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Messages - pointofdeparture

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1
I have found the issue, thanks to an older post of yours!

http://forums.qhimm.com/index.php?topic=16346.0

It was unclear to me that the attack texture files needed to be in the BASE MOD FOLDER, NOT in magic or anywhere else.

Now everything is working 100%!

Thank you for your assistance and work on this great mod :)

2
No difference in attack textures with and without mod. As noted, magic textures are clearly improved - the issue is with physical attacks only.

Thank you for your help!



3
Have this mod pack set up with Reunion R06 and it looks phenomenal, great work!

One question - are physical attack textures not included in this mod? Magic spell textures are clearly upscaled and looking great but I see no change in physical attack textures. Wondering if I did something wrong when unpacking.

4
Worked for me. Thanks!

5
I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯

I am using original cutscenes so that is sadly irrelevant for me.

*edit* As I had no luck with FMV skipping or any other fixes, I found a workaround for the Cosmo Canyon FMV black screen, though it is kind of a pain in the ass.

1. Backup save files.

2. Complete fresh vanilla FFVII install with Tom's Installer.

3. Put backed up save files in new game directory.

4. Run ffvii.exe as admin, load save and get through Bugenhagen cutscenes. Save again.

4. Either reinstall mods and continue or move new save files back to modded directory.

6
You will need to import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c below) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.


File is HERE

I will be doing my own tests on this soon too to make sure the fade is smooth. At any rate, the hang should be gone.


Edit.

It's still going to need work.  But the hang will be gone with that.


Edit 2.  I have updated the link.  It's fixed properly now.

Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...

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