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Messages - satsuki

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1
Hello Satsuki.

Recently I noticed that your mod has a transparency option for the menu:



Right now I using 7th and I didnĀ“t find an option or mod that applies this for the classic menu style. Do you have this menu in a Iro? Could you share it, please?
it's not menu dependant, it's only a couple of hext lines from FFNx's hext folder witch can be appliyed to any mod.
not sure if a mod provide it or if you can apply it from 7th FFNx's setting, but you could easily do your own iro for it and share ikt with anyone ^^

2
Version 1.06 update (dl links page 1):
-Updated FFNx version 1.18.1.40
-Updated Como Memory version 1.14
-Updated Black Chocobo version 1.15.0.4.1
-Updated New Threat mod version 2.0.99994
-Fixed "Always run" patches causing crashes if used simultaneously with footstep sounds
-Fixed "True wait" patches causing crashes in combat (French versions only)
-Fixed the mog game screen in the Gold Saucer in 16:9
-Fixed cutscenes having incorrect audio tracks when using Cosmo Memory (except intro)
-Fixed crash in Gi Cave with the French version of the New Threat mod
-Fixed missing '@' in Aavock's UI
-Optimised alignments in menus with the 30,000 HP/MP option
-Added a button (in the "Help" section) to create a debug archive you can provide in case of bug report

3
Hello, and congratulations on the great translation work. However, I must point out 2 errors that I don't know whether or not they are connected to the simultaneous presence of some mod.
1 is this (startup), but to avoid it you just have to not select the mode 16/9 stretched):
I told you this one is related to my pack and will be corrected in next update.
The ingame crash is probably related to the Italian retranslation but you can also try to reproduice it with as much as vanilla game and no patch to be sure it's not due to some memory patch ^^

4
Have tried modding FF7 many times over the years and have largely been frustrated by its opaque and obtuse nature. Glad to see a project like this that makes life extremely simple with clear cut explanations of how everything functions and what it will look like.

I'm curious as to whether there's any way to use the Beacause translation with this? My understanding is it's exclusive to The Reunion but I was wondering if it was possible to use both, and if so, how might one go about doing this?

Thanks!
Reunion is a mostly closed project and his author... well... logn story short i won't include it in any way to my AIO pack

5
I have various translations into Italian, maybe we can find one that doesn't cause any trouble, and now we have the opportunity to try. Can I send them to you? could you try? be gentle. I'll take care of testing everything.
send information by MP and i'll try to make a modpack so you can test all and we keep the better one

6
If no error in english + your setting but error with italian + your settings, then it's related to italian translation, better ask here : https://forums.qhimm.com/index.php?topic=18903.0

7
Ahi! Error.

https://ibb.co/7RDNTcB

IMG-1678" border="0
could you try without italilian translation if you're using it ?
have you used the option to save anywhere ?
to try to reproduce it i'll need the settings.ini file and also your save file

8
I found the problem. Let me explain. I installed 7th Heaven to try to load the game that way, without any mods, and it worked. I then ran SYW Settings, selected the features I wanted and clicked 'Play' and that also worked. Turns out, while installing 7th Heaven, that installer downloads and installs 'vcredist2022' and 'dotnet80desktop' runtime packages, both x86 and x64, so four packages in total. Without one or a combination of those packages, SYW 1.05 will not work properly, for me at least. I can only assume other people already have sufficient runtime packages installed before they use SYW 1.05 and it works fine for them.

Thanks for continuing to improve and support this mod.
It's not related to that at all because :
-If it was due to .net framework (witch is included inside AIO exe) the launcher won't even launch itseft
-If it was du to some vs reditribuable for either FFNx or my pack, you won't be able to launch it even in low resolution
Great for you it solved this way, but it's nothing related to some 'missing libs'

9
Thanks. You are very kind to answer. So let me ask you another question: where are the game saves placed?
Thanks again.

PS:
However, the problem above is not really serious, it is unbearable. If you can't, or it complicates things for you, forget it, that's fine.
I need to solve it as it's a real bug, it could impact other future modsfound and solved, will be fixed in 1.06 update
The save are mod dependant, for exemple for italian translation it's in : Mods\Gameplay\50-Italian-Translation\save so each gameplay mod have it own save folder to avoid possible bug

10
@Frank1984
looks like it's 16/9 stretched option related, i'll trys to replicate that asap
[edit]it is related to combination of italian translation + 16/9 stretched FFNx's option. i'll correct if for upcomming release[/edit]

@rumble1starter
FF7_SYW_Unified.exe's closing when you launch the game is not a bug.
if ff7.exe open then close, look at FFNx's log in the 'game' folder it can help solving the issue.
if you're only changing the game's default folder then the game launch without any option, it's probably related to right management on your computer, nothing i can do here

11
@ssjkakaroto
no only a full version (an update weigth would have been more than 7go anyway)

@Frank1984
italian translation is included in version 1.0.5, go to 'gameplay mod' then choose 'italian translation'

12
Version 1.05 page 1:
-Updated FFNx version 1.18.1.26
-Updated New Threat mod version 2.099993
-Fixed strange issues with windows scaling > 100% (also benefits to Steam's deck game mode)
-Fixed some English minigames texts
-Fixed FMV opening music if Como Memory is used
-Fixed a bad rendering of ealin_2 field (black box and doors bug)
-Optimised some Honey Bee Inn bragrounds
-Optimised lots of German textures and alignements (plus some generic textures)
-Optimised launcher UI
-Optimised world map placement depending choosen aspect ratio
-Added patch to skip introduction FMV
-Added selector for windows tranparency
-Added Italian translation (by using a gameplay mod)
-Added Portuguese translation (by using a gameplay mod)
-Added German UI and installer.
-Added new worldmap map (Cosmos Gaia v1.01)
-Added extented to 16:9 for all fields (Cosmos Limit Break v1.24 - some minor bug will be solved in futures updates)
-Added several patch (gameplay and driver)

13
Hello ^^
Any ETA about the standalone installer v2.0.99993 ?
I'll need it to update the NT mod in my AIO pack (big release coming so if i can get your lastest version too, it would be cool)

Thanks for allllllll your great work about this mod !

14
@rhymesmatter
limit breack is based on this mod.
i'll add it to the AIO pack ASAP.
if you're using 7th you must use limit breack or my mod but not the 2 of them

@ssjkakaroto
as it's only for english i probably won't add it, but you can adapt it (and share it), i explained ow to add mod to my pack in its help section.

15
could you try on a computer, if it's working then it'steam's deck related, you can try to change de rendering, d3d11, vulkan ... as i own no deck for testing i can solve that on my side

16
Hi everyone!

Satsuki: I cannot begin to express how amazing your project is, and how grateful I am to be playing FF7 in this manner. For me, this is the definitive way to experience the game in 2024. Thank you!!

I have just got this up and running on my Steam Deck OLED (1TB, with the etched screen) and I'm thrilled. I'm running SYW Unified 1.04.

I'm experiencing one graphical issue for which I'm wondering if there's a fix:

I am able to see the lines where some polys meet on characters and some areas of backgrounds. I can reduce this by turning supersampling and AA to x8, but doesn't solve completely. This occurs at any display type or size, and with all 3d model options. Doesn't happen in any other game, so I don't think it's the screen.




Could anyone provide advice, please?
play the game on desktop mode and not game mode and it'll solve that ^^

17
@psaez
Manual ff7 modding is not that easy, try to use 7th heaven if you don't wan't to use my pack, most of my work are available with it

@DAnima
The only FMV where i was capable to reproduce this bug is the intro FMV and yes for this one it'll be corrected in 1.0.5

18
@fuzzmustard
server is saturated ATM, need to way or try one of the direct's link mirror

@psaez
i won't release a portable version, it's not the goal of the pack, if some antivirus see false positive, i can't do anything about it
1/68 for update and 3/68 for main installer ins't that bad as it's only suspicion and from no realy quality antivirus... if you don't trust me just don't use my work ^^
ps: the pack main exe is also seen as 1/68 false positive so a portable version won't change that ...

19
Thanks for all your hard work satsuki. I just installed SYW Unified.

Question, without using 7th Heaven, how would I add the Tsunamods Echo-S 7 for voices audio to SYW Unified?
you can't ATM

20
@GIUJO
the italian translation will be included in next release, you'll just have to install thre AIO pack and select the option

@ssjkakaroto
it's a standalone, steam install, 1998 version or psx cd is only requiered to validate the install

21
pack included "after_1_00.dds", but iro not included "after_1_00.dds"

After the first boss battle, the countdown has no transparent color.
(The left is the original version and the right is UI Remastered.)

I'll look at this iro file
About transparency at it's only related to the countdown, it's not related to my pack but the way FFNx deal with external texture transparency

22
Yah, not using your launcher, using 7th Heaven. To be frank, the advice is to replace those textures in the magic textures you're using because the ones in your pack don't look right. Thanks again.
don't looks right for you ! not for everyone, if so i'would have lots of complain about it, it's not the case.
yes with some effort you can make your own iro for those texture so you can place them in the right order in 7th and even share it for other user who would like to use them to overide the file used by my texture... https://7thheaven.rocks/help/modhelp.html
you don't even have to mod my iro mod, just need to make your own and place it in the right order in 7th to overide one only files you need.
seems it's always easiyer to complain than to take the time to make a mod witch can profit to all users ....

23
Thank you again for all the amazing work. I've done some little bit of researches but not been terribly confident in my ability to correctly go about implementing the upscaled original limit break texture without breaking the Unified magic textures in general. I thought maybe at some point you'd consider again the option for it in a future version. I took a short video to showcase both the casting animation texture and the limit break done by Grimmy ages ago....
As said i won't do that, my AIO pack is make to be as simple as possible to the final user.
I won't provide tons of options for each texture/stuff.
If you want to use those textures, look at the help i provided to add them as an "additionnal textures" mod, you can't mess up things by using a mod as it'll have its dedicated folder, if you make mistake, just remove this folder and all'll be restored

I do also sometimes wonder why, in some places, figures are drawn sporadically shuddering rather than persisting in position as the camera moves, especially in the gold saucer speed coaster minigame. I think this happens at the very start of the game as the train pulls in as well, the Shinra guards sort of shake until the sequence settles to a fixed angle, as if to simulate a handheld camera? Is that a bug or intentional? In the speed minigame it definitely looks like a bug.
shake of fmv's model is because of 30fps fmv as the camera data needed to be interpolated, it's like to film a video, if you film in 24fps, the camera shake is way less noticable that if you film it in 60 fps, it's the same here.
About coaster minigame i always seen this like this, probably related to the 60fps minigame.

24
Hey guys! Amazing mods in this version. but I would like to ask to add the Portuguese language if possible...                                 
to do it properly i need a full description and credit in english, also if the mo have a banner or a long i'll need it

25
@pogo
i'll try to add that to next update

@Polyh3dron
need to check that

@crimsonguy
thanks for this information

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