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Messages - JLOUTLAW

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1
Wow!!! First fight on Standard mode, gangbanged by 3 Grats. Instant game over. I can tell this play-through is going to be interesting. Congratulations.

2
Gameplay / Re: [FF8 PC] No GF or Custom GF Squall
« on: 2018-02-12 04:12:27 »
If you can make it work with Steam I'd definitely be interested in it.

3
So um....your links are not working.

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-21 21:55:22 »
Where do I get Reunion05? The one showing up in my 7th heaven is R03

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-21 21:01:10 »
I saw you recently updated the NT IRO? What is new in this one? Also whats this I see about a soft reset? I've been wondering about that for a while now.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-06 02:15:13 »
Oh man that would be so awesome!!! New Threat in HD Sound mode!!! Quite literally an FFVII Remake!!!

7
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-02-20 11:20:49 »
Could you make it where we can just download the IROs ourselves off a site like Mega like Sega Chief does for the New Threat Mod?

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-18 03:12:30 »
Is it possible to change the start of the NT side quests from the "point of no return" to possibly the start of disc 3? For instance, instead of going all the way down the crater maybe right when you are getting ready to make the climb down a NPC comes out and stops you to tell you about all the NT quests opening up?

9
7th Heaven / Re: 7th heaven not updating files
« on: 2017-01-15 21:16:43 »
Is there a place I can go to download the IRO files and install them myself? Still not downloading the updates....

10
7th Heaven / Re: 7th heaven not updating files
« on: 2017-01-15 10:19:08 »
Damn must be the Aussie internet playing up..... it usually seems to kick me off my PS4 online functions during the night time.... guess ill have to try again in the morning. Thanks for the quick reply. I did update my catalog from 1.52 to 1.55 but yea was still seeing that error. Now I know why. Guess I may have to take this thing to a mcdonalds or something and use their net lol

11
7th Heaven / 7th heaven not updating files
« on: 2017-01-15 09:02:22 »
I see there's a new update for 7th heaven. But every time i try to update the files I get this error message:

errordownloading_models:SystemComponentModel.AsyncCompletedEventArgs

It's happened when I try to update Battle Model, Character Field model, Dynamic Cloud Weapons, Media movies music, and Field Objects. I've never had this happen before. What can I do to fix it?

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-29 11:02:40 »
The battle model is already included. It's just the field model thats not in there. I'll send you the files tomorrow.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-29 10:00:28 »
By the way, I noticed mine and WhiteRaven's AC Barrett field model aren't in the 7th heaven IRO. Would you like the files to add it in?

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-29 08:55:39 »
Took off damn near everything, back to bare minimum. Still no change. No timer before the scorpion, it does drop the mythril armlet, and no 2nd fight after saving Jessie. What do I do?

@JLOUTLAW Texture mods will not interfere with the flevel of any gameplay mod, so you don't need to worry about load order for that. I'm not sure what you mean by 'avalanches midgar mod" though. Link to its thread?

This mod adds HD remade field textures to the various Midgar locations at the beginning of the game.

Update: So now I uninstalled and wasn't able to reinstall the gameplay and difficulty. But I downloaded the IRO file and put that at the top and could instantly see changes. First in the conversation leading up to it, then on the side that Barrett goes to. In vanilla hes on your right but in NT he goes to your left. Then the timer starts before the battle. Not sure why I cant redownload the gameplay and difficulty mod but no biggie.

EQ2Alyza: Merged your triple posts. Gotta learn that Modify button if you're going to keep giving quick updates.

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-29 07:22:27 »
I tried both the IRO and running it straight from 7th heaven game play and story. Same result. And yes at "New game" i did get the message about the new threat 1.4 normal or arrange. Does the game play and story need to be higher than field textures and avalanches midgar mod?

Edit: moved up the Gameplay to right under Field Textures. still no change....

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-29 03:29:19 »
Did you decide...
Spoiler: show
...to take out the 2nd Guard Scorpion fight in the first reactor? As well as the timer going off BEFORE the battle with Scorp as opposed to after it? And how do I get Barrett's 2nd gun? It didnt drop from the Scorpion like normal.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-09 22:39:53 »
Will there be a new 7H IRO soon?

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-02 12:52:40 »
Is the IRO still up to date? About to start playing it again in a few days from scratch.

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-10-11 10:36:18 »
Will the IRO have the new Dark Cave in it as well? Looking forward to playing it again. You've done an outstanding job.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-07-15 14:36:13 »
Is there a new NT IRO? im only seein the one from May

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-29 10:52:08 »
Will you be updating the 7th Heaven IRO as well?

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-07 16:41:50 »
Looking forward to the Dark Cave as well. Gonna be a while before I get there. I'm just about to fight Dyne. Speaking of..... that damn XATM Scorpion's got 9 lives!!!! I love how Barrett's like "It's that _____ SCORPION BOT again!!!" and Cloud's like "He better stay down this time!" I get the feeling he's not done yet though lol. Almost feels like the chicken from Family Guy.

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-05 15:16:35 »
Can we get an ETA on when to expect an updated NT IRO from the main page? It's still at April 22.

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-02 11:54:26 »
I'm having an issue with the field music. I decided to test it out (must have saved after), didn't like it so I changed it back....But it didn't work. Tried restarting, disabling the mod, saving a new game and loading it after re-enabling it, doesn't want to change back to battle. Only way to fix it is load up my other save file from before I changed it. But that save was from so many hours ago, I really don't want to have to play through all of that again.

Any fixes for this issue?

i had that pop up once. when it happened, i changed it to "normal" at the save menu and then ran 2 screens away, that changed it back for me....

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-05-02 03:31:43 »
Wow..... ok odd. I deactivated everything and i think ive found the source of the issue. the MO.exe itself seems to change the materia effects. Running it off of Bec.exe or FFVII.exe seems to fix the problem. My HP rose from almost 1300 to almost 1700. I wonder if that will make the Fort Condor NPC teleport work now too.....

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