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Messages - EvenThen

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-09 06:13:33 »
No to the first one, but an option was added for the 2nd one. When approaching Aeris on the altar, there's a dialogue option that pops up during the scene; pick the top option.

I meant the thing in the boss battle where it makes your character undead, and then you can't revive the character if they die.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-11-08 10:40:51 »
Got turned off from the mod a while back after constantly dying on the new Jenova fight at the end of disc 2, thinking of starting from that again.

- Is there a way other than looking at stat disparities to see what build supplements you've taken from the save point guy for each character?
- Can you subvert Jenova's disabling of character revival somehow?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-29 01:08:41 »
Would it be okay to ask what the items for the non-Barret dates are? I don't have recent saves to savescum from, and I don't really feel like restarting all the way from Wutai just to see what the other items are.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-24 22:32:40 »
I'm at Nibelheim now, and Cloud has Meteorain while everyone else is still at level 1 limits. Starting to suspect that offensive caster builds are kind of OP :D I think I'll give someone else a turn at being the offensive caster and have Cloud be the support mage for a good while.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-19 09:36:37 »
Thanks for letting me know so I wouldn't paranoidly comb through every single pixel for that, lol. The mod's great so far. I'm at Junon; at approx. level 19, Illyankas freaking bodied me the first two tries, even with Iron Bangles on everyone. Finally beat it by putting everyone in back row and making sure my two offensive party members (offensive caster Cloud and physical damage Yuffie, with tank/healer Barrett) could do long range damage. Guess I'll have to do some grinding once I get to control the entire party again. But that's after I solo the second Grand Horn battle in Fort Condor with a Caster Cloud build and Laser spam :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-18 16:35:51 »
I feel like you could've had Yuffie join later. Having a new party member right after the player's barely gotten to use Red XIII and adjust their party according to his presence is too much, too fast. Junon might be a better place for her to join. (I've only played the mod up to Kalm, so I'm not sure if something happens in Junon that prevents this.)

Incidentally, what's the deal with the "two talking dogs" that an NPC in Kalm talks about? Is that a sidequest? If you'd rather not spoil that, I understand, but I'd like to access as much of the new content as I can.

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