Author Topic: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.7.2)  (Read 1087514 times)

Vgr

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1725 on: 2014-10-28 22:33:20 »
Check in your FF7 folder. If there are folders such as mods, shaders, then it was installed most likely. If there's only save and data, it wasn't.

Also, the hardcore mod had to be manually installed during the process (an installation box pops up, and you have to select to install), so if you skipped it, it wouldn't have installed.

Artemis

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1726 on: 2014-10-28 22:49:26 »
Thanks for answering! I install it manual but I cant see if there is something i can see. I pass the scorpion but still to easy and I read that you have low potions and is hard to get full life in that boss so... Also I read you have different start equip but still i dont have changes x_x

Edit: Ooookay, Is a problem of the languaje installation, I have spanish over english and I install english mod but the game is spanish, now it´s difficult, using limit on first battle ^^
« Last Edit: 2014-10-28 23:05:15 by Artemis »

Kaldarasha

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1727 on: 2014-10-29 09:54:20 »
If it's working, you should see/feel the harder difficult immediately.

Edit:
Oh, there was another page.  :-D
« Last Edit: 2014-10-29 09:56:21 by Kaldarasha »

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1728 on: 2014-11-14 04:01:26 »

eternal248

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1729 on: 2014-11-14 19:57:02 »
Hey, I've been browsing these forums for ages now (I thought I had an account, but apparently I didn't...) and I came upon this mod. I'm attempting to get it working but I'm encountering some issues. I patched everything, but when I select New Game, it takes me to a black screen. Nothing happens afterwards and I need to Ctrl+Alt+Delete out of it. I probably made some noobie mistake or something, but any insight would be appreciated!

EDIT: This is for the original PC release, not the Steam version.
« Last Edit: 2014-11-14 20:14:22 by eternal248 »

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1730 on: 2014-11-21 01:56:17 »
Still having problems? I'm assuming you're using the English version. Try Ali's cgd? http://forums.qhimm.com/index.php?topic=14910.0 and play in windowed mode. At least then you don't need to ctrl+alt+del every time. S for what is the problem I have little to go on. Have you tried re-installing the game? Requires full install.

Robgatti

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1731 on: 2014-11-25 02:44:47 »
Is there a list of OTHER mods COMPATIBLE with this?
Getting into Bootleg for the first time and such and I'm highly interested in this, but I don't want to have conflicts and such.

Vgr

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1732 on: 2014-11-25 11:02:03 »
If you install it with Bootleg, it makes sure that it's compatible.

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1733 on: 2014-11-26 03:53:15 »
I'm thinking of another release. There are still some things that bugs me. For example KOTR materia guardian attack animation that might crash the game. Are there any suggestions on anything else (fix, improvements, etc)? It will in any case not be a heavy update. If you beat it once before you're not missing much.

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1734 on: 2014-11-26 05:33:17 »
Are there any suggestions on anything else (fix, improvements, etc)?

Well, it's possible to run/escape from the Noxiancardicae fight, ending the battle and letting you keep the Materia; that's the only real glitch/oversight that I remember. There might be a typo or two in the SOLDIER Squad dialogue, but I can't remember what it was specifically.

As far as improvements go, I reckon there could be a reduction in the number of pincer attacks, converting them into regular/back attacks. Maybe certain physical attacks like the counter-attacks used by the SOLDIER Squad could have their critical-hit chance removed. Basically a little RNG trimming here and there.  Demon's Gate and Carry Armor could maybe stand to have a slight boost though; people didn't complain enough about them.

seenfullr

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1735 on: 2014-12-08 19:14:04 »
is their anyway to change the animation or something like that for the KOTR guardian crash bug because i cant defeat him because of this crash

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1736 on: 2014-12-08 19:42:27 »
If you download the Proud Clod editor tool, you can change the animation for Modron manually. After downloading the tool, give it admin permissions and then open the 'data' folder inside the FF7 folder. For Steam, you're looking for:
C:\Program Files (x86)\Valve\Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle

For the original 1998, it's:
C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\battle

Open the .bin file called 'scene' with Proud Clod. Go to entry 254 (this contains the data for Ma Bino Gi On) and then click on the attack 'Modron' toward the bottom of the list. You want to change this attack's Animation ID from BC to something else; 5A is a safe one.

When you've done this, click File then Save/Create Scene.bin and click No when asked to check the Kernel (it shouldn't need to be synched after such a minor change).

seenfullr

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1737 on: 2014-12-08 20:25:37 »
i did all that but its not saving the changes keeps reverting back to the original and the problem might also be their is no save/create bin just create
« Last Edit: 2014-12-08 20:35:29 by seenfullr »

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1738 on: 2014-12-08 20:53:27 »
Create & Save are the same function, it's just that in newer PrC builds I think it was re-worded from Create to Save. Try setting PrC to run as admin (and unblock it if that option is there) and check if the scene.bin has writing permissions (right-click it then go into Properties. From the Security tab, set Users to have full permissions). Just to make sure, move the scene.bin to the desktop as well and edit it while it's there before moving it back into it's original folder.

One last thing, make sure you're editing the right scene.bin. If you have more than one instance of FF7 on the PC then make sure you're editing the correct one. There was a problem that popped up once for another mod where the guy was patching his files but launching another instance of the game from a different directory.

seenfullr

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1739 on: 2014-12-08 21:02:50 »
ok i did all that and its still not working apparently its giving me an error that im trying to load with an incorrect format 0x8007000B

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1740 on: 2014-12-08 21:34:42 »
Never heard of that before, I'll PM you a patch with the fix.

seenfullr

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1741 on: 2014-12-09 08:54:39 »
ok i got your patch but the animation remains unchanged when i opened PrC to look at the file the hyper animation is still configured for the move which is i believe is the culprit for the crash. just to be clear its the steam version the file is under my D drive im running as admin but it refuses to change the scene in i even replaced a new PrC changed both data folders scene bins, im literally at a dead end

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1742 on: 2014-12-12 08:38:28 »
If you're willing to wait a few days I'll have a new release ready that fixes that "bug". I kinda facepalm at myself for choosing that animation. I knew it was buggy.

EDIT: Actually, new release will have to wait 'til after newyears. I'm on vacation now and away from my "mod office".
« Last Edit: 2014-12-20 07:34:56 by gjoerulv »

ManuBBXX

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1743 on: 2015-01-05 22:03:52 »
Hello all.
Is it normal that in the 65th in shinra's building( where there is the Midgar puzzle ), when I open the last safe, a boss appears ? Composed of 3 very strong shinra guards( whith spear weapons ).
I hadn't had this bosse before with hardcore mod.
He hits me at 400, and I have 550 hp max on each character  :-D :o
« Last Edit: 2015-01-05 22:15:54 by ManuBBXX »

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1744 on: 2015-01-05 22:15:43 »
That's normal, those guys are a new boss fight that surprises the player when they open that chest. You have a few options; you can either confuse them with a Loco Weed grabbed from the regular enemies in that area, or you can use Barret's Mindblow to drain out their MP and give yourself some breathing space. Sadness, Back-Row, Cross Slash, and some use of Defend/Cover will mitigate damage.

ManuBBXX

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1745 on: 2015-01-05 22:17:09 »
Thank you fort the fast response sega chief :)
Yeah I tried loco weed, it helped, but not enough. I will try your advices :)

gjoerulv

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1746 on: 2015-01-07 14:03:00 »
Just a heads up: they counter everything. Recklessly attacking is an instant game over. 

EDIT: The next releasehave to be postponed yet again. Too much to do at work.
« Last Edit: 2015-01-12 14:48:22 by gjoerulv »

DeliciousWhales

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1747 on: 2015-02-26 13:30:04 »
Hello,

I am using version 1.0.6 of this mod on 1997 game version and are experiencing a problem in Shinra building level 65. Currently I am fighting in the area collecting Loco Weed to defeat the new boss.

The issue is with the enemy formation 1x Hammer Blaster and 2x Sword Dance. If I kill Hammer Blaster first, the battle seizes up and I must exit with Alt-F4. It isn't a game freeze up since animations and music still run. But battle time freezes so no player character or enemy can make a move and running away is impossible. If ATB mode is Recommended or Wait, the timer gets stuck on "Wait". If ATB is Active, the timer still says "Time" but time still stops nonetheless.

I am not sure if this is a FF7 or Hardcore problem. From what I can tell this isn't a default FF7 enemy formation? At least according to the formation list on final fantasy wikia, Hammer Blaster and Sword Dance shouldn't appear in the same formation normally.

Sorry if this has been reported before, 70 pages is a long thread...

« Last Edit: 2015-02-26 13:40:19 by DeliciousWhales »

Sega Chief

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1748 on: 2015-02-26 15:21:54 »
That problem has popped up a few times, but it's a bit odd because I remember looking for the cause and not being able to find it. If I had to guess, it's got something to do with Hammer Blaster's 'base' which is treated as a separate enemy and has it's own formation settings (though it can't be targeted).

Klash15

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Re: [FF7PC-98/Steam] gjoerulv's "Hardcore" mod (v1.0.6s)
« Reply #1749 on: 2015-03-02 01:48:07 »
Hey I've been playin this mod for a bit now and I just finished the submarine quest and got the submarine. So I'm currently in gather everything possible mode and I notice the few ultimate weapons I've gathered are well completely shit...is this normal do they get better or should I just not bother with them in this mod?

Also the materia cave bosses surprised the fuck outta me because i thought it was only summon materia that got an extra boss. Fu sir for adamantai. <3