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Messages - jusete

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251
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-20 16:12:34 »
and here is a new and another on the way :D

http://forums.qhimm.com/index.php?topic=12841.msg258225#msg258225

Nice, Grimmy is one of the best in ff7 modding so I´m happy to have him in.

PS:
 I´ve updated the first post with all the pics and links to download the backgrounds xD.

252
Releases / Re: [FF7PC] Grimmy's Models and Textures etc.
« on: 2018-07-20 13:37:22 »
They look amazing man, good work. What kind of editing are you doing in Photoshop??

253
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-18 20:28:36 »
Hey cmh175, nice to see you around xD. I'll do something with the shingles in post production with Photoshop. The grass is now looking great and I've changed the lighting and now is more realistic. on the other hand, I've used the 5$ trial plus 4$ more to render this background so any donations will be welcome. I'll update the first post with all the finished pics and links to download them and with the link to the donation page. Thank you for all your tips, your comments and support!
PS: I'll post the finished background during this weekend when I finish the post-production xD

254
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-15 08:04:54 »
I'm learning 3ds max in my free time so, hopefully, I'll start to work with this program soon. The point to work with SketchUp is because it's faster and easier, you don't need to be worried about uw mapping and the final result is good. I still need to learn a lot about rendering settings, materials and all that stuff in SketchUp so will be better and better. I'll try to set up vray swarm (network rendering in vray) and hopefully the rendering time and workload on my computer will decrease. By the way, I tested the render farm tool yesterday and I spent 3.75$ using 6 cores(4 from my computer + 2 from the render farm) on a 2500*2500 pixels scene without textures and with the ambient occlusion activated. The render was done in 2:30h(with my laptop usually takes 8-10h so definitely it's worth it). This is used to add and have more control on the ambient occlusion in post-production. I'll try later with all the full textures and 10 cores+ and see how long it takes and how much it spends. I'll keep you posted.

PS: what do you thing is the perfect/appropiate resolution in pixels for the game? Maybe 2500pxls is too much and we don't need that resolution...

255
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-14 22:51:10 »
I'm using vray but for some reason I can not set up the proxy renderer. I think because my vray have the black patch... I don't know if you understand me xD

256
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-12 22:12:23 »
I would gladly support you with some money. Send me a pm what you need to get started.
Thank you, I really appreciate your support. I'll try with the 5$ trial and see how many renders I can do. It's not too expensive,  0'02$ per hour per core, so hopefully I could do a bunch of them with that money. Thanks again for all the support, I know the renders are not perfect but I'm trying to improve in every new scene and with your comments it's more easy to continue this project. :) :) ;)

257
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-11 15:16:17 »
Hey! Thanks for your comments guys!. No worries Dan Tsukasa, your point of view and criticism helps me to improve myself and to see if I missed something xD. I agree with what you say about the grass inside the chocobo area, I'll try to make it shorter than the outside area. The sky is the original one, but I can change it.About the silo and roofs I'll try to do something in post production, my computer is not a NASA computer xD and the rendering time for this one is about 16 hours  :-o :-o. I'm planning to use a render farm service that will provide a massive  improve in rendering times but there is only 5$ trial. Maybe I'll open a PayPal account to receive donations and top up the service when the trial money finish. I'll test how many renders I can do with 5$ and see what I'll do xD.

258
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-05 22:18:16 »
some progress on the chocobo farm. Playing with fur to make grass more realistic was fun xD. Ill try to add more props and finish by the weekend, then I´ll take holidays for 2 weeks xD.


259
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-30 20:24:32 »
Yes, still need to add more details like some flowers and herbs on the grass. I had in mind to put some wood boxes with water and some fabric bags with "gysal" vegetables xD.

260
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-29 23:07:20 »
Thanks guys! Here you have another render. Need to add some more props and details and textures but the most difficult part is done xD.


261
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-24 21:15:57 »
For the next one I´m gonna try something different xD




262
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-24 08:45:55 »
Cheers guys!

Second layer:


263
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-23 20:10:37 »
Thanks for all the kind words and your support guys!!!

Elmin2_2 Findished!!



Tomorrow i´ll post the 2nd layer with the wardrobe opened.

264
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-17 18:42:13 »
jusete your job is awesome!:) please don't stop you mostly ^^

Thanks buddy xD


Shampignon, here is zz2 with the new layer:




265
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-16 07:02:41 »
I'm using makou to see the layers, it's easier turn of and on the layer and save what you need than with Palmer. But for some reason, this layer is not showing in makou

266
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-14 16:28:52 »
oh, I can´t see that layer with makou, do you have any picture with the box opened?

267
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-13 23:05:28 »
Amazing, good job. Thank you very much!!!

268
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-13 15:16:48 »
Definitely yes, making this backgrounds from scratch is a time consuming job and I don't have too much time to port them to the game. Thanks for the help

269
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-12 19:59:32 »
Thanks guys! I appreciate all the help.

Here is another one xD

elmin2_2


270
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-09 10:04:13 »
Shampignon is working on porting the backgrounds to the game but I don't know if he started with this one already.

271
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-02 11:35:45 »
Haha, I have no clue xD. That's why I put that map with the location of the sleepy man cave.

272
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-05-30 09:55:34 »
Haha, thanks guys. I appreciate all your support, that is making me continue the project

273
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-05-28 23:16:43 »
Thanks guys!! Glad you like it xD. There are some easter eggs like the poster of the world map with a mark on where is the sleepy man cave to grab the mithril and the one above the table showing the room where we can find the last weapon of aerith.

274
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-05-28 17:25:12 »
zz2 finally finished!!!







275
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-05-25 22:02:08 »
Can you post a picture of the issue?

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