Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1256201 times)

robolink

  • *
  • Posts: 51
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #200 on: 2011-06-29 03:56:58 »
DLPB, your Mod is working perfectly (other than the already stated scrolling text issue.) I suggest just updating the "things not to do" and make sure to make it clear whats necessary to run the mod then just only reply to people with issues not related to listed things.

If there is an issue after installation over a clean installed FF7 with the 1.02 and the latest Aali custom driver than its most likely an issue with the computer. You might add a note to update graphics drivers? Also might want to add in the recommended resolution if one has an issue (the one you posted to me) Even know I didnt use it because I didnt need it. Iuno.
« Last Edit: 2011-06-29 03:59:48 by robolink »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #201 on: 2011-06-30 00:56:38 »
Menu Overhaul Project M002

Fixes:

1.  Installer bug fixed.  The installer will no longer carry out an install operation before the uninstall operation.
2.  World map graphics by Team Avalanche added.
3.  break 9999HP limit support added.
4.  Break 9999HP external patch no longer ruins installation.
5.  Password for archive is READMENOW.  Read the Readme.  If you read this...

Known issues:

1.  Text scrolling is broken in dialogue.
2.  Installer shows incorrect file sizes.  This is not my bug and has been reported.
3.  Aali's driver breaks the menu fade and critical hit effect.

Next:

1.  A few niggling alignment issues will be fixed, including world maps placement on screen.
2.  FeliX Leonhart's tweaks added.
3.  Hopefully dialogue scroll issue fixed
4.  Possible change and option to correct flevel based on Luksy's touphScript


« Last Edit: 2011-06-30 01:23:18 by DLPB »

pyrozen

  • *
  • Posts: 791
  • Team Avalanche Member
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #202 on: 2011-06-30 01:27:17 »
i've been waiting forever for this particular release! just installed it and everything looks great, you have done an amazing job!

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #203 on: 2011-06-30 01:44:54 »
Whats the password for this? It's not working.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #204 on: 2011-06-30 01:54:42 »
troll  ;D .  In other news, download is down until I fix this uninstall issue.  002b be up soon.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #205 on: 2011-06-30 02:12:26 »
Menu Overhaul Project M002a

Fixes:

1.  Installer bug fixed.  The installer will no longer carry out an install operation before the uninstall operation.
2.  World map graphics by Team Avalanche added.
3.  break 9999HP limit support added.
4.  Break 9999HP external patch no longer ruins installation.
5.  Password for archive is READMENOW.  Read the Readme.  If you read this...
6. Fixed uninstall and reinstall issue.

Known issues:

1.  Text scrolling is broken in dialogue.
2.  Installer shows incorrect file sizes.  This is not my bug and has been reported.
3.  Aali's driver breaks the menu fade and critical hit effect.

Next (M003):

1.  A few niggling alignment issues will be fixed, including world maps placement on screen.
2.  FeliX Leonhart's tweaks added.
3.  Hopefully dialogue scroll issue fixed
4.  Possible change and option to correct flevel based on Luksy's touphScript


« Last Edit: 2011-07-23 01:02:12 by DLPB »

philman

  • *
  • Posts: 126
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #206 on: 2011-06-30 03:42:37 »
great i can use 9999 break patch again,i hope the next release be the last,you should worked so much.

EDIT: id*ot question Sorry DLPB for make you read it.
« Last Edit: 2011-06-30 04:02:29 by philman »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #207 on: 2011-06-30 03:53:53 »
Philman, I am not answering your question because it is answered 10 times in last few posts, is in the readme and the first post.

edit:  thank you for removing it :P  Now install the mod and enjoy.
« Last Edit: 2011-06-30 04:03:20 by DLPB »

-Ric-

  • *
  • Posts: 321
  • .
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #208 on: 2011-06-30 04:16:14 »
3.  break 9999HP limit support added.

amazing, thanks for sharing! And thanks to everybody who helped/still is helping u with this!
« Last Edit: 2011-06-30 04:18:03 by -Ric- »

SabreSoul

  • *
  • Posts: 4
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #209 on: 2011-06-30 10:21:19 »
Hi DLPB  :) thanks for your fantastic project !
I love the sleek new menu now! However I'd like to know if it's possible to not install the battle menu as I prefer the old one with transparency applied
I've checked the FAQ in the beginning of the thread but couldn't find an answer and checked/unchecked the option in the installer but i still have the FFX style battle interface applied! Thanks

srsmklt

  • *
  • Posts: 3
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #210 on: 2011-06-30 12:57:17 »
GREAT WORK MAN!
i love your work. keep it up  :mrgreen:

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #211 on: 2011-06-30 13:47:44 »
Hi DLPB  :) thanks for your fantastic project !
I love the sleek new menu now! However I'd like to know if it's possible to not install the battle menu as I prefer the old one with transparency applied
I've checked the FAQ in the beginning of the thread but couldn't find an answer and checked/unchecked the option in the installer but i still have the FFX style battle interface applied! Thanks

You didn't check hard enough :)  It is on the to do list but I may not bother as it is a ton of work for little reward.  It depends how much time I have and how I feel later on.  FFIX interface is first (and it won't support 9999 HP break limit).

Also it is impossible to uncheck FFX option at the moment.
« Last Edit: 2011-06-30 17:46:08 by DLPB »

Slash

  • Guest
Re: [REL] Menu Overhaul Project
« Reply #212 on: 2011-06-30 20:05:51 »
From what I understand, once your retranslation project is done, I will need a fresh install that has not this installer since it will be combined into this mod at some point? If that's the case, should I just wait to start a new game with the retranslation? Or is there still a whole lot left to do with that project?

In any case, thanks for all the obvious hard work. The menu looks excellent, and it makes the game much easier to look at.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #213 on: 2011-06-30 20:12:26 »
I will probably make it so that this installer cannot cripple the retranslation at some point and vice versa.  However, the retranslation project has a LONG way to go due to translators being busy.  The completion of this menu project will be merged with the retranslation project probably M004.  M004 will be merged with R001, the retranslation's first new release.

It will take time.  Another 1-2 weeks maybe.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #214 on: 2011-06-30 21:33:07 »


A very rough look at what is next.  Felix will be working his magic on the finished hud.

SabreSoul

  • *
  • Posts: 4
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #215 on: 2011-06-30 21:56:00 »
wow that looks great  :-) Is it possible to have an option in the installer to have the battle interface display 9999/9999 | 999/999 ( HP and MP ) or is it to hard to implement ?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #216 on: 2011-06-30 21:59:07 »
Think about how much space that would require and how silly it looks.  That's why it wasn't done in FFX and FF9.  If I redo the original game menu you will get that option.  But FF9 interface looks a lot like FF9 interface.

-Ric-

  • *
  • Posts: 321
  • .
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #217 on: 2011-06-30 22:29:51 »
when compared to



looks very nice, im starting to be a fan of ur work with the ff7 interface haha

BahamutSIN

  • *
  • Posts: 64
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #218 on: 2011-06-30 22:33:12 »
I have a small question. Would you include the barrier/mbarrier bars into your mod? You see, not being able to see those bars makes some battles a bit frustrating since it's hard to tell when the effect "wears off".


DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #219 on: 2011-06-30 22:45:50 »
I have tried to place them back in both FFX and FFIX mods and it will not look right.  When I do the original FF7 menu they will be there.  They simply do not look good in the others.  Nor are they really needed... not really. Like any effect in some other titles, when they were off does not have to be pinpointed. 

It is a small issue.

uggabugg

  • *
  • Posts: 13
    • View Profile
    • uggabuggs art
help
« Reply #220 on: 2011-06-30 23:10:51 »
i need some help. the installer (m002a) tells me i don't have open gl installed. i have tried several versions of them, and i get the same result from all. is there an install mode in Aalis drivers i dont know about?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #221 on: 2011-06-30 23:24:48 »
Not here.  Place problem elsewhere on the forum.  This is not a menu issue but driver issue.  Is the driver installed correctly?  If it was it should not have any issue.

robolink

  • *
  • Posts: 51
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #222 on: 2011-06-30 23:37:17 »
I am still loving your Mod. I am very glad to see you are still adding features.

I noticed people wondering about adding 9999/9999 and the such and I can see how that would cripple the interface but I was sort of hoping for a HP bar of some sort. I am completely used to going by a bar instead of numbers. I personally could even go without the numbers but that would be silly.

I have a hard time remembering what my total hp is so I know when its getting low. I realize they have orange and red text as they get lower yet I guess it was just a bad habbit to always go by % if you know what I mean. Like monsters would take "this much" of my bar. Instead of "this number" of damage. I will learn to read the new HP properly but I did want to know if you were thinking about maybe adding an option for the hp Bar. Hell I could do without a Limit bar and replace it with HP lol.

Anyway I am running the latest release and its working perfectly. Thanks again. Take care.

Terid__K

  • Guest
Re: [REL] Menu Overhaul Project
« Reply #223 on: 2011-06-30 23:44:07 »
Why is M002a password protected?



DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [REL] Menu Overhaul Project
« Reply #224 on: 2011-06-30 23:51:21 »
To make people read.

AS for the HP MP bars... sure, I might be able to add that back :) we will see.