Author Topic: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap  (Read 25783 times)

meesbaker

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Hi everyone! HEROES is finally out! To put it short, this brings everything to the PSX that hasn't been there yet:

- Higher quality Field/Battle models for Sephiroth and Cloud on the PSX!
- complete Sephiroth patch with a full role swap with Cloud in field and battle and on the worldmap
- Sephiroth executing all of Clouds battle animations including his limit breaks and wielding both Masamune and Cloud's
  weapon set!
- all dialogue fixed and fields edited accordingly!


Additionally this includes a 9999 breaker and a KERNEL.BIN and SCENE.BIN overhaul, new spells, mdef bug fix, adjusted boss fights and a few new items and materia are included!

-SINGLE PLAYER COMBAT-
While this is mostly a drawback for having a hq battle model and having a battle model doing Cloud's limits and animations it is actually pretty cool and puts the focus on Sephiroth! All fields and boss battles have been fixed to work properly this way. This means that there will be other characters in Field but all battles are handled by Sephiroth alone and the game is balanced out for that. Also Phoenix Downs heal your HP now.

I only had to give up Vincent and Yuffie but Utai is still working and the pagode can now be climbed and conquered by Sephiroth!!

So far I do unfortunately only have the disc 1 ready but I'm working hard to get the other two done as well. Just use a fresh ISO of the NTSC-U version and apply the ppf patch using ppfomatic 3.

Standard version:
https://www.mediafire.com/?zal3houm7qkaafi

For physical consoles (PSP or real PSX):

http://www.mediafire.com/download/p7968811ftwvbzh/heroes.ppf

SPECIAL THANKS

- NFITC1 for making ProudClod and WallMarket
- again NFITC1 for answering all my stupid questions
- myst6re for making Makou Reactor
- Lasyan3 for making Hack7
- Ficedula for his lzs compression tools
- Next for making the one and only hex-editor
- all my friends here :) especially Vayneruel, Jeet and Lazy Bastard

This may not look as spectecular but the whole process of learning how to mod the PSX version and get some slight graphical enhancements out of it is about 2 years now, this is the product.


UPDATE

-minor fixes, if you have the original version please load the updated one and make a new ISO
 
« Last Edit: 2015-02-22 17:07:05 by meesbaker »

Jeet

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #1 on: 2014-10-24 20:56:09 »
Replacing playable characters is one thing, but doing this for NPC is really a lot of works, so good job :) even if, like you said that maybe doesnt look spectacular like some graphics PC mods, the work to success this is not even comparable, and certains players (like me) prefer modding and playing on PSX the original games

Im still surprised how impressive is the HD model of sephiroth,its look even better than ff8/ff8 characters

What are the difference between virtual and physical version? Did you inclued the motorcycle new model aswell?


meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #2 on: 2014-10-24 21:15:39 »
Thank you :)

Nah I didn't get this done yet. The difference is the model of Cloud in battle during flashback. For emulator I used the one you see in the video with blue coat and the former animations of Sephiroth. This model crashes on physical consoles thus Im using the standard Cloud model there.

dkma841

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #3 on: 2014-10-24 22:39:59 »
.
« Last Edit: 2021-10-28 16:38:50 by dkma841 »

vayneruel

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #4 on: 2014-10-24 22:51:26 »
Wow amazing work and its is functionally at phisical PSX, great! Congrats Meesbaker

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #5 on: 2014-10-25 14:37:20 »
Thank you guys! I'm glade you like it :)

Btw I just updated the files. If you already downloaded this mod, please get the newer version and make a new ISO :)

Zara9

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #6 on: 2014-12-13 15:46:44 »
hey

great job on this mod

and how much longer until disk 2 and 3 of this mod is ready for download

thanks

and happy holidays

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #7 on: 2014-12-13 17:13:26 »
Thank you  ;)
I am sorry that this takes so long but disc 2 is critical with all the leader changes and the scenes where cloud ain't even present.

genesis063

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #8 on: 2014-12-17 02:22:23 »
I can vouch for that mees as I was having trouble getting the party members to be the leader as I assigned them to be and have them attached with the dialogue and that was pc version granted with me going a step further.  Now guys imagine what that can be like on the psx.  I feel for you mees and hope you can get it with few relative problems.

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #9 on: 2014-12-17 15:59:24 »
Thank you :D It looks quite good, just time consuming ;)

Leander HolyJC

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #10 on: 2014-12-20 18:09:55 »
I have a Sephiroth FF7 PC mod. And I wonder how do I get it only in the battles? Which files need to be edited and which use programs?

Covarr

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #11 on: 2014-12-20 18:16:55 »
This thread is for a PlayStation game mod, not the PC version. And please don't crosspost the same question to two threads like this.

Zara9

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #12 on: 2015-01-26 10:38:53 »
hey

is disk 2 and 3 of this mod going to be ready by this year

just curious

thanks

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #13 on: 2015-01-29 01:53:30 »
Of course, Im hopefully done next month. I could have already finished it but atm I have little time for modding, gotta make sure I'll pass all tests for university.

Zara9

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #14 on: 2015-02-19 20:53:48 »
hey Messbaker

the game froze when i tried to battle air buster on your mod

3 party members showed insted of just showing sephiorth

can you fix this please

thanks

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #15 on: 2015-02-19 22:50:36 »
Whoops must have happened when i updated it the last time, im terribly sorry. Ill look at it.

FIXED

When you pointed me at the issue with the invisible characters during the scene where you must have all characters simultaneously press the buttons to open the door to air buster I accidently created this new problem. I played through the whole first disc on a phyical psx, there should not be anything else. I solved the problem so now youre good to go, have fun.
« Last Edit: 2015-02-19 23:15:03 by meesbaker »

Zara9

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #16 on: 2015-02-20 20:52:28 »
hey meesbaker

what happen to the boss battle ontop of the piller

thanks

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #17 on: 2015-02-21 09:32:45 »
I cut it out, for many reasons it's impossible to make it work.

Zara9

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #18 on: 2015-02-22 21:08:03 »
hey Messbaker

good news i am getting much further to finally ending disk 1 of your mod soon

once i finish disk 1, can i test out disk 2 afterwards please for you

thanks

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #19 on: 2015-02-22 23:00:00 »
Sure, you're welcome! ;)

Zara9

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #20 on: 2015-02-23 13:16:46 »
hey Messbaker

i am about to finish disk 1 by today

so can you get disk 2 ready for your mod this week for me please

thanks

Edit1: finally done disk 1 of your mod today

so can you send me a private download link to disk 2 of your mod please

thanks
« Last Edit: 2015-02-23 16:24:17 by Zara9 »

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #21 on: 2015-02-23 17:54:06 »
Ill try to get as far as possible but even in a beta state I can not promise that I can finish this by march as planned.

Discs two and three are a lot less work than the first one but also very difficult. Involves more thinking and scripting, testing and troubleshooting which is very time consuming.
« Last Edit: 2015-02-23 17:55:38 by meesbaker »

Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #22 on: 2015-05-05 19:50:30 »
hey is it possible to use black chocobo save editor on this? Also how can I get the buster sword for Sepiroth? Also can I have Cloud in my party too? Lastly, is disk 2 and 3 out?

meesbaker

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Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #23 on: 2015-05-06 16:28:40 »
Black Chocobo will always work with all my mods.
No on disc2/3  Im still trying to prevent Sephiroth from mako poisoning staying the protagonist for the whole mod.

No on Buster Sword, Black Chocobo wont help you here as it just labels items wrong thinking of an unmodded Kernel. You can use it but it will not change the fact that I swapped the buster sword model out of Sephs battle model to get the masamune in. I could probably do a custom model for you if I find the time.

If you like the steam version you can find a more complete seph patch I made called Imperis.

Re: [FF7PSX/PSP NTSC-U] HEROES v1.0 HQ Seph/Cloud swap
« Reply #24 on: 2015-05-06 22:15:10 »
It would be amazing if you can swap the buster sword in!!! As for the steam version, I can't play it since I only have ffvii for the psp.


Also do you have a playable mod that uses your [FF7PSX NTSC-U PAL-G] Modder's Resource - HiRes Cloud battle model? I would love to play as HD Cloud even if he's by himself.
« Last Edit: 2015-05-06 23:31:16 by reversebustersword »