Potentially, couldn't we solve all this with a clever little mod?
-Buff up the stat growth
-Heavily buff the weapon upgrades
-Generously limit the gains of junctioning (kind of like trading the weight with what weapons normally give)
I don't think that's really necessary, but feel free to do so. I think the game is OK as it is.
It's just our hardcore FF player minds most of the time leading us to these nasty things trying to exploit the system.
As I said before, I don't find the need to do 100 magic drawing from enemies all the time, or even ever, due to other factors in the game mechanics.
Did any of you really feel the need to do so on your first playthrough?
Just try to remember the first time you played this game without even a guide or internet access, if possible.
How did it feel like?
Well, that's my opinion though, so my POV might not work for some of you.
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There's bigger concerns with for example, FF7's lack of real practical use for some materias or spells in battle (like, Mistify and such), unbalanced easy battles, unused stuff, broken stuff...
I swear I can go through most battles just by leaving pressed the X/O/[ACCEPT] button. And this same happens too with FF6.
I would be more interested in a mod rebalancing things in FF7/FF6's battles and implementing interesting and practical AIs on enemies giving use for more skills or strategies in battle.
All that without unreasonably upping the game difficulty for non-experts or first-timers. This is a rule of thumb for me, even if I'm an expert I don't like too tedious battles either.
There should be a way "to hit the sweet spot" there.