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Scripting and Reverse Engineering / Re: [FF8] world map and objects (world.fs)
« on: 2015-11-07 20:26:46 »I briefly wrote about that before. That type of chara.one has a a footer (I mean a structure at the end of the file), much like the regular chara.one header, but with the order of the entries reversed, where the final 4 bytes of the file are the model count, the 4 bytes before that are the first model's first texture offset, and so on. Also, no EE EE EE EE separator.
http://wiki.qhimm.com/view/FF8/FileFormat_ONE
Seems like you are right, didn't cross my mind to look from the end. Also it looks that EE EE EE EE separators are FF FF FF FF in this file.