Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Covarr

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 157
101
Troubleshooting / Re: please help
« on: 2018-06-05 00:14:28 »
When you reply to yourself repeatedly in the span of just a few hours, that's not people ignoring you, that's you being impatient.

102
Troubleshooting / Re: please help
« on: 2018-06-04 20:34:41 »
I know nothing about modding FF8 and FF9, and my FF7 modding knowledge is more focused on music modding. I am in no place to help with 7thHeaven, which is what most people usually need.

Saying you did nothing wrong is not true. The rules say to use the edit button instead of replying to yourself, and the rules say to post things in the right places. If you break the rules, you did something wrong, period. Instead of arguing, follow the rules, and you might get to have a pleasant stay here in the future.

103
Troubleshooting / Re: please help
« on: 2018-06-04 00:31:24 »
Over the last several days, ploppo, I have seen you double post repeatedly, as well as post multiple threads in the Releases sections that weren't releasing new mods. Not gonna issue any warn level, because I assume these were honest and generally harmless mistakes, but please read the rules before further posting. ~Covarr

104
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-05-20 17:07:05 »
Maverick, please use the edit button instead of posting several times in a row, as per our rules.

105
I don't even recommend my installer nor FF7Music anymore. DLPB's Anxious Heart is a far better solution, if you can actually find it floating around.

106
Have you made sure to grab updated drivers from Nvidia? Microsoft's own supplied drivers often have all sorts of problems, particularly with OpenGL.

107
Completely Unrelated / MOVED: ff7 NT mod help
« on: 2018-04-30 20:21:05 »

108
Threads don't go in a releases section until there is an actual download available. ~Covarr

109
The Tools sections are for releases, not for discussion. Moved to Scripting & Reverse Engineering. ~Covarr

112
I doubt it; he's still paying server fees, still logged into IRC... just hasn't been responding to people. This isn't too out of the ordinary for him, so I think he's just really busy.

113
There's only one person who even can fix it, and he's proven himself very difficult to get in touch with lately. The rest of us don't have the server-level access needed to dig around and change anything. Forum adminship is only power over the forums themselves, nothing more.

114
Video clip

✔️ multiplayer ff8
✔️ button mashing
✔️ in-game audio replaced with random nonsense

Yup, modern filmmaking at its finest.

115
GF-san hasn't even logged in for over a year. I'm gonna go ahead and close this topic. If he cares to come back, he can shoot me a PM and I'll reopen it.

116
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-03-18 22:06:08 »
Looking very nice. I love the lighting you've got going on.

My only real suggestion would be to rethink the direction of some of the wood grain. As a general rule, most furniture tends to have wood grain going whichever direction is the longest, per individual piece. So the sloped part of the stairs that holds up the steps would be diagonal, the front of the counter would be horizontal, and the drawers on various units would be horizontal even if the frame around them is vertical, and the fronts and tops of the shelves behind the counter would have their grain rotated 90 degrees as well. This is more realistic, and helps more clearly define the shapes of drawers. Especially useful when the vast majority of the wood in the scene is the same type and color.

117
One of the things that makes other randomizers work so well is that they're all based on keeping the game mechanically pretty much the same, but randomizing the path. They also tend to be much shorter games. Knowing them inside and out allows the player to make strategic decisions, especially geared towards races. In LttP Randomizer, for example, a player might choose to take a chest-heavy path because it's more likely to contain the items they need, or reroute in hopes that they'll find what they need along the way.

You really can't do that with FF7. The game's critical path is basically set in stone. That's not to say this game can't be randomized, but I don't think it would be comparable to other popular randomizers. I rather suspect that a randomizer interesting enough to make this game more than just a chaotic mess would be a ton of work, a ton of elements conditional on each other to keep it playable, just like the other randomizers but on a ridiculous scale. Anything less and you're just messing about with numbers.

118
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-01 17:12:51 »
Zara9, you know the rules about triple posting. You also know the rules about abusing the "report" button.

Have you checked to make sure you have enough free space on your hard drive?

119
What are these DLLs? I can't speak for everyone, but I would not be inclined to download DLLs without knowing what they are, where they came from, etc.

120
Completely Unrelated / Re: Wow, is this place still here!
« on: 2018-02-23 17:00:26 »
Now there is a name I've not seen in a long time  :-o

121
Not sure if it's been said before, but your link to The Reunion Database is dead.


...No it isn't? I just clicked that link and it loaded fine.

123
Troubleshooting / Re: Unable to locate MIDI device
« on: 2018-01-01 18:25:46 »
Perhaps you didn't notice that the last post in this thread was more than ten years ago. Perhaps you didn't notice that Jepperkake's posts say "Guest" next to them, because his account no longer exists.

Chances that he'll see your reply and be able to help are approximately zero. Your other troubleshooting thread that you made will suffice. Locked. ~Covarr

124
WIP / Re: [CC:FF7 PSP] Crisis Core UI Upscale Project
« on: 2017-12-30 15:41:32 »
This is some really impressive stuff!

125
FF7 Tools / Re: [FF7PC] Trainer - Ochu (3.4)
« on: 2017-12-29 15:38:40 »
It is, it just isn't intuitive. I can't remember how it's done, but it involves right clicking, I think? Something like switching to edit mode, changing the FPS, then applying the new FPS.

Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 157