a false positive towards any patch made with DUP patcher.  very annoying...
Title: Having a issue :(
Post by: Sentius Urriah on 2011-02-23 08:38:54
Ok so I hear that I need the previous version of the Graphics driver but the issue here is that i'ts not available >.>
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: eXistenZe on 2011-02-23 22:40:19
Hi there...
Since I do not know if this is an aali problem or avalanche I posted this in both threads:

I'm having some artifacts / buggy text with this driver...
Tried switching some setting but no luck yet...
Any solution?

(http://img210.imageshack.us/img210/7103/ff7d.th.jpg) (http://img210.imageshack.us/i/ff7d.jpg/)

Using remix 2.5.1 + latest aali + latest avalanche hi res + gui 2.0.7
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Covarr on 2011-02-24 02:14:16
turn on fancy_transparency
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: OpDDay2001 on 2011-03-05 23:15:52
I'm not entirely sure that this is the right place, but I've searched and searched and can't seem to find an appropriate one. I've also all but eliminated the possibility that the fault is with Aali's Drivers.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: d:\final fantasy 7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: H:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception

This occurs after installing Avalanche High Res and/or Avalanche GUI 2.0.5 (the only one I can find a download too, there's a newer one supposedly?). To fix the problem I have to reinstall FF7 as just uninstalling Avalanche doesn't fix the problem. The only mods I used while testing were Aali's Drivers and Avalanche's High Res Texture Pack.

I know some people have said that downloading an older version of Aali's driver fixes this issue, but the driver itself isn't the cause (it's working fine with other mods and "vanilla") unless there is some sort of conflict. Still, I can't find an older version of the driver to even download to fix this issue, so that temp-solution is sort of a non-option.

Is there anything I can do to fix this? Or do I have to wait for a new release of the GUI/Texture Pack and/or Aali's Driver?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Aali on 2011-03-05 23:18:48
Try turning off texture compression. Its a known problem with 0.7.10b and ATI drivers.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: OpDDay2001 on 2011-03-05 23:26:17
I'm such a dunce. That seems to have done it. Thanks, and sorry for PMing you Aali. >.> I read over the cfg file and read that it could cause issues and thought about turning it off, but for some reason didn't. I didn't want to mess around with the default settings too much. Thanks again.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2011-03-07 02:31:53
Ok I am afraid I have to be the bearer of bad news.  Bluntly:  The font is completely wrong and needs redoing.

The lettering is inconsistent and is not conforming to verdana's proper uniform letter sizes which is why it is not matching up right [see below, letters like e].  The letters also aren't properly placed.  Observe the following, which is my effort in a few minutes placing roughly the letters in place, vs the official TA font (and it isn't just letters, numbers are just the same problem).  The colouring also seems to be off.  The letters and numbers are also rough and not smooth.

Firstly- text:

(http://img856.imageshack.us/img856/8126/majorissue.png)

mine is top
original is bottom.

And numbers which I feel need altering

(http://img217.imageshack.us/img217/5778/newfont.png)

Mine is deliberately made smaller and fatter, although the outline being all over and not just a  drop shadow is my own preference.


I also have to apologise to TA, because as a tester I should have gone into this at the time more thoroughly.  I just assumed it was correct and did not bother.  I am willing to entertain suggestions on how to proceed.  I am quite willing to help out with this if TA feel they will redo the font.

Please note the above examples were put together very quickly and are not placed correctly. (apart from the number 9)


Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-03-07 02:54:05
To put it bluntly: the font was modified to fit the sizes of the original characters. I am not changing it from that.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2011-03-07 03:03:39
Then the original sizes are wrong.  That is obvious from the picture...  Bosola mentioned knowing a thing or 2 about the fonts, maybe he is willing to help me with it- form some alternative.

I know you worked your ass off on it, I am not happy myself but the idea is surely to do what is best for the game.  Any case, if you do not want to redo it, I am more than willing to give it a shot. :) 
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-03-07 03:05:10
Then the original sizes are wrong.  That is obvious from the picture...  Bosola mentioned knowing a thing or 2 about the fonts, maybe he is willing to help me with it- form some alternative.

I know you worked your ass off on it, I am not happy myself but the idea is surely to do what is best for the game.  Any case, if you do not want to redo it, I am more than willing to give it a shot. :)

You cannot possibly say the originals are wrong. The originals are exactly how they wanted them to be.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Timu Sumisu on 2011-03-07 03:16:43
If you wanna change it change it. Should you come up with a smashingly beautiful font that we agree works, we'll swap it in.

done.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: DLPB_ on 2011-03-07 15:32:57
It might not all be bad news.  The menu font certainly needs altering to make it fit but the dialogue font seems to be spaced incorrectly by the game and without altering how it goes together internally I am not sure I can even fix the dialogue. 

I just wish it had been done like FFXII or something from the beginning by FF7 team.  That way it would save me hassle.  I will see what I can do....

edit:

aali (saved the day again  :P ) has shown me some values and from those I found some more, and now it seems that this problem is fixed.  (the menu font still needs an edit though I think).  The dialogue and battle font is now fixed.  The scaling is all done internally and was bad to begin with.  It had nothing to do with the dialogue texture.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: guywithquestions on 2011-03-14 18:08:32
when i run ff7.exe i get the eidos screen to pop up but then after, it goes to a black screen. i open task manager and ff7 crashes opening an error message "oops something really bad has happened..." i would love to know why this has happened and how to fix it asap.
i have aalis custom graphics and the pheonix rejuvination patch which works fine, until i install the team avalanches graphical overhaul. so please any help is appreciated. -guywithquestions
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-03-14 18:52:53
I have no idea. You need to provide more information. Please post the contents of your app.log
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: therage800 on 2011-03-14 19:00:56
when i run ff7.exe i get the eidos screen to pop up but then after, it goes to a black screen. i open task manager and ff7 crashes opening an error message "oops something really bad has happened..." i would love to know why this has happened and how to fix it asap.
i have aalis custom graphics and the pheonix rejuvination patch which works fine, until i install the team avalanches graphical overhaul. so please any help is appreciated. -guywithquestions

Open ff7_opengl.cfg and disable texture compression.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: guywithquestions on 2011-03-14 22:15:17
disabling texture compressions seems to have worked. id love to know what that exactly does though. i want the best out of these patches/mods.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: therage800 on 2011-03-15 04:48:44
Texture compression caches the textures for faster loading and prevents those little freezes. I believe the problem is related to Aali's newest driver and not the Team Avalanche mod.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: yarLson on 2011-03-15 13:38:30
disabling texture compressions seems to have worked. id love to know what that exactly does though. i want the best out of these patches/mods.

like the rage says its not much of a big deal at all. besides aali is a total genius and he will get around to fixing the problem sometime. Other than minor stuttering in the beginning of battles and longer loads from screen to screen you shouldn't notice much of a difference with compression off. Also I love the name, very humble ;]
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: guywithquestions on 2011-03-15 23:52:20
haha thanks for the comments guys. this forums been very helpful. games running great. i just got out of midgar. i also have one more question, the background or environment of the game is very pixelated. not the world map but in a town or dungeon. ive seen vids of ppl with very clean environments and was just wondering how i can get mine like that. any thoughts are much appreciated
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: yarLson on 2011-03-16 05:24:51
well you've probably seen pictures of people running the game on low resolutions. You see the backgrounds themselves are very clean images , but they are also very small images, mostly 512x512 so on most modern monitors there will be a substantial amount of stretching and therefore pixelation. However there are two projects running right now (I am actually in charge of one of them) to resize the background images (usually to around 4 times the original size) using advanced fractal algorithms, making them more suitable for hd resolutions. Its a very long and tedious process as there are literally thousands of backgrounds in the game, and its not just as simple as resize and success. You see they also have to be cut into layers to work correctly and this can be a very time consuming process. It depends on how much help I receive in the future but this project could take anywhere from the next 3 months to all year long if I have to work all by myself. I'll post some links so you can check it out, both me and sl1982 have demo releases that you can install and try in game.

here is a link to my project
http://forums.qhimm.com/index.php?topic=11505.0

and here is sl1982's project
http://forums.qhimm.com/index.php?topic=11501.0

we both have pretty much the exact same goal in mind and we are using the same software (Perfect resize 7) to resize the images using fractals. Only difference is we are using slightly different methods to clean up the images after resize, and for the sake of all the backgrounds being consistent with one another, we have decided to keep our projects separate for now. Check back soon once I release my next section of backgrounds I am going to be posting a tutorial and an online spreadsheet so that everyone can help us out and we can hopefully get this done in the next few months.

Also you might want to have a look at these two threads as well
http://forums.qhimm.com/index.php?topic=9688.0
http://forums.qhimm.com/index.php?topic=10405.0

this is an ongoing project to remake the backgrounds, models, and pretty much everything from scratch, at least for the very beginning of the game. It's one of the best projects going on here right now and look around the team Avalanche forum in general and you should find a lot of exciting stuff in the works!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: sl1982 on 2011-03-16 06:52:01
Why is this in the troubleshooting thread exactly?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Covarr on 2011-03-16 17:37:56
Why is this in the troubleshooting thread exactly?
I think a better question is why the problem thread and the battle scene reconstruction thread both have "OFFICIAL" misspelled.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: yarLson on 2011-03-17 00:23:10
well he asked a question so I gave him an answer. I apologize I didn't really think I probably should have PMed him. My apologies.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: guywithquestions on 2011-03-17 00:26:38
well thanks for the info yarLson that makes alot of sense about the stretching to fit monitors. and ur background images look great! too bad i plan on beating this game and never playing it again but for future gamers theyll be very happy!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: dc5niper on 2011-03-18 14:34:42
Well i'm getting the "Opps! something bad happened" error after the first video when you start the game after installing this, so I restored the original "world_us.lpg" file and it fixed it it....but I shouldn't have to do that, and I would loose whatever changes were made in that file.

I have Aalis opengl installed and the Phoenix Rejuvenation Project installed. I've tried re-installing the game and the mods a few times but get the same outcome.

So i'm guessing there's a problem with the "world_us.lpg" file that comes with this installer?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Covarr on 2011-03-18 14:41:24
I'd be willing to bet the problem is with PRP, not this. PRP's installer is known to be on the buggy side.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: dc5niper on 2011-03-18 15:02:23
I'd be willing to bet the problem is with PRP, not this. PRP's installer is known to be on the buggy side.
Nahh, I installed this without PRP and it did the same thing.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: guywithquestions on 2011-03-18 15:32:54
disable texture compression in the ff7input.cfg
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: yarLson on 2011-03-19 01:43:25
he's right try turning off texture compression. For some reason the newer version of aali's driver has problems with modded .lgp files, and turning of texture compression solves the problem. You have to have world_us.lgp as that's where most all the files are so don't get rid of it. There's almost no point in installing the overhaul without it. WMPR stands for World Map Reconstruction Project and all the reconstructed world map files are in world_us.lgp. It's the bread and butter of beta 9. Although there are some really good extras as well.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Lars2k on 2011-03-20 15:36:31
Hey guys,
first of all iam sorry for my bad english, but i think you will handle this.

i cant run your mod, it doesnt want work :(

What if have done:

1) Install Game (Original FF7 German)
2) Patch to 1.2
3) Chocobo Patch
4) Install FF7_OpenGL_v0.7.10b
5) Configure (resolution and turn off texture compressing)
6) Install Avalanche High Res (Beta 9)

I Start the game and load a Worldmap Save
Nothing change (the world map, menu, skins, texture)
all looks like the original
if i entering battle i got a black screen.
somehow the game runs stable
but the avalanche mod didn´t change anything.
it looks like the original

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 32
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

I tryed to rename world_us.lgp in world_gm.lgp but it does not work :p
does your mod dont support german version? :)

i try since 4 days to get this mod working, google does not help.
anyone can give me so advise?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-03-21 03:40:02
I do not know if our mods work with the german version or not.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Lars2k on 2011-03-21 12:27:02
i got your GUIv2.0.5 working,
end every other mod who needs to be modify the .lgp

got NPC-Projekt, Avatars, High Res Cloud/Barret and High Res World map worked too.

only the avalange high res texture wont work.


it would be pity if u only suppoer us clients, you got a german fanbase too :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-03-21 12:36:36
I am sure I do, but i do not speak german, nor have the german version to test. So if someone wishes to modify and test the avalanche projects with the german versions I will be happy to post links to the files. But other then that I will not be supporting other languages.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Timber on 2011-03-21 12:46:48
I'm totally guessing here but:

Couldn't you just put the textures in modpath? Since it doesn't use the lgp?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Lars2k on 2011-03-21 13:27:09
i put the textures in modpath (avalanche)
the installer does.

but i think it wont work because the installer copy a world_us.lgp and menu_us.lgp
just rename the world_us in gm crash the game.
copy the content form _us to _gm make no change in the game.

there must give way to get this mod work.
there is no "much" different between us and other langues.

edit:
i try to juste rename world_us and menu_us in _gm.
i got smal progress...
he cant load/open buster.tex (no start screen)
then i try to load a save game, and now he got the new avatars great! :)
try to load a worlpmap savegame -> blackscreen

edit2: i compare the menu_gm with _us
in the _us there is missing the buster.tex and some "avatar_tex"

for example:
_us  got barre.tex
_gm got barre.tex and barre_I.tex

edit3:
tryed some tricky.
extract all content from word_us and paste it in world_gm.
game works now, but no changes there :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Lars2k on 2011-03-21 15:36:31
iam very confused because the textures from /mods/avalanche flevel and menu works (brider fonts and new materia skins)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Jaadoo on 2011-03-28 13:25:09
I also have the german version, when starting a battle the game crashes -> blackscreen, with error message hidding behind it

APP after crash:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 German
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: E:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

maybe someone could look into this? I don't know what to do with this information but maybe someone else does.

EDIT: I also have the crash-dump-file, but I didn't know if it's allowed to post it (I uploaded it on fileserve).
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: master.puppet on 2011-04-01 13:51:08
Hi.

I got the problem that says that I have not installed the aali's graphic driver currectly.

I read the older posts and saw a tip for executing the ff7_opengl.reg from older versions or something like that. Well, I didn't find this file neither in my game's folder and the 0.7.7b version I downloaded. (there's no *.reg file in the game's or Aali graphic folder)

I'm using already an older version, 0.7.9b, cus the 0.7.10 do not work with my hardware config.

I installed the game in a non default folder, in my D: drive. I am trying to install the low res version, for my 1280x800 monitor res.

After installing Aali's driver, the only mod I put is the AC mod from Kula Wende.

Wat can I do to run the installer?

thx :3
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: ThePreacher on 2011-04-05 22:31:22
I do not know if our mods work with the german version or not.

It seems to work flawlessly, I run it with my german version. Did not play that far up to now, though.
I only had to re-run the "FF7Config.exe" a second time for the installer to detect the registry entry correctly.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: veganomics on 2011-04-06 23:11:48
So I just did a clean install on Windows 7, threw on the 1.02 patch, aali's drivers, then installed the High Res beta 9 avalanche pack and then the 2.05 GUI. Game starts fine, but all the text is completely garbled. First shows up on the initial screen where you choose "New Game" or "Continue", instead of text I just see these pixelated blue boxes. Same goes for in game text. The textures all look good, but the text is just garbled blue boxes.

Edit: Turning compress textures to "Off" in the opengl.cfg fixed my problems. :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PCGamer5 on 2011-04-19 23:31:28
Whenever I install the Low Res Overhaul, I get an error in the install saying this:

http://www.flickr.com/photos/58842099@N04/5635750771/

and this:

http://www.flickr.com/photos/58842099@N04/5635750901/

Do I need to extract some .lgp files beforehand?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: freakozoid on 2011-05-02 19:40:50
any solution to run this mod for German people? Any other mod runs but this great mod .... its very sad :( :(
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-02 20:39:36
Unfortunately no, other languages require much work to get going. Which is hard to do when I dont have that language, and it is not something I have time to do anyways. If someone wishes to create a version for a different language i will be happy to include it in Team Avalanche.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: freakozoid on 2011-05-02 20:48:54
okey, i want to play this mod, but i dont know how to do.
You must teach me, if you like. Then i can do this for the other germans.

btw, sorry for my bad english ;D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-02 22:13:59
Download GUI v2.0, take a look at the images with all the characters on them. Compare these to the original textures in the menu lgp. Insert whatever characters are missing into the images.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: LigerStorm on 2011-05-12 07:27:21
Big problem everytime I apply this.
So I have aplied the font overhaul,new materia drawings and world overhaul.

But everytime I do this, the words messes up in battles.
The materia slots are ugly and damaged.

And for the the world I havent seen it yet since when I first applied this I at the start.

How do I FIX THIS?
(Using XP)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-12 10:45:18
Can we see screenshots and a copy of your app.log?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: SonicChronoFantasy on 2011-05-14 13:28:01
I have a problem with the Graphical Overhaul when I ran the game. It crashed because it is missing four texture files I am looking for. Here's the APP.LOG information on the error that started the mess.


INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series     3.2.9704 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: D:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_a_l.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE usfont_b_l.tim
ERROR: unhandled exception

Can someone help me fix this situation? A response to this post would be nice.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-14 23:51:44
Your menu_us.lgp is messed up somehow. The only thing i can suggest is to re-install the game and then install the mods again.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: SonicChronoFantasy on 2011-05-15 01:28:31
Lemme guess, I have to reinstall the game, then 1.02 patch, Aali's OpenGL Driver in its latest version, APZ Cloud model, and PRP together, right?

Also, I'm staying away from TA's Graphical Overhaul. That mod caused screwups to my recent menu_us.lgp file. Switching back to what I had before.

EDIT: I reinstalled the game along with the mods I had earlier, thanks to System Restore. I'll just install FF7Music instead.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: GoHurtSomething on 2011-05-21 11:03:09
Hello guys. I hate to hassel people. however I am truley stuck. I have installed the official patch, then aali's custom driver by extracting it then copy + pasting into the directory. checked it and it said test was ok. edited the file to change resolution. installed phoenix rejuvination project which works fine. now tried to install team avalanche graphic overhaul and says "aali custom driver is not installed, or not installed properly. please re-install and try again ect ect ect..." I know i'v installed it correctly because the test would not of said it works fine when i open the config and select custom. And PRP works fine aswell. Is there a way around,or is it because im using vista?" Thanks guys and sorry for the long post.

GoHurtSomething
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: DomRyder on 2011-05-25 21:16:28
Hi guys!

OK, I've got the driver's correctly installed, the PRP and TAGO, then I start playing my game. It shows the Eidos intro video then after that it never goes to the new game/continue screen and the game crashes every single time! Here's the log:


NFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series   2.1.8787
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception


Can someone be gente enough to help with this??? Thanks!!!!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-25 23:17:10
Turn off texture compression in ff7opengl.cfg
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Jaki on 2011-05-26 18:33:10
.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-26 18:38:42
Why do you need beta 8? You should use beta 9.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Jaki on 2011-05-26 19:03:44
.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-26 20:19:14
The should be no speed difference between the two, beta 9 just has added features like an installer and some fixed textures. Also the WMRP
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: bjaxx87 on 2011-05-26 21:10:36
Hi!

I have some questions...

1.) I read that GUI 2.0 is not fully compatible with the German version. How about v. 2.0.8?
2.) I first installed Avalanche High Res.exe into my FF7 folder and then continued with installing Avalanche GUI v2.0.8.exe. Was that correct? What exactly is the whole purpose of the GUI?
3.) I had to change my registry (Graphics --> Driver --> 3) to install the High Res Pack. I thought that shouldn't be necessary in the current version? Or did I get that wrong?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-26 21:24:30

1.) Any version of v2 is not totally compatible with the german version, feel free to give it a try but i do not know how it will turn out.
2.) Version 2 of the GUI is just a newer version with many of the old problems fixed, as well as some things that had not been completed when Beta 9 came out.
3.) The Driver needs to be set in the registry to 3, you can either do it by registry editing or running ff7config.exe as administrator and set the driver to custom.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: bjaxx87 on 2011-05-26 22:44:52
Thank you for the answers!

So the GUI just adds some minor features that weren't included in Beta 9. I was just wondering why the newest release had a file size of 7 mb ;D.

So far I couldn't find compatibility problems, I will give it a try.

I already set the ff7config to custom (as admin), it didn't work. Well, it doesn't matter. "regedit" helped :).

I installed everything except for Spanish fonts (what's that for ôO?) and the character modells (as I'm already using reconstruction modells v0.6). I guess that should've been the best installation for my needs.

Great project so far! Thank you all.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: bjaxx87 on 2011-05-27 07:19:16
Sorry for double posting!

I have a stupid question: What is the first moment in the game that I can see a difference after installing Beta 9? I've seen a thread about the bombing mission but it seems to be not included so far. The only differences I could see by now are the high res menus (but as far as I know these were included in the GUI, not in Beta 9).

I just wonder how I can confirm early in the game that my installation of beta 9 works properly.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-27 10:45:36
Try using a spell such as bolt or bio.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: freakozoid on 2011-05-27 21:50:28
Download GUI v2.0, take a look at the images with all the characters on them. Compare these to the original textures in the menu lgp. Insert whatever characters are missing into the images.

how can i open the *.tex files from the menu.lgp?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-05-27 22:15:27
Look around, this information is available all over the forum.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: bjaxx87 on 2011-05-31 16:46:17
Try using a spell such as bolt or bio.

Thank you for the advice! But could you please have a quick look if everything is alright?

Bio:
http://bayimg.com/pAieBAAdg

Fire:
http://bayimg.com/PaIEDaAdG

Map:
http://bayimg.com/PaIeeaADg

Bolt:
http://bayimg.com/pAIeFAADg

Choco/Mog:
http://bayimg.com/PaIeGaaDG

Ice:
http://bayimg.com/PaiEmaAdg

It's been a while that I played the PSX version so I can't tell... I'm only sure that Choco/Mog does look better.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: GoHurtSomething on 2011-06-07 15:31:54
Hey people. I left a message at top, still having the same issue. "aali custom driver is not installed, or not installed properly. please re-install and try again ect ect ect..." I know Aali's custom drive is working because I looking at the frame rate in the top right hand corner and I've made my battle text see through. So the custom driver is working. Yet the Overhaul still don't want to work? Any help or simple it don't work on your PC would be appreciated, Thanks guys. I got a 2gig processor which processes at 1.6 Ghz and an integrated intel graphics card which I know is crap but I can't replace it. Packard bell with Vista 32bt. Is it capable?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-06-07 20:31:20
The only thing i can think of is you are not running ff7config.exe as administrator. The installer runs as admin so this could be causing the problem.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Hunter D 86 on 2011-06-15 02:50:53
Hi, I can't seem to get the main menu to show the background pic. Any ideas. GL_INVALID_VALUE. Also can I increase my res size to 1280x960??

Also I noticed that the world map and game map did not get patched.

#edit. I uninstalled everything and started over with just the opengl and keyboard patch and then the PRP mod and then avalanche mod. Still have the gl value error on start up menu but mini map works right and the map is also revamped.
   Figured out the screen size had to turn off full screen in opengl.config. Although I had to set it to 1280x780 so that the top of the screen didn't get cut off :-o. And a little off topic as this is for Avalanche and not PRP but didn't PRP have a battle character remap as well cus I didn't notice a difference except for Barret.
   GL_INVALID_VALUE after entering battles and after climbing rope to Fort Condor.


INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 1.5.0 - Build 7.14.10.1244
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
INFO: E:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 24
reading midi file: HORROR.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: plord1 on 2011-06-23 18:17:37
Hello guys I have maybe an obvious problem that maybe can be answered here. I have recently installed FF7 with all the goodies you guys offer on here but with 1 small hiccup. I have this problem where I have to disable the shaders for the game to run properly. If i have them enabled in Aali's the Eidos intros and the game are all buggered. All the background images are white. Like I said otherwise the game runs without a hitch. I was wondering if there is a way to get it to work as it was intended and if the problem is localized to my own computer(which is a laptop). I am running win7 32bit. Any help would be greatly appreciated.

APP LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 230M/PCI/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Covarr on 2011-06-23 19:46:04
Hello guys I have maybe an obvious problem that maybe can be answered here. I have recently installed FF7 with all the goodies you guys offer on here but with 1 small hiccup. I have this problem where I have to disable the shaders for the game to run properly. If i have them enabled in Aali's the Eidos intros and the game are all buggered. All the background images are white. Like I said otherwise the game runs without a hitch. I was wondering if there is a way to get it to work as it was intended and if the problem is localized to my own computer(which is a laptop). I am running win7 32bit. Any help would be greatly appreciated.
This problem has nothing to do with Team Avalanche. It is a bug in recent versions of NVIDIA's drivers. The only thing you can do is leave shaders disabled.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: BahamutSIN on 2011-06-26 12:54:47
Why is my Cure1 spell LQ? Items use old animations too...

I installed and reinstalled Beta 9 (High Res) and GUI v2.0.8.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-06-26 22:16:21
Because they are not completed yet.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2011-06-29 13:47:59
Plord1, Xion999 already posted a workaround for this shader problem.
I also discuss this in my mod installation tutorial: Bootleg Edit for the FFVII Remix 2.5.1.

   Xion999's 'everything is made of light' fix for NVIDIA cards:
      Delete the files in .\shaders\nolight\
      Copy the files from .\shaders\ to .\shaders\nolight\

-PitBrat
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: gamefreak07 on 2011-07-29 12:49:19
I installed the GUI first, then tried the V 9 High Res patch. But, then a problem occurred "Aali's Opengl patch is not installed, or not installed correctly". But, the thing is that I do have it installed, how do I work around this?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2011-07-30 00:17:23
You need to run FF7Config.exe as administrator and set the rendering device to 'custom'.

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: gamefreak07 on 2011-07-30 01:09:01
I did set the FF7config as a custom driver, and it still didn't work.

Update-
Ok, I tried that but after I applied the High Res patch I started up the game, and when I got to the title screen it blinked once and disappeared. I tried to move the controls, and I can hear them but I couldn't press nothing. Does this happen, if I install the GUI first? Because, right after I installed that, activated the custom driver, and started the High Res patch and had some options on there about different maps. So, I picked all of the map options, I don't know if that's the cause of it are not?

Update again-
I reinstalled the game, and reinstalled the patch again this time without the extra map option but it still doesn't work I can't see the title screen at all.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: dkma841 on 2011-07-30 13:59:42
.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Maxi619 on 2011-08-04 09:43:21
Hi everyone,

So I got a little problem here, that happens just after an update of my graphic card.
I have Aali's driver 0.7.11b, and the TA overhaul installed.

The game works, no problem with that, but all the textures in game are blanks  ???
I think it could be linked to an incompatibily between Aali's driver and my graphic card.
I tried to install previous versions of Aali's driver, but nothing changed.

Here are some screens of the problem :

(http://nsa27.casimages.com/img/2011/08/04/110804114926592922.png)

(http://nsa28.casimages.com/img/2011/08/04/110804114950895691.png)

(http://nsa27.casimages.com/img/2011/08/04/110804115448991446.png)

Hope someone could help :-D



Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: DarkFang on 2011-08-04 09:54:30
Turn off shaders in ff7_opengl.cfg
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Maxi619 on 2011-08-04 09:59:00
It works, can't believe it was so easy  :-P Thanks !
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: peroxwhygenesis on 2011-08-09 14:28:27
Hi I started playing ff7 again yesterday and discovered this forum. I have installed Aalis customer driver, ff7 music with correct looping, Phoenix rejuvenating project and team avalanches patch. Everything is working perfectly except for one issue. When I cast certain spells like Quake 2 or knights of the round a yellow error appears in the bottom left corner saying theres an " Texture Conversion Error". The spells all load fine, theres a second delay where the game glitches while the error pops up but then it continues normally. Is there away to fix this or atleast turn the error nofication off? Any help would be greatly appreciated.


On a side note i'd like to take the time to say thank you very much to all the programmers who have devoted their limited spare time over the past years to develop these mods. They are very impressive and I have been showing off FF7 to all my friends with my fancy new graphics!! Everyone i've showed it to now wants me to mod their ff7 game so they can start playing again and relive their childhoods lol  :D Keep up the good works guys, very much appreciated!!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: g45t0n on 2011-08-09 18:07:12
Hi everybody,

I have reinstalled FF7 lately on my new pc Windows 7 64bit, Nvidia 9800gtx, 4gig of ram and i have one particular problem with playing... It boots perfectly it work perfectly fine except for 1 annoying problem, the problem is it is like my left and up control keep going always from the boot of the game until i do alt+F4 it keeps going up and left like if i had a controller plugged in and that i kept the analog on up-left. Did anybody experience this problem?

If so is there a way to fix this...

Other than playing on a VMWare with WinXP installed. <= Do not want...

Can you guys please help me ?

I made these steps to install FF7 :
1) Installed the official game
2) Installed the official 1.02 Final Fantasy 7 PC Patch
3) Installed Aali’s Custom Graphics Driver
4) disabled UAC (User account control) and have enabled Administrator Priveleges
5) enabled Compatibility Mode (Windows 95/98/xp)

Videos work perfectly fine so it is not the issue here...

Thanks in advance.
G45T0N
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Covarr on 2011-08-09 19:06:17
Is it safe to assume you don't have a controller (OR WII REMOTE) connected? Sometimes it likes to go screwy if something's even there, whether or not you're using it or have it properly set up for the game.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: g45t0n on 2011-08-09 19:08:30
I have absolutely no controller that are connected, is there a way to deactivate every controller in ff7 like perma deactivated?
if so i'd want to know it would help my case...

Thanks in advance !
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: g45t0n on 2011-08-29 13:46:00
Yay, i've found the bug, my bluetooth receiver was being an ass and detected my wiimote that's why it kept going up and left... However I have another problem with the avalanche Overhaul package, the only things that are being changed are the materias, Barret battle character, the fonts and players images.

Weren't there more remade battle characters atm? I remember seeing cloud remade in this package no?

Thanks,
G45T0N
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-08-29 14:19:01
They have not been released as of yet.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: g45t0n on 2011-08-29 17:37:02
Great, thanks! ;D
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-08-29 19:07:47
hi! first of all - you guys are doing a great job!
But sadly I got a problem with the HQ-installer (finalfantasy7pc.com). I selected the following things to install:

Code: [Select]
GUI Overhaul
(x) Main Components
(x) Materia Images
(x) Alternate Avatars

(x) Upgraded Spell Effects

WMRP
(x) all

Battle Models
(x) all
It copys all files without an error but ingame I just see the modded Barret Battle Model and no changes to the other stuff. I can find them in the game directory but they aren't displayed ingame.
I'm using the newest version of aali's drivers and additionally the music mod. Of course I tried to re-install the package.

Any idea what could be the problem? Thanks for your help!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-04 18:53:00
no idea anyone?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Vegadawg2 on 2011-09-04 19:55:07
I'm guessing your not getting much feedback on your issue due to where you downloaded it from.  Look around on these forums and see if you can find the exact same thing here.  When you find it (not if), and still can't get it to work, feel free to ask questions.  I am just pretty sure that site you mentioned is not supported here just for an fyi.  Take Care and Good Luck!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-04 20:06:36
thanks for your reply but I just downloaded the HQ-installer from the forums and I get the exact same results...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2011-09-04 21:07:19
Open FF7_opengl.cfg

Make this change:
    use_shaders = no
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-04 21:23:22
thanks aswell but still I don't get any changes besides the battle model of Barret
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: UGerstl on 2011-09-05 13:07:53
Hi Tobak,

i am not sure if i can help you. But did you delete the content of the cache folder(s) ?

   C:\Program Files\Square Soft, Inc\Final Fantasy VII\cache
   C:\Program Files\Square Soft, Inc\Final Fantasy VII\cache\mods\cache

   C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII
   C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Don't be confused if some of the above folders don't exist.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-05 15:17:46
thanks to you aswell but I only had of them. After deleting those files I still don't got anything other changes displayed than Barrets model.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: UGerstl on 2011-09-05 16:54:58
@Tobak: Can you post your "ff7_opengl.cfg" ?   (don't forget to use  the # button)

Edit:  Search for mod_path. If there are two entries, delete this one:  mod_path = none
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-05 18:31:07
there is just one mod_path. here's the config:
Code: [Select]
# ff7_opengl-0.7.8b config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: UGerstl on 2011-09-05 18:46:38
@Tobak: Change "mod_path = none" to "mod_path = avalanche".

Look at your FF7 main directory.
There should be this directory structure: .\mods\avalanche\...

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-05 19:26:42
the "mods" folder contains no files/folders at all. I looked through the install log and I didn't see any entries that stated that files were written to that folder. However the folder "textures" contains the avatars and the other stuff (e.g. spells)
I think were're near a solution...


Thanks!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Vegadawg2 on 2011-09-05 20:01:27
That textures folder is from Remix and is different from your mods folder, so it's probably not going to get you anywhere at the moment.  also, if your using an ATI graphics card make sure compress textures is turned off.  Shaders should also be turned off.  Also, new battle interface needs to say yes in your opengl. This line in your opengl could be giving you problems also: 
# YUV fast path shader
yuv_source = shaders/yuv.frag
... maybe get rid of that line all together and you may have some success.
Best of luck on your FFVII!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Vgr on 2011-09-05 20:52:29
He's using Aali's driver version 0.7.8b which is outdated.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-06 16:33:41
thanks to you two aswell! I updated to v 0.7.11b (strangly the config file says 0.7.10b - downloaded from qhimm forums) and still got nothing to work. I also re-installed the mod but still there won't be any files in the "mods"-folder. Here's the Link to the Install Log: http://www.megaupload.com/?d=481Y9TS6

and here's the updatet ff7_opengl.cfg:
Quote
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
preserve_aspect = no
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Any other suggestions?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-09-06 18:29:32
The only time you will have files in the mods folder is if you use the GUI overhaul. The regular Team Avalanche does not use this method yet.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-06 19:34:32
The only time you will have files in the mods folder is if you use the GUI overhaul. The regular Team Avalanche does not use this method yet.
so you have a clue why it isn't working?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-09-06 22:17:25
Not without taking a look at your app.log
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: UGerstl on 2011-09-06 23:37:42
Hi sl1982,

Tobak sent me a PM. He uses FF7 the german version.
Maybe this is the main problem.
AFAIK all mods are only for the english version.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-09-07 01:42:25
It is possible. I do not have any version other then english. Does anyone else have the german version and can you confirm if Team Avalanche works?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Vgr on 2011-09-07 16:52:40
When I was using my French version the GUI overhaul made my game crash.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-09-17 02:05:27
sry for my long abstinence. If I can manage to get my hands on an english / us version of the game I'll report the result. The german version looks like to be the main issue.
Nevertheless I appreciate all the support! Thanks!


Tobak
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Ouroboros on 2011-10-24 02:44:07
Installed the low res ver and each time i enter to a battle the game CTD

APP.Log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 2600/3600 Series 3.3.11079 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 900x675, output resolution 900x675, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Documents and Settings\Uroboros\Escritorio\Juegos\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/PEAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE24.D PEAA
ERROR: could not open file STAGE24.D
ERROR: unhandled exception

ff7_OGL.cfg
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 900
window_size_y = 675
preserve_aspect = yes
fullscreen = No

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path =DK

# check your driver settings if this option doesn't seem to work
enable_vsync = No

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

Extra info, aali CD 7.11b - Menu overhaul From DLPB and Black Fan enhancement

AFTER! install the Low Res character model change, each time i enter to a battle the game just CTD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2011-10-24 03:18:55
I'm not sure if it's your problem, but I notice two things you should change in that ff7_opengl.cfg file:

Don't use compressed textures.
    compress_textures = no

Post Processing might not work on all graphics cards.
    enable_postprocessing = no

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Ouroboros on 2011-10-24 03:44:18
I'be "fixed" installing again ff7 in other folder and grab all the files on Data/battle/ and paste in the main ff7

Post processing works perfect on my end

I didnt saw any diff with "On" or "Off" on the texture compresion, no glitch or slow down on loadings etc etc etc

Thanks for your time pitbrat
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tapatos on 2011-10-28 22:08:23
alright so im pretty new at installing mods for this game but i followed this guide
http://forums.qhimm.com/index.php?PHPSESSID=e8dc7544dbf7eda5256020dbcd6180d1&topic=11248.msg156099#msg156099
it works amazingly well until i get to the part where i install the avalanche retexture mod at which point i run game and at the NEW GAME Continue? screen it has a white background and says error cannot open file (drive letter)/program files/squaresoft inc/finalk fantasy Vii/ff7input.cfg. i choose new game and a new high res video plays just fine and after that all the backgrounds are plain white i cant see anything other than the characters whos eyes are also white and creepy looking. im running windows xp professional 32 bit 4gb ram nvidia geforce 6200 512mb and a pentium 4 1.4ghz processor. any help would be great
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Covarr on 2011-10-28 23:21:44
Copy the files from /shaders/nolight to /shaders, replacing what's there.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tapatos on 2011-10-29 00:41:10
alright ill try that i have to reinstall the game. another question does it work with ff7 remix?


EDIT: ok i reinstalled the game and added the no light shaders to the shaders folder then when i tried to load the game it said failed to load shaders and it continued normally. still nothing different and now the ingame music will not play any ideas?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: meisam on 2011-12-05 15:04:27
hi
i have a request can someone mirror this on rapidshare problem is megaupload is baned here and it seems i cant download from other mirror (i download with 100kbps and every time my download reach about 50% (roughly 80 mb) my download stop)
thanks in advance
thanks for all people who made such a great mods
sorry but i didnt know where should i post such a request i just use this site for 1 day

edit: i finaly was able to download it from google so there is no need for extra link (actualy dowload from google fail but i just keep tring and i get it :P thanks )
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-12-05 15:41:18
The files are also available on google docs. Look at the release thread.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
Post by: Sputnik on 2011-12-24 05:54:05
Hey guys, I'm new to the forums - but I've been lurking for a while. I've got Aali's custom drivers going and Phoenix Rej. going, and now that I'm trying to get the Team Aval. G. O. going, I'm running into the same error a few people in this thread are coming across.

I get the "Aali's custom driver is not installed, or not installed correctly..." problem.
I went through the 18 pages and couldn't find a proper solution besides something about the opengl.reg file.

You need to run the ff7_opengl.reg file from an older version.

I can't seem to find that file...? and I don't really know what that means anyway.
Also, I am the administrator of the computer, by the way.

Can someone please explain this for programming illiterates like myself?

Thanks a bunch, and keep up the great work.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2011-12-24 12:34:43
For newer versions of aali's driver you have to run ff7config as administrator (Right click and select Run as Administrator)  and select custom driver. If the installer detects no driver installed it usually means that it is not configured properly.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Sputnik on 2011-12-24 16:43:56
Oooohhh, I kept reading "Run as administrator" and thought it just had to be run under a user profile that is an admin (hurr durr).

Thanks! And the mod looks outstanding.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Tobak on 2011-12-31 15:01:07
Hi Guys,

I finally found a solution to the "german version problem"! There is a way to get this great mod running with it (obv. its in german):
http://forum.finalfantasy.de/thread.php?ref=boardpv&threadid=57314&sid= (http://forum.finalfantasy.de/thread.php?ref=boardpv&threadid=57314&sid=)

Just jump to point III-2.3 and follow the instructions.


Tobak
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: lamphobic on 2012-02-08 03:12:34
The download link sends you to megaupload which now no longer exists.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: UGerstl on 2012-02-08 08:24:55
Hi lamphobic,

you are not very precise what you are searching for. I guess you searched for the GUI.

   GUI v2.0.8 on MediaFire (http://www.mediafire.com/?x82doxvb9877g2e)


UGerstl keeps the mods alive  ;)
(Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) project)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Frosty015 on 2012-02-25 12:56:28
Hi!
So I just downloaded the GUI v2.0.8 which I got here http://forums.qhimm.com/index.php?topic=9151.0 (http://forums.qhimm.com/index.php?topic=9151.0)

I ran the installation, and when I started the game, nothing happened, absolutely no change whatsoever

The mods I have would be Aali's driver and the Music patch
yes, I have the latest game patch installed, and yes, I checked the cfg, Aali's driver works.

Oh and the barcorrectionpatch.exe thing that came with the GUI installer is percieved as a virus by my antivirus, I'm using avira btw, free version.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: UGerstl on 2012-02-25 13:30:07
@Frosty015: Deactivate your antivir program before the installation.
                     Believe us, we don't spread any viruses/malware.
                     The warning is a false/positive !


                     Do you really checked this parameter in ff7_opengl.cfg:

                        mod_path = avalanche
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Frosty015 on 2012-02-26 05:40:37
Okay, so I got the mod to work, the GUI shows, and I installed the mod itself
but when I start the game, I get an error that says

"No useful indirect path found. Please check APP.LOG for more details"
but it continues as normal, once I reach the main menu, the entire screen is white, and on the bottom left area there's something that says

ERROR: GL_INVALID_VALUE

I can still play the game though, but when I walk around random things turn red for a second, then go back to normal. also when I enter battle, the swirl thing doesn't appear, instead the screen turns white, and I get an invalid value error, before entering the battle.

Here's the app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.4926
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/avalanche/menu/buster_00.png
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

The mods I have installed are Aali's graphics, sound mod, and the graphics overhaul.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-02-26 12:47:25
Update the drivers for your graphics card. It does not handle many of the features needed by the game. You may have to look into a new card.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Frosty015 on 2012-02-27 10:59:36
I found something out, the GUI 2.0.8 seems to cause the problem, because when I changed the mod_path to no, meaning only the built in GUI that came with the installer is active, I am able to go to the main menu, although the background is the default one, I'm not sure if there's supposed to be a change, and I can enter battle with no problems whatsoever, the game is running perfectly c:

so I conclude that the GUI 2.0.8 does something, not sure what, although I hope it's fixed soon!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-02-27 13:19:22
The GUI itself is not causing the problem, its the combination of trying to run the GUI with your video card that cannot handle the needed functions. This is not something I can fix with the GUI. Sorry.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Frosty015 on 2012-02-28 09:01:03
Ah, I understand.
Although why does the gui that comes with the installer work with no problem?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-02-28 16:37:06
The GUI for the installer works using the graphical libraries built into windows. Totally different then the game which uses OpenGL for everything.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: MADDOGG on 2012-03-10 21:37:32
It's took me a long time but iv finally got the overhaul working on my pc. It looks magnificent too. Cheers for all your hard work and effort. But im getting a serious lag problem, i think my graphics card is outdated :\.
Title: Strange Problem with Grimmy's textures and effects
Post by: archerxtreme on 2012-04-14 12:52:58
Hi there. I am a new user on qhimm but not new to the forum itself. I think one of my videos was recently posted here by Leonhart7413. Hope i've found the right troubleshooting thread...now my problem is quite weird. Some of the magic textures, creature non physical attacks like Firaga, Thundaga, Blizzaga, Stonaga when cast on a single target[i.e. not using All materia] do not appear as in are invisible. But they appear using All materia on multiple targets. It's not a simple matter of texture loading error cuz: 1) No error message received. (2) The effects while invisible when i play, appear when i see the recordings of fraps or screenshots!  ??? Same problem with certain summons like ifrit's fire effects, shiva's ice effects.....It's impossible for me to post any pics or screen shots of this problem cuz according to the pics, they are there! anyone encountered such?  Plus another possible related problem: countdown timer, or numbers such as television ratings during the shinra parade, nibelhime safe numbers are not displaying either...played those parts with mods disabled...First time i've seen this problem was when i installed Grimmy's textures. My most recent mod addition.

Mod's i use:
Team Avalanche graphical overhaul HQ[no custom avatars, magics from this pack installed]
Team Avalanche's GUI
Grimmy's new prelude[i think it's Grimmy's]
Leonhart7413's new opening and other vids posted by users on qhimm
Advent Children Complete Patch
Final Original Barret by jinkazama2k7( additionally credited to Timu Sumisu and Millenia)
new diamond weapon by Grimmy[i think]
FF7 Music Patch
Aali's driver 0.7.11b

OS:
Win 7 Home premium x64

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-04-14 17:32:28
I have never heard of the problem you are experiencing. It is definitely not a Team Avalanche problem. I would suggest updating your graphics card drivers and see if that fixes the problem.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: FF7_Struggler on 2012-04-22 02:39:32
Hey I'm getting major glitches in world map graphics plus the 2D backgrounds are the same/not loading. I've tried everything I can think of when installing (and it is a very basic install). I have installed aali's custom driver, the phoenix patch and then the unified model installer. Please tell me how to fix this thanks
(I don't seem to be able to attach things so I've uploaded my opengl.bfg and app log in a rar to mediafire http://www.mediafire.com/?aezxd34yt670zyq)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-04-22 02:53:39
Don't use the Phoenix Rejuvenation Patch.  That mod is not compatible with many other mods.
Use The Unified Model Installer to install the PRP models.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: FF7_Struggler on 2012-04-23 13:44:19
Don't use the Phoenix Rejuvenation Patch.  That mod is not compatible with many other mods.
Use The Unified Model Installer to install the PRP models.
okay but is it the phoenix patch that is causing the world map graphics glitches and background load failures, and if so is there any way to fix this without a complete reinstall? thanks
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-04-23 14:36:19
The PRP mod uses different .exe and data (.lgp) files.  This makes the PRP incompatible with other mods and is most likely the cause of the glitches.
Try launching the game by using the ff7.exe found in the game folder.

If you choose to reinstall the game, use the Bootleg Mod Configurator (http://forums.qhimm.com/index.php?topic=12008.0) to install all of the mods.  Bootleg installs the fixes required to make all of the mods work together.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: doofy77 on 2012-05-06 08:11:02
Where do I download this mod? The megaupload link is gone and the google docs link just redirects to a login screen.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-05-07 01:16:37
Final Fantasy VII Scene Textures (http://forums.qhimm.com/index.php?topic=12503.msg173801#msg173801).
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-13 16:42:14
I am Playing with patch 1.02, aali's driver 0.7.11b, and the lowres overhaul. it installs perfectly but the applog says it can't find the textures even though they are all in the right directory. Maybe theyr not supported by my sh!tty onboard graphics.

app log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.4299
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/flevel/sibuki4_00.png, failed
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/buster_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/midlmap_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/radar_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/map_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/shadow_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/dfx_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/midg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/wm_kumo_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/meteo_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/pond_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/riv_m2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/was_gs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/wpcltr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/wpcltr2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/bzdun_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/bone_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/bone2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/bornwd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/bridge_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/bridge2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cave_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cave2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cave_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cdl_cl2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cf01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_bgs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_ggl_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_ggs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_ld_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_lf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_lg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_lr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_lsg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_sd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_sf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_sg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_sg2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_sr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_ss_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_ssd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_ssw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_sw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_w02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_w03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clf_was_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clfeg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clfegd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clftop_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/clftop2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cndl_cl_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cndlf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/cndlf02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/comtr_00.png, failed
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stop_sound
MIDI set volume: 127
100% of 127 = 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/world/BDB_00.png, failed
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
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INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/btl_win_a_h_00.png, failed
WM_CLOSE
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/textures\/menu/usfont_a_l_00.png, failed
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END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Bosola on 2012-05-13 18:49:08
Firstly, you're allowed to say 'shit'.

Secondly, Profile > Forum Profile > Personalized Picture
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-13 20:48:19
the part about the game is way more important lol

and i know u can say shit but it makes an annoying asterisk
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: dkma841 on 2012-05-14 18:27:07
Bricksquad show your 'ff7opengl.cfg' aswell
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-15 00:25:25
Here is my aali config file, couldnt fit it in the previous post. Also these are the mods im using in order of installation if that helps:

Phoenix rejuvination project
ff7 music patch
avalanche graphical overhaul lowres beta 9 (or whatever the newest one is)

The config file says 0.7.10b but its actually 0.7.11b , i believe aali just didnt bother renaming it when he released 11b. u will also notice the modpath. that is because after i realised the forementioned overhaul wasnt working, i installed the gui alone because its better than nothing.
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = yes

contrary to my account im not new to the subject so u dont hav to simplify anything i will understand
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-05-15 02:13:08
Don't use the PRP.
Instead, use one of these mods:


UMI.exe                                         DLPB+           Unified Model Installer U002a           Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4OGJYTjhkbWZJdFU&export=download)

Bootleg0038.zip                                 PitBrat         Bootleg Configurator                    Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0BwC7kjtdF7wpZGhNTm5zbzVoRnM)

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-16 17:33:54
ok, i was thinking of using the umi because it includes more models anyway. Do i have to use a fresh install for the bootleg configurator or can i just uninstall the prp?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-05-16 18:33:37
It's always best to use a fresh install.
The PRP changes the FF7 executable and is not compatible with many mods.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-16 21:14:02
I still have a problem, the textures arent loading and in the app log it appears to be trying to load them from the mods subdirectory when i believe they should be loaded from the textures folder where they currently are. i tried changing mod subdirectory to none in the config file but it's still trying to find them there. instead of the prp i am now using, in this order,:

ff7 music
u002a
lowres overhaul

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.4299
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/hand_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/buster_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/midlmap_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/radar_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/map_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shadow_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dfx_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/midg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wm_kumo_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/meteo_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/pond_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_m2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/was_gs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wpcltr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/wpcltr2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bzdun_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bone_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bone2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bornwd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bridge_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bridge2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cave_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cave2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cave_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cdl_cl2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cf01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_bgs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ggl_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ggs_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ld_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_lsg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sg2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ss_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ssd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_ssw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_sw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_w02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_w03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clf_was_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clfeg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clfegd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clftop_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/clftop2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cndl_cl_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cndlf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cndlf02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/comtr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cosinn_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cosinn2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/csmk_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/csmk2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cstds01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/cstds02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/desert_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/desor_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsrt_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsrt_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/elm01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/elm02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/elm_gro_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/elm_r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/elm_r2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/farm01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/farm02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/farm_g_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/farm_r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_s_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_sw_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_v_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_vd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fld_vd2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/fvedge_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gclf_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gclf_g_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gclfwa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gclfwa2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gclfwag_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gg_gro_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gg_mts_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggmk_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggmt_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggmt_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggmt_ed_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggmt_eg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggmtd_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggs_g_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggshr_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ggshrg_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gia_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gia2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/gia_d_00.png, failed
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INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/uf4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/lst4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sst4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rm4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ssee4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/riv_l4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/ds_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sh_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/sse_s4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/swp4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/dsee4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/shlm_4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/des04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/edes04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/rivs4_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bug2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/bug1_00.png, failed
ERROR: NPOT textures not suppported, will not be able to load unknown
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/AAD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/BLB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/BLC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CPA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CQA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CGA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CGB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/AID_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/CNE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/COA_00.png, failed
stop_sound
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/world/BDB_00.png, failed
cross play music: 0
set music volume trans: 127->0, step=4
ERROR: GL_INVALID_VALUE
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_14.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_h_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/barre_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/tifa_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/yufi_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/ketc_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/bins_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cido_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/cloud_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/earith_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/red_00.png, failed
WM_CLOSE
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/usfont_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_b_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_c_l_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/none/menu/btl_win_d_l_00.png, failed
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

btw thanks everyone for the fast responses this forum is a huge help
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-16 21:17:38
config file (i dont remember if i changed any options from the last time i posted it)

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = yes


disable_popup = on
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-05-17 05:04:22
The TEXTURES folder is a deprecated feature.  It requires the use of modified texture files inserted in the LGP archives.
New mods use the MODS folder for textures.
You must create a folder such as MODS\MYMODS and also add that folder to ff7_opengl.cfg.
    mod_path = MYMODS

Then place the correctly named .PNG textures into the proper folders within MYMODS.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-17 18:59:54
thanks, i just assumed to leave the textures where the installer placed them because the installation vid was taken down by square. these textures are a huge improvement to the originals which were especially poor and glitchy because i clamped them at 1024 x 768 for the sake of the updated gui and models.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-18 00:50:21
i still have a problem :x half of the textures being asked for in the app log don't exist. i believe this is a problem with the mod itself not my doing. all i got working was the gui portion that comes with the overhaul, not the separately downloaded one.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 865G 1.3.0 - Build 4.14.10.4299
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_c_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_d_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_e_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/opback_f_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name1_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name1_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name2_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name2_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name3_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name3_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name4_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name4_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name5_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name5_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name6_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name6_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name7_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name7_b_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name8_a_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/cr/name8_b_00.png, failed
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/menu/buster_00.png
ERROR: Texture could not be compressed
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AABB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/COBE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/save_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_02_00.png, failed
Entering MAIN
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START OF MENU SYSTEM!!!
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Field Start
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Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin1/cosin1_00_00.png, failed
Entering MAIN
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START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
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Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AABB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ADEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/rwad_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACAC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACAD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/y_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/y_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AEDB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GRHB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GSDB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GSDA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/CSFE_00.png, failed
set music volume: 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_01_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_05_00.png, failed
UNEXPECTED: zero count
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cos_btm/cos_btm_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_03_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AABB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHA_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AUHB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AAHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ADEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/rwad_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/chi_red5_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABEC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ABED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/ci_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACAC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/ACAD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/y_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/flevel/y_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/AEDB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GUCB_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GUCC_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GUCD_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GUHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/char/GUIE_00.png, failed
set music volume: 127
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_01_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_02_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_02_05.png, falling back to palette 0
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INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/Avalanche/field/cosin2/cosin2_15_09.png, fall
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-05-18 17:11:29
The app.log will show every file that the game tries to access. What you are seeing is files that have not been modified so it cannot see them. It is nothing to worry about.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-19 01:13:46
oh, well theyre still not loading for some reason but i give up. if someone knows the answer thats great. if not then oh well, its not important.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: DLPB_ on 2012-05-19 04:45:47
He just told you.  It is normal.  When a new file made by modders does not exist it loads the original graphic. 
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2012-05-19 18:11:37
i know, but i ment NONE of them are loading, and theyre all in the correct folders within the mods directory.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Budd on 2012-06-08 16:53:09
Hi,

I've been having a heck of a time trying to get a hold of the high res team avalanche graphics mod. The megaupload is currently off and when I go to the big list of mods and try to get the file from mediafire, I will download it and it will just disappear. I finally got it on my desktop but every time I try to open it nothing happens. Any suggestions?

EDIT: I'm an idiot. My antivirus wasn't off. It's installing now so hopefully won't have any issues.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: SuperZero on 2012-06-15 21:32:48
I cannot find a working link for the Low res patch... could someone re-upload it or tell me where can I find it? Thanks in advance!
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-06-15 23:07:47
There's really no reason to use the lo res patch.  It's not going to improve performance.
Here's a list of mods:
The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: SuperZero on 2012-06-17 12:19:30
Well, since my laptop is widescreen and the native resolution is 1366 x 768, I need to use resolutions under X x 768. That forces me to go for pretty low resolutions. I used to have the Low res patch and it worked great, but I uninstalled the game and now that I want to play it again I cannot find it. The High res patch works slower in low resolutions (I already tried), so in my case, the Low res does improve performance. So again, if anyone has it...
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: darklordcid on 2012-06-27 09:53:18
it wont let me download Team Avalanche’s Graphical Overhaul it says do to high trafficking the links have been disabled, will this be fix the Team Avalanche’s Graphical Overhaul is one of the dew remaining mods i need :(
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: PitBrat on 2012-06-27 12:27:42
Are you using the download links found in The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)?


Avalanche GUI v2.0.8.exe                            Team Avalanche  Menu enhancements                       Qhimm (http://forums.qhimm.com/index.php?topic=9151.msg122629#msg122629) FILE (http://www.mediafire.com/?x82doxvb9877g2e)

Avalanche High Res.exe                              Team Avalanche  Visual enhancements                     Qhimm (http://forums.qhimm.com/index.php?topic=9151.msg122629#msg122629) FILE (http://www.mediafire.com/?ll44fvpg11b46rq)

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: stsonic on 2012-07-15 20:04:35
Hi, I have installed the Team Avalanche’s Graphical Overhaul (Beta 9) HQ on 2 laptops. It has worked great on my higher end i5 laptop. The problem I am having is an older laptop which has an intel celeron processor, a resolution of 1280x800 and old sis mirage graphics. the framerate drops to 15 and is horrible to play.

Do I need to download  Team Avalanche’s Graphical Overhaul (Beta 9) LQ for this lower spec laptop?

If so could somone please upload it, it is literally no where to be found.

Thanks

Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-07-16 02:21:14
With the improvements to aali's driver there is very little difference between the two versions. The main reason there are two versions is the old driver did not scale that well so the lower resolution files looked better with low res screens. Performance between the two should be similar.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Covarr on 2012-07-16 02:57:37
The problem I am having is an older laptop which has an intel celeron processor, a resolution of 1280x800 and old sis mirage graphics.
There's your problem. I wouldn't call that card merely "old" so much as "hideously outdated". It's not gonna pull off much more than default graphics on this game.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: ff7_4ever on 2012-08-17 21:54:05
Hi, well first of all thank you so much. The work that is done here is so amazing. All the texture packs, the open gl driver, etc. really nice stuff.
Unfortunately when i download the Avalanche Gui v2.0.8 and install it my antivirus software told me that the file contains a trojan horse called "Offend.2.2262".
Has anyone an idea regarding that issue?
Thanks in advance.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Antonia on 2012-08-18 06:32:08
False positive.

Due to a small exe file included with the update to fix a black-bar glitch, and the way that file is constructed, it scans often as a virus.

If you got the files here at Qhimm, they're perfectly safe.  Ignore the scanner and tell it to allow your mod files, or better still, temporarily disable the scanner before you run the installer.  :)
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Kompass63 on 2012-08-22 13:58:19
Hi sl1982,

I've updated the instructions for installation of the Avalanche High Res and GUI v2.0.8 for the German version of FF7.

http://forum.finalfantasy.de/thread.php?postid=2444199#post2444199

Is it possible that you add this link to your "Team Avalanche Releases"?

Have a Nice Day
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: dkma841 on 2012-11-03 12:03:14
Not sure if it's just me but none of the links are working here:
http://forums.qhimm.com/index.php?topic=9151.msg122629#msg122629
There is a mirror for High res and the 2.08 GUI in the big list of mods but not for the other the low res one which i need :/
Edit:
Never mind i found the low res on some dodgy site by googling here:
http://www.roomyshare.com/File/ahhfk0kio09pg#
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Gordon228 on 2012-11-12 06:50:20
question is the gui installer X83, X64 or both as i can't install the gui as it is blocked buy this problem.

Edit: i am using win 7 X64
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: wylieb0y on 2012-12-07 00:44:40
Is there anyway to get beta 9? all megaupload links are dead and I can't find any links on google either.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-12-08 18:09:24
Very good question. I will see if i can dig something up.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2012-12-08 18:18:54
Links are back up
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: kman1981 on 2013-03-09 05:15:09
Haven't read through the entire thread, but in case no one has mentioned this, the GUI v2.0.8 is unaccessable (at least to me). When I follow the link to download, I get a page that says:

"Sorry, this file is infected with a virus.

Only the owner is allowed to download infected files."
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2013-03-12 22:36:44
Wtf. There is no virus in it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2013-03-12 23:40:00
Download DLPB's instead. It is similar.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2013-03-12 23:42:21
Funny thing is it has to do with a patch DLPB made for me.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2013-03-12 23:52:29
Quote
Funny thing is it has to do with a patch DLPB made for me.

Unexpected and ironic. Now I look like a fool.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: peroxwhygenesis on 2013-04-11 17:58:17
I have the 2.0.8 high res version installed, the world map looks amazing!! Great job, the only thing i'm noticing is every now and then theres some patches of original graphics, for example there will be a nice new updated mountain but one side of it will load as the original graphic so it looks really patchy and odd sometimes, but id say 80-90% of the map is spot in perfect. Just wanted to check if this was normal or have I done something wrong?

Best wishes
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2013-04-11 21:00:39
The wmrp is outdated. Not to be insulting, but the felix leonhart world map textures are my personal choice.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: peroxwhygenesis on 2013-04-12 09:51:44
Do you have any links to felixes latest work?

Thank you for responding :)

Best wishes


Edit - I found his thread, thanks again
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2013-04-12 19:33:38
You can find it on the big list of mods.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Selgald on 2013-07-05 00:11:11
Is there any plan to make the high res pack compatible with the steam version?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Rundas on 2013-07-05 16:00:46
The Steam version works the same as the re-release so you'll just have to patch it to the 1998 version first.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: braver92 on 2013-12-16 07:10:11
https://imageshack.com/i/c859hbj

Hi fellas!

I'm still new here. Please help me with this problem
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Erdrick The Hero on 2014-02-14 04:08:52
I'd just like to point out an issue with the World Map Reconstruction Project. I know I'm not supposed to post issues with Aali's driver here, but this is not a bug, just a compatibilty issue: He has removed support for "external textures" in LGP archives in version 0.8.0+ of his driver. (Textures in the mods directory seem to work perfectly fine still.) This breaks the WMRP in its current state (with the latest OGL driver - the LGPs still work with 0.7.11b but Aali has fixed some other bugs and I'd like to be able to upgrade). Is it possible to convert the WMRP textures for use in the mods directory? Even if I were to use the textures from Felix Leonhart's project, I'd like to keep the new map texture. I asked about converting these for "mod" use over in Aali's thread a few days ago, but got no reply to my questions, so I thought I'd ask here.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2014-09-18 17:29:31
I am going to look into converting the old installer to be able to use modpath. This should fix all the issues with the new driver. It may take me some time though.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Mayo Master on 2014-10-08 01:09:34
I must admit, I had not installed your GUI (and spell effects) mods, and was attempting to remedy this just now. And... I was trying to do that using modpath, bluntly copying all the files. I had mixed results, so I'm looking forward to seeing your progress (for instance, I copied all the spell effects into modpath/magic, the fire spell works, but bolt doesn't). Also, the chunk that does work is really impressive  :)  Really neat stuff.
By the way, isn't there a way to fix the text kerning? It seems like there's too much space between letters and comparatively not enough between two words.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2014-10-08 10:59:47
Unfortunately no. It requires edits to the exe. I think dans menu mod has done all this work though. I will get around to finding where all the files go. For now you can download the summon pack as they are all complete. I will work on the spells when i get some free time. Working 14 hours a day right now.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Mayo Master on 2014-10-08 19:59:00
Good to know Dan managed a workaround. I'll be patient about your updates, you take care for now (I have no fond memory of pulling out these kinds of working hours  :-(  )
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Hellbringer616 on 2015-03-11 14:28:32
Sorry to revive this old thread.
I'm having issues with the Sweeper model, the one from the bombing mission isn't loading the model, And as i recall thats because there are two different sweeper models.

If that's so, what are the names of the files (or where i can find them) so i can rename the files and get this working.

I'll happily post an updated .rar once I'm finished

EDIT: Also the none iro seffect is missing
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2015-03-16 00:02:24
Arg. Alright ill reupload it. Not sure what happened.

edit: fixed. As for the sweeper issue im not sure. Always worked for me.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Bateman on 2015-03-29 17:55:21
Link to High Res file on Google docs is a dead end. Need to request permission to download.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: Mayo Master on 2015-03-30 03:09:27
I've gotten a new link to the file, it should be fixed. Please let me know if the problem persists.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: robycop3 on 2015-05-19 15:13:58
HI!

 From Romhaqcking.net,  I followed your directions to patch "Beacause", downloading the file, extracting the .bat file, but when I dragged/dropped a FFVII iso to it, a command screen came up, vanished when I tried to use it, and nothing further occurred.

If I try dragging/dropping an iso to the .bat file without extracting it, nothing happens.

  I am using Windows 7 OS, 64-bit. My FFVII isos are the correct ones. Any suggestions?
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: soku on 2017-02-26 14:13:20
I've gotten a new link to the file, it should be fixed. Please let me know if the problem persists.
Sorry that my first post here already is a necro, but there is still a problem with the High Res overhaul. I always get a 403 error in the google drive link (just stating that I don't have access).
However, I was able to download the new GUI. So it's not my computer/internet to blame, I guess.
I also googled for an alternative download for Team Avalanche's Graphical Overhaul, but I couldn't find any as every other site links qhimm for download. I want to try/use your overhaul so badly, because I'm really amazed by it.
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: sl1982 on 2017-03-11 20:32:22
I have checked the link and there are no permission errors. Try this though

https://1drv.ms/u/s!AgG-uCfILGRIgbQSgQ_oOzeJEZFqqA
Title: Re: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*
Post by: soku on 2017-03-26 12:14:22
Thanks for the link! This one worked well.
The original one, however, still won't work for me. But now, I gut a different reason. Now it tells me that I have to sign in for Google Drive. This is strange, because the GUI is also on Google Drive, and I can still download it without signing in.