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Messages - UltimaYoshi

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2
General Discussion / Re: FFVII - Gameshark Code Search
« on: 2009-08-09 14:12:26 »
http://www.supercheats.com/playstation/finalfantasyviicodes.htm


First result in google typing "FFVII gameshark codes"

Very funny. Do you really think I didn't try that already? :roll:


This site does have gameshark codes, but no one of THOSE.
Quote
- All Limits Lv3 (except for Cait Sith of course)
- Enemy Encount Modifier
- Party Slot Modifier/Enemy Control

You should read before you post.

3
General Discussion / FFVII - Gameshark Code Search
« on: 2009-08-09 10:53:52 »
Well, I've been searching for specific gameshark codes for FFVII.
Unfortunately, I was never able to find em.


Currently, I need the following codes:
- All Limits Lv3 (except for Cait Sith of course)
- Enemy Encount Modifier
- Party Slot Modifier/Enemy Control


Never was able to find such codes.
Hope you can help me.


BTW: Sorry if such a topic already existed.
I wasn't here for a looooooooooooooong time. :oops:

4
Archive / Re: Using Enemy Spells
« on: 2008-05-27 15:20:19 »
*sigh* Codes anyone?  :-(

5
Archive / Re: Using Enemy Spells
« on: 2008-05-23 14:57:16 »
Jeez, now you get mad over this? <<

With "using enemy spells" I mean tecs that you cannot use at all, under normal circumstances.
I just want codes for those kind of enemy tecs.

You can discuss about common Enemy Skills elsewhere, thank you.

6
Archive / Re: Using Enemy Spells
« on: 2008-05-20 16:30:00 »
The site still kicks me out, so I'll leave it to you.

7
Archive / Re: Using Enemy Spells
« on: 2008-05-19 21:36:36 »
Can you discuss this elsewhere please?

I just want codes for enemy techniques, nothing more.  :roll:

8
Archive / Re: Using Enemy Spells
« on: 2008-05-17 15:57:04 »
As I said before, I want normal spells replaced with enemy techniques, just like in the video I posted above.
But not only for IX, but also for VII and VIII if possible.

9
Archive / Re: Using Enemy Spells
« on: 2008-05-17 14:54:35 »
The link works OK for me :-)
But not for me:
http://img369.imageshack.us/img369/9307/ohnetitel1kopiezq0.png

If it works fine for you, can you please search the codes I need? :-(

10
Archive / Re: Using Enemy Spells
« on: 2008-05-17 11:06:45 »
It always says "Service Unavailable" :?

Can you give me the codes I need?

11
Archive / Using Enemy Spells
« on: 2008-05-17 00:34:40 »
LOL, sorry for my absence, but I barely have any time right now. :-P

But now On-Topic:
I simply want AR Cheat Codes for the US version of VII, VIII and IX (might play it later :wink: ).
To be exact, I want codes which replace a spell with a spell only an enemy can use.
Example: http://www.youtube.com/watch?v=cUMtabq8fOE

If you find or make something, then post it here, k?  :-D

12
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-24 14:43:13 »
Okay, all questions answered.... for now.
Be prepared for more. MWAHAHAHAHA :-D

13
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-24 14:37:46 »
Thanks, my last question:
Why are there BMP files?
They aren´t in the lpgs, are they? o0

14
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-24 14:14:54 »
Because there are 4 battle models of Barret.
There are? o0

So the character folders are the battle models and everything else are field models.
Is that correct?

15
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-24 13:57:03 »
I need help again. lol

Does it only have the battle models, or the field models as well?
And why are there 4 Knuckles folders (not including other Knuckles and young Knuckles)?

Sorry, Ima n00b. ^^;

16
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-23 21:10:06 »
Almost release time.... :lol:
YAY!!! :-D

I just hope to see Amy with bigger fists. lol :-P

17
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-22 09:51:27 »
Well a release is getting closer, so i made a little teaser for you :wink:

http://i85.photobucket.com/albums/k61/ultima_espio/sonicaerisff.png

I was thinking of changing the title screen to either this or something similar.
ROFLMAO

But I agree with sword, it should be Cloud and not Aerith. :wink:

18
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-12-04 16:45:58 »
Anyway i'm aiming for a chrimbo release this year :-) hopefully sometime between 20-24 december.
Nice, I´m sure it will rock. :wink:

19
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-11-30 23:15:12 »
you're f*cking joking, right....
WUT?

20
Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-11-27 22:39:22 »
Actually Rouge works just fine :-)

i knew one day it would come to this..
http://i85.photobucket.com/albums/k61/ultima_espio/sonicpara.png
the sonic games are so sh*tty lately that the characters want to kill themselves!  :cry: only joking but they are pretty crap lately.
Yep, I agree.
I could write a LOOOOOOOOOOOOOOOOONG post about why Sega pisses me off lately.
But that would be Off-Topic. :-D

Anyway, I hope to see Amy´s fists bigger in battles and everything is fine for me so far. :-)

21
Archive / Re: my new FF7 enemeis youtube.
« on: 2007-11-27 16:55:03 »
So you actually started to make your own enemies...
Nice, hope to see more of em. :wink:

BTW: I hope you can use custom models as well... :-D

22
FF7 Tools / Re: [Release] Hojo 1.0 - enemies editor
« on: 2007-11-25 22:15:30 »
Argh, can we please drop this?
I dun want this topic to drown in spam. :-(

23
FF7 Tools / Re: [Release] Hojo 1.0 - enemies editor
« on: 2007-11-24 23:17:39 »
I know what you mean.... but it doesn´t work for me.
When I edit kernel2, it only affects my characters, while the scene only affects enemies.

24
FF7 Tools / Re: [Release] Hojo 1.0 - enemies editor
« on: 2007-11-24 22:46:18 »
I edited attack names in kernel2 and it only affected the names of my characters.

Example: I renamed Big Guard to Mighty Guard.
The enemy skill I used was named Mighty Guard.
However, if enemies used it, is was still named Big Guard.

25
FF7 Tools / Re: [Release] Hojo 1.0 - enemies editor
« on: 2007-11-24 21:10:23 »
The kernel ONLy allows you to edit names of attack YOU use, but not the ones enemies use.
Enemy skills you use =/= enemy skills enemies use and magic spells you use =/= magic spells enemies use.

Hope you understand.

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