Author Topic: Battle Mods don't work.  (Read 1299 times)

FaceToFace

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Battle Mods don't work.
« on: 2019-05-17 02:31:26 »
For some reason battle mods don't work in FF7 (steam version), but everything else seems to work really good.
I have the extra file with "direct" and "music", opengl.cfg have a line that says "direct = on" and the load list is also good.
I have no idea what else can i do to resolve this problem... Here's the profile details.

Quote
Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.33
   CloudSword = 1
   Sword = 2
   Dynamic = 1
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 3
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 2
   models_barret = 5
   models_caitsith = 1
   models_cid = 1
   models_cloud = 7
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 3
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 2
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_cloud = 0
   models_aerith = 6
   models_barret = 11
   models_caitsith = 2
   models_cid = 1
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 5
   models_vincent = 4
   models_yuffie = 2
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 2
   models_biggs = 3
   models_jessie = 3
   models_wedge = 3
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 2
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 1
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 2
   start_menu = 10
Minigames Collection
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.31
   chocobo_models = 1
   condor_models = 1
   motorbike_models = 3
   chocobo_textures = 1
   coaster_textures = 1
   condor_textures = 1
   motorbike_textures = 1
   snowboard_textures = 1
   wonder_square = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 27
   limit = 3
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 2
   cloud_world = 1
   tifa_world = 5
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
Remako_HD_Graphics_Mod_BETA_0.1
   ID: fd1e4902-7e6e-489e-9910-bc91e451f67a
   Version: 1.0
   field_bg = 1
« Last Edit: 2019-05-17 23:35:05 by FaceToFace »

EQ2Alyza

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Re: Battle Mods don't work.
« Reply #1 on: 2019-05-17 12:25:25 »
Possibly due to Remako. I don't know for sure since I haven't looked at what's inside its .iro file yet. Deactivate it and see if the other battle mods from the catalog work.

FaceToFace

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Re: Battle Mods don't work.
« Reply #2 on: 2019-05-17 16:12:01 »
So, i disabled remako and try again, but did not work. Also i disabled all the others mods and leave only the battle models and again it only show the default characters :c

Quote
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 2
   models_barret = 5
   models_caitsith = 1
   models_cid = 1
   models_cloud = 7
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 3
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 2
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 1
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 3
   avatars_red_xiii = 3
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 2
   start_menu = 10
Here's the profile details and...
https://imgur.com/a/aHg4NbP
This is a image to see that the characters don't change.

EQ2Alyza

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Re: Battle Mods don't work.
« Reply #3 on: 2019-05-17 22:30:33 »
It looks like the enemies mod is working for that Sweeper, but not the characters. Hmm, can you post shots of your Workshop Settings and a copy of your ff7_opengl.cfg, just to triple check.

FaceToFace

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Re: Battle Mods don't work.
« Reply #4 on: 2019-05-17 23:30:54 »
Ok, so when I go to take the shots and copy the cfg files (using notepad+++) a message shows up tellling me that a program overwrote  something in the file (apparently, the direct = on that I edited the first time using notepad) and ask me if I want to restore, the direct was "on" but I press restore anyway to see what happens, the direct goes back to off so I put it back to "on" and save again. I open the cfg again but the message doesn't pop up again.

I'm launching the game and.. surprise! the battle models were working perfectly. It seems that when I edited the cfg file something strange happened and did not save correctly.

Thanks for the help and sorry for the problems!