FF6 was alright, but I felt it was kinda dry in terms of the story.
It's not the game's fault, it's just stories back then in videogames were a lot flatter than they are today (or at least in the next generation - psx/n64). Also, I felt it hard to become immersed in the two-dimensional world. Walking around on the grids and being attacked by flashing enemies (their attacking animation) wasn't very captivating.
The music was pretty bleh too.
A very good game, but doesn't hold up, imo, to current ff standards (or at least the psx days of ff
). A lot of people like it likely due to them playing it before the psx came out, and I understand that.
Also, Terra was 100x more annoying than Aeris. Heck, a lot of ffvi is similar to ffvii. Aeris is basically Terra with a makeover, Edgar is a rebel leader like Barrett, the Imperials are like the Shinra, espers are like ancients/cetra, Magitek Knights are exactly like SOLDIERs (and to a lesser extent, there's a ninja in both games, Celes is similar to Tifa, Vincent is vengeful like Cyan, and Cid is similar to Setzer (Setzer's specials are also like Cait's limits)).
Kefka is even very similar to Sephiroth in that his character was a test subject for Mako... I mean, Esper magic.
Cid in ffvi is like Hojo in fvii, just MUCH less crazy.
Locke has the whole love dilemma between Celes and Terra, just like Cloud has with Tifa and Aeris.
Mog, while at first glance similar to Cait Sith, is actually very similar to RedXIII/Nanaki.
Now that I think of it, FF7's story went a lot deeper. It gets more involved with Shinra, while the Imperials in ffvi were largely unscathed because mostly everything is about Kefka (rightfully so, although General Leo played a part).
I could be wrong as FFVI's story is kind of hazy to me, and I haven't beaten the last boss yet (tends to happen when playing oldschool rpgs as you're pretty much done once you reach the final boss).
FFVI played a lot more in the present in regards to character stories. The characters weren't very 'deep' per say, but they were all acting in the moment which made them cool. In FFVII, however, every character has past dilemmas that are causing them to join Cloud in his quest. Shinra also had more of a personality while the Imperials felt more like infantry with an evil leader. I liked the whole magitek army thing, but the industrial tone of everything in ff6 kinda caused the story to lose it's lustre. Espers may be similar to mako energy, but Magitek feels more like coal while materia in ff7 feels like something supernatural.
I also thought the whole esper things was a certain amount of lame. What is that, a society of 20 or so creatures? It was cool that they played a role similar to that in ff8 - a role that is way larger than the role they played in ff7 (I still don't get this, lol) - but the whole esper dimension thing didn't flow with me.
FF6's magic system was neat, though. Kind of like a simplified junction system (that doesn't cause you to be overpowered like in ff8, lol). FF7's materia system allows everyone to be a master of all trades, largely due to enemy skill materia and the crazy things you could due thanks to support materia like 4xcut, w-summon, mime, counter, and so forth. Materia feels very empowering, and is clearly unbalanced (why equip LIFE materia that kills your str when you can simply use enemy skill materia and use angel whisper? Why use cure3 when you can use white wind?).
FF7's difficulty is obviously easy, so I guess there's no point in rambling about it in an already long post. lol