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Messages - purple.platypus

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1
Okay, I guess I
  • Reinstall everything from scratch
  • When doing so, use better backup practises than I did this time, just in case
  • Run PC (properly, from the same folder as the aforementioned .dll) at the first sign of trouble,
  • Hope my saved game isn't beyond redemption, but replay from the start if it is (I'm not that far in, though the initial Midgar scenario is IMO the least interesting part of the game)
Does that about sum it up? You don't see any way anything short of that is going to help?

2
Fair enough.

Back to the main topic, how does one regenerate the kernel.bin? I'm not a programmer or developer and only vaguely know what that even means, much less exactly what sequence of actions to take in PC to accomplish it.

That sounds like what you suggested in the fourth post above, however, that's what got me into my current mess, and as mentioned above, redoing those steps (after correcting the .dll situation) has repeatedly failed to get me out of it. Bosola agreed that it won't be as simple as repeating those steps, so I assume he or she must therefore have meant something else by "regenerate your KERNEL.BIN scene look-up index". However, I have no idea what that "something else" could be.

3
No, it is not. In any case, now that you've got Proud Clod running, you should be able to regenerate your KERNEL.BIN scene look-up index without any problems.
Okay, but how?

Please note, in case this affects the answer in any way, that I am NOT using Bootleg. I'm only posting here because that's where there happened to be the most substantial information about this problem. Bootleg gave me an unplayable game (graphics were nearly all missing) whereas, until this problem came up, just installing the mods I wanted manually seemed to have worked fine.

4
I have the latest versions of .net and DirectX, if that's what you mean. I did initially somehow manage to have the .dll in the wrong place, as noted above. Apparently, fixing the problems that caused is not as simple as re-running PC with the .dll in the same directory.

5
Short version: I tried the "fix" in that thread. It made things worse, not better. Way worse, as in, the game crashes every time a battle starts and I can't change equipment.

Long version: See my post in the above thread.

6
Okay, I'm having a similar problem (I'm probably the other person EQ2Alyza mentioned), and the first issue I'm having with this fix is that I don't see anywhere to download ProudClod as an executable, or otherwise in a form I know what to do with. I can download what appears to be the source code, but what the heck am I supposed to do with that?!? That probably strikes some here as a stupid question, but I am not a programmer or developer and haven't the slightest clue how to get from there to an executable file.

Scratch all that. Didn't notice at first that the title itself was a Sourceforge link.

Further edit: Doing as instructed above, ProudClod gave me the error message "Unable to load DLL 'zlib1.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)" By the way, as a suggestion for whomever develops ProudClod, it would be nice if error messages like that could be copy/pasted (I typed that in by hand).

It appeared to correct it anyway, and at first I could launch my saved game with no apparent problems, but the first time a battle started FF7 crashed with an error message starting with "Oops! Something very bad happened." This was true whether I went back into the mythril cave, or went the other way and attempted suicide by Midgar Zolem. In addition, both the materia slots and materia themselves in my weapons became invisible, while unused materia in the menus were visible but tended to be the wrong colours.

Further edit: I have tried re-running proudClod with the zlib1.dll in the right place, and it gave a different error saying a parameter was out of range. I chose the option to continue. This had no effect - my game is still unplayable. What can be done about this short of reinstalling everything from scratch?

(In addition to the issues noted already, it also turns out I can't change equipment, in case that helps diagnose the problem.)

7
No, bootleg rendered my game unplayable so I blew everything away and reinstalled the game and various mods manually.

Perhaps the problem lies with the wrong combination of mods interacting in an unintended way? I am using the following; I think they were installed in the following order, but I couldn't swear to it past the first three.
  • FF7 (Steam version)
  • Kranmer's conversion patch
  • Aali's custom driver
  • Anxious Heart
  • Battle Scene Enhancements
  • Ozmy's field pack
  • The Reunion, minus the Iscar part and most of the memory patches
  • Reasonable Difficulty
  • Something that was supposed to change the materia field models, but I don't think it took (perhaps I put it in the wrong place)
Hope this helps.

In any case, I'll dig into that other thread you linked to when I feel a bit more up to dealing with it. FF7 wasn't exactly built to be easily modded, was it?

8
I would post this in the thread for the reasonable difficulty patch, but it got locked because of a "no necroposting" rule that no longer exists.

This patch was pretty much as advertised for the first part of the game, but I just got to the Mythril Mines and every fight is a Bottomswell! This is supposed to be a boss found a little later in the game, and even at its original stats, let alone as augmented by this patch, is nuts for a random encounter, even in what's supposed to be a more difficult game. If nothing else it makes this area very, very tedious with long fight after long fight and party members constantly being completely shut down.

Is this intentional? I played with this patch once before, I didn't finish but I'm sure I got further than this, and I don't remember it being like this the previous time. If this is a bug, what are some likely candidates for the cause?

9
I'm sorry if this is covered elsewhere, I tried searching but it has been "temporarily" down for at least the last few days, possibly much longer to judge by some of the other messages I've seen.

I hope this is a simple question but I suspect it isn't: How do I REMOVE this patch? So far it just makes the beginning of the game tedious and frustrating, and I think I'd rather try the "reasonable difficulty" version. Unfortunately I did not check the option to make backups (why isn't this checked by default?) so I don't have that option.

EDIT: I decided to just uninstall and reinstall the whole thing, but I'm still curious, for future reference, if there was an easier way.

10
That did it! Running as admin seemed to work, enabling the change to the sound settings to stick, which I guess it wasn't doing before.

11
I've tried both the options it gives me there, neither works. (It was, however, blank when this process started.)

12
Sure, no problem, and thanks for being willing to have a look at it.

Quote from: app.log
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5670 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log: Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log: Fragment shader was successfully compiled to run on hardware.

INFO: main program link log: Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...

13
Thanks for the suggestion, but it didn't help. Same result, or glaring lack thereof, as before  :-P.

14
Does anyone know if the Windows 7 SP that came out this week changes anything that's relevant to running FF7?

I have been playing FF7 with a bunch of mods (Aali's driver, PRP, Avalanche, Reasonable Difficulty, FF7music, possibly one or two others I'm forgetting), and it worked fine until now. But tonight it's just refusing to open for me. There is no error message, it just opens and immediately closes.

I can't think of anything potentially relevant that's changed since I last successfully ran it except for routine updates, most obviously the aforementioned service pack.

(EDIT: I realized I also installed a bunch of Windows Live crap I'll probably never use anyway. But I uninstalled it and it made no difference.)

15
this already exists in a sense. the elemental materia depending on its mastery level will go 20 40 60 80 100 i believe.
Incorrect. It goes half damage, no damage, absorb.

16
General Discussion / Fort Condor donation bug
« on: 2010-11-28 04:18:12 »
There's a bug in Fort Condor that I'm wondering if any of the available mods here fix. I searched on ' "Fort Condor" bug ' and didn't find anything relevant; I apologize if I overlooked anything. The bug is that sometimes, the man in the shack asks you to donate at least 4000 gil, even after you have already done so (4500 or 5000 in my case). I've seen at least one person report this problem besides myself, with what I assume was an unmodded game, so I'm fairly sure it wasn't introduced by any mods from here, I was just wondering if there's any fixes for it available here.

I am using the PC version with the following:
  • Official 1.02 patch
  • Aali's custom graphics driver (0.7.9b, the latest version unless there's a new one in the last few days)
  • PRP
  • Team AVALANCHE mod
  • FF7 Music program, with the remixed OST
  • Reasonable Difficulty Mod

17
I've played through the beginning of the game with this mod, and can I just say it blew my socks off? The whole feel of the game changes, to the point where I hear different (more mature) voices in my head for the dialogue, just from having the more realistic models instead of the goofy Lego ones. I hope that, contrary to what seems to be the current rumour, this gets finished once and for all at some point, though it's very impressive as it stands.

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