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Messages - Cronus

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1
Troubleshooting / Re: Fading problem
« on: 2012-02-25 03:09:57 »
So I've tested the new driver. It worked fine and now I have transparent Box. But unfortunately I still have problems.. Remember my post about the screen doesn't fade when I enter or exit a certain map or field? Well I still have a problem with that. With the new driver that I've installed, my screen still doesn't fade but instead, the screen freezes for a short while with the exception of the red arrows that indicated where to enter or exit a field. As in, when I exit the current field I'm in, the map itself freezes for a short while. The music keeps playing and doesn't freezes along with the game. Also, the red arrow that indicates where to exit the field still moves. And then, BAM! I'm on the next map. Somewhat similar to my first problem. Slight changes though. Also, when I open up my map in the world field, I dont see anything. Just the line of sight of my character. Usually, when you open up the map in the field, you could see the lands, the towns and your character with its own line of sight. Now my problem with that is, with my new driver, everything is gone except for the line of sight. As for the dialogue transparent box.. well yeah its transparent.. but problem is.. there is no color. Like its just crystal clear transparent. No matter how much I adjust the color of my screen in the game, it still displays the same color.. BUT, whenever I'm in a battle, I can see the color of my dialogue boxes. Except for the ones displayed at the top of the screen when a certain special move is executed. That one is still crystal clear transparent. Sorry if I'm not making any sense but I hope you guys can help me out.

2
Troubleshooting / Re: Fading problem
« on: 2012-02-22 11:26:56 »
Thanks for replying! I hope this would work..

3
Troubleshooting / Re: Fading problem
« on: 2012-02-20 12:46:12 »
What's the latest?

4
Troubleshooting / Re: Fading problem
« on: 2012-02-12 13:36:43 »
I also want to add that the transparent dialogue box doesn't work.. I already patched it. still wont work..

5
Troubleshooting / Fading problem
« on: 2012-02-12 13:35:45 »
It's been quite some time since I posted here. Probably around 2 years... Having said that, I'm not quite sure if I'm posting this in the right section. Please do excuse me if I posted in the wrong place. Anyway, I have a problem with my Final Fantasy 7. Whenever I exit or enter a place, my game doesn't fade like the way it used to in psx. I also do remember playing FF7 here on another laptop a few years ago. I didn't encounter such problem. Well its not much of a problem, but its just so irritating seeing your game popping up and not fading in nor out when you exit or enter a certain field. Help? Any advice please? Thank you!

6
Completely Unrelated / Fading problem
« on: 2012-02-10 14:31:15 »
It's been quite some time since I posted here. Probably around 2 years... Having said that, I'm not quite sure if I'm posting this in the right section. Please do excuse me if I posted in the wrong place. Anyway, I have a problem with my Final Fantasy 7. Whenever I exit or enter a place, my game doesn't fade like the way it used to in psx. I also do remember playing FF7 here on another laptop a few years ago. I didn't encounter such problem. Well its not much of a problem, but its just so irritating seeing your game popping up and not fading in nor out when you exit or enter a certain field. Help? Any advice please? Thank you!

7
Graphical / Re: HD vincent project!
« on: 2012-02-10 14:24:07 »
You talk about this Vincent?

I remember .pk3 can be open with 7zip. and .glm can be open with milkshape
But i really like this Vincent more http://www.polycount.com/forum/showthread.php?t=67108


If I may ask, what vincent is this? It looks nice.. Is it a custom mod?

8
Archive / AC Custom Models
« on: 2010-03-18 12:24:29 »
I wonder how the model's going.. Any news Kula?  ;) :)

9
Archive / AC Custom Models
« on: 2010-02-28 11:06:48 »
Yeah i get that a lot.. Well actually that was my first. But enough 'bout that. I mean, this forum's not for fighting and for apologizing. Its about models and such. So chillax dude!

10
Archive / AC Custom Models
« on: 2010-02-28 07:17:16 »
Actually I'm very thankful for this dude. Once I graduate, I'm going to make some models as well. Just to show I am one of those generous people and of course.. I want to give this guy something in return.

11
Archive / AC Custom Models
« on: 2010-02-28 04:08:52 »
That actually depends on how you're going to take it. I was actually hoping. And I'm already saying it.. I was HOPING. Now its up to you whether you're going to believe it or not.

12
Archive / AC Custom Models
« on: 2010-02-28 03:47:19 »
That's why I said "I hope".. I didn't say, "Hey dude! Make us some blah blah blah"

13
Archive / AC Custom Models
« on: 2010-02-28 03:27:25 »
Oh I also forgot... I hope you would also make a galian beast and a better vincent as I have said.

14
Archive / AC Custom Models
« on: 2010-02-27 05:21:59 »
These stuff are great!!! And I mean REALLY great!

Hey kula, can you also make a vincent model? Or at least make the vincent a little better? That would be awesome!! THANKS!!

15
Archive / AC Custom Models
« on: 2010-02-05 11:28:35 »
Post the issue in Aali's Driver page. he can tell you more about it.
Cronus, no posting torrent sites please. And  those patches are probably all out of date. Aalis driver is really the only "patch" you need..

Oh sorry.. I just am trying to help the dude out. My bad! Wont ever happen again. Didn't even know it's bad

16
Archive / AC Custom Models
« on: 2010-02-04 11:14:08 »



INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN


here's the 1st part of my app.log

I think I saw a patch that would prevent your game from crashing or at least lessen it... I think its included in the FF7 PC NEAT PATCHES. It can also be downloaded via isohunt.com

17
Archive / AC Custom Models
« on: 2010-02-04 10:57:03 »
0.6.10b worked for me but the random crashes always oocure
Try a lower driver or maybe higher. Just keep tinkering with it.

18
Archive / AC Custom Models
« on: 2010-02-04 09:53:42 »
both my video card and my driver are already low


and it is saying a message whenever it crash but i forgot what the message is..

its starts with "oops something went wrong" like that

Try a higher version of the driver. Just keep trying until you hit the right driver for you. That's what I did. Just go to Aali's profile and then check his/her last posts. Then from there, try every driver there is for ff7.

19
Archive / AC Custom Models
« on: 2010-02-03 09:23:58 »
FINALLY GUYS!! I SOLVED MY PROBLEM!!! OKAY EVERYONE!!
To those who're experiencing what i did, just download the aali's custom graphic driver. If that doesn't work, try downloading this. NOTE: THIS IS NOT THE LATEST VERSION OF THE DRIVER BUT IT SURE WORKED ON ME!! (Weird... the latest didn't)



IF YOU CAN'T FIND IT, ITS HERE!
http://backup.ninjaloot.se/share/ff7_opengl-0.6.10b.zip

As I have promised, I will help people who're experiencing the same problem. So there!  :-D I hope you guys are enjoying/will enjoy!!





dude tnx to you! i've solve my problem but my problem now is that my ff7 crashes after some random battles...


and i don't know why..

can't somebody help me?

Try installing a better directx.. I really dont know but i think it would be better if you download a better driver than the one I wrote. Or maybe a driver that would be of lower version.

20
Archive / AC Custom Models
« on: 2010-02-02 10:23:53 »
no offense, but i think he's not going to do that..
field model with the vigilante on his back.. im not sure why,
but its just my oppinion.. it would be better if he does that!  :-D

Yeah but I really do hope he'll fix the height of Cloud. I also noticed one thing. Whenever I use the First Tsurugi, its too long.. Like the tip of it is overlapping the ground. It can only be seen after he do his winning victory pose. But the rest, its all damn good!

And i also hope he would make a high res vincent model. I dont think there's much of a difference between the Vincent from the game and from the movie.. Nor the dirge of cerberus. But yeah i hope he would make a high res for him including his forms especially the galiant beast (the first limit break if i'm not mistaken) and his last form: the chaos form..

21
Archive / AC Custom Models
« on: 2010-02-02 09:47:55 »
Kula? Can you make Cloud a little taller and add the First Tsurugi or the Main Blade (Vigilante) on his back when on field?
I also have one more request.. can you also make a model for Vincent and his Galiant Beast and Chaos Form? That would be really really great!!

22
Archive / AC Custom Models
« on: 2010-02-01 09:36:15 »
Can anyone tell me how to convert the field model into the World map model? Oh yeah and can anyone also make what halkun wants? I want to do it but i dont have the enough experience to do so

23
Archive / AC Custom Models
« on: 2010-01-31 10:07:54 »
@ Cronus

i didn't rename anything when i did it..
just copy pasted it..  :-D

really? I'll try it now!  :-D :-D :wink: :wink:

- EDIT -

Did you remove anything? Cause all i did was I put the AC chibi field with the world_us.. and nothing

24
Archive / AC Custom Models
« on: 2010-01-30 10:29:48 »
not the char.lgp.. put the ones in the field.lgp instead..
there are files similar to field.lgp and world.lgp..
just try.. i've done it and i think its really possible..  :-D

By the way Tetsujin, how do i make the world map cloud into the AC chibi? Do i have to rename this and that? Or do i just put the files into the wm extracted files and then put them altogether?

25
Archive / AC Custom Models
« on: 2010-01-30 07:10:44 »
Yeah? Being a filipino doesn't mean it is impossible for you to be busy. Like me... I'm a filipino. What else? I am busy. I have thesis and projects to do. Aside from that, I had to go through some problems with this model like the ones i've posted before. And see how I managed to still go with progress in school. I even solved this model's problem.

So yeah! Got any problem with filipinos?

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