Author Topic: [PSX/PC] Field Editor - Makou Reactor (2.0.0)  (Read 468170 times)

myst6re

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #475 on: 2015-05-15 06:49:29 »
I fixed this recently, no release date for now

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #476 on: 2015-05-20 19:45:47 »
I fixed this recently, no release date for now

Next new version can I save PSX ISO/BIN after edited without any problem or error ?

myst6re

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #477 on: 2015-05-20 19:56:44 »
Yeah this problem will be resolved too.

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #478 on: 2015-05-21 14:25:22 »
Yeah this problem will be resolved too.

Yeahhhhhhhh !

Good job, when you will release it ?

DLPB_

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #479 on: 2015-05-21 15:47:47 »
Quote
Yeahhhhhhhh !

Good job, when you will release it ?

Quote
I fixed this recently, no release date for now

A mod gets released when ready :)

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #480 on: 2015-05-25 17:43:22 »
Hello guys

I wonder why when I add (Sephiroth available) not added in my PHS party?  I'm tired for add him with my party, Please I need help for that. :|

Thanks
« Last Edit: 2015-05-25 17:46:32 by EditorMaster »

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #481 on: 2015-05-29 09:53:29 »
Hello guys

I wonder why when I add (Sephiroth available) not added in my PHS party?  I'm tired for add him with my party, Please I need help for that. :|

Thanks

Sorry for double post but no anyone help me ? Please....:(

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #482 on: 2015-06-06 17:15:33 »
 I add Sephiroth available, But not added in my PHS party?

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #483 on: 2015-06-07 11:02:50 »
I wonder why no anyone reply to my request?...If that is impossible to available Sephiroth  in PHS party, why not tell me that to close my mouth and not add double posts. :(

genesis063

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #484 on: 2015-06-09 05:16:52 »
Remember that Vincent and Sephiroth share the same data and character slot.  You will have to replace Sephiroth with someone else or him to make him show up with or without Vincent.

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #485 on: 2015-06-09 12:32:20 »
Thanks 
Remember that Vincent and Sephiroth share the same data and character slot.  You will have to replace Sephiroth with someone else or him to make him show up with or without Vincent.

Thanks for reply :), but how without him ?, I want let Sephiroth Available in PHS party, I add Sephiroth in PHS and when I out then back to take him with me he is Removed from PHS...I wonder how I can let him not remove from PHS...I want Sephiroth original  without replace him by Vincent, I have question can I change Vincent by Sephiroth in coffin ?

Ansem

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #486 on: 2015-06-09 12:43:08 »
Sephiroth will always vanish from the PHS menu because he doesn't have a slot there to begin with. That really can't be helped.

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #487 on: 2015-06-10 13:09:12 »
Sephiroth will always vanish from the PHS menu because he doesn't have a slot there to begin with. That really can't be helped.

Watch this video then you will change your mind  :|

https://www.youtube.com/watch?v=YBoHLclgr6k


Ansem

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #488 on: 2015-06-11 11:07:10 »
Watch this video then you will change your mind  :|

https://www.youtube.com/watch?v=YBoHLclgr6k



Yes? In that mod, Sephiroth has been placed in another character's slot. A character that also has a PHS slot. What I'm saying is the original Sephiroth character slot doesn't have a PHS slot at all, that's why he always vanishes. The only way is to replace another character with Sephiroth.

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #489 on: 2015-06-11 20:13:26 »
Yes? In that mod, Sephiroth has been placed in another character's slot. A character that also has a PHS slot. What I'm saying is the original Sephiroth character slot doesn't have a PHS slot at all, that's why he always vanishes. The only way is to replace another character with Sephiroth.

Ok then can I replace monster  like jenova without missing ? and how replace it with same size ?

Mirrorman95

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #490 on: 2015-06-15 16:38:55 »
Out of curiosity, is it just that the recent fixes to the app won't be uploaded as compiled releases yet, or have the fixes not been uploaded to the GitHub repository either?

myst6re

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #491 on: 2015-06-18 22:39:28 »
For now I'm too busy with the Néo-Midgar project.
My last changes are in the github, on the "develop" branch.

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #492 on: 2015-06-18 23:10:50 »
For now I'm too busy with the Néo-Midgar project.
My last changes are in the github, on the "develop" branch.

Then what about Makou Reactor update ? you told me before, you are fixed missing save as ISO/bin.....

sithlord48

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #493 on: 2015-06-22 12:51:54 »
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My last changes are in the github, on the "develop" branch.

https://github.com/myst6re/makoureactor/tree/develop

you should only need qtcreator working to build it.

myst6re

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #494 on: 2015-07-10 17:24:57 »
Neo-Midgar 1.1 is released, so it's time to update Makou Reactor:


Changelog:
  • Some fixes for a better modified ISO
  • Open FF7 Demo disc (experimental)
  • Text changes for opcodes SPTYE and NFADE
  • Hiding models scale field in field models editor (merged with walkmesh editor -> "Field scale")
  • Adding frcyo2 to the list of maps (PS FR version)
  • Text preview: Fixing key icons alignment
  • Music/tutos editor: Hiding akao infos

sannoki

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.3)
« Reply #495 on: 2015-07-11 18:07:25 »
Neo-Midgar 1.1 is released, so it's time to update Makou Reactor:


Changelog:
  • Some fixes for a better modified ISO
  • Open FF7 Demo disc (experimental)
  • Text changes for opcodes SPTYE and NFADE
  • Hiding models scale field in field models editor (merged with walkmesh editor -> "Field scale")
  • Adding frcyo2 to the list of maps (PS FR version)
  • Text preview: Fixing key icons alignment
  • Music/tutos editor: Hiding akao infos
Hi! what's new???

mr_nygren

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.4)
« Reply #496 on: 2015-07-13 14:03:01 »
Is there something like this for the battle-model animations?

I am trying to use enemies animations when replacing main characters with enemies in battle.
And while the battle stance worked for an enemy replacing Aerith, the attack animation didn't. How can i choose wich animation will be used in wich move?
« Last Edit: 2015-07-13 14:07:41 by mr_nygren »

sithlord48

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.4)
« Reply #497 on: 2015-07-13 17:27:51 »
there are now builds of makou reactor 1.6.4 in my stable ppa

https://launchpad.net/~sithlord48/+archive/ubuntu/ff7

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.4)
« Reply #498 on: 2015-07-14 07:16:57 »
Thanks a lot !!! :)
« Last Edit: 2015-07-14 07:41:24 by EditorMaster »

EditorMaster

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Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.6.4)
« Reply #499 on: 2015-07-14 07:40:39 »
Quote
Next new version can I save PSX ISO/BIN after edited without any problem or error ?

Yeah this problem will be resolved too.



When I edit then saved same problem file BIN/ISO corrupt not start game  :o :|
« Last Edit: 2015-07-14 07:43:51 by EditorMaster »