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Messages - AndrQ

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General Discussion / Re: [REL] The Reunion
« on: 2014-01-09 17:14:24 »
My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.

If i remember correctly.

After confirming the room the door is still lock and the lady doesn't move, you can re-talk to her and choose an option again, choosing *no* will make her go in the middle of the room, then back to open the door.

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General Discussion / Re: [REL] The Reunion
« on: 2014-01-09 16:40:54 »
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.

Thanks, i was worried i messed up somewhere in the installation process.

Something a bit confusing about your Faqs too, ''The following mods will never be supported:'' ''Weapon : Gjoerulv's Hardcode mod''

then i get that option during installation : ''Options : Enable if Using Gjoerulv's hardcore mod''

It's compatible ?

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General Discussion / Re: [REL] The Reunion
« on: 2014-01-09 16:13:25 »
Enjoying the retranslation, menu overhaul and new models but i'm not sure it's installed correctly.

Only Cloud use a new Battle model? and i saw this in wall market restaurant : http://i.imgur.com/PLFmsnR.png
I also see this popup ''UNEXPECTED: zero count''

Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.

I used your preset during installation with the exception of checking the incorrect character names.

Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.

I encountered the same bug.

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I use FF7 Re-release latest update with version 1.0.6 of your mod.

Edit : Reached the Turks at Midgar raid and they are...  unkillable ?

Spoiler : They start the battle with a Grenade (3000+) & the 3 of them CritHit 9999 each of my party member, i died instantly.

Is there some sort of trick\Strat ? This battle seem impossible to me and i can't exit Midgar.

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Just joined to report Glitch i came across during my playtrough.

- The Bike rider outside Midgar cannot be targeted by melee attack.

- Inside Gaea's Cliff Icicle room, the third Icicle battle with the 2 Jokers.
    When you kill the Icicle first, the Jokers do not die then the battle Freeze.

- Not sure if its a bug but you can steal an Imperial Guard from the boss that attack the HQ during Fort Condor sieges, making it possible to steal 7 Imperial Guard after obtaining Yuffie's weapon, the Super Ball.

- The Gigas-like Magi monster inside the Crater (After Gaea's Cliff) have a weakness to Curative magic when you Sense them.
(Btw Great new monster there, had problem dealing with them until i used Reflect-All \ Aqualung.)

Also 2 little Questions about *Ultimate* Boss fight :

Did you defeat all of them without Break HP Limit & Break Damage Limit ?

Do you need to Farm Source to Beat some of them or you can beat all of them at Lv.99 With no Source Farming ?


Thanks for your hard work, i'm enjoying it more than the Vanilla game.

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