Author Topic: Final Fantasy VI - Definitive  (Read 117565 times)

Tsetra

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Final Fantasy VI - Definitive
« Reply #25 on: 2008-02-03 08:50:46 »
For people asking about the censoring, Celes' torture scene was deleted entirely from the game due to events in Japan. This was a move done by Square themselves this time, not Nintendo. Still plenty of other parts of dialog put "nicer" as well.

Changeling

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« Reply #26 on: 2008-02-03 09:17:37 »
Man, this is so cool.  It's amazing how much impact it really makes.  I played it for about 20 minutes and with these modifications I'm starting to agree with people, it is better than 7.

Kefka and the empire feel so much more evil than before, their acts seem a lot more terrible.  So you actually begin to root for the protagonist.

I don't know, the original seems so much more childish.  I kept thinking this is a pain in the ass, but yeah it was worth it.  I think it's tied with Resident Evil 2 as my favorite.

I don't like new games so much for some reason.  I can never get into them.  I guess because I grew up with the Nintendos, and the Playstation.  And I like retro things.

It's almost like when they remaster your old favorite movies.
« Last Edit: 2008-02-03 09:43:14 by Changeling »

Vehek

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« Reply #27 on: 2008-02-03 14:24:28 »
Here's an example of the modifications to the GBA script.
Cid:    Ever since that day, the world's been sliding deeper and deeper into
     ruin. Plants wither, and animals waste away.
          There were others on this island when I came to, but they're all dead
          now.  One died quickly, another went mad and killed himself, another
          died of sorrow, one drowned himself, and the last jumped off the northern cliffs.
I've never seen any translation besides Sky Render's that went into such detail about the deaths of the people there. Not even a machine translation of the original Japanese text.

Myria kitty

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« Reply #28 on: 2008-02-03 19:11:01 »
There's one problem though, I don't know how to create an IPS patch.
http://www.zophar.net/utilities/patchutil.html

I don't like new games so much for some reason.  I can never get into them.  I guess because I grew up with the Nintendos, and the Playstation.  And I like retro things.
I feel the same way about most new games these days.  Madden N+1 and FPS #12593 just don't do it for me at all.  Only something cute and very original can override my avoidance of such games, like Portal.

I tend to stick to new games that are very retro in nature, like the DS Castlevania games and Rockman ZX.  I love 2-D Castleroid games.

Changeling

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« Reply #29 on: 2008-02-04 06:07:03 »
I'm not real crazy about how Locke calls himself a "Treasure Hunter".  Isn't there anything similar that sounds...I don't know...cooler?

Changeling

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« Reply #30 on: 2008-02-04 06:34:08 »
OK.  There's a few things that I still want to change.

Change...
GP to Gil.
Fight to Attack.
SwdTech to Bushido.

And some more.  When I think of it I'll edit the post.
Once more, does anyone know how to change the battle text?

Changeling

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« Reply #31 on: 2008-02-04 07:00:59 »
I'm trying to make Owzer (the art collector) more interesting.  This is from his diary.

Original:
"I met a painter from Kolinghen, about as talented as a bucket."

"My physical condition seems to be declining.
I almost wonder if it has something to do with that painting.
Recently, I've heard the strangest noises coming from the basement where I stored it."

"Last page of the diary"

Mine:
"Had a dream about a beautiful woman. I could not stop thinking about her.
I met up with an artist from Kohlingen.
He just couldn't paint her eyes right.  Frustrating."

"I feel nauseous and really anxious...
It all started when I had that portrait painted...
And I've been hearing eerie noises coming from downstairs..."

"That was the last entry..."
« Last Edit: 2008-02-04 09:04:32 by Changeling »

Changeling

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« Reply #32 on: 2008-02-04 08:36:47 »
This is so lame...

"I'm Larry!
I'm Curly!
I'm Moe!
We're the 3 Dream stooges!"

I HAVE to change that.  But you fight them right?  So their names won't change in battle.  That sucks...

Changeling

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« Reply #33 on: 2008-02-04 08:46:17 »
You know, it's possible that this could be a buggy mess...
Do you want me to release the unfinished version late tonight, or wait a week until it's all clean and polished?

Changeling

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« Reply #34 on: 2008-02-04 08:58:15 »
This is so lame...

"I'm Larry!
I'm Curly!
I'm Moe!
We're the 3 Dream stooges!"

I HAVE to change that.  But you fight them right?  So their names won't change in battle.  That sucks...

"My name is Adrian.
My name is Noah.
My name is Isaac.
We're the three dream brothers."

Those are the names I came up with.  I'm open for suggestions.

Also, the program I'm using seems to let you change the names of all the monsters/bosses.  But whenever I try to save it or click out of it, the name goes back to default. :(
« Last Edit: 2008-02-04 09:01:59 by Changeling »

sword

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« Reply #35 on: 2008-02-04 10:54:24 »
What program are you using?

Kuroda Masahiro

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« Reply #36 on: 2008-02-04 12:44:35 »
using FF3USME (the one with ultros as the icon) allows you to change monster names and stats.
hmm, what about Legacy hunter or something? that sounds cooler than treasure hunter!

Vehek

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« Reply #37 on: 2008-02-04 23:07:52 »
Once more, does anyone know how to change the battle text?
You can do that with a hex editor and a table file.
80=A
9A=a

Changeling

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« Reply #38 on: 2008-02-05 01:12:10 »
I'm using FF3Edit.

OK, I'll definitely try FF3ME.  I would also like to get into hex editing.  I'm kind of a perfectionist.

I would like to change everything to a smaller font so the right names can fit.

For instance,

Cure 2            Cura
Cure 3            Curaga
Remedy            Esuna
Antdot            Poisona
Life            Raise
Life 2            Arise
Life 3             Reraise
Fire 2            Fira
Fire 3            Firaga
Ice            Blizzard
Ice 2            Blizzara
Ice 3            Blizzaga
Bolt            Thunder
Bolt 2            Thundara
Bolt 3            Thundaga
Demi            Gravity
Quartr            Graviga
Pearl            Holy
X-Zone            Banish
Doom            Death
W Wind            Tornado
Merton            Meltdown
Scan            Libra
Mute            Silence
Safe            Protect
Muddle            Confuse
Bserk            Berserk
Rflect            Reflect
Haste2            Hastega
Slow 2            Slowga
Warp            Teleport

And others, like the esper names etc.

So now the only thing the GBA version has going for it are the extra espers and that bonus dungeon.   :wink:
« Last Edit: 2008-02-05 01:15:38 by Changeling »

Changeling

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« Reply #39 on: 2008-02-05 01:13:44 »
If any of you want to try out the unfinished version and look for any bugs, just let me know and I'll send it to you.

You can be my "beta testers".  8-)

Don't send it to anybody though.  I don't want an unfinished version floating around on the internet.

Changeling

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« Reply #40 on: 2008-02-05 01:17:36 »
Once more, does anyone know how to change the battle text?
You can do that with a hex editor and a table file.
80=A
9A=a


Vehek, do you have an instant message program?  Preferably AIM.

Changeling

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« Reply #41 on: 2008-02-05 07:30:14 »
Phew.......

All 381 monsters have their correct names.

Man, what a pain in the ass.

Well, I guess it was worth it.

Tonberry was called Pug
Cactuar was called Cactrot

Etc.
« Last Edit: 2008-02-05 09:27:09 by Changeling »

Changeling

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« Reply #42 on: 2008-02-05 08:05:00 »
I never got to the part where Gau meets his father.  I really don't like that character...this part looks dumb.

Honestly, the only characters I really like are

Terra
Locke
Celes
Relm
Mog

And I guess Strago and Shadow are OK.

Changeling

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« Reply #43 on: 2008-02-05 09:22:58 »
I worked on it a lot tonight.  I'm actually finished with the script...up to Kefka's tower.

Before the first release I'm going to...

*take a quick look over everything.

*learn how to edit the battle text.  If it's going to take too long I'll just release it the way it is.

*make a logo. basically this http://www3.telus.net/public/mehwulfe/thumbs/blog-amano-ffvi-tina.jpg with http://www.squareapex.com/ff6/images/logo.jpg

*still need to learn how to make an IPS patch.

If anyone knows how to use a hex editor just to edit the battle text please send me an instant message or email me.
« Last Edit: 2008-02-05 09:44:50 by Changeling »

Ragna

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« Reply #44 on: 2008-02-05 09:45:27 »
Quote from: Changeling
I would like to change everything to a smaller font so the right names can fit.

Did you finally used the ADVANCE version fonts?

Quote from: Changeling
*still need to learn how to make an IPS patch.

http://www.zophar.net/utilities/patchutil.html

Download 'Lunar IPS'. With that you just click on 'Create IPS Patch',
it asks you for the ROM, and there you have it.  :wink:

Changeling

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« Reply #45 on: 2008-02-05 10:36:52 »
It's that simple huh?
I'm just about to go to sleep.
But, I'd probably find a cooler font than the GBA one.

kini

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« Reply #46 on: 2008-02-05 20:42:52 »
the tabel files for hex editing ff3/6 are on zophar too, i changed some of the text as a test, MagiTek to Magic and it worked fine in Gold Finger (Hex editor)
http://www.zophar.net/tech/tables.html

Changeling

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« Reply #47 on: 2008-02-11 13:53:09 »
Hi everyone. 

I'm sorry I haven't posted in a while.  It's been a very very strange week.

Right now I have a court date to go to but afterwards I'm going to work on my project.  Most likely a beta version will be released by tomorrow.

This sucks, I'm really nervous.  Wish me luck.

gjoerulv

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« Reply #48 on: 2008-02-11 13:56:04 »
Good luck! Looking forward to the beta  :-D!!

_ValiantKnife

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« Reply #49 on: 2008-02-12 06:19:50 »
Very cool. I much enjoyed the translation in the GBA version and the extended dungeons/weapons/espers. Only downfall of the GBA was of course the brightness and the dumbed down sound.

And yeah Bushido in the Bedroom certainly made a hell of a lot more sense then Book of Secrets  :-)