Qhimm.com Forums

Project forums => Team Avalanche => Topic started by: Tempus on 2012-02-07 12:15:20

Title: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-07 12:15:20
Hello to Team Avalanche,

I'm the lead developer for a project called 'Mako Dawn', a total conversion mod for Fallout 3. Throughout the development of the project I'll be modelling lots of FFVII stuff, mostly concerning the top floors of the Shinra Building you visit in the original game (59 - 70), but also a full Midgar model which I plan on using for a short opening sequence. Basically I'm posting to ask whether you'd consider sharing resources between our projects. I'm more than happy to donate any of my resources that you guys want, provided they're made by me. Models, textures, audio - whatever.

It seems to me silly to have two FFVII projects being worked on but no resources being shared - it could potentially speed up production of both projects. But I do understand that perhaps you guys feel otherwise and if that's the case there's not much I can do about it.

Here's our moddb page: http://www.moddb.com/mods/mako-dawn (http://www.moddb.com/mods/mako-dawn)
Here's our Nexus page: http://fallout3.nexusmods.com/downloads/file.php?id=17324 (http://fallout3.nexusmods.com/downloads/file.php?id=17324)
Here's our forums: http://makodawn.com/forum/ (http://makodawn.com/forum/)

Here's my some of my photobucket albums which contain FFVII related stuff I've made:
http://s365.photobucket.com/albums/oo94/JigsawPieces/Mod%20WIP/ (http://s365.photobucket.com/albums/oo94/JigsawPieces/Mod%20WIP/)
http://s365.photobucket.com/albums/oo94/JigsawPieces/My%20Models/ (http://s365.photobucket.com/albums/oo94/JigsawPieces/My%20Models/)
http://s365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/ (http://s365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/)
There might be some other stray stuff in other albums. I generally put test stuff (and other random stuff) in my default album.

Here's my youtube channel which contains various videos related to the project as well as FFVII arrangements I've made:
http://www.youtube.com/user/jakebowkett01 (http://www.youtube.com/user/jakebowkett01)

Here's a link to an archive I compiled a month or so ago of FFVII stuff I made including models, textures and audio. There are .blend, .psd, .dds and .mp3 files within it:
http://www.mediafire.com/?o2ln62u63ve93wv (http://www.mediafire.com/?o2ln62u63ve93wv)
Here's a FF7 resource pack which mostly contains things the above archive doesn't:
http://fallout3.nexusmods.com/downloads/file.php?id=15895 (http://fallout3.nexusmods.com/downloads/file.php?id=15895)
It'll help if you have DDS Thumbnail Viewer installed (http://www.nvidia.com/object/dds_thumbnail_viewer.html (http://www.nvidia.com/object/dds_thumbnail_viewer.html)) so that you don't need to open each .dds file in Photoshop or another image editor app to view them.

Well, I think that's it. To be perfectly clear: everything linked to here can be used by anyone however they wish with or without permission unconditionally. To contact me you can add me on one of the IM addresses beneath my avatar here at Qhimm or at the Mako Dawn forums (http://makodawn.com/forum/). Additionally, here's my usernames on some of the sites I use:

moddb: JigsawPieces
Nexus: Dawn_Apex
Mako Dawn forums: Tempus
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: PitBrat on 2012-02-07 16:13:07
Wow.
I'd love to see the combat!
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-11 20:39:03
I find Fallout's combat very boring :D The focus is more going to be on exploring the tower and finding things and talking to people ;)

Is no one interested in my proposal?
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: PitBrat on 2012-02-11 22:44:35
I'm definitely interested in assimilating some of the resources into Bootleg.
Alas, there's a tremendous about of work involved in creating quality conversions.

The 3D scenes are better suited for use with the Avalanche and Gears projects.

Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-12 15:22:14
Yeah, I figured my stuff would be of most use to the Team Avalanche project, but if you want to use anything that's cool ;)

A WIP Midgar model is now available in .blend or .obj format from the Nexus (http://fallout3.nexusmods.com/downloads/file.php?id=17324) (second file down titled 'Midgar Model') and moddb (http://www.moddb.com/mods/final-fantasy-vii-mako-dawn-mako-dusk/downloads/midgar-wip).
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Grimmy on 2012-02-12 20:42:25
I'm totally stoked about your willingness to share, and think there are some good materials for use in that mod. For example...

(https://drive.google.com/uc?id=0B7M9_-82mYREVFRFVmhpWmtBLXM)

I think the materia could be edited to fit the huge materia. The moogle is really cool, but I'm unsure how the doll would look animated to be a real moogle.

I wish more people had that kind of willingness to share their works. So many people make FFVII related models and textures for school projects and other personal reasons, but are totally unwilling to share it with the world. There are at least 3 high res midgar models, and a great Cloud and Sephiroth floating out there that are completely custom but the creators have chosen to lock them away in their personal collections. We also end up with people who start a project and make great progress, but burn out on FFVII modding and don't leave their projects as a WIP for someone else to finish. That's how we ended up with so many awesome WIP pics but very few people, if any, will ever get to have those mods in game.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-13 17:16:19
No worries. It's not hindering me to share stuff so I figure I might as well do it. It's always unfortunate when a project dies or stagnates to a slow grind but it's even more unfortunate when it never gets released - finished or unfinished. Most mods never get finished or released :( At least if mine never gets finished it will be released. I've rewritten the end of my original post to remove any ambiguity about permissions. I'll be doing the same with Nexus and moddb pages soon too.

The moogle (who I named Beatrix :D) is one of my favourites, but yeah I'm not sure how it'd work animated it was only intended to be a stuffed toy. I've been thinking of making one of them toy soldiers you collect in the original game too, but it's not very high on the priority list right now, haha. Some other models like this crate might be useful too:

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/crate67_02.png)

As originally seen here:

(http://i365.photobucket.com/albums/oo94/JigsawPieces/Shinra%20Building/67FloorLabStorage.jpg)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-02-14 05:05:45
This would be a great oppurtunity to not only make both projects development faster but also have a much greater outcome with an actual team working and sharing together.

I would be more then happy to share my full Midgar model, so long as I know it would be solely used for game-play/movie scenes and not personal benefit.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-14 07:34:13
Hello Sapphire, I'm familiar with your Midgar model, that sounds good! I have no plans to benefit from other people's stuff (or my own for that matter) in any sense - financial or otherwise.

I'm actually working on a Midgar model too (http://www.moddb.com/mods/mako-dawn), so you're welcome to use any parts of that you want to assimilate. Most of my work so far has been focused on the center of Midgar. The entire model is based off of a low poly model you see when you look out the windows of the Shinra Building in the mod. Still very much a WIP. I've uploaded a .3ds version here (http://www.mediafire.com/?tdtjc6qxgm963q1) for you to look at if you want ;) I think you use 3ds Max, right? I dunno how it will look since I exported it from Blender, but hopefully you'll see it the way I see it :D
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-02-14 09:25:03
Hey there Tempus i've added you to MSN Messenger we can discuss what we can do to help each other out furthermore there.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-14 11:39:55
Ok, I've accepted the invite, but you're not appearing on my contact list at all (not even 'offline') :S I signed into the hotmail site and it says your address is private, so perhaps there's some setting you need to change?
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-02-15 13:11:52
I'm online now :).
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-15 13:26:36
Not for me :( You still don't appear on my contact list... Do I appear on yours?
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-02-15 14:36:31
Hmmm I'm not able to add you apparantly, trying adding me.

[email protected]
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: SpooX on 2012-02-16 15:35:03
you might not want to post your email like that due to possible spambots....
but that's just my humble opinion

Good to see you back  :-D

@Tempus: For what it's worth, I had major problems importing your 3ds file, and even the obj file was totally garbled.
eventually I opened up blender and reexported it to FBX, so I could have a look :-)

Funnily we've got three different models of Midgar in different states of completion, but overall the proportions seem to be quite the same, although yours are a lot smaller than mine... (I've started with the walkmesh as a base, and working off that).

For Fallout 3 I think my model is way overdone (my MAX file is over 70Mb) and still growing....
must do some cleaning up... :roll:

I've matched up Warrens version to include the Shinra building, although I did some remodeling on some, and still some more to do.

Here's what it looks like:
(http://farm8.staticflickr.com/7206/6886826055_4614c74b6c_b.jpg) (http://www.flickr.com/photos/39897743@N05/6886826055/)

so far...
 8-)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-02-17 05:22:18
Oh wow, nice work Spoox!

Good to see you made use of my towers, I have to redo the bottom of the headquaters too, but the top and the middle is near complete what not.

I have to give you my latest .max see what you can salvage and use from there. I'm sure theres something of use for you!
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-17 20:25:17
@Sapphire

You're appearing on my contact list now, so hopefully it's all good now ;)

@SpooX

Sorry about that, I don't have 3ds Max, so I wasn't sure what it was going to look like. I'll export to .fbx next time ;)

For Fallout 3 I think my model is way overdone (my MAX file is over 70Mb) and still growing....
must do some cleaning up... :roll:

Haha, I'm going for what I call a 'medium poly' approach. Even if I didn't use any parts of either of your Midgars I expect they'd still be very useful just to look at and likely help me generate ideas for my own. I'd be fine with remodeling high poly things into lower poly versions for use by me.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: anaho on 2012-02-18 15:03:00
I have been thinking about doing the same thing just in case something happens to me.
The .blend files are about 200MB and since megaupload is down i dont know where to upload them.
Any idea?
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-18 15:36:43
You have .blend files that are 200mb?! Whoa! I think my biggest .blend is about 8mb... Unless you mean you have lots of files that amount to that?

Anyhow, I use Mediafire now: http://www.mediafire.com/ (http://www.mediafire.com/)

If you compress the file(s) in an archive an upload them there you should be fine :) You don't need an account, just remember to hold onto the link it gives you.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: anaho on 2012-02-18 18:17:53
5min1_2a  dhttp://www.mediafire.com/?2zoxvmaot26zfxb
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-18 20:20:06
That looks very nice, anaho. I was actually eyeballing that earlier! I saw a Shinra Tower elevator scene you made when I was searching the forums, how would you feel about sharing that?

If you want any of the .blends for my stuff, just ask. You can browse the galleries linked to in my original post for stuff. Perhaps you'd like my floor 59?
http://i365.photobucket.com/albums/oo94/JigsawPieces/geckScreenFloor59.jpg (http://i365.photobucket.com/albums/oo94/JigsawPieces/geckScreenFloor59.jpg)
Obviously you'd be able to cut out the junk on the ceiling which is obscuring the floor.

Also, I have a WIP train car:
http://media.moddb.com/images/members/1/356/355160/cargoInterior_03.JPG (http://media.moddb.com/images/members/1/356/355160/cargoInterior_03.JPG)
It's actually quite an old model and I won't be doing further work on it until the Shinra Building floors are complete.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: anaho on 2012-02-19 00:10:50
Just my 2 cents: That 59th floor is nice! Does it match the original render or did you just eyeball it? Would be cool if this was open, of course.
I plan to release everything btw I am just bottlenecked by my bandwith. Yeah, I know Third World is great and at all that ;)
And another thing: If you plan to use that in a game engine be aware that the texturing is as cheap as it gets and some objects dont even have UVs. Also I went a bit crazy with the subdivisions.
You can greatly reduce the render time by giong to the World Panel and under Gather lower the sampling rate. Or untick AO completely for quick renders.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: anaho on 2012-02-19 00:25:43
Also that outdoor Shinra evelevator begs to be released ;)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: anaho on 2012-02-19 00:35:20
Blinele http://www.mediafire.com/?89a9xmq0cp12fue
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-19 11:03:19
Just my 2 cents: That 59th floor is nice! Does it match the original render or did you just eyeball it? Would be cool if this was open, of course.

Thanks :) I just guesstimated it by sight. It's pretty much impossible to have things the same as the original render and feel and look 'right' in Fallout 3 from a first-person perspective. Also, things generally need to be scaled to the Fallout 3 player mesh otherwise things like chairs and doors look out of whack.

If you get the nif scripts for Blender it'll allow you to open any of my already released models without having to wait for me to upload .blends. You use a later version of Blender than me, but I think the later versions can use the nif scripts too or at least have their own version. The bonus to this is the model will already be pointing to my textures which are part of the same download. The imported .nif looks fine and provided you check the 'keep objects separate' box (or something like that) it's basically the same as the .blends I'm working on except everything is on one layer.

If the nif scripts don't work I can upload .blends and .fbx files, but the disadvantage there is you won't have the textures or same directory paths. The textures paths of the .nifs are relative, whereas my .blends are absolute (at least I think they're absolute).

I plan to release everything btw I am just bottlenecked by my bandwith. Yeah, I know Third World is great and at all that ;)
And another thing: If you plan to use that in a game engine be aware that the texturing is as cheap as it gets and some objects dont even have UVs. Also I went a bit crazy with the subdivisions.

That's ok, I can always use your elevator model, for example, as a basis for my own which I'd create over the top of it.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Grimmy on 2012-02-20 21:14:13
Glad to see you guys starting to collaborate. I did some playing around with this mod and it has some things we definitely need to get into ffvii PC. Here is a rough render of one of the floors. I didn't line it up perfectly, but you get the drift.

(https://drive.google.com/uc?id=0B7M9_-82mYRES0x4NE9tWkJ3U2M)

If one of the more experienced modelers doesn't convert the floors I will at some point.

I also wanted the nif and dds files to be easier for everyone to use no matter what software they us so i converted all the elements in this mod to obj and jpg. Here you go.

http://www.mediafire.com/?54l7ilxenhn0865 (http://www.mediafire.com/?54l7ilxenhn0865)
http://www.mediafire.com/?4a130tfrsz39qs9 (http://www.mediafire.com/?4a130tfrsz39qs9)

Most of the textures should load right up in Blender. At least they do for me.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-21 19:50:32
The only problem with converting the textures to JPG is that you'll lose quality. The DDS texture files are mostly a mixture of DXT 1, DXT 3, DXT 5 which are already compressed, although there's a couple that are uncompressed, such as 59's walls. The transparency and specular maps are stored in the alpha channels of the diffuse and normal map textures respectively, so reducing them to a single image will mean that data is lost. You can, however, separate them and save them as separate files quite simply in Photoshop or Gimp.

Ultimately it's up to whoever uses the stuff - I'm not against it. I'm just saying there'll be more artefacts and a loss of quality with the textures if they're further compressed. It might not be noticeable at a distance though. Still, I'm pretty sure Blender can view DDS files by default and there's plugins for Photoshop and Gimp as well as a plugin to allow you to view the thumbnails in thumbnail view in Explorer.



In other news, I managed to make anaho's elevator scene into something I can use in Fallout 3 :) Since I haven't started texturing / UV mapping it yet I can't show it in game. Use your imagination!

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/insideElevatorModel_02.png)

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/insideElevatorModel_03.png)

I got it down from +400,000 polys to roughly 3,500. There's still some minor stuff missing - like on the console - but good enough to show off! The only thing remaining from the original model is the floor (albeit edited) which I'll probably also replace. Still a lot of work to do, but it was definitely better than starting from scratch. Thanks anaho; I hope something of mine is of use to you :)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: anaho on 2012-02-23 13:16:36
How do render that partly visible wireframe in Blender? Two separte renderlayers with one object set to wire and the other solid and them merge them in Gimp/ Photoshop?
How do you get the fade-out of the wireframe? Just by deleting the wireframe render?

Junele1: Had to delete the sculpted sidepanels as these were 180MB of just geometry data. It is still not finished, but I think that it is hardly noticeable ehen not looking at the original.
http://www.mediafire.com/?gf2qhnthpimtrmr
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-24 00:34:31
Neither the shaded part nor the wireframe are renders. I took two screens of my 3D window, one in shaded mode and the other in wireframe. I put the resulting screens on two different layers in photoshop, removed their backgrounds, coloured the wireframe and then blended them together with a layer mask on the wireframe, which was the top layer.

That Junon elevator looks neat. I saw a render you did of it, it looked really nice. I probably won't be able to use it in my project though, since I'm only making the Shinra Building at this time.



Latest elevator work:

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/intElevator_07.png)

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/intElevator_08.jpg)

The last shot is from in Fallout 3. So far most of the model only has diffuse maps, but once it has normal, spec, glow and environment maps it should look neat :)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Hellbringer616 on 2012-02-26 21:57:33
Looks awesome! i might have to reinstall FO3 now
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: LeonhartGR on 2012-02-26 22:22:49
Looks awesome! i might have to reinstall FO3 now

lol I have it but on ps3 :(:( :(
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-27 00:44:43
Thanks :) Fallout 3 should be fairly cheap to buy now given that it's a few years old. You could probably pick it up second-hand somewhere. Incidentally all my FF series copies are / were second-hand - I'd play them on the ol' PSX, but it won't work recently :(

Anyhow, I'll be doing another release soon at the end of this month. It'll include this elevator which will hopefully be finished by then, as well as a small update to floor 61, access to a vantage point above the outer plates looking back at the center of midgar, and two train cars. As always, things are ongoing ;)

Here's two more images of elevator WIP. Now featuring a reflective floor among other things! They're a bit heavy file-size wise, so I'll link to them.

http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/intElevator_10.png (http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/intElevator_10.png)
http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/intElevator_11.png (http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/intElevator_11.png)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-02-29 11:54:53
Version 1.2 has been released on moddb and the Nexus. New content includes lower elevator, two train cars and a slightly updated floor 61. If you're rummaging through the data files, train content is prefixed with 'trn_' and the lower elevator starts with 'int', which stands for 'interior'.

moddb page: http://www.moddb.com/mods/mako-dawn/downloads/mako-dawn-v12 (http://www.moddb.com/mods/mako-dawn/downloads/mako-dawn-v12)
Nexus page: http://fallout3.nexusmods.com/downloads/file.php?id=17324 (http://fallout3.nexusmods.com/downloads/file.php?id=17324)

moddb content doesn't show up immediately because it needs to be authorized first, so yeah ;)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-08-07 08:02:44
Here's a recent render of the train car I've been working on. It's not finished yet. It was modelled rendered in Blender 2.6

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/trainRender_06_largeEditJpg.jpg)

One of the texture maps for the car:

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/fuelCarDecals.jpg)

As with my other stuff, anyone's welcome to use this for whatever they want when I release it.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Nightmarish on 2012-08-11 05:14:38
Seriously, that train car looks perfect :|
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-08-11 11:50:14
Well hello there Jake!
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-08-11 13:06:50
Seriously, that train car looks perfect :|

Thanks :) I still need to add / change some stuff. The pipes running along the side have a slight downward bend in the before they go over the middle in the original game (and they're darker, I think). Right now I'm working on getting it looking nice in Fallout 3. What looks good in Blender usually doesn't look good in Fallout :( This is how it looks in FO3 so far: http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/fuelCar_07.jpg (http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/fuelCar_07.jpg) Still, I guess it's better than when it used to look like this: http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/fuelCar_01.jpg (http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/fuelCar_01.jpg) :D

Well hello there Jake!

Hello :D
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Sapphire on 2012-08-11 13:43:00
Haven't seen you on msn for a looooong time D;<
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-08-12 03:20:04
Haven't seen you on msn for a looooong time D;<

I don't sign into msn very often and I when I do I don't see you online. I'll leave myself signed in this week. Oh, and I don't know if you're aware, but I replied to your moddb comment ;) But yeah, if you want to chat I'll be on.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-08-14 08:58:21
Made a little video showing some of the content that will be released in v0.3: http://www.youtube.com/watch?v=RDQJKZ9wBbk
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Costa07 on 2012-08-14 21:26:25
wow that looks pretty good
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: BloodShot on 2012-08-15 19:15:43
Will you be donating those shinra MP models to TA as well?
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: neomonkeus on 2012-08-15 23:10:35
The Shinra models are a combination of npc skins and separate clothing. The clothes, it uniforms, helmets, etc will be available but the characters are vanilla content which we can't provide.

I have also decided to throw in my train engine too. Tempus is doing a retopo on it as I lost the original sources due to a hard drive failure. I hope to get back into modelling myself soon and might get around to doing some animation with it in my spare time.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: SpooX on 2012-08-17 17:03:58
I wonder if you're able to get the wheel system fully animated, as it is my experience that it's quite complicated to achieve.
8)
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2012-08-21 06:09:34
Minor updates to the station:

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/station_19.jpg)

I'm hoping to do the final release by the end of this month, but I'm having trouble getting the top of the Shinra Building visible! The draw distance cuts out abruptly. I've been tweaking the .ini settings and have got it this far, but I confess my ignorance: I don't really know what the hell I'm doing :D Below is a shot of the (partly visible!) Shinra Building as seen from the Sector 8 reactor train station. I'll fix the UV mapping on the building later.

(http://i365.photobucket.com/albums/oo94/JigsawPieces/shinraBldgMod/station_18.jpg)

Also, this needs to be re-integrated:
http://i365.photobucket.com/albums/oo94/JigsawPieces/My%20Models/ClockArchBuildingRender24.png (http://i365.photobucket.com/albums/oo94/JigsawPieces/My%20Models/ClockArchBuildingRender24.png)
http://i365.photobucket.com/albums/oo94/JigsawPieces/My%20Models/ClockArchBuildingRender10.png (http://i365.photobucket.com/albums/oo94/JigsawPieces/My%20Models/ClockArchBuildingRender10.png)

I've converted a lot of old content into blend files along the way, so that should be helpful when compiling my resource pack.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Nightmarish on 2012-08-22 08:13:24
Tempus, great job. It's so nice you're fired up and keep delivering.
Love the models/textures!
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: neomonkeus on 2013-08-12 17:27:35
This has been long overdue, checking from the post , almost a year.......but anywho, the complete asset download for MakoDawn is now available on moddb.com. Kinda surprised that Tempus didn't post here but I guess that is just because he is so busy lately with the other projects he has moved onto. -
http://www.moddb.com/mods/mako-dawn

I know someone was thinking about the train animation for an updated intro scene. My train has been included in the mod but it was still a wip at the time so not sure if Tempus retopo'd it before UV'ing and texturing. If anyone is interested in some collab on that animation I would be willing to give a hand as I need to learn the in's and outs of the new animation system for the work I am doing now on a blender import/export plugin.

(http://media.moddb.com/images/mods/1/11/10810/station_15.jpg)

Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: LeonhartGR on 2013-08-14 11:00:03
This is a very beautiful scene! Well done! As about the intro... isn't there an official demo video by SE already? And enough mods too including the CC ending. What we haven't seen yet is the SE tech demo and the CC ending in its original 1080p res...
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: neomonkeus on 2013-08-19 11:01:51
The screen shots from are taken in-game from Fallout 3.

I had heard at some point you guys were going to make your own version as I assume copy written material shinagins. That and making as much as possible by the community.

Anywho my main interest was to work with whoever was interested in animating the train part. Although it was my baby and modellers envy probably has its part to play, I know the community will do it justice and that was one of my main reasons for releasing it. My main reason was to have some motivation to get into animation again and help give more to this project.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Tempus on 2013-09-24 21:29:42
Ah, thanks for posting that, neo! As can be seen under the downloads section, I also released a music pack of FFVII arrangements.

For anyone who has questions / wants to chat about this (or other stuff), I'm usually on IRC sitting in the #waver channel on the Rizon server. I can't guarantee I'll have answers to your questions, but it's a point of contact at least. I don't sign into AIM / MSN anymore, though I do check my gmail emails somewhat regularly.
Title: Re: Sharing / Donating Resources - models, textures, audio
Post by: Cyberman on 2013-10-02 01:55:57
The screen shots from are taken in-game from Fallout 3.

I had heard at some point you guys were going to make your own version as I assume copy written material shinagins. That and making as much as possible by the community.
Granted it's been a while since you posted this.

The fallout 3 engine (GECK) I guess is a bit 'outdated' (mostly being unsupported) however you may find this of .. interest (https://openmw.org/downloads/). It's not too disimiliar an idea from QGears (just based on Morrowind's data set).

Anywho my main interest was to work with whoever was interested in animating the train part. Although it was my baby and modellers envy probably has its part to play, I know the community will do it justice and that was one of my main reasons for releasing it. My main reason was to have some motivation to get into animation again and help give more to this project.
How did you plan on handling the animation? My self I would prefer parametric based animation (IE different elements operate relative to their motive input stimulus), In this case you have numerous elements (locomotive with active drive wheels cars with passive / rolling stock wheels). That of course is just getting the train too stop (LOL). Anyhow I remember people were working on it.
I think the problem these days is RL is grossly interfering with people doing anything.
Anyhow glad you've not given up hope on seeing "projects" through. Heck I still work on stuff I started (it seems eons) a while ago.

Cyb