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Messages - Topher

Pages: 1 2 [3]
51
Thanks, Cyberman. I figured it was probably a CRC (that's what FF7 uses) not a checksum. Anyway, I'll see what I can do.

52
Scripting and Reverse Engineering / PS2 Disk Info
« on: 2003-06-16 05:21:11 »
What region are you in?
I just checked my MGS2: Substance (PAL) disc, and the only numbers I see are A0100443057-A911 18. For DoMGS2 it's A0100451505-A511 27.
Also, about your PS2 not reading Dual-Layered DVD's, some of the older model PS2's can't read Dual-Layered DVD's properly (I should know :p).

53
General Discussion / Random funny FF stuff
« on: 2003-06-11 13:20:24 »
Hehe, I was just reading through and thought "I bet he needs the psflib file" and then I read that you figured it out.

54
General Discussion / Random funny FF stuff
« on: 2003-06-10 05:06:54 »
What do you mean "don't work"? That's where I've been getting all my PSF files from...
Do you have Highly Experimental (v2 for PSF2 files) installed?

55
General Discussion / after final fantasy 7 and 8
« on: 2003-06-10 00:19:55 »
Uh, FFX-2 and FFXI are different. There's a benchmark test for FFXI, but there isn't one for FFX-2 that I know of, unless you can provide a link of course.

56
Can anyone tell me what region (and what method) I have to calculate the checksum with? I've had a look at the source for Griever, but with my suckiness, couldn't figure it out (and it looks like it's in assembly, anyway). Any help would be greatly appreciated.

57
Scripting and Reverse Engineering / Psf >>>> you!!
« on: 2003-06-05 04:40:49 »
Well, Neill's Website has a list of mirrors, just go to one with the PSF2 files.
Or, you could just click here... that's where I got mine from.

58
Scripting and Reverse Engineering / Psf >>>> you!!
« on: 2003-06-04 04:49:16 »
I can't believe I didn't notice that the FFX PSF set had been ripped.
I noticed it a short while ago on his "To Do" list, but it must've just been completed.
Anyway, Neill Corlett is almost like a god to us videogame music fanatics!
And yes, Qhimm is right (He always is, isn't he?), the development has been very fast considering PSF2 was done fairly soon after PSF was completed.

59
You're forgetting one thing... Final Fantasy X and Final Fantasy VII take place on two different planets.

60
It would seem that, if in fact the Spirans were the Cetra, they existed less that 1,000 years prior to Final Fantasy VII.

According to Nojima, there is around 1,000 years between the end of Final Fantasy X-2 and the beginning of Final Fantasy VII. If, like I mentioned above, I am correct in assuming that the Cetra were the Spirans, travelling from planet to planet, studying and collecting Makô energy, then the following timeline (taking into account texts from Final Fantasy VII itself) should be fairly accurate.
  • At the end of Final Fantasy X-2, Shinra discovers Makô energy in the Farplane and studies how to extract it as a power source.
  • Several decades later, Shinra dies and his child and/or other Spirans continue his research.
  • Between 150-250 years later, space travel is invented and the descendant of Shinra at that time, with other Spirans involved, travel to various worlds, including the Final Fantasy VII world.
  • After researching the Final Fantasy VII world for some years, the Spirans decide to move on. Shinra's descendant and/or some other Spirans refuse to move to the next planet, and stay on the Final Fantasy VII world. The other Spirans leave the Final Fantasy VII world, and leave the remaining Spirans without the possibility of space travel.
  • Throughout the course of several years (or decades), the remaining Spirans use their knowledge to create the Makô reactors throughout the Final Fantasy VII world. They use that energy to create many villages as they spread throughout the land.
  • Many, many decades, or even several centuries later, the Shin-Ra Corporation is founded, it's name coming from the founder of Makô energy, Shinra. The Shin-Ra Corporation is deemed the owner of any and all Makô products, including the Reactors, and any research belonging to Shinra (or his descendants).[/list:u]
    I based the timeline from part of the game where Sephiroth elaborates on the subject of the Cetra. He states that they moved from planet to planet, using an amount of the Makô energy the planet provides. He also says that some of the Cetra became lazy, and refused to move on in their quest (this is where the part about the Spirans staying behind comes from).

    Another theory is that almost all of the "true" Cetra were wiped out by Jenova, when she crashed into the planet. The "lazy" Cetra survived because they were hiding, and the "lazy" Cetra eventually became the inhabitants of the Final Fantasy VII world.

61
Thanks, Qhimm, that's a better translation that what I could do.
Another connection is that Shinra calls the Makô energy "the blood of the planet", just like in FFVII.

I found this on the GameFAQs SquareSoft Board:

-- Is there a connection between Shinra and FFVII?

Nojima: Yes, actually. After Shinra quit the Gullwings he got enormous financial backing from Rin and went to the Farplane to start extracting the Mako energy used by the Vegnagun. But the system for utilizing this energy could not be completed in his generation, so far in the future when space travel was possible, the Shinra Company was founded on another planet... or something like that. That would be a thousand years or so from this game's story.

-- And VII's story takes place after that?

Nojima: Well, you could say that's how I personally feel about it.

62
According to the Final Fantasy X-2 Ultimania Guidebook (and Nojima himself), Final Fantasy X and Final Fantasy X-2 are prequels to Final Fantasy VII.

Here's an online excerpt from the book: (EDIT It's in Japanese)
http://gameonline.jp/news/2003/05/30013.html

63
General Discussion / FFX and ability spheres
« on: 2003-05-13 10:55:28 »
Finally, a question I can answer!

Buy some "Ability Distillers" from a shop, or add Distil Ability to a weapon. You will always get at least one Ability Sphere from each enemy you use it on.

64
If you click one of the toolbar options (labeled 1-16) up the top, it changes the 'objects' on the field, like outside the temple of the ancients, you can turn the temple on and off and the glow and lightning from when you do that 'certain thing' that results in the temple not being there anymore.

Just wondering, but do the current programs for the PC version do this?

65
There's a new FF7 program available that reads the background files with the entire script! You can get it from http://snailrush.free.fr/

Unfortunately it only works for PSX, but I think Qhimm has a program to view the backgrounds for PC, although I haven't looked.

EDIT: Forgot to say, it's called '7mimic'

66
General Discussion / FFX-2 Trailer
« on: 2003-01-08 01:08:41 »
You can also get the trailer here (MPEG, 27.7MB). I've posted the translation below. (Thanks to Olivier Hague and meznu of the GameFAQs FFX-2 forum). Anything not in quotation marks is the vertical text that appears. Also, the line marked with a *... I'm not too sure about that. There seems to be too little japanese for the english translation.

I've also made a SMI caption file for the trailer. When I upload it, I'll post the link here.

Anyway... on with the translation!

Yuna: "It began when I saw a Sphere with somebody who looked like you."
Rikku: "That's him... right?"

The visionary sphere was the key?

Yuna undertakes another quest.
"Sin" is destroyed and the Yevon Church has fallen.

*Machina has been absorbed by the people of Spira like a sponge soaks up water... it's everywhere.

Paine: "Do you want to get him back, or not?"
Paine: "I've always been chasing the past, but..."

Even in this time of calm, there is still conflict...

"A Sphere that relates the truth about Spira's history is hidden in the Kilika Temple. They're trying to hide the truth, just like the Yevon Church did before them!"

Meet many new faces!
Discover the truth about Spira!

Yuna: "With Sin gone and the Calm upon us, I thought the peaceful days would last forever..."

What will Yuna find on her journey?

Yuna: "My body... it's shivering."
Yuna: "The Eternal Calm... I felt like it was crumbling away from beneath us..."

Rikku: "Ah!"
Rikku: "That Sphere with him... wasn't it recorded here?"

Yuna: "It's linked... everything is linked... I have that feeling..."

Rikku: "What?"
Paine: "What's that?"
Rikku: "It's an Aeon!"
Yuna: "Why?"
Yuna: "Stop!"
Paine: "Do you want to get killed?! We have no choice but to fight!"

Yuna: "Is it you? Or do you just look like him?"

67
General Discussion / About the FFX-2 Poster
« on: 2002-12-17 08:55:27 »
The game actually doesn't look too bad, even if it is practically a porno game (not that i have a problem with that ;)).

Here are some sites you may wanna check out.

The official website is:
http://www.playonline.com/ffx2/ (Japanese)
and here are some fansites:
http://www.ffx2.com/ (English)
http://web.gamemp3.com/ffx2online/ (English)
also, for lots of speculation and rumours:
http://s2.cgi.gamefaqs.com/boards/gentopic.asp?board=34661 (English)

And I expect that the full info on Paine should be available on December 25th on the official website.
Seeing as Yuna's info was available on October 25th, Rikku's on November 25th then logically Paine's on December 25th. And if I'm wrong, you can string me up and beat me with a stick like a Pinata.

68
General Discussion / About the FFX-2 Poster
« on: 2002-12-15 22:11:27 »

69
General Discussion / About the FFX-2 Poster
« on: 2002-12-11 06:36:59 »
If you look on the right-hand wall, it says "YUNA LIVE" in that blitzball-type writing. Maybe Yuna has her own chat show? :P

70
Scripting and Reverse Engineering / Here's my odd idea!
« on: 2002-11-23 01:59:03 »
Unfortunately... no music. It'd be great if there was. I can just see the looks on peoples faces watching me play FF7:CQ on a graphics calculator... Even better! I'll actually do it!

71
Scripting and Reverse Engineering / Here's my odd idea!
« on: 2002-11-22 12:17:43 »
While we're on the subject of FF7 for other platforms... take a look at this:
http://fryedsoft.calc.org/92/

72
Right, so I've managed to locate the checksum, however I can't seem to rebuild it -- ever. Someone said that it's CRC16 and I need some special thingy. I'm going over the source for Jenova at the moment, but if anyone could help it would be greatly appreciated. Thanks!

-- EDIT --

I've found what I think is the code for the checksum rebuilder. Unfortunately I can't seem to read it too well. If someone could try to translate this into BASIC format, or tell me if that's the wrong part that'd be great.

Code: [Select]
int CFF7File::Checksum( char* b )
{
int i = 0, t, d;
long r = 0xFFFF, len = 4336;
long pbit = 0x8000;

while( len-- ) {
t = b[i++];
r ^= t << 8;
for(d=0;d<8;d++) {
if( r & pbit )
r = ( r << 1 ) ^ 0x1021;
else
r <<= 1;
}
r &= ( 1 << 16 ) - 1;
}
return ~r;
}

73
Compressed, eh? Well, I'll have a look about in my hex-editor and see. The names were in a somewhat xor style of encryption, I think.

74
I'm writing my own Saved Game Editor for Final Fantasy VII and VIII and I need some information on where and how the different information is stored. I can't read C++ properly yet, so I just need someone to tell me. I actually had the name deciphering algorythm (if you can call it that) for FFVIII figured out but I lost it in a HDD crash. By the time I decided to resume the project, I had forgotten how.

Thanks in advance.

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