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Messages - YippleDipple

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I'm sorry that happened Tenko. :-\ As an extremely amateur modder (teaching myself to edit FFVII projects - yours mostly) I partly understand the frustration of losing what you were currently pumping hours into. I thoroughly appreciate your work, and all who are involved in this project.

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Releases / Re: [FF7PC/PSX] FFVII Lost Wing (1.1)
« on: 2014-10-04 21:23:00 »
I believe this is comparable to Gjoerukv's hardcore mod. I am a very avid VII player; like a living walkthrough. To compare getting to Cosmo Canyon for 1st time with three mods: Hardcore=level 25; Lost Wing=level 22; Nightmare 7= "Are you kidding me with this difficulty?" & "I'm a masochist". Lost Wing & Hardcore are like candy sprinkles compared to Nightmare 7.

btw VGR, thanks for your reply back in January :)

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Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2014-01-26 04:38:46 »
So.... with the PC version I can not utilize the limits for YC or Seph?

4
Hope I'm posting this in the correct thread. This SEEMS to be the Nightmare 7 thread. I need to say that I installed the mod EXACTLY as required with bootleg and all. It works wonderful (& difficult). :-) I did find a couple bugs with this mod, though.

#1 Junk Shop at Wall Market. Not a big deal, but when I entered there was a .... ghost duplicate of Aeris to the left of the entrance. No graphical glitches on screen or in the menu or otherwise. Can't interact with her, nor does she hinder movement. Similar to seeing her in her church before she disappears, but in Wall Market Junk Shop she doesn't disappear.

#2 in Train yard after climbing up from dealing with Corneo in Wall Market. There is a potion / ether / tent item on top of one of the trains. I assume this is a one time item, unless it was programmed as I found it. I acquired about 30 Ethers, 20 Tents, & maxed out my Potions. It never stopped spamming items, I just got tired of button mashing. I guess this one is better left unfixed!  :?

#3 in Shinra HQ. The room where Jenova was kept. After Seph takes her you check the black room with Holy- and a Midgar Zolom. I found a repeatable crash. Every time I had Steal+ equipped with ANY materia and then used that materia.... crash. I tried Ice and Fire.... crash. Then I purposely tried it with Analyse. Same thing... crash. After that I thought it might be the Steal+. I unequipped it & viola! No crash.

edit: I almost forgot. I always get a crash whenever game over happens, instead of 'new game / continue' screen.

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Gameplay / Re: Nightmare 7 limit break acquistion
« on: 2014-01-21 01:22:40 »
And if you love grinding you can grind level 3 limits until you unlock 3-3 which is actually the level 4 limit. Cloud for example could get Omnislash as his 3-3 Limit

Wow! That is good to hear (i'm a grinder). Though I have found some bugs I am really excited about this mod. Can't wait till you have some work on the 2nd/3rd Disk. Great work  :D

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Gameplay / Re: Nightmare 7 limit break acquistion
« on: 2014-01-20 04:19:17 »
Much appreciated Vgr!  :-D .... MUCH appreciated.

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Gameplay / Nightmare 7 limit break acquistion
« on: 2014-01-20 03:03:28 »
Long time reader first time post. I was wondering: Does anyone knows the requirements in the Nightmare 7 mod for when party members learn their limit breaks? I just got Red XIII and no one has any limits except the starting ones. Ironically Red learned his 1-2 limit in the first battle he was in.  :?  Each of my other characters have like 250+ kills and used the 1-1 limit 25+ times. I know there are some in this community that are ultimately full of this knowledge, but alas I am unable to PM anyone.

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